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- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
- /* Enable POSIX features */
- #ifndef _XOPEN_SOURCE
- # define _XOPEN_SOURCE 600
- #endif
- #ifndef _DEFAULT_SOURCE
- # define _DEFAULT_SOURCE
- #endif
- /* On older systems we need to define _BSD_SOURCE.
- * _DEFAULT_SOURCE is an alias for that. */
- #ifndef _BSD_SOURCE
- # define _BSD_SOURCE
- #endif
- /* Disable some security warnings on MSVC */
- #ifdef _MSC_VER
- # define _CRT_SECURE_NO_WARNINGS
- #endif
- /* Assume that Windows versions are newer than Windows XP */
- #if defined(__MINGW32__) && (!defined(WINVER) || WINVER < 0x501)
- # undef WINVER
- # undef _WIN32_WINDOWS
- # undef _WIN32_WINNT
- # define WINVER 0x0501
- # define _WIN32_WINDOWS 0x0501
- # define _WIN32_WINNT 0x0501
- #endif
- #include "ua_network_tcp.h"
- #include "ua_log_stdout.h"
- #include "queue.h"
- #include <stdio.h> // snprintf
- #include <string.h> // memset
- #include <errno.h>
- #ifdef _WIN32
- # include <winsock2.h>
- # include <ws2tcpip.h>
- # define CLOSESOCKET(S) closesocket((SOCKET)S)
- # define ssize_t int
- # define WIN32_INT (int)
- # define OPTVAL_TYPE char
- # define ERR_CONNECTION_PROGRESS WSAEWOULDBLOCK
- # define UA_sleep_ms(X) Sleep(X)
- #else
- # define CLOSESOCKET(S) close(S)
- # define SOCKET int
- # define WIN32_INT
- # define OPTVAL_TYPE int
- # define ERR_CONNECTION_PROGRESS EINPROGRESS
- # define UA_sleep_ms(X) usleep(X * 1000)
- # include <arpa/inet.h>
- # include <netinet/in.h>
- # ifndef _WRS_KERNEL
- # include <sys/select.h>
- # else
- # include <hostLib.h>
- # include <selectLib.h>
- # endif
- # include <sys/ioctl.h>
- # include <fcntl.h>
- # include <unistd.h> // read, write, close
- # include <netdb.h>
- # ifdef __QNX__
- # include <sys/socket.h>
- # endif
- #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
- # include <sys/param.h>
- # if defined(BSD)
- # include<sys/socket.h>
- # endif
- #endif
- # ifndef __CYGWIN__
- # include <netinet/tcp.h>
- # endif
- #endif
- /* unsigned int for windows and workaround to a glibc bug */
- /* Additionally if GNU_LIBRARY is not defined, it may be using
- * musl libc (e.g. Docker Alpine) */
- #if defined(_WIN32) || defined(__OpenBSD__) || \
- (defined(__GNU_LIBRARY__) && (__GNU_LIBRARY__ <= 6) && \
- (__GLIBC__ <= 2) && (__GLIBC_MINOR__ < 16) || \
- !defined(__GNU_LIBRARY__))
- # define UA_fd_set(fd, fds) FD_SET((unsigned int)fd, fds)
- # define UA_fd_isset(fd, fds) FD_ISSET((unsigned int)fd, fds)
- #else
- # define UA_fd_set(fd, fds) FD_SET(fd, fds)
- # define UA_fd_isset(fd, fds) FD_ISSET(fd, fds)
- #endif
- #ifdef UNDER_CE
- # define errno WSAGetLastError()
- #endif
- #ifdef _WIN32
- # define errno__ WSAGetLastError()
- # define INTERRUPTED WSAEINTR
- # define WOULDBLOCK WSAEWOULDBLOCK
- # define AGAIN WSAEWOULDBLOCK
- #else
- # define errno__ errno
- # define INTERRUPTED EINTR
- # define WOULDBLOCK EWOULDBLOCK
- # define AGAIN EAGAIN
- #endif
- /****************************/
- /* Generic Socket Functions */
- /****************************/
- static UA_StatusCode
- connection_getsendbuffer(UA_Connection *connection,
- size_t length, UA_ByteString *buf) {
- if(length > connection->remoteConf.recvBufferSize)
- return UA_STATUSCODE_BADCOMMUNICATIONERROR;
- return UA_ByteString_allocBuffer(buf, length);
- }
- static void
- connection_releasesendbuffer(UA_Connection *connection,
- UA_ByteString *buf) {
- UA_ByteString_deleteMembers(buf);
- }
- static void
- connection_releaserecvbuffer(UA_Connection *connection,
- UA_ByteString *buf) {
- UA_ByteString_deleteMembers(buf);
- }
- static UA_StatusCode
- connection_write(UA_Connection *connection, UA_ByteString *buf) {
- /* Prevent OS signals when sending to a closed socket */
- int flags = 0;
- #ifdef MSG_NOSIGNAL
- flags |= MSG_NOSIGNAL;
- #endif
- /* Send the full buffer. This may require several calls to send */
- size_t nWritten = 0;
- do {
- ssize_t n = 0;
- do {
- size_t bytes_to_send = buf->length - nWritten;
- n = send((SOCKET)connection->sockfd,
- (const char*)buf->data + nWritten,
- WIN32_INT bytes_to_send, flags);
- if(n < 0 && errno__ != INTERRUPTED && errno__ != AGAIN) {
- connection->close(connection);
- UA_ByteString_deleteMembers(buf);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- } while(n < 0);
- nWritten += (size_t)n;
- } while(nWritten < buf->length);
- /* Free the buffer */
- UA_ByteString_deleteMembers(buf);
- return UA_STATUSCODE_GOOD;
- }
- static UA_StatusCode
- connection_recv(UA_Connection *connection, UA_ByteString *response,
- UA_UInt32 timeout) {
- response->data = (UA_Byte*)
- UA_malloc(connection->localConf.recvBufferSize);
- if(!response->data) {
- response->length = 0;
- return UA_STATUSCODE_BADOUTOFMEMORY; /* not enough memory retry */
- }
- /* Listen on the socket for the given timeout until a message arrives */
- if(timeout > 0) {
- fd_set fdset;
- FD_ZERO(&fdset);
- UA_fd_set(connection->sockfd, &fdset);
- UA_UInt32 timeout_usec = timeout * 1000;
- struct timeval tmptv = {(long int)(timeout_usec / 1000000),
- (long int)(timeout_usec % 1000000)};
- int resultsize = select(connection->sockfd+1, &fdset, NULL,
- NULL, &tmptv);
- /* No result */
- if(resultsize == 0)
- return UA_STATUSCODE_GOOD;
- }
- /* Get the received packet(s) */
- ssize_t ret = recv(connection->sockfd, (char*)response->data,
- connection->localConf.recvBufferSize, 0);
- /* The remote side closed the connection */
- if(ret == 0) {
- UA_ByteString_deleteMembers(response);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- /* Error case */
- if(ret < 0) {
- UA_ByteString_deleteMembers(response);
- if(errno__ == INTERRUPTED || (timeout > 0) ?
- false : (errno__ == EAGAIN || errno__ == WOULDBLOCK))
- return UA_STATUSCODE_GOOD; /* statuscode_good but no data -> retry */
- connection->close(connection);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- /* Set the length of the received buffer */
- response->length = (size_t)ret;
- return UA_STATUSCODE_GOOD;
- }
- static UA_StatusCode
- socket_set_nonblocking(SOCKET sockfd) {
- #ifdef _WIN32
- u_long iMode = 1;
- if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
- return UA_STATUSCODE_BADINTERNALERROR;
- #elif defined(_WRS_KERNEL)
- int on = TRUE;
- if(ioctl(sockfd, FIONBIO, &on) < 0)
- return UA_STATUSCODE_BADINTERNALERROR;
- #else
- int opts = fcntl(sockfd, F_GETFL);
- if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
- return UA_STATUSCODE_BADINTERNALERROR;
- #endif
- return UA_STATUSCODE_GOOD;
- }
- static UA_StatusCode
- socket_set_blocking(SOCKET sockfd) {
- #ifdef _WIN32
- u_long iMode = 0;
- if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
- return UA_STATUSCODE_BADINTERNALERROR;
- #else
- int opts = fcntl(sockfd, F_GETFL);
- if(opts < 0 || fcntl(sockfd, F_SETFL, opts & (~O_NONBLOCK)) < 0)
- return UA_STATUSCODE_BADINTERNALERROR;
- #endif
- return UA_STATUSCODE_GOOD;
- }
- /***************************/
- /* Server NetworkLayer TCP */
- /***************************/
- #define MAXBACKLOG 100
- typedef struct ConnectionEntry {
- UA_Connection connection;
- LIST_ENTRY(ConnectionEntry) pointers;
- } ConnectionEntry;
- typedef struct {
- UA_ConnectionConfig conf;
- UA_UInt16 port;
- UA_Int32 serverSockets[FD_SETSIZE];
- UA_UInt16 serverSocketsSize;
- LIST_HEAD(, ConnectionEntry) connections;
- } ServerNetworkLayerTCP;
- static void
- ServerNetworkLayerTCP_freeConnection(UA_Connection *connection) {
- UA_Connection_deleteMembers(connection);
- UA_free(connection);
- }
- /* This performs only 'shutdown'. 'close' is called when the shutdown
- * socket is returned from select. */
- static void
- ServerNetworkLayerTCP_close(UA_Connection *connection) {
- shutdown((SOCKET)connection->sockfd, 2);
- connection->state = UA_CONNECTION_CLOSED;
- }
- static UA_StatusCode
- ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd,
- struct sockaddr_storage *remote) {
- /* Set nonblocking */
- socket_set_nonblocking(newsockfd);
- /* Do not merge packets on the socket (disable Nagle's algorithm) */
- int dummy = 1;
- if(setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY,
- (const char *)&dummy, sizeof(dummy)) < 0) {
- UA_LOG_ERROR(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Cannot set socket option TCP_NODELAY. Error: %s",
- strerror(errno));
- return UA_STATUSCODE_BADUNEXPECTEDERROR;
- }
- /* Get the peer name for logging */
- char remote_name[100];
- int res = getnameinfo((struct sockaddr*)remote,
- sizeof(struct sockaddr_storage),
- remote_name, sizeof(remote_name),
- NULL, 0, NI_NUMERICHOST);
- if(res == 0) {
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Connection %i | New connection over TCP from %s",
- (int)newsockfd, remote_name);
- } else {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Connection %i | New connection over TCP, "
- "getnameinfo failed with errno %i",
- (int)newsockfd, errno__);
- }
- /* Allocate and initialize the connection */
- ConnectionEntry *e = (ConnectionEntry*)UA_malloc(sizeof(ConnectionEntry));
- if(!e)
- return UA_STATUSCODE_BADOUTOFMEMORY;
- UA_Connection *c = &e->connection;
- memset(c, 0, sizeof(UA_Connection));
- c->sockfd = newsockfd;
- c->handle = layer;
- c->localConf = layer->conf;
- c->remoteConf = layer->conf;
- c->send = connection_write;
- c->close = ServerNetworkLayerTCP_close;
- c->free = ServerNetworkLayerTCP_freeConnection;
- c->getSendBuffer = connection_getsendbuffer;
- c->releaseSendBuffer = connection_releasesendbuffer;
- c->releaseRecvBuffer = connection_releaserecvbuffer;
- c->state = UA_CONNECTION_OPENING;
- /* Add to the linked list */
- LIST_INSERT_HEAD(&layer->connections, e, pointers);
- return UA_STATUSCODE_GOOD;
- }
- static void
- addServerSocket(ServerNetworkLayerTCP *layer, struct addrinfo *ai) {
- /* Create the server socket */
- SOCKET newsock = socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol);
- #ifdef _WIN32
- if(newsock == INVALID_SOCKET)
- #else
- if(newsock < 0)
- #endif
- {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Error opening the server socket");
- return;
- }
- /* Some Linux distributions have net.ipv6.bindv6only not activated. So
- * sockets can double-bind to IPv4 and IPv6. This leads to problems. Use
- * AF_INET6 sockets only for IPv6. */
- int optval = 1;
- if(ai->ai_family == AF_INET6 &&
- setsockopt(newsock, IPPROTO_IPV6, IPV6_V6ONLY,
- (const char*)&optval, sizeof(optval)) == -1) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Could not set an IPv6 socket to IPv6 only");
- CLOSESOCKET(newsock);
- return;
- }
- if(setsockopt(newsock, SOL_SOCKET, SO_REUSEADDR,
- (const char *)&optval, sizeof(optval)) == -1) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Could not make the socket reusable");
- CLOSESOCKET(newsock);
- return;
- }
- if(socket_set_nonblocking(newsock) != UA_STATUSCODE_GOOD) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Could not set the server socket to nonblocking");
- CLOSESOCKET(newsock);
- return;
- }
- /* Bind socket to address */
- if(bind(newsock, ai->ai_addr, WIN32_INT ai->ai_addrlen) < 0) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Error binding a server socket: %i", errno__);
- CLOSESOCKET(newsock);
- return;
- }
- /* Start listening */
- if(listen(newsock, MAXBACKLOG) < 0) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Error listening on server socket");
- CLOSESOCKET(newsock);
- return;
- }
- layer->serverSockets[layer->serverSocketsSize] = (UA_Int32)newsock;
- layer->serverSocketsSize++;
- }
- static UA_StatusCode
- ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, const UA_String *customHostname) {
- #ifdef _WIN32
- WORD wVersionRequested = MAKEWORD(2, 2);
- WSADATA wsaData;
- WSAStartup(wVersionRequested, &wsaData);
- #endif
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- /* Get the discovery url from the hostname */
- UA_String du = UA_STRING_NULL;
- if (customHostname->length) {
- char discoveryUrl[256];
- #ifndef _MSC_VER
- du.length = (size_t)snprintf(discoveryUrl, 255, "opc.tcp://%.*s:%d/",
- (int)customHostname->length,
- customHostname->data,
- layer->port);
- #else
- du.length = (size_t)_snprintf_s(discoveryUrl, 255, _TRUNCATE,
- "opc.tcp://%.*s:%d/",
- (int)customHostname->length,
- customHostname->data,
- layer->port);
- #endif
- du.data = (UA_Byte*)discoveryUrl;
- }else{
- char hostname[256];
- if(gethostname(hostname, 255) == 0) {
- char discoveryUrl[256];
- #ifndef _MSC_VER
- du.length = (size_t)snprintf(discoveryUrl, 255, "opc.tcp://%s:%d/",
- hostname, layer->port);
- #else
- du.length = (size_t)_snprintf_s(discoveryUrl, 255, _TRUNCATE,
- "opc.tcp://%s:%d/", hostname,
- layer->port);
- #endif
- du.data = (UA_Byte*)discoveryUrl;
- }
- }
- UA_String_copy(&du, &nl->discoveryUrl);
- /* Get addrinfo of the server and create server sockets */
- char portno[6];
- #ifndef _MSC_VER
- snprintf(portno, 6, "%d", layer->port);
- #else
- _snprintf_s(portno, 6, _TRUNCATE, "%d", layer->port);
- #endif
- struct addrinfo hints, *res;
- memset(&hints, 0, sizeof hints);
- hints.ai_family = AF_UNSPEC;
- hints.ai_socktype = SOCK_STREAM;
- hints.ai_flags = AI_PASSIVE;
- if(getaddrinfo(NULL, portno, &hints, &res) != 0)
- return UA_STATUSCODE_BADINTERNALERROR;
- /* There might be serveral addrinfos (for different network cards,
- * IPv4/IPv6). Add a server socket for all of them. */
- struct addrinfo *ai = res;
- for(layer->serverSocketsSize = 0;
- layer->serverSocketsSize < FD_SETSIZE && ai != NULL;
- ai = ai->ai_next)
- addServerSocket(layer, ai);
- freeaddrinfo(res);
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "TCP network layer listening on %.*s",
- (int)nl->discoveryUrl.length, nl->discoveryUrl.data);
- return UA_STATUSCODE_GOOD;
- }
- /* After every select, reset the sockets to listen on */
- static UA_Int32
- setFDSet(ServerNetworkLayerTCP *layer, fd_set *fdset) {
- FD_ZERO(fdset);
- UA_Int32 highestfd = 0;
- for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) {
- UA_fd_set(layer->serverSockets[i], fdset);
- if(layer->serverSockets[i] > highestfd)
- highestfd = layer->serverSockets[i];
- }
- ConnectionEntry *e;
- LIST_FOREACH(e, &layer->connections, pointers) {
- UA_fd_set(e->connection.sockfd, fdset);
- if(e->connection.sockfd > highestfd)
- highestfd = e->connection.sockfd;
- }
- return highestfd;
- }
- static UA_StatusCode
- ServerNetworkLayerTCP_listen(UA_ServerNetworkLayer *nl, UA_Server *server,
- UA_UInt16 timeout) {
- /* Every open socket can generate two jobs */
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- /* Listen on open sockets (including the server) */
- fd_set fdset, errset;
- UA_Int32 highestfd = setFDSet(layer, &fdset);
- setFDSet(layer, &errset);
- struct timeval tmptv = {0, timeout * 1000};
- if (select(highestfd+1, &fdset, NULL, &errset, &tmptv) < 0) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Socket select failed with %s", strerror(errno));
- }
- /* Accept new connections via the server sockets */
- for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) {
- if(!UA_fd_isset(layer->serverSockets[i], &fdset))
- continue;
- struct sockaddr_storage remote;
- socklen_t remote_size = sizeof(remote);
- SOCKET newsockfd = accept((SOCKET)layer->serverSockets[i],
- (struct sockaddr*)&remote, &remote_size);
- #ifdef _WIN32
- if(newsockfd == INVALID_SOCKET)
- #else
- if(newsockfd < 0)
- #endif
- continue;
- UA_LOG_TRACE(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Connection %i | New TCP connection on server socket %i",
- (int)newsockfd, layer->serverSockets[i]);
- ServerNetworkLayerTCP_add(layer, (UA_Int32)newsockfd, &remote);
- }
- /* Read from established sockets */
- ConnectionEntry *e, *e_tmp;
- LIST_FOREACH_SAFE(e, &layer->connections, pointers, e_tmp) {
- if(!UA_fd_isset(e->connection.sockfd, &errset) &&
- !UA_fd_isset(e->connection.sockfd, &fdset))
- continue;
- UA_LOG_TRACE(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Connection %i | Activity on the socket",
- e->connection.sockfd);
- UA_ByteString buf = UA_BYTESTRING_NULL;
- UA_StatusCode retval = connection_recv(&e->connection, &buf, 0);
- if(retval == UA_STATUSCODE_GOOD) {
- /* Process packets */
- UA_Server_processBinaryMessage(server, &e->connection, &buf);
- connection_releaserecvbuffer(&e->connection, &buf);
- } else if(retval == UA_STATUSCODE_BADCONNECTIONCLOSED) {
- /* The socket is shutdown but not closed */
- if(e->connection.state != UA_CONNECTION_CLOSED) {
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Connection %i | Closed by the client",
- e->connection.sockfd);
- } else {
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Connection %i | Closed by the server",
- e->connection.sockfd);
- }
- LIST_REMOVE(e, pointers);
- CLOSESOCKET(e->connection.sockfd);
- UA_Server_removeConnection(server, &e->connection);
- }
- }
- return UA_STATUSCODE_GOOD;
- }
- static void
- ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Server *server) {
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Shutting down the TCP network layer");
- /* Close the server sockets */
- for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) {
- shutdown((SOCKET)layer->serverSockets[i], 2);
- CLOSESOCKET(layer->serverSockets[i]);
- }
- layer->serverSocketsSize = 0;
- /* Close open connections */
- ConnectionEntry *e;
- LIST_FOREACH(e, &layer->connections, pointers)
- ServerNetworkLayerTCP_close(&e->connection);
- /* Run recv on client sockets. This picks up the closed sockets and frees
- * the connection. */
- ServerNetworkLayerTCP_listen(nl, server, 0);
- #ifdef _WIN32
- WSACleanup();
- #endif
- }
- /* run only when the server is stopped */
- static void
- ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- UA_String_deleteMembers(&nl->discoveryUrl);
- /* Hard-close and remove remaining connections. The server is no longer
- * running. So this is safe. */
- ConnectionEntry *e, *e_tmp;
- LIST_FOREACH_SAFE(e, &layer->connections, pointers, e_tmp) {
- LIST_REMOVE(e, pointers);
- ServerNetworkLayerTCP_close(&e->connection);
- CLOSESOCKET(e->connection.sockfd);
- UA_free(e);
- }
- /* Free the layer */
- UA_free(layer);
- }
- UA_ServerNetworkLayer
- UA_ServerNetworkLayerTCP(UA_ConnectionConfig conf, UA_UInt16 port) {
- UA_ServerNetworkLayer nl;
- memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)
- UA_calloc(1,sizeof(ServerNetworkLayerTCP));
- if(!layer)
- return nl;
- layer->conf = conf;
- layer->port = port;
- nl.handle = layer;
- nl.start = ServerNetworkLayerTCP_start;
- nl.listen = ServerNetworkLayerTCP_listen;
- nl.stop = ServerNetworkLayerTCP_stop;
- nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers;
- return nl;
- }
- /***************************/
- /* Client NetworkLayer TCP */
- /***************************/
- static void
- ClientNetworkLayerTCP_close(UA_Connection *connection) {
- shutdown((SOCKET)connection->sockfd, 2);
- CLOSESOCKET(connection->sockfd);
- connection->state = UA_CONNECTION_CLOSED;
- }
- UA_Connection
- UA_ClientConnectionTCP(UA_ConnectionConfig conf,
- const char *endpointUrl, const UA_UInt32 timeout) {
- #ifdef _WIN32
- WORD wVersionRequested;
- WSADATA wsaData;
- wVersionRequested = MAKEWORD(2, 2);
- WSAStartup(wVersionRequested, &wsaData);
- #endif
- UA_Connection connection;
- memset(&connection, 0, sizeof(UA_Connection));
- connection.state = UA_CONNECTION_OPENING;
- connection.localConf = conf;
- connection.remoteConf = conf;
- connection.send = connection_write;
- connection.recv = connection_recv;
- connection.close = ClientNetworkLayerTCP_close;
- connection.free = NULL;
- connection.getSendBuffer = connection_getsendbuffer;
- connection.releaseSendBuffer = connection_releasesendbuffer;
- connection.releaseRecvBuffer = connection_releaserecvbuffer;
- UA_String endpointUrlString = UA_STRING((char*)(uintptr_t)endpointUrl);
- UA_String hostnameString = UA_STRING_NULL;
- UA_String pathString = UA_STRING_NULL;
- UA_UInt16 port = 0;
- char hostname[512];
- UA_StatusCode parse_retval =
- UA_parseEndpointUrl(&endpointUrlString, &hostnameString,
- &port, &pathString);
- if(parse_retval != UA_STATUSCODE_GOOD || hostnameString.length > 511) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Server url is invalid: %s", endpointUrl);
- return connection;
- }
- memcpy(hostname, hostnameString.data, hostnameString.length);
- hostname[hostnameString.length] = 0;
- if(port == 0) {
- port = 4840;
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "No port defined, using default port %d", port);
- }
- struct addrinfo hints, *server;
- memset(&hints, 0, sizeof(hints));
- hints.ai_family = AF_UNSPEC;
- hints.ai_socktype = SOCK_STREAM;
- char portStr[6];
- #ifndef _MSC_VER
- snprintf(portStr, 6, "%d", port);
- #else
- _snprintf_s(portStr, 6, _TRUNCATE, "%d", port);
- #endif
- int error = getaddrinfo(hostname, portStr, &hints, &server);
- if(error != 0 || !server) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "DNS lookup of %s failed with error %s",
- hostname, gai_strerror(error));
- return connection;
- }
- UA_Boolean connected = UA_FALSE;
- UA_DateTime connStart = UA_DateTime_nowMonotonic();
- SOCKET clientsockfd;
- /* On linux connect may immediately return with ECONNREFUSED but we still
- * want to try to connect. So use a loop and retry until timeout is
- * reached. */
- do {
- /* Get a socket */
- clientsockfd = socket(server->ai_family,
- server->ai_socktype,
- server->ai_protocol);
- #ifdef _WIN32
- if(clientsockfd == INVALID_SOCKET) {
- #else
- if(clientsockfd < 0) {
- #endif
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Could not create client socket: %s", strerror(errno__));
- freeaddrinfo(server);
- return connection;
- }
- /* Connect to the server */
- connection.sockfd = (UA_Int32) clientsockfd; /* cast for win32 */
- /* Non blocking connect to be able to timeout */
- if (socket_set_nonblocking(clientsockfd) != UA_STATUSCODE_GOOD) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Could not set the client socket to nonblocking");
- ClientNetworkLayerTCP_close(&connection);
- freeaddrinfo(server);
- return connection;
- }
- /* Non blocking connect */
- error = connect(clientsockfd, server->ai_addr,
- WIN32_INT server->ai_addrlen);
- if ((error == -1) && (errno__ != ERR_CONNECTION_PROGRESS)) {
- ClientNetworkLayerTCP_close(&connection);
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Connection to %s failed with error: %s",
- endpointUrl, strerror(errno__));
- freeaddrinfo(server);
- return connection;
- }
- /* Use select to wait and check if connected */
- if (error == -1 && (errno__ == ERR_CONNECTION_PROGRESS)) {
- /* connection in progress. Wait until connected using select */
- UA_UInt32 timeSinceStart = (UA_UInt32)
- ((UA_Double)(UA_DateTime_nowMonotonic() - connStart) * UA_DATETIME_TO_MSEC);
- if(timeSinceStart > timeout)
- break;
- fd_set fdset;
- FD_ZERO(&fdset);
- UA_fd_set(clientsockfd, &fdset);
- UA_UInt32 timeout_usec = (timeout - timeSinceStart) * 1000;
- struct timeval tmptv = {(long int) (timeout_usec / 1000000),
- (long int) (timeout_usec % 1000000)};
- int resultsize = select((UA_Int32)(clientsockfd + 1), NULL, &fdset,
- NULL, &tmptv);
- if (resultsize == 1) {
- /* Windows does not have any getsockopt equivalent and it is not
- * needed there */
- #ifdef _WIN32
- connected = true;
- break;
- #else
- OPTVAL_TYPE so_error;
- socklen_t len = sizeof so_error;
- int ret = getsockopt(clientsockfd, SOL_SOCKET, SO_ERROR, &so_error, &len);
- if (ret != 0 || so_error != 0) {
- /* on connection refused we should still try to connect */
- /* connection refused happens on localhost or local ip without timeout */
- if (so_error != ECONNREFUSED) {
- ClientNetworkLayerTCP_close(&connection);
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Connection to %s failed with error: %s",
- endpointUrl, strerror(ret == 0 ? so_error : errno__));
- freeaddrinfo(server);
- return connection;
- }
- /* wait until we try a again. Do not make this too small, otherwise the
- * timeout is somehow wrong */
- UA_sleep_ms(100);
- } else {
- connected = true;
- break;
- }
- #endif
- }
- } else {
- connected = true;
- break;
- }
- ClientNetworkLayerTCP_close(&connection);
- } while ((UA_Double)(UA_DateTime_nowMonotonic() - connStart)*UA_DATETIME_TO_MSEC < timeout);
- freeaddrinfo(server);
- if (!connected) {
- /* connection timeout */
- ClientNetworkLayerTCP_close(&connection);
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Trying to connect to %s timed out",
- endpointUrl);
- return connection;
- }
- /* We are connected. Reset socket to blocking */
- if(socket_set_blocking(clientsockfd) != UA_STATUSCODE_GOOD) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Could not set the client socket to blocking");
- ClientNetworkLayerTCP_close(&connection);
- return connection;
- }
- #ifdef SO_NOSIGPIPE
- int val = 1;
- int sso_result = setsockopt(connection.sockfd, SOL_SOCKET,
- SO_NOSIGPIPE, (void*)&val, sizeof(val));
- if(sso_result < 0)
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK,
- "Couldn't set SO_NOSIGPIPE");
- #endif
- return connection;
- }
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