#include "ua_services.h" #include "ua_statuscodes.h" //#if 0 /* Activate once the infrastructure for pushing events is in place. */ UA_Int32 Service_CreateMonitoredItems(UA_Server *server, UA_Session *session, const UA_CreateMonitoredItemsRequest *request, UA_CreateMonitoredItemsResponse *response) { if(request->itemsToCreateSize > 0) { response->resultsSize = request->itemsToCreateSize; UA_Array_new((void **)&(response->results), response->resultsSize, &UA_.types[UA_MONITOREDITEMCREATERESULT]); for(int i = 0;request->itemsToCreateSize > 0 && i < request->itemsToCreateSize;i++) { #ifdef DEBUG UA_NodeId_printf("CreateMonitoredItems - itemToCreate=", &(request->itemsToCreate[i].itemToMonitor.nodeId)); #endif //FIXME: search the object in the namespace if(request->itemsToCreate[i].itemToMonitor.nodeId.identifier.numeric == 2253) { // server response->results[i].statusCode = UA_STATUSCODE_GOOD; response->results[i].monitoredItemId = 1; response->results[i].revisedSamplingInterval = 4294967295; response->results[i].revisedQueueSize = 0; } else { // response->results[i]->statusCode = UA_STATUSCODE_BAD_NODEIDUNKNOWN; response->results[i].statusCode = -1; } } } //mock up return UA_SUCCESS; } //#endif