tutorial_server_variable.c 4.4 KB

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  1. /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  2. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
  3. /**
  4. * Adding Variables to a Server
  5. * ----------------------------
  6. *
  7. * This tutorial shows how to work with data types and how to add variable nodes
  8. * to a server. First, we add a new variable to the server. Take a look at the
  9. * definition of the ``UA_VariableAttributes`` structure to see the list of all
  10. * attributes defined for VariableNodes.
  11. *
  12. * Note that the default settings have the AccessLevel of the variable value as
  13. * read only. See below for making the variable writable.
  14. */
  15. #include <ua_server.h>
  16. #include <ua_config_default.h>
  17. #include <ua_log_stdout.h>
  18. #include <signal.h>
  19. static void
  20. addVariable(UA_Server *server) {
  21. /* Define the attribute of the myInteger variable node */
  22. UA_VariableAttributes attr = UA_VariableAttributes_default;
  23. UA_Int32 myInteger = 42;
  24. UA_Variant_setScalar(&attr.value, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
  25. attr.description = UA_LOCALIZEDTEXT("en-US","the answer");
  26. attr.displayName = UA_LOCALIZEDTEXT("en-US","the answer");
  27. attr.dataType = UA_TYPES[UA_TYPES_INT32].typeId;
  28. attr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE;
  29. /* Add the variable node to the information model */
  30. UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
  31. UA_QualifiedName myIntegerName = UA_QUALIFIEDNAME(1, "the answer");
  32. UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
  33. UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
  34. UA_Server_addVariableNode(server, myIntegerNodeId, parentNodeId,
  35. parentReferenceNodeId, myIntegerName,
  36. UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE), attr, NULL, NULL);
  37. }
  38. /**
  39. * Now we change the value with the write service. This uses the same service
  40. * implementation that can also be reached over the network by an OPC UA client.
  41. */
  42. static void
  43. writeVariable(UA_Server *server) {
  44. UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
  45. /* Write a different integer value */
  46. UA_Int32 myInteger = 43;
  47. UA_Variant myVar;
  48. UA_Variant_init(&myVar);
  49. UA_Variant_setScalar(&myVar, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
  50. UA_Server_writeValue(server, myIntegerNodeId, myVar);
  51. /* Set the status code of the value to an error code. The function
  52. * UA_Server_write provides access to the raw service. The above
  53. * UA_Server_writeValue is syntactic sugar for writing a specific node
  54. * attribute with the write service. */
  55. UA_WriteValue wv;
  56. UA_WriteValue_init(&wv);
  57. wv.nodeId = myIntegerNodeId;
  58. wv.attributeId = UA_ATTRIBUTEID_VALUE;
  59. wv.value.status = UA_STATUSCODE_BADNOTCONNECTED;
  60. wv.value.hasStatus = true;
  61. UA_Server_write(server, &wv);
  62. /* Reset the variable to a good statuscode with a value */
  63. wv.value.hasStatus = false;
  64. wv.value.value = myVar;
  65. wv.value.hasValue = true;
  66. UA_Server_write(server, &wv);
  67. }
  68. /**
  69. * Note how we initially set the DataType attribute of the variable node to the
  70. * NodeId of the Int32 data type. This forbids writing values that are not an
  71. * Int32. The following code shows how this consistency check is performed for
  72. * every write.
  73. */
  74. static void
  75. writeWrongVariable(UA_Server *server) {
  76. UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
  77. /* Write a string */
  78. UA_String myString = UA_STRING("test");
  79. UA_Variant myVar;
  80. UA_Variant_init(&myVar);
  81. UA_Variant_setScalar(&myVar, &myString, &UA_TYPES[UA_TYPES_STRING]);
  82. UA_StatusCode retval = UA_Server_writeValue(server, myIntegerNodeId, myVar);
  83. printf("Writing a string returned statuscode %s\n", UA_StatusCode_name(retval));
  84. }
  85. /** It follows the main server code, making use of the above definitions. */
  86. UA_Boolean running = true;
  87. static void stopHandler(int sign) {
  88. UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
  89. running = false;
  90. }
  91. int main(void) {
  92. signal(SIGINT, stopHandler);
  93. signal(SIGTERM, stopHandler);
  94. UA_ServerConfig *config = UA_ServerConfig_new_default();
  95. UA_Server *server = UA_Server_new(config);
  96. addVariable(server);
  97. writeVariable(server);
  98. writeWrongVariable(server);
  99. UA_StatusCode retval = UA_Server_run(server, &running);
  100. UA_Server_delete(server);
  101. UA_ServerConfig_delete(config);
  102. return (int)retval;
  103. }