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- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * Copyright 2018 (c) Stefan Profanter, fortiss GmbH
- * Copyright 2018 (c) Thomas Stalder, Blue Time Concept SA
- */
- #ifndef UA_CLIENT_CONFIG_H
- #define UA_CLIENT_CONFIG_H
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include "ua_plugin_network.h"
- /**
- * .. _client-config:
- *
- * Client Configuration
- * --------------------
- *
- * The client configuration is used for setting connection parameters and
- * additional settings used by the client.
- * The configuration should not be modified after it is passed to a client.
- * Currently, only one client can use a configuration at a time.
- *
- * Examples for configurations are provided in the ``/plugins`` folder.
- * The usual usage is as follows:
- *
- * 1. Create a client configuration with default settings as a starting point
- * 2. Modifiy the configuration, e.g. modifying the timeout
- * 3. Instantiate a client with it
- * 4. After shutdown of the client, clean up the configuration (free memory)
- *
- * The :ref:`tutorials` provide a good starting point for this. */
- typedef enum {
- UA_CLIENTSTATE_DISCONNECTED, /* The client is disconnected */
- UA_CLIENTSTATE_WAITING_FOR_ACK, /* The Client has sent HEL and waiting */
- UA_CLIENTSTATE_CONNECTED, /* A TCP connection to the server is open */
- UA_CLIENTSTATE_SECURECHANNEL, /* A SecureChannel to the server is open */
- UA_CLIENTSTATE_SESSION, /* A session with the server is open */
- UA_CLIENTSTATE_SESSION_DISCONNECTED, /* Disconnected vs renewed? */
- UA_CLIENTSTATE_SESSION_RENEWED /* A session with the server is open (renewed) */
- } UA_ClientState;
- struct UA_Client;
- typedef struct UA_Client UA_Client;
- typedef void (*UA_ClientAsyncServiceCallback)(UA_Client *client, void *userdata,
- UA_UInt32 requestId, void *response);
- /*
- * Repeated Callbacks
- * ------------------ */
- typedef void (*UA_ClientCallback)(UA_Client *client, void *data);
- UA_StatusCode
- UA_Client_addRepeatedCallback(UA_Client *Client, UA_ClientCallback callback,
- void *data, UA_UInt32 interval, UA_UInt64 *callbackId);
- UA_StatusCode
- UA_Client_changeRepeatedCallbackInterval(UA_Client *Client,
- UA_UInt64 callbackId, UA_UInt32 interval);
- UA_StatusCode UA_Client_removeRepeatedCallback(UA_Client *Client,
- UA_UInt64 callbackId);
- /**
- * Client Lifecycle callback
- * ^^^^^^^^^^^^^^^^^^^^^^^^^ */
- typedef void (*UA_ClientStateCallback)(UA_Client *client, UA_ClientState clientState);
- /**
- * Subscription Inactivity callback
- * ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ */
- #ifdef UA_ENABLE_SUBSCRIPTIONS
- typedef void (*UA_SubscriptionInactivityCallback)(UA_Client *client, UA_UInt32 subscriptionId, void *subContext);
- #endif
- /**
- * Inactivity callback
- * ^^^^^^^^^^^^^^^^^^^ */
- typedef void (*UA_InactivityCallback)(UA_Client *client);
- /**
- * Client Configuration Data
- * ^^^^^^^^^^^^^^^^^^^^^^^^^ */
- typedef struct UA_ClientConfig {
- UA_UInt32 timeout; /* ASync + Sync response timeout in ms */
- UA_UInt32 secureChannelLifeTime; /* Lifetime in ms (then the channel needs
- to be renewed) */
- UA_Logger logger;
- UA_ConnectionConfig localConnectionConfig;
- UA_ConnectClientConnection connectionFunc;
- UA_ConnectClientConnection initConnectionFunc;
- UA_ClientCallback pollConnectionFunc;
- /* Custom DataTypes */
- size_t customDataTypesSize;
- const UA_DataType *customDataTypes;
- /* Callback function */
- UA_ClientStateCallback stateCallback;
- #ifdef UA_ENABLE_SUBSCRIPTIONS
- /**
- * When outStandingPublishRequests is greater than 0,
- * the server automatically create publishRequest when
- * UA_Client_runAsync is called. If the client don't receive
- * a publishResponse after :
- * (sub->publishingInterval * sub->maxKeepAliveCount) +
- * client->config.timeout)
- * then, the client call subscriptionInactivityCallback
- * The connection can be closed, this in an attempt to
- * recreate a healthy connection. */
- UA_SubscriptionInactivityCallback subscriptionInactivityCallback;
- #endif
- /**
- * When connectivityCheckInterval is greater than 0,
- * every connectivityCheckInterval (in ms), a async read request
- * is performed on the server. inactivityCallback is called
- * when the client receive no response for this read request
- * The connection can be closed, this in an attempt to
- * recreate a healthy connection. */
- UA_InactivityCallback inactivityCallback;
- void *clientContext;
- #ifdef UA_ENABLE_SUBSCRIPTIONS
- /* number of PublishResponse standing in the sever */
- /* 0 = background task disabled */
- UA_UInt16 outStandingPublishRequests;
- #endif
- /**
- * connectivity check interval in ms
- * 0 = background task disabled */
- UA_UInt32 connectivityCheckInterval;
- } UA_ClientConfig;
- #ifdef __cplusplus
- }
- #endif
- #endif /* UA_CLIENT_CONFIG_H */
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