#ifndef UA_NODESTORE_H_ #define UA_NODESTORE_H_ #include "ua_types.h" #include "ua_nodes.h" /** * @ingroup server * * @defgroup nodestore NodeStore * * @brief Stores the nodes in the address space. Internally, it is based on a * hash-map that maps nodes to their nodeid. * * Nodes need to be allocated on the heap before adding them to the nodestore * with. When adding, the node is copied to a new (managed) location in the * nodestore and the original memory is freed. The nodes in the nodestore are * immutable. To change the content of a node, it needs to be replaced as a * whole. * * Every node you _get from the nodestore needs to be _released when it is no * longer needed. In the background, reference counting is used to know if * somebody still uses the node in multi-threaded environments. * * @{ */ struct UA_NodeStore; typedef struct UA_NodeStore UA_NodeStore; /** Create a new nodestore */ UA_NodeStore * UA_NodeStore_new(void); /** Delete the nodestore and all nodes in it */ void UA_NodeStore_delete(UA_NodeStore *ns); /** * Inserts a new node into the nodestore. If the nodeid is zero, then a fresh * numeric nodeid from nodestore 1 is assigned. The memory of the original node * is freed and the content is moved to a managed (immutable) node. If inserted * is not NULL, then a pointer to the managed node is returned (and must be * released). */ UA_StatusCode UA_NodeStore_insert(UA_NodeStore *ns, UA_Node *node, const UA_Node **inserted); /** * Replace an existing node in the nodestore. If the node was already replaced, * UA_STATUSCODE_BADINTERNALERROR is returned. If inserted is not NULL, a * pointer to the managed (immutable) node is returned. */ UA_StatusCode UA_NodeStore_replace(UA_NodeStore *ns, const UA_Node *oldNode, UA_Node *node, const UA_Node **inserted); /** * Remove a node from the nodestore. Always succeeds, even if the node was not * found. */ UA_StatusCode UA_NodeStore_remove(UA_NodeStore *ns, const UA_NodeId *nodeid); /** * Retrieve a managed node (read-only) from the nodestore. Nodes are reference- * counted (for garbage collection) and immutable. They can only be replaced * entirely. After the node is no longer used, it needs to be released to decrease * the reference count. */ const UA_Node * UA_NodeStore_get(const UA_NodeStore *ns, const UA_NodeId *nodeid); /** * Release a managed node. Do never call this with a node that isn't managed by a * nodestore. */ void UA_NodeStore_release(const UA_Node *managed); /** * A function that can be evaluated on all entries in a nodestore via * UA_NodeStore_iterate. Note that the visitor is read-only on the nodes. */ typedef void (*UA_NodeStore_nodeVisitor)(const UA_Node *node); /** Iterate over all nodes in a nodestore. */ void UA_NodeStore_iterate(const UA_NodeStore *ns, UA_NodeStore_nodeVisitor visitor); /** @} */ #endif /* UA_NODESTORE_H_ */