Stefan Profanter 36641ad6a5 cmake: Remove UA_NO_AMALGAMATION and use UA_ENABLE_AMALGAMATION instead 5 years ago
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client 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS 5 years ago
pubsub 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS 5 years ago
server 36641ad6a5 cmake: Remove UA_NO_AMALGAMATION and use UA_ENABLE_AMALGAMATION instead 5 years ago
ua_connection.c 94a16514f7 Connection: Simplify storage of incomplete chunks 5 years ago
ua_connection_internal.h a43604a28a Cosmetic changes; Replace "extern C" with _UA_BEGIN_DECLS 5 years ago
ua_securechannel.c bfc77d548a SecureChannel: Fix uninitialized variables after a goto 5 years ago
ua_securechannel.h 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS 5 years ago
ua_timer.c 5d72fb8462 Allow fractions of milliseconds for timed callback intervalls 5 years ago
ua_timer.h 5d72fb8462 Allow fractions of milliseconds for timed callback intervalls 5 years ago
ua_types.c f4f8cdc4c3 Stack: Fix heap use after free 5 years ago
ua_types_encoding_binary.c 9a07705617 Stack: Replace _deleteMembers with _clear for the types encoding 5 years ago
ua_types_encoding_binary.h 49e0a0bb1e Types: Add UA_DataTypeArray as a linked list for client/server 5 years ago
ua_util.c 46224876f5 Fix possible memory issue for node id to string conversion 5 years ago
ua_util_internal.h 27e955528f Stack: Move atomic operations into ua_architecture_definitions.h 5 years ago
ua_workqueue.c f492dbbfa0 Move WorkQueue to a separate struct for client and server 5 years ago
ua_workqueue.h 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS 5 years ago