Stefan Profanter 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS лет назад: 5
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client 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS лет назад: 5
pubsub 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS лет назад: 5
server 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS лет назад: 5
ua_connection.c 94a16514f7 Connection: Simplify storage of incomplete chunks лет назад: 5
ua_connection_internal.h a43604a28a Cosmetic changes; Replace "extern C" with _UA_BEGIN_DECLS лет назад: 5
ua_securechannel.c bfc77d548a SecureChannel: Fix uninitialized variables after a goto лет назад: 5
ua_securechannel.h 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS лет назад: 5
ua_timer.c 5d72fb8462 Allow fractions of milliseconds for timed callback intervalls лет назад: 5
ua_timer.h 5d72fb8462 Allow fractions of milliseconds for timed callback intervalls лет назад: 5
ua_types.c f4f8cdc4c3 Stack: Fix heap use after free лет назад: 5
ua_types_encoding_binary.c 9a07705617 Stack: Replace _deleteMembers with _clear for the types encoding лет назад: 5
ua_types_encoding_binary.h 49e0a0bb1e Types: Add UA_DataTypeArray as a linked list for client/server лет назад: 5
ua_util.c 46224876f5 Fix possible memory issue for node id to string conversion лет назад: 5
ua_util_internal.h 43a2b539c2 Deprecate UA_TRUE/UA_FALSE for internal use лет назад: 5
ua_workqueue.c f492dbbfa0 Move WorkQueue to a separate struct for client and server лет назад: 5
ua_workqueue.h 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS лет назад: 5