server_types_custom.c 3.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091
  1. /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  2. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
  3. #include <ua_server.h>
  4. #include <ua_log_stdout.h>
  5. #include <ua_config_default.h>
  6. #include "custom_datatype.h"
  7. #include <signal.h>
  8. UA_Boolean running = true;
  9. static void stopHandler(int sig) {
  10. UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "received ctrl-c");
  11. running = false;
  12. }
  13. static void
  14. add3PointDataType(UA_Server *server) {
  15. UA_VariableTypeAttributes dattr = UA_VariableTypeAttributes_default;
  16. dattr.description = UA_LOCALIZEDTEXT("en-US", "3D Point");
  17. dattr.displayName = UA_LOCALIZEDTEXT("en-US", "3D Point");
  18. dattr.dataType = PointType.typeId;
  19. dattr.valueRank = UA_VALUERANK_SCALAR;
  20. Point p;
  21. p.x = 0.0;
  22. p.y = 0.0;
  23. p.z = 0.0;
  24. UA_Variant_setScalar(&dattr.value, &p, &PointType);
  25. UA_Server_addVariableTypeNode(server, PointType.typeId,
  26. UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
  27. UA_NODEID_NUMERIC(0, UA_NS0ID_HASSUBTYPE),
  28. UA_QUALIFIEDNAME(1, "3D.Point"),
  29. UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
  30. dattr, NULL, NULL);
  31. }
  32. static void
  33. add3DPointVariable(UA_Server *server) {
  34. Point p;
  35. p.x = 3.0;
  36. p.y = 4.0;
  37. p.z = 5.0;
  38. UA_VariableAttributes vattr = UA_VariableAttributes_default;
  39. vattr.description = UA_LOCALIZEDTEXT("en-US", "3D Point");
  40. vattr.displayName = UA_LOCALIZEDTEXT("en-US", "3D Point");
  41. vattr.dataType = PointType.typeId;
  42. vattr.valueRank = UA_VALUERANK_SCALAR;
  43. UA_Variant_setScalar(&vattr.value, &p, &PointType);
  44. UA_Server_addVariableNode(server, UA_NODEID_STRING(1, "3D.Point"),
  45. UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
  46. UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES),
  47. UA_QUALIFIEDNAME(1, "3D.Point"),
  48. PointType.typeId, vattr, NULL, NULL);
  49. }
  50. int main(void) {
  51. signal(SIGINT, stopHandler);
  52. signal(SIGTERM, stopHandler);
  53. UA_ServerConfig *config = UA_ServerConfig_new_default();
  54. /* Make your custom datatype known to the stack */
  55. UA_DataType *types = (UA_DataType*)UA_malloc(sizeof(UA_DataType));
  56. UA_DataTypeMember *members = (UA_DataTypeMember*)UA_malloc(sizeof(UA_DataTypeMember) * 3);
  57. members[0] = Point_members[0];
  58. members[1] = Point_members[1];
  59. members[2] = Point_members[2];
  60. types[0] = PointType;
  61. types[0].members = members;
  62. /* Attention! Here the custom datatypes are allocated on the stack. So they
  63. * cannot be accessed from parallel (worker) threads. */
  64. UA_DataTypeArray customDataTypes = {config->customDataTypes, 1, types};
  65. config->customDataTypes = &customDataTypes;
  66. UA_Server *server = UA_Server_new(config);
  67. add3PointDataType(server);
  68. add3DPointVariable(server);
  69. UA_Server_run(server, &running);
  70. UA_Server_delete(server);
  71. UA_ServerConfig_delete(config);
  72. return 0;
  73. }