networklayer_tcp.c 9.7 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #ifdef WIN32
  6. #include <winsock2.h>
  7. #include <sys/types.h>
  8. #include <Windows.h>
  9. #include <ws2tcpip.h>
  10. #define CLOSESOCKET(S) closesocket(S)
  11. #define IOCTLSOCKET ioctlsocket
  12. #else
  13. #include <sys/select.h>
  14. #include <sys/socket.h>
  15. #include <netinet/in.h>
  16. #include <sys/socketvar.h>
  17. #include <unistd.h> // read, write, close
  18. #define CLOSESOCKET(S) close(S)
  19. #define IOCTLSOCKET ioctl
  20. #endif /* WIN32 */
  21. #include <stdlib.h> // exit
  22. #include <stdio.h>
  23. #include <errno.h> // errno, EINTR
  24. #include <memory.h> // memset
  25. #include <fcntl.h> // fcntl
  26. #include "networklayer_tcp.h"
  27. typedef struct TCPConnection {
  28. UA_Int32 sockfd;
  29. UA_Connection connection;
  30. } TCPConnection;
  31. struct NetworklayerTCP {
  32. UA_ConnectionConfig localConf;
  33. UA_UInt32 port;
  34. fd_set fdset;
  35. UA_Int32 serversockfd;
  36. UA_Int32 highestfd;
  37. UA_UInt32 connectionsSize;
  38. TCPConnection *connections;
  39. };
  40. /** This structure is stored in the UA_Connection for callbacks into the
  41. network layer. */
  42. typedef struct TCPConnectionHandle {
  43. UA_Int32 sockfd;
  44. NetworklayerTCP *layer;
  45. } TCPConnectionHandle;
  46. UA_Int32 NetworklayerTCP_new(NetworklayerTCP **newlayer, UA_ConnectionConfig localConf,
  47. UA_UInt32 port) {
  48. if(!newlayer) return UA_ERROR;
  49. *newlayer = malloc(sizeof(NetworklayerTCP));
  50. if(newlayer == UA_NULL)
  51. return UA_ERROR;
  52. (*newlayer)->localConf = localConf;
  53. (*newlayer)->port = port;
  54. (*newlayer)->connectionsSize = 0;
  55. (*newlayer)->connections = UA_NULL;
  56. return UA_SUCCESS;
  57. }
  58. // copy the array of connections, but _loose_ one. This does not close the
  59. // actual socket.
  60. UA_Int32 NetworklayerTCP_remove(NetworklayerTCP *layer, UA_Int32 sockfd) {
  61. UA_UInt32 index;
  62. for(index = 0;index < layer->connectionsSize;index++) {
  63. if(layer->connections[index].sockfd == sockfd)
  64. break;
  65. }
  66. UA_Connection_deleteMembers(&layer->connections[index].connection);
  67. TCPConnection *newconnections;
  68. newconnections = malloc(sizeof(TCPConnection) * (layer->connectionsSize-1));
  69. memcpy(newconnections, &layer->connections, sizeof(TCPConnection) * index);
  70. memcpy(&newconnections[index], &layer->connections[index+1],
  71. sizeof(TCPConnection) * (layer->connectionsSize - index - 1));
  72. free(layer->connections);
  73. layer->connections = newconnections;
  74. layer->connectionsSize--;
  75. return UA_SUCCESS;
  76. }
  77. void NetworklayerTCP_delete(NetworklayerTCP *layer) {
  78. for(UA_UInt32 index = 0;index < layer->connectionsSize;index++) {
  79. shutdown(layer->connections[index].sockfd, 2);
  80. UA_Connection_deleteMembers(&layer->connections[index].connection);
  81. CLOSESOCKET(layer->connections[index].sockfd);
  82. }
  83. free(layer->connections);
  84. free(layer);
  85. }
  86. /** Callback function */
  87. void closeCallback(TCPConnectionHandle *handle) {
  88. shutdown(handle->sockfd,2);
  89. CLOSESOCKET(handle->sockfd);
  90. NetworklayerTCP_remove(handle->layer, handle->sockfd);
  91. }
  92. /** Callback function */
  93. UA_Int32 writeCallback(TCPConnectionHandle *handle, UA_ByteStringArray gather_buf) {
  94. UA_UInt32 total_len = 0;
  95. UA_UInt32 nWritten = 0;
  96. #ifdef WIN32
  97. LPWSABUF buf = malloc(gather_buf.stringsSize * sizeof(WSABUF));
  98. int result = 0;
  99. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  100. buf[i].buf = gather_buf.strings[i].data;
  101. buf[i].len = gather_buf.strings[i].length;
  102. total_len += gather_buf.strings[i].length;
  103. }
  104. while (nWritten < total_len) {
  105. UA_UInt32 n=0;
  106. do {
  107. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize , (LPDWORD)&n, 0, NULL, NULL);
  108. if(result != 0)
  109. printf("NL_TCP_Writer - Error WSASend, code: %d \n", WSAGetLastError());
  110. } while (errno == EINTR);
  111. nWritten += n;
  112. }
  113. free(buf);
  114. #else
  115. struct iovec iov[gather_buf.stringsSize];
  116. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  117. iov[i].iov_base = gather_buf.strings[i].data;
  118. iov[i].iov_len = gather_buf.strings[i].length;
  119. total_len += gather_buf.strings[i].length;
  120. }
  121. struct msghdr message = {.msg_name = UA_NULL, .msg_namelen = 0, .msg_iov = iov,
  122. .msg_iovlen = gather_buf.stringsSize, .msg_control = UA_NULL,
  123. .msg_controllen = 0, .msg_flags = 0};
  124. while (nWritten < total_len) {
  125. UA_Int32 n = 0;
  126. do {
  127. n = sendmsg(handle->sockfd, &message, 0);
  128. } while (n == -1L && errno == EINTR);
  129. if (n >= 0) {
  130. // TODO: handle incompletely send messages
  131. /* nWritten += n; */
  132. break;
  133. } else {
  134. // TODO: error handling
  135. break;
  136. }
  137. }
  138. #endif
  139. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++)
  140. free(gather_buf.strings[i].data);
  141. return UA_SUCCESS;
  142. }
  143. UA_Int32 NetworklayerTCP_add(NetworklayerTCP *layer, UA_Int32 newsockfd) {
  144. layer->connectionsSize++;
  145. layer->connections = realloc(layer->connections, sizeof(TCPConnection) * layer->connectionsSize);
  146. TCPConnection *newconnection = &layer->connections[layer->connectionsSize-1];
  147. newconnection->sockfd = newsockfd;
  148. struct TCPConnectionHandle *callbackhandle;
  149. callbackhandle = malloc(sizeof(struct TCPConnectionHandle));
  150. callbackhandle->layer = layer;
  151. callbackhandle->sockfd = newsockfd;
  152. UA_Connection_init(&newconnection->connection, layer->localConf, callbackhandle,
  153. (UA_Connection_closeCallback)closeCallback, (UA_Connection_writeCallback)writeCallback);
  154. return UA_SUCCESS;
  155. }
  156. UA_Int32 setNonBlocking(int sockid) {
  157. #ifdef WIN32
  158. u_long iMode = 1;
  159. int opts = IOCTLSOCKET(sockid, FIONBIO, &iMode);
  160. if (opts != NO_ERROR){
  161. printf("ioctlsocket failed with error: %ld\n", opts);
  162. return - 1;
  163. }
  164. return 0;
  165. #else
  166. int opts = fcntl(sockid,F_GETFL);
  167. if (opts < 0) {
  168. perror("fcntl(F_GETFL)");
  169. return -1;
  170. }
  171. opts = (opts | O_NONBLOCK);
  172. if (fcntl(sockid,F_SETFL,opts) < 0) {
  173. perror("fcntl(F_SETFL)");
  174. return -1;
  175. }
  176. return 0;
  177. #endif
  178. }
  179. void readConnection(NetworklayerTCP *layer, UA_Server *server, TCPConnection *entry) {
  180. UA_ByteString readBuffer;
  181. readBuffer.data = malloc(layer->localConf.recvBufferSize);
  182. #ifdef WIN32
  183. readBuffer.length = recv(entry->sockfd, (char *)readBuffer.data,
  184. layer->localConf.recvBufferSize, 0);
  185. #else
  186. readBuffer.length = read(entry->sockfd, readBuffer.data, layer->localConf.recvBufferSize);
  187. #endif
  188. if (errno != 0) {
  189. shutdown(entry->sockfd,2);
  190. CLOSESOCKET(entry->sockfd);
  191. NetworklayerTCP_remove(layer, entry->sockfd);
  192. } else {
  193. if(readBuffer.length>0){ //data received to process?
  194. UA_Server_processBinaryMessage(server, &entry->connection, &readBuffer);
  195. }
  196. }
  197. readBuffer.length = layer->localConf.recvBufferSize; // because this was malloc'd. Length=0 would lead to errors.
  198. UA_ByteString_deleteMembers(&readBuffer);
  199. }
  200. void worksocks(NetworklayerTCP *layer, UA_Server *server, UA_UInt32 workamount) {
  201. // accept new connections
  202. if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
  203. struct sockaddr_in cli_addr;
  204. socklen_t cli_len = sizeof(cli_addr);
  205. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  206. if (newsockfd >= 0) {
  207. setNonBlocking(newsockfd);
  208. NetworklayerTCP_add(layer, newsockfd);
  209. }
  210. workamount--;
  211. }
  212. // read from established sockets
  213. for(UA_UInt32 i=0;i<layer->connectionsSize && workamount > 0;i++) {
  214. if(FD_ISSET(layer->connections[i].sockfd, &layer->fdset)) {
  215. readConnection(layer, server, &layer->connections[i]);
  216. workamount--;
  217. }
  218. }
  219. }
  220. // after every select, reset the set of sockets we want to listen on
  221. void setFDSet(NetworklayerTCP *layer) {
  222. FD_ZERO(&layer->fdset);
  223. FD_SET(layer->serversockfd, &layer->fdset);
  224. layer->highestfd = layer->serversockfd;
  225. for(UA_UInt32 i=0;i<layer->connectionsSize;i++) {
  226. FD_SET(layer->connections[i].sockfd, &layer->fdset);
  227. if(layer->connections[i].sockfd > layer->highestfd)
  228. layer->highestfd = layer->connections[i].sockfd;
  229. }
  230. layer->highestfd++;
  231. }
  232. UA_Int32 NetworkLayerTCP_run(NetworklayerTCP *layer, UA_Server *server, struct timeval tv,
  233. void(*worker)(UA_Server*), UA_Boolean *running) {
  234. #ifdef WIN32
  235. WORD wVersionRequested;
  236. WSADATA wsaData;
  237. wVersionRequested = MAKEWORD(2, 2);
  238. WSAStartup(wVersionRequested, &wsaData);
  239. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  240. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  241. return UA_ERROR;
  242. }
  243. #else
  244. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  245. perror("ERROR opening socket");
  246. return UA_ERROR;
  247. }
  248. #endif
  249. struct sockaddr_in serv_addr;
  250. memset((void *)&serv_addr, sizeof(serv_addr), 1);
  251. serv_addr.sin_family = AF_INET;
  252. serv_addr.sin_addr.s_addr = INADDR_ANY;
  253. serv_addr.sin_port = htons(layer->port);
  254. int optval = 1;
  255. if(setsockopt(layer->serversockfd, SOL_SOCKET, SO_REUSEADDR, (const char *)&optval, sizeof(optval)) == -1) {
  256. perror("setsockopt");
  257. close(layer->serversockfd);
  258. return UA_ERROR;
  259. }
  260. if(bind(layer->serversockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) {
  261. perror("binding");
  262. close(layer->serversockfd);
  263. return UA_ERROR;
  264. }
  265. #define MAXBACKLOG 10
  266. setNonBlocking(layer->serversockfd);
  267. listen(layer->serversockfd, MAXBACKLOG);
  268. while (*running) {
  269. setFDSet(layer);
  270. struct timeval tmptv = tv;
  271. UA_Int32 resultsize = select(layer->highestfd, &layer->fdset, UA_NULL, UA_NULL, &tmptv);
  272. if (resultsize <= 0) {
  273. #ifdef WIN32
  274. UA_Int32 err = (resultsize == SOCKET_ERROR) ? WSAGetLastError() : 0;
  275. switch (err) {
  276. case WSANOTINITIALISED:
  277. case WSAEFAULT:
  278. case WSAENETDOWN:
  279. case WSAEINVAL:
  280. case WSAEINTR:
  281. case WSAEINPROGRESS:
  282. case WSAENOTSOCK:
  283. #else
  284. UA_Int32 err = errno;
  285. switch (err) {
  286. case EBADF:
  287. case EINTR:
  288. case EINVAL:
  289. #endif
  290. // todo: handle errors
  291. printf("UA_Stack_msgLoop - result=%d, errno={%d,%s}\n", resultsize, errno, strerror(errno));
  292. break;
  293. default:
  294. // timeout
  295. worker(server);
  296. }
  297. } else { // activity on listener or client socket
  298. worksocks(layer, server, resultsize);
  299. worker(server);
  300. }
  301. }
  302. #ifdef WIN32
  303. WSACleanup();
  304. #endif
  305. return UA_SUCCESS;
  306. }