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- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * Copyright 2018 (c) Stefan Profanter, fortiss GmbH
- * Copyright 2018 (c) Thomas Stalder, Blue Time Concept SA
- */
- #ifndef UA_CLIENT_CONFIG_H
- #define UA_CLIENT_CONFIG_H
- #include "ua_config.h"
- #include "ua_plugin_network.h"
- _UA_BEGIN_DECLS
- struct UA_Client;
- typedef struct UA_Client UA_Client;
- /**
- * .. _client-config:
- *
- * Client Configuration
- * --------------------
- *
- * The client configuration is used for setting connection parameters and
- * additional settings used by the client.
- * The configuration should not be modified after it is passed to a client.
- * Currently, only one client can use a configuration at a time.
- *
- * Examples for configurations are provided in the ``/plugins`` folder.
- * The usual usage is as follows:
- *
- * 1. Create a client configuration with default settings as a starting point
- * 2. Modifiy the configuration, e.g. modifying the timeout
- * 3. Instantiate a client with it
- * 4. After shutdown of the client, clean up the configuration (free memory)
- *
- * The :ref:`tutorials` provide a good starting point for this. */
- typedef enum {
- UA_CLIENTSTATE_DISCONNECTED, /* The client is disconnected */
- UA_CLIENTSTATE_WAITING_FOR_ACK, /* The Client has sent HEL and waiting */
- UA_CLIENTSTATE_CONNECTED, /* A TCP connection to the server is open */
- UA_CLIENTSTATE_SECURECHANNEL, /* A SecureChannel to the server is open */
- UA_CLIENTSTATE_SESSION, /* A session with the server is open */
- UA_CLIENTSTATE_SESSION_DISCONNECTED, /* Disconnected vs renewed? */
- UA_CLIENTSTATE_SESSION_RENEWED /* A session with the server is open (renewed) */
- } UA_ClientState;
- typedef struct {
- UA_UInt32 timeout; /* ASync + Sync response timeout in ms */
- UA_UInt32 secureChannelLifeTime; /* Lifetime in ms (then the channel needs
- to be renewed) */
- UA_Logger logger;
- UA_ConnectionConfig localConnectionConfig;
- /* Callbacks for async connection handshakes */
- UA_ConnectClientConnection connectionFunc;
- UA_ConnectClientConnection initConnectionFunc;
- void (*pollConnectionFunc)(UA_Client *client, void *context);
- /* Custom DataTypes. Attention! Custom datatypes are not cleaned up together
- * with the configuration. So it is possible to allocate them on ROM. */
- const UA_DataTypeArray *customDataTypes;
- /* Callback for state changes */
- void (*stateCallback)(UA_Client *client, UA_ClientState clientState);
- /* Connectivity check interval in ms.
- * 0 = background task disabled */
- UA_UInt32 connectivityCheckInterval;
- /* session timeout in ms */
- UA_UInt32 requestedSessionTimeout;
- /* When connectivityCheckInterval is greater than 0, every
- * connectivityCheckInterval (in ms), a async read request is performed on
- * the server. inactivityCallback is called when the client receive no
- * response for this read request The connection can be closed, this in an
- * attempt to recreate a healthy connection. */
- void (*inactivityCallback)(UA_Client *client);
- void *clientContext;
- #ifdef UA_ENABLE_SUBSCRIPTIONS
- /* Number of PublishResponse queued up in the server */
- UA_UInt16 outStandingPublishRequests;
- /* If the client does not receive a PublishResponse after the defined delay
- * of ``(sub->publishingInterval * sub->maxKeepAliveCount) +
- * client->config.timeout)``, then subscriptionInactivityCallback is called
- * for the subscription.. */
- void (*subscriptionInactivityCallback)(UA_Client *client,
- UA_UInt32 subscriptionId,
- void *subContext);
- #endif
- } UA_ClientConfig;
- _UA_END_DECLS
- #endif /* UA_CLIENT_CONFIG_H */
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