networklayer_tcp.c 9.8 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #ifdef WIN32
  6. #include <winsock2.h>
  7. #include <sys/types.h>
  8. #include <Windows.h>
  9. #include <ws2tcpip.h>
  10. #define CLOSESOCKET(S) closesocket(S)
  11. #define IOCTLSOCKET ioctlsocket
  12. #else
  13. #include <sys/select.h>
  14. #include <sys/socket.h>
  15. #include <netinet/in.h>
  16. #include <sys/socketvar.h>
  17. #include <unistd.h> // read, write, close
  18. #define CLOSESOCKET(S) close(S)
  19. #define IOCTLSOCKET ioctl
  20. #endif /* WIN32 */
  21. #include <stdlib.h> // exit
  22. #include <stdio.h>
  23. #include <errno.h> // errno, EINTR
  24. #include <memory.h> // memset
  25. #include <fcntl.h> // fcntl
  26. #include "networklayer_tcp.h"
  27. typedef struct TCPConnection {
  28. UA_Int32 sockfd;
  29. UA_Connection connection;
  30. } TCPConnection;
  31. struct NetworklayerTCP {
  32. UA_ConnectionConfig localConf;
  33. UA_UInt32 port;
  34. fd_set fdset;
  35. UA_Int32 serversockfd;
  36. UA_Int32 highestfd;
  37. UA_UInt32 connectionsSize;
  38. TCPConnection *connections;
  39. };
  40. /** This structure is stored in the UA_Connection for callbacks into the
  41. network layer. */
  42. typedef struct TCPConnectionHandle {
  43. UA_Int32 sockfd;
  44. NetworklayerTCP *layer;
  45. } TCPConnectionHandle;
  46. UA_Int32 NetworklayerTCP_new(NetworklayerTCP **newlayer, UA_ConnectionConfig localConf,
  47. UA_UInt32 port) {
  48. if(!newlayer) return UA_ERROR;
  49. *newlayer = malloc(sizeof(NetworklayerTCP));
  50. if(*newlayer == UA_NULL)
  51. return UA_ERROR;
  52. (*newlayer)->localConf = localConf;
  53. (*newlayer)->port = port;
  54. (*newlayer)->connectionsSize = 0;
  55. (*newlayer)->connections = UA_NULL;
  56. return UA_SUCCESS;
  57. }
  58. // copy the array of connections, but _loose_ one. This does not close the
  59. // actual socket.
  60. UA_Int32 NetworklayerTCP_remove(NetworklayerTCP *layer, UA_Int32 sockfd) {
  61. UA_UInt32 index;
  62. for(index = 0;index < layer->connectionsSize;index++) {
  63. if(layer->connections[index].sockfd == sockfd)
  64. break;
  65. }
  66. if(index == layer->connectionsSize)
  67. return UA_ERROR;
  68. UA_Connection_deleteMembers(&layer->connections[index].connection);
  69. layer->connectionsSize--;
  70. TCPConnection *newconnections;
  71. newconnections = malloc(sizeof(TCPConnection) * layer->connectionsSize);
  72. memcpy(newconnections, &layer->connections, sizeof(TCPConnection) * index);
  73. memcpy(&newconnections[index], &layer->connections[index+1],
  74. sizeof(TCPConnection) * (layer->connectionsSize - index));
  75. free(layer->connections);
  76. layer->connections = newconnections;
  77. return UA_SUCCESS;
  78. }
  79. void NetworklayerTCP_delete(NetworklayerTCP *layer) {
  80. for(UA_UInt32 index = 0;index < layer->connectionsSize;index++) {
  81. shutdown(layer->connections[index].sockfd, 2);
  82. UA_Connection_deleteMembers(&layer->connections[index].connection);
  83. CLOSESOCKET(layer->connections[index].sockfd);
  84. }
  85. free(layer->connections);
  86. free(layer);
  87. }
  88. /** Callback function */
  89. void closeCallback(TCPConnectionHandle *handle) {
  90. shutdown(handle->sockfd,2);
  91. CLOSESOCKET(handle->sockfd);
  92. NetworklayerTCP_remove(handle->layer, handle->sockfd);
  93. }
  94. /** Callback function */
  95. UA_Int32 writeCallback(TCPConnectionHandle *handle, UA_ByteStringArray gather_buf) {
  96. UA_UInt32 total_len = 0;
  97. UA_UInt32 nWritten = 0;
  98. #ifdef WIN32
  99. LPWSABUF buf = malloc(gather_buf.stringsSize * sizeof(WSABUF));
  100. int result = 0;
  101. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  102. buf[i].buf = gather_buf.strings[i].data;
  103. buf[i].len = gather_buf.strings[i].length;
  104. total_len += gather_buf.strings[i].length;
  105. }
  106. while (nWritten < total_len) {
  107. UA_UInt32 n=0;
  108. do {
  109. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize , (LPDWORD)&n, 0, NULL, NULL);
  110. if(result != 0)
  111. printf("NL_TCP_Writer - Error WSASend, code: %d \n", WSAGetLastError());
  112. } while (errno == EINTR);
  113. nWritten += n;
  114. }
  115. free(buf);
  116. #else
  117. struct iovec iov[gather_buf.stringsSize];
  118. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  119. iov[i].iov_base = gather_buf.strings[i].data;
  120. iov[i].iov_len = gather_buf.strings[i].length;
  121. total_len += gather_buf.strings[i].length;
  122. }
  123. struct msghdr message = {.msg_name = UA_NULL, .msg_namelen = 0, .msg_iov = iov,
  124. .msg_iovlen = gather_buf.stringsSize, .msg_control = UA_NULL,
  125. .msg_controllen = 0, .msg_flags = 0};
  126. while (nWritten < total_len) {
  127. UA_Int32 n = 0;
  128. do {
  129. n = sendmsg(handle->sockfd, &message, 0);
  130. } while (n == -1L && errno == EINTR);
  131. if (n >= 0) {
  132. // TODO: handle incompletely send messages
  133. /* nWritten += n; */
  134. break;
  135. } else {
  136. // TODO: error handling
  137. break;
  138. }
  139. }
  140. #endif
  141. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++)
  142. free(gather_buf.strings[i].data);
  143. return UA_SUCCESS;
  144. }
  145. UA_Int32 NetworklayerTCP_add(NetworklayerTCP *layer, UA_Int32 newsockfd) {
  146. layer->connectionsSize++;
  147. layer->connections = realloc(layer->connections, sizeof(TCPConnection) * layer->connectionsSize);
  148. TCPConnection *newconnection = &layer->connections[layer->connectionsSize-1];
  149. newconnection->sockfd = newsockfd;
  150. struct TCPConnectionHandle *callbackhandle;
  151. callbackhandle = malloc(sizeof(struct TCPConnectionHandle));
  152. callbackhandle->layer = layer;
  153. callbackhandle->sockfd = newsockfd;
  154. UA_Connection_init(&newconnection->connection, layer->localConf, callbackhandle,
  155. (UA_Connection_closeCallback)closeCallback, (UA_Connection_writeCallback)writeCallback);
  156. return UA_SUCCESS;
  157. }
  158. UA_Int32 setNonBlocking(int sockid) {
  159. #ifdef WIN32
  160. u_long iMode = 1;
  161. int opts = IOCTLSOCKET(sockid, FIONBIO, &iMode);
  162. if (opts != NO_ERROR){
  163. printf("ioctlsocket failed with error: %ld\n", opts);
  164. return - 1;
  165. }
  166. return 0;
  167. #else
  168. int opts = fcntl(sockid,F_GETFL);
  169. if (opts < 0) {
  170. perror("fcntl(F_GETFL)");
  171. return -1;
  172. }
  173. opts = (opts | O_NONBLOCK);
  174. if (fcntl(sockid,F_SETFL,opts) < 0) {
  175. perror("fcntl(F_SETFL)");
  176. return -1;
  177. }
  178. return 0;
  179. #endif
  180. }
  181. void readConnection(NetworklayerTCP *layer, UA_Server *server, TCPConnection *entry) {
  182. UA_ByteString readBuffer;
  183. readBuffer.data = malloc(layer->localConf.recvBufferSize);
  184. #ifdef WIN32
  185. readBuffer.length = recv(entry->sockfd, (char *)readBuffer.data,
  186. layer->localConf.recvBufferSize, 0);
  187. #else
  188. readBuffer.length = read(entry->sockfd, readBuffer.data, layer->localConf.recvBufferSize);
  189. #endif
  190. if (errno != 0) {
  191. shutdown(entry->sockfd,2);
  192. CLOSESOCKET(entry->sockfd);
  193. NetworklayerTCP_remove(layer, entry->sockfd);
  194. } else {
  195. if(readBuffer.length>0){ //data received to process?
  196. UA_Server_processBinaryMessage(server, &entry->connection, &readBuffer);
  197. }
  198. }
  199. readBuffer.length = layer->localConf.recvBufferSize; // because this was malloc'd. Length=0 would lead to errors.
  200. UA_ByteString_deleteMembers(&readBuffer);
  201. }
  202. void worksocks(NetworklayerTCP *layer, UA_Server *server, UA_UInt32 workamount) {
  203. // accept new connections
  204. if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
  205. struct sockaddr_in cli_addr;
  206. socklen_t cli_len = sizeof(cli_addr);
  207. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  208. if (newsockfd >= 0) {
  209. setNonBlocking(newsockfd);
  210. NetworklayerTCP_add(layer, newsockfd);
  211. }
  212. workamount--;
  213. }
  214. // read from established sockets
  215. for(UA_UInt32 i=0;i<layer->connectionsSize && workamount > 0;i++) {
  216. if(FD_ISSET(layer->connections[i].sockfd, &layer->fdset)) {
  217. readConnection(layer, server, &layer->connections[i]);
  218. workamount--;
  219. }
  220. }
  221. }
  222. // after every select, reset the set of sockets we want to listen on
  223. void setFDSet(NetworklayerTCP *layer) {
  224. FD_ZERO(&layer->fdset);
  225. FD_SET(layer->serversockfd, &layer->fdset);
  226. layer->highestfd = layer->serversockfd;
  227. for(UA_UInt32 i=0;i<layer->connectionsSize;i++) {
  228. FD_SET(layer->connections[i].sockfd, &layer->fdset);
  229. if(layer->connections[i].sockfd > layer->highestfd)
  230. layer->highestfd = layer->connections[i].sockfd;
  231. }
  232. layer->highestfd++;
  233. }
  234. UA_Int32 NetworkLayerTCP_run(NetworklayerTCP *layer, UA_Server *server, struct timeval tv,
  235. void(*worker)(UA_Server*), UA_Boolean *running) {
  236. #ifdef WIN32
  237. WORD wVersionRequested;
  238. WSADATA wsaData;
  239. wVersionRequested = MAKEWORD(2, 2);
  240. WSAStartup(wVersionRequested, &wsaData);
  241. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  242. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  243. return UA_ERROR;
  244. }
  245. #else
  246. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  247. perror("ERROR opening socket");
  248. return UA_ERROR;
  249. }
  250. #endif
  251. struct sockaddr_in serv_addr;
  252. memset((void *)&serv_addr, sizeof(serv_addr), 1);
  253. serv_addr.sin_family = AF_INET;
  254. serv_addr.sin_addr.s_addr = INADDR_ANY;
  255. serv_addr.sin_port = htons(layer->port);
  256. int optval = 1;
  257. if(setsockopt(layer->serversockfd, SOL_SOCKET, SO_REUSEADDR, (const char *)&optval, sizeof(optval)) == -1) {
  258. perror("setsockopt");
  259. close(layer->serversockfd);
  260. return UA_ERROR;
  261. }
  262. if(bind(layer->serversockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) {
  263. perror("binding");
  264. close(layer->serversockfd);
  265. return UA_ERROR;
  266. }
  267. #define MAXBACKLOG 10
  268. setNonBlocking(layer->serversockfd);
  269. listen(layer->serversockfd, MAXBACKLOG);
  270. while (*running) {
  271. setFDSet(layer);
  272. struct timeval tmptv = tv;
  273. UA_Int32 resultsize = select(layer->highestfd, &layer->fdset, UA_NULL, UA_NULL, &tmptv);
  274. if (resultsize <= 0) {
  275. #ifdef WIN32
  276. UA_Int32 err = (resultsize == SOCKET_ERROR) ? WSAGetLastError() : 0;
  277. switch (err) {
  278. case WSANOTINITIALISED:
  279. case WSAEFAULT:
  280. case WSAENETDOWN:
  281. case WSAEINVAL:
  282. case WSAEINTR:
  283. case WSAEINPROGRESS:
  284. case WSAENOTSOCK:
  285. #else
  286. UA_Int32 err = errno;
  287. switch (err) {
  288. case EBADF:
  289. case EINTR:
  290. case EINVAL:
  291. #endif
  292. // todo: handle errors
  293. printf("UA_Stack_msgLoop - result=%d, errno={%d,%s}\n", resultsize, errno, strerror(errno));
  294. break;
  295. default:
  296. // timeout
  297. worker(server);
  298. }
  299. } else { // activity on listener or client socket
  300. worksocks(layer, server, resultsize);
  301. worker(server);
  302. }
  303. }
  304. #ifdef WIN32
  305. WSACleanup();
  306. #endif
  307. return UA_SUCCESS;
  308. }