ua_network_tcp.c 25 KB

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  1. /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  2. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
  3. #if defined(__MINGW32__) && (!defined(WINVER) || WINVER < 0x501)
  4. /* Assume the target is newer than Windows XP */
  5. # undef WINVER
  6. # undef _WIN32_WINDOWS
  7. # undef _WIN32_WINNT
  8. # define WINVER 0x0501
  9. # define _WIN32_WINDOWS 0x0501
  10. # define _WIN32_WINNT 0x0501
  11. #endif
  12. #include "ua_network_tcp.h"
  13. #include <stdlib.h> // malloc, free
  14. #include <stdio.h> // snprintf
  15. #include <string.h> // memset
  16. #include <errno.h>
  17. #ifdef _WIN32
  18. # ifndef __clang__
  19. # include <malloc.h>
  20. # endif
  21. /* Fix redefinition of SLIST_ENTRY on mingw winnt.h */
  22. # ifdef SLIST_ENTRY
  23. # undef SLIST_ENTRY
  24. # endif
  25. /* inet_ntoa is deprecated on MSVC but used for compatibility */
  26. # define _WINSOCK_DEPRECATED_NO_WARNINGS
  27. # include <winsock2.h>
  28. # include <ws2tcpip.h>
  29. # define CLOSESOCKET(S) closesocket((SOCKET)S)
  30. # define ssize_t int
  31. # define WIN32_INT (int)
  32. #else
  33. # define CLOSESOCKET(S) close(S)
  34. # define SOCKET int
  35. # define WIN32_INT
  36. # include <arpa/inet.h>
  37. # include <netinet/in.h>
  38. # include <sys/select.h>
  39. # include <sys/ioctl.h>
  40. # include <fcntl.h>
  41. # include <unistd.h> // read, write, close
  42. # include <netdb.h>
  43. # ifdef __QNX__
  44. # include <sys/socket.h>
  45. # endif
  46. #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
  47. # include <sys/param.h>
  48. # if defined(BSD)
  49. # include<sys/socket.h>
  50. # endif
  51. #endif
  52. # ifndef __CYGWIN__
  53. # include <netinet/tcp.h>
  54. # endif
  55. #endif
  56. /* unsigned int for windows and workaround to a glibc bug */
  57. #if defined(_WIN32) || defined(__OpenBSD__) || \
  58. (defined(__GNU_LIBRARY__) && (__GNU_LIBRARY__ <= 6) && \
  59. (__GLIBC__ <= 2) && (__GLIBC_MINOR__ < 16))
  60. # define UA_fd_set(fd, fds) FD_SET((unsigned int)fd, fds)
  61. # define UA_fd_isset(fd, fds) FD_ISSET((unsigned int)fd, fds)
  62. #else
  63. # define UA_fd_set(fd, fds) FD_SET(fd, fds)
  64. # define UA_fd_isset(fd, fds) FD_ISSET(fd, fds)
  65. #endif
  66. #ifdef UA_ENABLE_MULTITHREADING
  67. # include <urcu/uatomic.h>
  68. #endif
  69. #ifdef _WIN32
  70. #define errno__ WSAGetLastError()
  71. # define INTERRUPTED WSAEINTR
  72. # define WOULDBLOCK WSAEWOULDBLOCK
  73. # define AGAIN WSAEWOULDBLOCK
  74. #else
  75. # define errno__ errno
  76. # define INTERRUPTED EINTR
  77. # define WOULDBLOCK EWOULDBLOCK
  78. # define AGAIN EAGAIN
  79. #endif
  80. /****************************/
  81. /* Generic Socket Functions */
  82. /****************************/
  83. static void
  84. socket_close(UA_Connection *connection) {
  85. connection->state = UA_CONNECTION_CLOSED;
  86. shutdown((SOCKET)connection->sockfd,2);
  87. CLOSESOCKET(connection->sockfd);
  88. }
  89. static UA_StatusCode
  90. socket_write(UA_Connection *connection, UA_ByteString *buf) {
  91. size_t nWritten = 0;
  92. do {
  93. ssize_t n = 0;
  94. do {
  95. /* If the OS throws EMSGSIZE, force a smaller packet size:
  96. * size_t bytes_to_send = buf->length - nWritten > 1024 ? 1024 : buf->length - nWritten; */
  97. size_t bytes_to_send = buf->length - nWritten;
  98. n = send((SOCKET)connection->sockfd, (const char*)buf->data + nWritten,
  99. WIN32_INT bytes_to_send, 0);
  100. if(n < 0 && errno__ != INTERRUPTED && errno__ != AGAIN) {
  101. connection->close(connection);
  102. socket_close(connection);
  103. UA_ByteString_deleteMembers(buf);
  104. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  105. }
  106. } while(n < 0);
  107. nWritten += (size_t)n;
  108. } while(nWritten < buf->length);
  109. UA_ByteString_deleteMembers(buf);
  110. return UA_STATUSCODE_GOOD;
  111. }
  112. static UA_StatusCode
  113. socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
  114. response->data = malloc(connection->localConf.recvBufferSize);
  115. if(!response->data) {
  116. response->length = 0;
  117. return UA_STATUSCODE_BADOUTOFMEMORY; /* not enough memory retry */
  118. }
  119. if(timeout > 0) {
  120. /* currently, only the client uses timeouts */
  121. #ifndef _WIN32
  122. UA_UInt32 timeout_usec = timeout * 1000;
  123. # ifdef __APPLE__
  124. struct timeval tmptv = {(long int)(timeout_usec / 1000000), timeout_usec % 1000000};
  125. # else
  126. struct timeval tmptv = {(long int)(timeout_usec / 1000000), (long int)(timeout_usec % 1000000)};
  127. # endif
  128. int ret = setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO,
  129. (const char *)&tmptv, sizeof(struct timeval));
  130. #else
  131. DWORD timeout_dw = timeout;
  132. int ret = setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO,
  133. (const char*)&timeout_dw, sizeof(DWORD));
  134. #endif
  135. if(0 != ret) {
  136. UA_ByteString_deleteMembers(response);
  137. socket_close(connection);
  138. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  139. }
  140. }
  141. #ifdef __CYGWIN__
  142. /* Workaround for https://cygwin.com/ml/cygwin/2013-07/msg00107.html */
  143. ssize_t ret;
  144. if(timeout > 0) {
  145. fd_set fdset;
  146. FD_ZERO(&fdset);
  147. UA_fd_set(connection->sockfd, &fdset);
  148. UA_UInt32 timeout_usec = timeout * 1000;
  149. struct timeval tmptv = {(long int)(timeout_usec / 1000000),
  150. (long int)(timeout_usec % 1000000)};
  151. int retval = select(connection->sockfd+1, &fdset, NULL, NULL, &tmptv);
  152. if(retval && UA_fd_isset(connection->sockfd, &fdset)) {
  153. ret = recv(connection->sockfd, (char*)response->data,
  154. connection->localConf.recvBufferSize, 0);
  155. } else {
  156. ret = 0;
  157. }
  158. } else {
  159. ret = recv(connection->sockfd, (char*)response->data,
  160. connection->localConf.recvBufferSize, 0);
  161. }
  162. #else
  163. ssize_t ret = recv(connection->sockfd, (char*)response->data,
  164. connection->localConf.recvBufferSize, 0);
  165. #endif
  166. if(ret == 0) {
  167. /* server has closed the connection */
  168. UA_ByteString_deleteMembers(response);
  169. socket_close(connection);
  170. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  171. } else if(ret < 0) {
  172. UA_ByteString_deleteMembers(response);
  173. if(errno__ == INTERRUPTED || (timeout > 0) ?
  174. false : (errno__ == EAGAIN || errno__ == WOULDBLOCK))
  175. return UA_STATUSCODE_GOOD; /* statuscode_good but no data -> retry */
  176. else {
  177. socket_close(connection);
  178. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  179. }
  180. }
  181. response->length = (size_t)ret;
  182. return UA_STATUSCODE_GOOD;
  183. }
  184. static UA_StatusCode socket_set_nonblocking(SOCKET sockfd) {
  185. #ifdef _WIN32
  186. u_long iMode = 1;
  187. if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
  188. return UA_STATUSCODE_BADINTERNALERROR;
  189. #else
  190. int opts = fcntl(sockfd, F_GETFL);
  191. if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
  192. return UA_STATUSCODE_BADINTERNALERROR;
  193. #endif
  194. return UA_STATUSCODE_GOOD;
  195. }
  196. static void FreeConnectionCallback(UA_Server *server, void *ptr) {
  197. UA_Connection_deleteMembers((UA_Connection*)ptr);
  198. free(ptr);
  199. }
  200. /***************************/
  201. /* Server NetworkLayer TCP */
  202. /***************************/
  203. /**
  204. * For the multithreaded mode, assume a single thread that periodically "gets
  205. * work" from the network layer. In addition, several worker threads are
  206. * asynchronously calling into the callbacks of the UA_Connection that holds a
  207. * single connection.
  208. *
  209. * Creating a connection: When "GetJobs" encounters a new connection, it creates
  210. * a UA_Connection with the socket information. This is added to the mappings
  211. * array that links sockets to UA_Connection structs.
  212. *
  213. * Reading data: In "GetJobs", we listen on the sockets in the mappings array.
  214. * If data arrives (or the connection closes), a WorkItem is created that
  215. * carries the work and a pointer to the connection.
  216. *
  217. * Closing a connection: Closing can happen in two ways. Either it is triggered
  218. * by the server in an asynchronous callback. Or the connection is close by the
  219. * client and this is detected in "GetJobs". The server needs to do some
  220. * internal cleanups (close attached securechannels, etc.). So even when a
  221. * closed connection is detected in "GetJobs", we trigger the server to close
  222. * the connection (with a WorkItem) and continue from the callback.
  223. *
  224. * - Server calls close-callback: We close the socket, set the connection-state
  225. * to closed and add the connection to a linked list from which it is deleted
  226. * later. The connection cannot be freed right away since other threads might
  227. * still be using it.
  228. *
  229. * - GetJobs: We remove the connection from the mappings array. In the
  230. * non-multithreaded case, the connection is freed. For multithreading, we
  231. * return a workitem that is delayed, i.e. that is called only after all
  232. * workitems created before are finished in all threads. This workitems
  233. * contains a callback that goes through the linked list of connections to be
  234. * freed. */
  235. #define MAXBACKLOG 100
  236. typedef struct {
  237. UA_ConnectionConfig conf;
  238. UA_UInt16 port;
  239. UA_Logger logger; // Set during start
  240. /* open sockets and connections */
  241. UA_Int32 serversockfd;
  242. size_t mappingsSize;
  243. struct ConnectionMapping {
  244. UA_Connection *connection;
  245. UA_Int32 sockfd;
  246. } *mappings;
  247. } ServerNetworkLayerTCP;
  248. static UA_StatusCode
  249. ServerNetworkLayerGetSendBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
  250. if(length > connection->remoteConf.recvBufferSize)
  251. return UA_STATUSCODE_BADCOMMUNICATIONERROR;
  252. return UA_ByteString_allocBuffer(buf, length);
  253. }
  254. static void
  255. ServerNetworkLayerReleaseSendBuffer(UA_Connection *connection, UA_ByteString *buf) {
  256. UA_ByteString_deleteMembers(buf);
  257. }
  258. static void
  259. ServerNetworkLayerReleaseRecvBuffer(UA_Connection *connection, UA_ByteString *buf) {
  260. UA_ByteString_deleteMembers(buf);
  261. }
  262. /* after every select, we need to reset the sockets we want to listen on */
  263. static UA_Int32
  264. setFDSet(ServerNetworkLayerTCP *layer, fd_set *fdset) {
  265. FD_ZERO(fdset);
  266. UA_fd_set(layer->serversockfd, fdset);
  267. UA_Int32 highestfd = layer->serversockfd;
  268. for(size_t i = 0; i < layer->mappingsSize; ++i) {
  269. UA_fd_set(layer->mappings[i].sockfd, fdset);
  270. if(layer->mappings[i].sockfd > highestfd)
  271. highestfd = layer->mappings[i].sockfd;
  272. }
  273. return highestfd;
  274. }
  275. /* callback triggered from the server */
  276. static void
  277. ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
  278. #ifdef UA_ENABLE_MULTITHREADING
  279. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  280. return;
  281. #else
  282. if(connection->state == UA_CONNECTION_CLOSED)
  283. return;
  284. connection->state = UA_CONNECTION_CLOSED;
  285. #endif
  286. #if UA_LOGLEVEL <= 300
  287. //cppcheck-suppress unreadVariable
  288. ServerNetworkLayerTCP *layer = connection->handle;
  289. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  290. "Connection %i | Force closing the connection",
  291. connection->sockfd);
  292. #endif
  293. /* only "shutdown" here. this triggers the select, where the socket is
  294. "closed" in the mainloop */
  295. shutdown(connection->sockfd, 2);
  296. }
  297. /* call only from the single networking thread */
  298. static UA_StatusCode
  299. ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  300. UA_Connection *c = malloc(sizeof(UA_Connection));
  301. if(!c)
  302. return UA_STATUSCODE_BADINTERNALERROR;
  303. struct sockaddr_in addr;
  304. socklen_t addrlen = sizeof(struct sockaddr_in);
  305. int res = getpeername(newsockfd, (struct sockaddr*)&addr, &addrlen);
  306. if(res == 0) {
  307. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  308. "Connection %i | New connection over TCP from %s:%d",
  309. newsockfd, inet_ntoa(addr.sin_addr), ntohs(addr.sin_port));
  310. } else {
  311. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  312. "Connection %i | New connection over TCP, "
  313. "getpeername failed with errno %i", newsockfd, errno);
  314. }
  315. memset(c, 0, sizeof(UA_Connection));
  316. c->sockfd = newsockfd;
  317. c->handle = layer;
  318. c->localConf = layer->conf;
  319. c->remoteConf = layer->conf;
  320. c->send = socket_write;
  321. c->close = ServerNetworkLayerTCP_closeConnection;
  322. c->getSendBuffer = ServerNetworkLayerGetSendBuffer;
  323. c->releaseSendBuffer = ServerNetworkLayerReleaseSendBuffer;
  324. c->releaseRecvBuffer = ServerNetworkLayerReleaseRecvBuffer;
  325. c->state = UA_CONNECTION_OPENING;
  326. struct ConnectionMapping *nm;
  327. nm = realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
  328. if(!nm) {
  329. UA_LOG_ERROR(layer->logger, UA_LOGCATEGORY_NETWORK, "No memory for a new Connection");
  330. free(c);
  331. return UA_STATUSCODE_BADINTERNALERROR;
  332. }
  333. layer->mappings = nm;
  334. layer->mappings[layer->mappingsSize].connection = c;
  335. layer->mappings[layer->mappingsSize].sockfd = newsockfd;
  336. ++layer->mappingsSize;
  337. return UA_STATUSCODE_GOOD;
  338. }
  339. static UA_StatusCode
  340. ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, UA_Logger logger) {
  341. ServerNetworkLayerTCP *layer = nl->handle;
  342. layer->logger = logger;
  343. /* get the discovery url from the hostname */
  344. UA_String du = UA_STRING_NULL;
  345. char hostname[256];
  346. if(gethostname(hostname, 255) == 0) {
  347. char discoveryUrl[256];
  348. #ifndef _MSC_VER
  349. du.length = (size_t)snprintf(discoveryUrl, 255, "opc.tcp://%s:%d",
  350. hostname, layer->port);
  351. #else
  352. du.length = (size_t)_snprintf_s(discoveryUrl, 255, _TRUNCATE,
  353. "opc.tcp://%s:%d", hostname, layer->port);
  354. #endif
  355. du.data = (UA_Byte*)discoveryUrl;
  356. }
  357. UA_String_copy(&du, &nl->discoveryUrl);
  358. /* Create the server socket */
  359. SOCKET newsock = socket(PF_INET, SOCK_STREAM, 0);
  360. #ifdef _WIN32
  361. if(newsock == INVALID_SOCKET)
  362. #else
  363. if(newsock < 0)
  364. #endif
  365. {
  366. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  367. "Error opening the server socket");
  368. return UA_STATUSCODE_BADINTERNALERROR;
  369. }
  370. /* Set socket options */
  371. int optval = 1;
  372. if(setsockopt(newsock, SOL_SOCKET, SO_REUSEADDR,
  373. (const char *)&optval, sizeof(optval)) == -1 ||
  374. socket_set_nonblocking(newsock) != UA_STATUSCODE_GOOD) {
  375. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  376. "Error during setting of server socket options");
  377. CLOSESOCKET(newsock);
  378. return UA_STATUSCODE_BADINTERNALERROR;
  379. }
  380. /* Bind socket to address */
  381. const struct sockaddr_in serv_addr = {
  382. .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  383. .sin_port = htons(layer->port), .sin_zero = {0}};
  384. if(bind(newsock, (const struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
  385. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  386. "Error during binding of the server socket");
  387. CLOSESOCKET(newsock);
  388. return UA_STATUSCODE_BADINTERNALERROR;
  389. }
  390. /* Start listening */
  391. if(listen(newsock, MAXBACKLOG) < 0) {
  392. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  393. "Error listening on server socket");
  394. CLOSESOCKET(newsock);
  395. return UA_STATUSCODE_BADINTERNALERROR;
  396. }
  397. layer->serversockfd = (UA_Int32)newsock; /* cast on win32 */
  398. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  399. "TCP network layer listening on %.*s",
  400. nl->discoveryUrl.length, nl->discoveryUrl.data);
  401. return UA_STATUSCODE_GOOD;
  402. }
  403. static size_t
  404. ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job **jobs, UA_UInt16 timeout) {
  405. ServerNetworkLayerTCP *layer = nl->handle;
  406. fd_set fdset, errset;
  407. UA_Int32 highestfd = setFDSet(layer, &fdset);
  408. setFDSet(layer, &errset);
  409. struct timeval tmptv = {0, timeout * 1000};
  410. UA_Int32 resultsize = select(highestfd+1, &fdset, NULL, &errset, &tmptv);
  411. if(resultsize < 0) {
  412. *jobs = NULL;
  413. return 0;
  414. }
  415. /* accept new connections (can only be a single one) */
  416. if(UA_fd_isset(layer->serversockfd, &fdset)) {
  417. --resultsize;
  418. SOCKET newsockfd = accept((SOCKET)layer->serversockfd, NULL, NULL);
  419. #ifdef _WIN32
  420. if(newsockfd != INVALID_SOCKET)
  421. #else
  422. if(newsockfd >= 0)
  423. #endif
  424. {
  425. socket_set_nonblocking(newsockfd);
  426. /* Send messages directly and do wait to merge packets (disable
  427. Nagle's algorithm) */
  428. int i = 1;
  429. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  430. ServerNetworkLayerTCP_add(layer, (UA_Int32)newsockfd);
  431. }
  432. }
  433. /* alloc enough space for a cleanup-connection and free-connection job per
  434. resulted socket */
  435. if(resultsize == 0)
  436. return 0;
  437. UA_Job *js = malloc(sizeof(UA_Job) * (size_t)resultsize * 2);
  438. if(!js)
  439. return 0;
  440. /* read from established sockets */
  441. size_t j = 0;
  442. UA_ByteString buf = UA_BYTESTRING_NULL;
  443. for(size_t i = 0; i < layer->mappingsSize && j < (size_t)resultsize; ++i) {
  444. if(!UA_fd_isset(layer->mappings[i].sockfd, &errset) &&
  445. !UA_fd_isset(layer->mappings[i].sockfd, &fdset))
  446. continue;
  447. UA_StatusCode retval = socket_recv(layer->mappings[i].connection, &buf, 0);
  448. if(retval == UA_STATUSCODE_GOOD) {
  449. js[j].job.binaryMessage.connection = layer->mappings[i].connection;
  450. js[j].job.binaryMessage.message = buf;
  451. js[j].type = UA_JOBTYPE_BINARYMESSAGE_NETWORKLAYER;
  452. ++j;
  453. } else if (retval == UA_STATUSCODE_BADCONNECTIONCLOSED) {
  454. UA_Connection *c = layer->mappings[i].connection;
  455. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  456. "Connection %i | Connection closed from remote", c->sockfd);
  457. /* the socket was closed from remote */
  458. js[j].type = UA_JOBTYPE_DETACHCONNECTION;
  459. js[j].job.closeConnection = layer->mappings[i].connection;
  460. layer->mappings[i] = layer->mappings[layer->mappingsSize-1];
  461. --layer->mappingsSize;
  462. ++j;
  463. js[j].type = UA_JOBTYPE_METHODCALL_DELAYED;
  464. js[j].job.methodCall.method = FreeConnectionCallback;
  465. js[j].job.methodCall.data = c;
  466. ++j;
  467. }
  468. }
  469. if(j == 0) {
  470. free(js);
  471. js = NULL;
  472. }
  473. *jobs = js;
  474. return j;
  475. }
  476. static size_t
  477. ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Job **jobs) {
  478. ServerNetworkLayerTCP *layer = nl->handle;
  479. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  480. "Shutting down the TCP network layer with %d open connection(s)",
  481. layer->mappingsSize);
  482. shutdown((SOCKET)layer->serversockfd,2);
  483. CLOSESOCKET(layer->serversockfd);
  484. UA_Job *items = malloc(sizeof(UA_Job) * layer->mappingsSize * 2);
  485. if(!items)
  486. return 0;
  487. for(size_t i = 0; i < layer->mappingsSize; ++i) {
  488. socket_close(layer->mappings[i].connection);
  489. items[i*2].type = UA_JOBTYPE_DETACHCONNECTION;
  490. items[i*2].job.closeConnection = layer->mappings[i].connection;
  491. items[(i*2)+1].type = UA_JOBTYPE_METHODCALL_DELAYED;
  492. items[(i*2)+1].job.methodCall.method = FreeConnectionCallback;
  493. items[(i*2)+1].job.methodCall.data = layer->mappings[i].connection;
  494. }
  495. #ifdef _WIN32
  496. WSACleanup();
  497. #endif
  498. *jobs = items;
  499. return layer->mappingsSize*2;
  500. }
  501. /* run only when the server is stopped */
  502. static void ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
  503. ServerNetworkLayerTCP *layer = nl->handle;
  504. free(layer->mappings);
  505. free(layer);
  506. UA_String_deleteMembers(&nl->discoveryUrl);
  507. }
  508. UA_ServerNetworkLayer
  509. UA_ServerNetworkLayerTCP(UA_ConnectionConfig conf, UA_UInt16 port) {
  510. #ifdef _WIN32
  511. WORD wVersionRequested;
  512. WSADATA wsaData;
  513. wVersionRequested = MAKEWORD(2, 2);
  514. WSAStartup(wVersionRequested, &wsaData);
  515. #endif
  516. UA_ServerNetworkLayer nl;
  517. memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
  518. ServerNetworkLayerTCP *layer = calloc(1,sizeof(ServerNetworkLayerTCP));
  519. if(!layer)
  520. return nl;
  521. layer->conf = conf;
  522. layer->port = port;
  523. nl.handle = layer;
  524. nl.start = ServerNetworkLayerTCP_start;
  525. nl.getJobs = ServerNetworkLayerTCP_getJobs;
  526. nl.stop = ServerNetworkLayerTCP_stop;
  527. nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers;
  528. return nl;
  529. }
  530. /***************************/
  531. /* Client NetworkLayer TCP */
  532. /***************************/
  533. static UA_StatusCode
  534. ClientNetworkLayerGetBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
  535. if(length > connection->remoteConf.recvBufferSize)
  536. return UA_STATUSCODE_BADCOMMUNICATIONERROR;
  537. if(connection->state == UA_CONNECTION_CLOSED)
  538. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  539. return UA_ByteString_allocBuffer(buf, connection->remoteConf.recvBufferSize);
  540. }
  541. static void
  542. ClientNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
  543. UA_ByteString_deleteMembers(buf);
  544. }
  545. static void
  546. ClientNetworkLayerClose(UA_Connection *connection) {
  547. #ifdef UA_ENABLE_MULTITHREADING
  548. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  549. return;
  550. #else
  551. if(connection->state == UA_CONNECTION_CLOSED)
  552. return;
  553. connection->state = UA_CONNECTION_CLOSED;
  554. #endif
  555. socket_close(connection);
  556. }
  557. /* we have no networklayer. instead, attach the reusable buffer to the handle */
  558. UA_Connection
  559. UA_ClientConnectionTCP(UA_ConnectionConfig localConf, const char *endpointUrl,
  560. UA_Logger logger) {
  561. #ifdef _WIN32
  562. WORD wVersionRequested;
  563. WSADATA wsaData;
  564. wVersionRequested = MAKEWORD(2, 2);
  565. WSAStartup(wVersionRequested, &wsaData);
  566. #endif
  567. UA_Connection connection;
  568. memset(&connection, 0, sizeof(UA_Connection));
  569. connection.state = UA_CONNECTION_OPENING;
  570. connection.localConf = localConf;
  571. connection.remoteConf = localConf;
  572. connection.send = socket_write;
  573. connection.recv = socket_recv;
  574. connection.close = ClientNetworkLayerClose;
  575. connection.getSendBuffer = ClientNetworkLayerGetBuffer;
  576. connection.releaseSendBuffer = ClientNetworkLayerReleaseBuffer;
  577. connection.releaseRecvBuffer = ClientNetworkLayerReleaseBuffer;
  578. char hostname[512];
  579. UA_UInt16 port = 0;
  580. const char *path = NULL;
  581. UA_StatusCode parse_retval = UA_EndpointUrl_split(endpointUrl, hostname, &port, &path);
  582. if(parse_retval != UA_STATUSCODE_GOOD) {
  583. if(parse_retval == UA_STATUSCODE_BADOUTOFRANGE)
  584. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
  585. "Server url is invalid: %s", endpointUrl);
  586. else if(parse_retval == UA_STATUSCODE_BADATTRIBUTEIDINVALID)
  587. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
  588. "Server url does not begin with 'opc.tcp://' '%s'", endpointUrl);
  589. return connection;
  590. }
  591. if(port == 0) {
  592. port = 4840;
  593. UA_LOG_INFO(logger, UA_LOGCATEGORY_NETWORK,
  594. "No port defined, using standard port %d", port);
  595. }
  596. struct addrinfo hints, *server;
  597. memset(&hints, 0, sizeof(hints));
  598. hints.ai_socktype = SOCK_STREAM;
  599. hints.ai_family = AF_INET;
  600. char portStr[6];
  601. #ifndef _MSC_VER
  602. snprintf(portStr, 6, "%d", port);
  603. #else
  604. _snprintf_s(portStr, 6, _TRUNCATE, "%d", port);
  605. #endif
  606. int error = getaddrinfo(hostname, portStr, &hints, &server);
  607. if(error != 0 || !server) {
  608. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
  609. "DNS lookup of %s failed with error %s",
  610. hostname, gai_strerror(error));
  611. return connection;
  612. }
  613. /* Get a socket */
  614. SOCKET clientsockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol);
  615. #ifdef _WIN32
  616. if(clientsockfd == INVALID_SOCKET) {
  617. #else
  618. if(clientsockfd < 0) {
  619. #endif
  620. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK, "Could not create client socket");
  621. freeaddrinfo(server);
  622. return connection;
  623. }
  624. /* Connect to the server */
  625. connection.sockfd = (UA_Int32)clientsockfd; /* cast for win32 */
  626. error = connect(clientsockfd, server->ai_addr, WIN32_INT server->ai_addrlen);
  627. freeaddrinfo(server);
  628. if(error < 0) {
  629. ClientNetworkLayerClose(&connection);
  630. #ifdef _WIN32
  631. wchar_t *s = NULL;
  632. FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
  633. NULL, WSAGetLastError(),
  634. MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
  635. (LPWSTR)&s, 0, NULL);
  636. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK, "Connection to %s failed. Error: %d: %S", endpointUrl, WSAGetLastError(), s);
  637. LocalFree(s);
  638. #else
  639. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK, "Connection to %s failed. Error: %d: %s", endpointUrl, errno, strerror(errno));
  640. #endif
  641. return connection;
  642. }
  643. #ifdef SO_NOSIGPIPE
  644. int val = 1;
  645. if(setsockopt(connection.sockfd, SOL_SOCKET, SO_NOSIGPIPE, (void*)&val, sizeof(val)) < 0) {
  646. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK, "Couldn't set SO_NOSIGPIPE");
  647. return connection;
  648. }
  649. #endif
  650. return connection;
  651. }