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- /*
- * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
- */
- #include <open62541/plugin/log_stdout.h>
- #include <open62541/server.h>
- #include <open62541/server_config_default.h>
- #include <signal.h>
- #include <stdlib.h>
- UA_Boolean running = true;
- static void stopHandler(int sign) {
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
- running = false;
- }
- /* In this example, we integrate the server into an external "mainloop". This
- can be for example the event-loop used in GUI toolkits, such as Qt or GTK. */
- int main(int argc, char** argv) {
- signal(SIGINT, stopHandler);
- signal(SIGTERM, stopHandler);
- UA_ServerConfig *config = UA_ServerConfig_new_default();
- UA_Server *server = UA_Server_new(config);
- /* Should the server networklayer block (with a timeout) until a message
- arrives or should it return immediately? */
- UA_Boolean waitInternal = false;
- UA_StatusCode retval = UA_Server_run_startup(server);
- if(retval != UA_STATUSCODE_GOOD)
- goto cleanup;
- while(running) {
- /* timeout is the maximum possible delay (in millisec) until the next
- _iterate call. Otherwise, the server might miss an internal timeout
- or cannot react to messages with the promised responsiveness. */
- /* If multicast discovery server is enabled, the timeout does not not consider new input data (requests) on the mDNS socket.
- * It will be handled on the next call, which may be too late for requesting clients.
- * if needed, the select with timeout on the multicast socket server->mdnsSocket (see example in mdnsd library)
- */
- UA_UInt16 timeout = UA_Server_run_iterate(server, waitInternal);
- /* Now we can use the max timeout to do something else. In this case, we
- just sleep. (select is used as a platform-independent sleep
- function.) */
- struct timeval tv;
- tv.tv_sec = 0;
- tv.tv_usec = timeout * 1000;
- select(0, NULL, NULL, NULL, &tv);
- }
- retval = UA_Server_run_shutdown(server);
- cleanup:
- UA_Server_delete(server);
- UA_ServerConfig_delete(config);
- return retval == UA_STATUSCODE_GOOD ? EXIT_SUCCESS : EXIT_FAILURE;
- }
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