/* This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */ #include #include #include #include #include UA_Boolean running = true; static void stopHandler(int sign) { UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "Received Ctrl-C"); running = 0; } static void inactivityCallback (UA_Client *client) { UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "Server Inactivity"); } int main(void) { signal(SIGINT, stopHandler); /* catches ctrl-c */ UA_Client *client = UA_Client_new(); UA_ClientConfig *cc = UA_Client_getConfig(client); UA_ClientConfig_setDefault(cc); cc->inactivityCallback = inactivityCallback; /* Set stateCallback */ cc->connectivityCheckInterval = 2000; /* Perform a connectivity check every 2 seconds */ /* Endless loop runAsync */ while (running) { /* if already connected, this will return GOOD and do nothing */ /* if the connection is closed/errored, the connection will be reset and then reconnected */ /* Alternatively you can also use UA_Client_getState to get the current state */ UA_StatusCode retval = UA_Client_connect(client, "opc.tcp://localhost:4840"); if(retval != UA_STATUSCODE_GOOD) { UA_LOG_ERROR(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "Not connected. Retrying to connect in 1 second"); /* The connect may timeout after 1 second (see above) or it may fail immediately on network errors */ /* E.g. name resolution errors or unreachable network. Thus there should be a small sleep here */ UA_sleep_ms(1000); continue; } UA_Client_run_iterate(client, 1000); }; /* Clean up */ UA_Client_delete(client); /* Disconnects the client internally */ return EXIT_SUCCESS; }