/* This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */ #include #ifdef UA_NO_AMALGAMATION #include "ua_types.h" #include "ua_server.h" #include "ua_config_standard.h" #include "ua_network_tcp.h" #include "ua_log_stdout.h" #else #include "open62541.h" #endif UA_Boolean running = true; UA_Logger logger = UA_Log_Stdout; static void stopHandler(int sign) { UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c"); running = false; } static void onRead(void *handle, const UA_NodeId nodeid, const UA_Variant *data, const UA_NumericRange *range) { UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "onRead; handle is: %i", (uintptr_t)handle); } static void onWrite(void *h, const UA_NodeId nodeid, const UA_Variant *data, const UA_NumericRange *range) { UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "onWrite; handle: %i", (uintptr_t)h); } int main(int argc, char** argv) { signal(SIGINT, stopHandler); /* catches ctrl-c */ UA_ServerConfig config = UA_ServerConfig_standard; UA_ServerNetworkLayer nl; nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664); config.networkLayers = &nl; config.networkLayersSize = 1; UA_Server *server = UA_Server_new(config); /* 1) Define the attribute of the myInteger variable node */ UA_VariableAttributes attr; UA_VariableAttributes_init(&attr); UA_Int32 myInteger = 42; UA_Variant_setScalar(&attr.value, &myInteger, &UA_TYPES[UA_TYPES_INT32]); attr.description = UA_LOCALIZEDTEXT("en_US","the answer"); attr.displayName = UA_LOCALIZEDTEXT("en_US","the answer"); /* 2) Add the variable node to the information model */ UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer"); UA_QualifiedName myIntegerName = UA_QUALIFIEDNAME(1, "the answer"); UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER); UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES); UA_Server_addVariableNode(server, myIntegerNodeId, parentNodeId, parentReferenceNodeId, myIntegerName, UA_NODEID_NULL, attr, NULL, NULL); UA_ValueCallback callback = {(void*)7, onRead, onWrite}; UA_Server_setVariableNode_valueCallback(server, myIntegerNodeId, callback); /* 3) Write another value */ myInteger = 43; UA_Variant myVar; UA_Variant_init(&myVar); UA_Variant_setScalar(&myVar, &myInteger, &UA_TYPES[UA_TYPES_INT32]); UA_Server_writeValue(server, myIntegerNodeId, myVar); /* 4) Set the status code of the value */ UA_WriteValue wv; UA_WriteValue_init(&wv); wv.nodeId = myIntegerNodeId; wv.attributeId = UA_ATTRIBUTEID_VALUE; wv.value.status = UA_STATUSCODE_BADNOTCONNECTED; wv.value.hasStatus = true; UA_Server_write(server, &wv); /* 5) Reset to a good statuscode with a value */ wv.value.hasStatus = false; wv.value.value = myVar; wv.value.hasValue = true; UA_Server_write(server, &wv); UA_StatusCode retval = UA_Server_run(server, &running); UA_Server_delete(server); nl.deleteMembers(&nl); return (int)retval; }