#ifndef UA_CONNECTION_INTERNAL_H_ #define UA_CONNECTION_INTERNAL_H_ #include "ua_connection.h" /** * The network layer may receive chopped up messages since TCP is a streaming * protocol. Furthermore, the networklayer may operate on ringbuffers or * statically assigned memory. * * If an entire message is received, it is forwarded directly. But the memory * needs to be freed with the networklayer-specific mechanism. If a half message * is received, we copy it into a local buffer. Then, the stack-specific free * needs to be used. * * @param connection The connection * @param message The received message. The content may be overwritten when a * previsouly received buffer is completed. * @param realloced The Boolean value is set to true if the outgoing message has * been reallocated from the network layer. * @return Returns UA_STATUSCODE_GOOD or an error code. When an error occurs, the ingoing message * and the current buffer in the connection are freed. */ UA_StatusCode UA_Connection_completeMessages(UA_Connection *connection, UA_ByteString * UA_RESTRICT message, UA_Boolean * UA_RESTRICT realloced); void UA_EXPORT UA_Connection_detachSecureChannel(UA_Connection *connection); void UA_EXPORT UA_Connection_attachSecureChannel(UA_Connection *connection, UA_SecureChannel *channel); #endif /* UA_CONNECTION_INTERNAL_H_ */