networklayer_tcp.c 19 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #ifdef NOT_AMALGATED
  6. # define _XOPEN_SOURCE 500 //some users need this for some reason
  7. # include <stdlib.h> // malloc, free
  8. # include <string.h> // memset
  9. #endif
  10. #ifdef _WIN32
  11. # include <malloc.h>
  12. # include <winsock2.h>
  13. # include <ws2tcpip.h>
  14. # define CLOSESOCKET(S) closesocket(S)
  15. #else
  16. # include <fcntl.h>
  17. # include <sys/select.h>
  18. # include <netinet/in.h>
  19. # include <netinet/tcp.h>
  20. # include <sys/ioctl.h>
  21. # include <netdb.h> //gethostbyname for the client
  22. # include <unistd.h> // read, write, close
  23. # include <arpa/inet.h>
  24. # define CLOSESOCKET(S) close(S)
  25. #endif
  26. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  27. #ifdef UA_MULTITHREADING
  28. # include <urcu/uatomic.h>
  29. #endif
  30. /* with a space, so the include is not removed during amalgamation */
  31. # include <errno.h>
  32. /****************************/
  33. /* Generic Socket Functions */
  34. /****************************/
  35. static UA_StatusCode socket_write(UA_Connection *connection, const UA_ByteString *buf) {
  36. if(buf->length < 0)
  37. return UA_STATUSCODE_BADINTERNALERROR;
  38. UA_Int32 nWritten = 0;
  39. while (nWritten < buf->length) {
  40. UA_Int32 n = 0;
  41. do {
  42. #ifdef _WIN32
  43. n = send((SOCKET)connection->sockfd, (const char*)buf->data, buf->length, 0);
  44. if(n != 0 &&WSAGetLastError() != WSAEINTR)
  45. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  46. #else
  47. n = send(connection->sockfd, (const char*)buf->data, buf->length, MSG_NOSIGNAL);
  48. if(n == -1L && errno != EINTR)
  49. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  50. #endif
  51. } while (n == -1L);
  52. nWritten += n;
  53. }
  54. return UA_STATUSCODE_GOOD;
  55. }
  56. static UA_StatusCode socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
  57. UA_StatusCode retval = UA_STATUSCODE_GOOD;
  58. if(response->data == UA_NULL)
  59. retval = connection->getBuffer(connection, response, connection->localConf.recvBufferSize);
  60. if(retval != UA_STATUSCODE_GOOD)
  61. return retval;
  62. struct timeval tmptv = {0, timeout * 1000};
  63. setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&tmptv, sizeof(struct timeval));
  64. int ret = recv(connection->sockfd, (char*)response->data, response->length, 0);
  65. if(ret <= -1) {
  66. if(errno == EAGAIN) {
  67. return UA_STATUSCODE_BADCOMMUNICATIONERROR;
  68. }
  69. connection->releaseBuffer(connection, response);
  70. return UA_STATUSCODE_BADINTERNALERROR;
  71. }
  72. response->length = ret;
  73. *response = UA_Connection_completeMessages(connection, *response);
  74. return UA_STATUSCODE_GOOD;
  75. }
  76. static void socket_close(UA_Connection *connection) {
  77. connection->state = UA_CONNECTION_CLOSED;
  78. shutdown(connection->sockfd,2);
  79. CLOSESOCKET(connection->sockfd);
  80. }
  81. static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
  82. #ifdef _WIN32
  83. u_long iMode = 1;
  84. if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
  85. return UA_STATUSCODE_BADINTERNALERROR;
  86. #else
  87. int opts = fcntl(sockfd, F_GETFL);
  88. if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
  89. return UA_STATUSCODE_BADINTERNALERROR;
  90. #endif
  91. return UA_STATUSCODE_GOOD;
  92. }
  93. /*****************************/
  94. /* Generic Buffer Management */
  95. /*****************************/
  96. static UA_StatusCode GetMallocedBuffer(UA_Connection *connection, UA_ByteString *buf, size_t minSize) {
  97. return UA_ByteString_newMembers(buf, minSize);
  98. }
  99. static void ReleaseMallocedBuffer(UA_Connection *connection, UA_ByteString *buf) {
  100. UA_ByteString_deleteMembers(buf);
  101. }
  102. /***************************/
  103. /* Server NetworkLayer TCP */
  104. /***************************/
  105. /**
  106. * For the multithreaded mode, assume a single thread that periodically "gets work" from the network
  107. * layer. In addition, several worker threads are asynchronously calling into the callbacks of the
  108. * UA_Connection that holds a single connection.
  109. *
  110. * Creating a connection: When "GetWork" encounters a new connection, it creates a UA_Connection
  111. * with the socket information. This is added to the mappings array that links sockets to
  112. * UA_Connection structs.
  113. *
  114. * Reading data: In "GetWork", we listen on the sockets in the mappings array. If data arrives (or
  115. * the connection closes), a WorkItem is created that carries the work and a pointer to the
  116. * connection.
  117. *
  118. * Closing a connection: Closing can happen in two ways. Either it is triggered by the server in an
  119. * asynchronous callback. Or the connection is close by the client and this is detected in
  120. * "GetWork". The server needs to do some internal cleanups (close attached securechannels, etc.).
  121. * So even when a closed connection is detected in "GetWork", we trigger the server to close the
  122. * connection (with a WorkItem) and continue from the callback.
  123. *
  124. * - Server calls close-callback: We close the socket, set the connection-state to closed and add
  125. * the connection to a linked list from which it is deleted later. The connection cannot be freed
  126. * right away since other threads might still be using it.
  127. *
  128. * - GetWork: We remove the connection from the mappings array. In the non-multithreaded case, the
  129. * connection is freed. For multithreading, we return a workitem that is delayed, i.e. that is
  130. * called only after all workitems created before are finished in all threads. This workitems
  131. * contains a callback that goes through the linked list of connections to be freed.
  132. *
  133. */
  134. #define MAXBACKLOG 100
  135. typedef struct {
  136. /* config */
  137. UA_Logger *logger;
  138. UA_UInt32 port;
  139. UA_String discoveryUrl;
  140. UA_ConnectionConfig conf; /* todo: rename to localconf. */
  141. /* open sockets and connections */
  142. fd_set fdset;
  143. UA_Int32 serversockfd;
  144. UA_Int32 highestfd;
  145. size_t mappingsSize;
  146. struct ConnectionMapping {
  147. UA_Connection *connection;
  148. UA_Int32 sockfd;
  149. } *mappings;
  150. /* to-be-deleted connections */
  151. struct DeleteList {
  152. struct DeleteList *next;
  153. UA_Connection *connection;
  154. } *deletes;
  155. } ServerNetworkLayerTCP;
  156. /* after every select, we need to reset the sockets we want to listen on */
  157. static void setFDSet(ServerNetworkLayerTCP *layer) {
  158. FD_ZERO(&layer->fdset);
  159. #ifdef _WIN32
  160. FD_SET((UA_UInt32)layer->serversockfd, &layer->fdset);
  161. #else
  162. FD_SET(layer->serversockfd, &layer->fdset);
  163. #endif
  164. layer->highestfd = layer->serversockfd;
  165. for(size_t i = 0; i < layer->mappingsSize; i++) {
  166. #ifdef _WIN32
  167. FD_SET((UA_UInt32)layer->mappings[i].sockfd, &layer->fdset);
  168. #else
  169. FD_SET(layer->mappings[i].sockfd, &layer->fdset);
  170. #endif
  171. if(layer->mappings[i].sockfd > layer->highestfd)
  172. layer->highestfd = layer->mappings[i].sockfd;
  173. }
  174. }
  175. /* callback triggered from the server */
  176. static void ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
  177. #ifdef UA_MULTITHREADING
  178. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  179. return;
  180. #else
  181. if(connection->state == UA_CONNECTION_CLOSED)
  182. return;
  183. connection->state = UA_CONNECTION_CLOSED;
  184. #endif
  185. socket_close(connection);
  186. ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)connection->handle;
  187. struct DeleteList *d = malloc(sizeof(struct DeleteList));
  188. d->connection = connection;
  189. #ifdef UA_MULTITHREADING
  190. while(1) {
  191. d->next = layer->deletes;
  192. if(uatomic_cmpxchg(&layer->deletes, d->next, d) == d->next)
  193. break;
  194. }
  195. #else
  196. d->next = layer->deletes;
  197. layer->deletes = d;
  198. #endif
  199. }
  200. /* call only from the single networking thread */
  201. static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  202. UA_Connection *c = malloc(sizeof(UA_Connection));
  203. if(!c)
  204. return UA_STATUSCODE_BADINTERNALERROR;
  205. UA_Connection_init(c);
  206. c->sockfd = newsockfd;
  207. c->handle = layer;
  208. c->localConf = layer->conf;
  209. c->write = socket_write;
  210. c->close = ServerNetworkLayerTCP_closeConnection;
  211. c->getBuffer = GetMallocedBuffer;
  212. c->releaseBuffer = ReleaseMallocedBuffer;
  213. c->state = UA_CONNECTION_OPENING;
  214. struct ConnectionMapping *nm =
  215. realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
  216. if(!nm) {
  217. free(c);
  218. return UA_STATUSCODE_BADINTERNALERROR;
  219. }
  220. layer->mappings = nm;
  221. layer->mappings[layer->mappingsSize] = (struct ConnectionMapping){c, newsockfd};
  222. layer->mappingsSize++;
  223. return UA_STATUSCODE_GOOD;
  224. }
  225. static UA_StatusCode ServerNetworkLayerTCP_start(ServerNetworkLayerTCP *layer, UA_Logger *logger) {
  226. layer->logger = logger;
  227. #ifdef _WIN32
  228. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  229. UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error opening socket, code: %d",
  230. WSAGetLastError());
  231. return UA_STATUSCODE_BADINTERNALERROR;
  232. }
  233. #else
  234. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  235. UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error opening socket");
  236. return UA_STATUSCODE_BADINTERNALERROR;
  237. }
  238. #endif
  239. const struct sockaddr_in serv_addr =
  240. {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  241. .sin_port = htons(layer->port), .sin_zero = {0}};
  242. int optval = 1;
  243. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  244. SO_REUSEADDR, (const char *)&optval,
  245. sizeof(optval)) == -1) {
  246. UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error during setting of socket options");
  247. CLOSESOCKET(layer->serversockfd);
  248. return UA_STATUSCODE_BADINTERNALERROR;
  249. }
  250. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  251. sizeof(serv_addr)) < 0) {
  252. UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error during socket binding");
  253. CLOSESOCKET(layer->serversockfd);
  254. return UA_STATUSCODE_BADINTERNALERROR;
  255. }
  256. socket_set_nonblocking(layer->serversockfd);
  257. listen(layer->serversockfd, MAXBACKLOG);
  258. UA_LOG_INFO((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Listening on %.*s",
  259. layer->discoveryUrl.length, layer->discoveryUrl.data);
  260. return UA_STATUSCODE_GOOD;
  261. }
  262. /* delayed callback that frees old connections */
  263. static void freeConnections(UA_Server *server, struct DeleteList *d) {
  264. while(d) {
  265. UA_Connection_deleteMembers(d->connection);
  266. free(d->connection);
  267. struct DeleteList *old = d;
  268. d = d->next;
  269. free(old);
  270. }
  271. }
  272. /* remove the closed sockets from the mappings array */
  273. static void removeMappings(ServerNetworkLayerTCP *layer, struct DeleteList *d) {
  274. while(d) {
  275. size_t i = 0;
  276. for(; i < layer->mappingsSize; i++) {
  277. if(layer->mappings[i].sockfd == d->connection->sockfd)
  278. break;
  279. }
  280. if(i >= layer->mappingsSize)
  281. continue;
  282. layer->mappingsSize--;
  283. layer->mappings[i] = layer->mappings[layer->mappingsSize];
  284. d = d->next;
  285. }
  286. }
  287. static UA_Int32 ServerNetworkLayerTCP_getWork(ServerNetworkLayerTCP *layer, UA_WorkItem **workItems,
  288. UA_UInt16 timeout) {
  289. struct DeleteList *deletes;
  290. #ifdef UA_MULTITHREADING
  291. deletes = uatomic_xchg(&layer->deletes, NULL);
  292. #else
  293. deletes = layer->deletes;
  294. layer->deletes = NULL;
  295. #endif
  296. removeMappings(layer, deletes);
  297. setFDSet(layer);
  298. struct timeval tmptv = {0, timeout * 1000};
  299. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  300. UA_WorkItem *items;
  301. if(resultsize < 0 || !(items = malloc(sizeof(UA_WorkItem)*(resultsize+1)))) {
  302. /* abort .. reattach the deletes so that they get deleted eventually.. */
  303. #ifdef UA_MULTITHREADING
  304. struct DeleteList *last_delete = deletes;
  305. while(last_delete->next != NULL)
  306. last_delete = last_delete->next;
  307. while(1) {
  308. last_delete->next = layer->deletes;
  309. if(uatomic_cmpxchg(&layer->deletes, last_delete->next, deletes) == last_delete->next)
  310. break;
  311. }
  312. #else
  313. layer->deletes = deletes;
  314. #endif
  315. *workItems = NULL;
  316. return 0;
  317. }
  318. /* accept new connections (can only be a single one) */
  319. if(FD_ISSET(layer->serversockfd, &layer->fdset)) {
  320. resultsize--;
  321. struct sockaddr_in cli_addr;
  322. socklen_t cli_len = sizeof(cli_addr);
  323. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  324. int i = 1;
  325. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  326. if (newsockfd >= 0) {
  327. socket_set_nonblocking(newsockfd);
  328. ServerNetworkLayerTCP_add(layer, newsockfd);
  329. }
  330. }
  331. /* read from established sockets */
  332. UA_Int32 j = 0;
  333. UA_ByteString buf = UA_BYTESTRING_NULL;
  334. for(size_t i = 0; i < layer->mappingsSize && j < resultsize; i++) {
  335. if(!(FD_ISSET(layer->mappings[i].sockfd, &layer->fdset)))
  336. continue;
  337. if(!buf.data) {
  338. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  339. buf.length = layer->conf.recvBufferSize;
  340. if(!buf.data)
  341. break;
  342. }
  343. if(socket_recv(layer->mappings[i].connection, &buf, 0) == UA_STATUSCODE_GOOD) {
  344. items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
  345. items[j].work.binaryNetworkMessage.message = buf;
  346. items[j].work.binaryNetworkMessage.connection = layer->mappings[i].connection;
  347. buf.data = NULL;
  348. } else {
  349. items[j].type = UA_WORKITEMTYPE_CLOSECONNECTION;
  350. items[j].work.closeConnection = layer->mappings[i].connection;
  351. }
  352. j++;
  353. }
  354. /* add the delayed work that frees the connections */
  355. if(deletes) {
  356. items[j].type = UA_WORKITEMTYPE_DELAYEDMETHODCALL;
  357. items[j].work.methodCall.data = deletes;
  358. items[j].work.methodCall.method = (void (*)(UA_Server *server, void *data))freeConnections;
  359. j++;
  360. }
  361. /* free the array if there is no work */
  362. if(j == 0) {
  363. free(items);
  364. *workItems = NULL;
  365. } else
  366. *workItems = items;
  367. return j;
  368. }
  369. static UA_Int32 ServerNetworkLayerTCP_stop(ServerNetworkLayerTCP *layer, UA_WorkItem **workItems) {
  370. struct DeleteList *deletes;
  371. #ifdef UA_MULTITHREADING
  372. deletes = uatomic_xchg(&layer->deletes, NULL);
  373. #else
  374. deletes = layer->deletes;
  375. layer->deletes = NULL;
  376. #endif
  377. removeMappings(layer, deletes);
  378. UA_WorkItem *items = malloc(sizeof(UA_WorkItem) * layer->mappingsSize);
  379. if(!items)
  380. return 0;
  381. for(size_t i = 0; i < layer->mappingsSize; i++) {
  382. items[i].type = UA_WORKITEMTYPE_CLOSECONNECTION;
  383. items[i].work.closeConnection = layer->mappings[i].connection;
  384. }
  385. #ifdef _WIN32
  386. WSACleanup();
  387. #endif
  388. *workItems = items;
  389. return layer->mappingsSize;
  390. }
  391. /* run only when the server is stopped */
  392. static void ServerNetworkLayerTCP_delete(ServerNetworkLayerTCP *layer) {
  393. UA_String_deleteMembers(&layer->discoveryUrl);
  394. for(size_t i = 0; i < layer->mappingsSize; i++)
  395. free(layer->mappings[i].connection);
  396. free(layer->mappings);
  397. freeConnections(NULL, layer->deletes);
  398. free(layer);
  399. }
  400. UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  401. #ifdef _WIN32
  402. WORD wVersionRequested;
  403. WSADATA wsaData;
  404. wVersionRequested = MAKEWORD(2, 2);
  405. WSAStartup(wVersionRequested, &wsaData);
  406. #endif
  407. ServerNetworkLayerTCP *layer = malloc(sizeof(ServerNetworkLayerTCP));
  408. layer->conf = conf;
  409. layer->mappingsSize = 0;
  410. layer->mappings = NULL;
  411. layer->port = port;
  412. layer->deletes = NULL;
  413. char hostname[256];
  414. gethostname(hostname, 255);
  415. UA_String_copyprintf("opc.tcp://%s:%d", &layer->discoveryUrl, hostname, port);
  416. UA_ServerNetworkLayer nl;
  417. nl.nlHandle = layer;
  418. nl.start = (UA_StatusCode (*)(void*, UA_Logger *logger))ServerNetworkLayerTCP_start;
  419. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16))ServerNetworkLayerTCP_getWork;
  420. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**))ServerNetworkLayerTCP_stop;
  421. nl.free = (void (*)(void*))ServerNetworkLayerTCP_delete;
  422. nl.discoveryUrl = &layer->discoveryUrl;
  423. return nl;
  424. }
  425. /***************************/
  426. /* Client NetworkLayer TCP */
  427. /***************************/
  428. UA_Connection ClientNetworkLayerTCP_connect(char *endpointUrl, UA_Logger *logger) {
  429. UA_Connection connection;
  430. UA_Connection_init(&connection);
  431. size_t urlLength = strlen(endpointUrl);
  432. if(urlLength < 11 || urlLength >= 512) {
  433. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Server url size invalid");
  434. return connection;
  435. }
  436. if(strncmp(endpointUrl, "opc.tcp://", 10) != 0) {
  437. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Server url does not begin with opc.tcp://");
  438. return connection;
  439. }
  440. UA_UInt16 portpos = 9;
  441. UA_UInt16 port = 0;
  442. for(;portpos < urlLength-1; portpos++) {
  443. if(endpointUrl[portpos] == ':') {
  444. port = atoi(&endpointUrl[portpos+1]);
  445. break;
  446. }
  447. }
  448. if(port == 0) {
  449. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Port invalid");
  450. return connection;
  451. }
  452. char hostname[512];
  453. for(int i=10; i < portpos; i++)
  454. hostname[i-10] = endpointUrl[i];
  455. hostname[portpos-10] = 0;
  456. #ifdef _WIN32
  457. WORD wVersionRequested;
  458. WSADATA wsaData;
  459. wVersionRequested = MAKEWORD(2, 2);
  460. WSAStartup(wVersionRequested, &wsaData);
  461. if((connection.sockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  462. #else
  463. if((connection.sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
  464. #endif
  465. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Could not create socket");
  466. return connection;
  467. }
  468. struct hostent *server = gethostbyname(hostname);
  469. if(server == NULL) {
  470. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "DNS lookup of %s failed", hostname);
  471. return connection;
  472. }
  473. struct sockaddr_in server_addr;
  474. memset(&server_addr, 0, sizeof(server_addr));
  475. memcpy((char *)&server_addr.sin_addr.s_addr, (char *)server->h_addr_list[0], server->h_length);
  476. server_addr.sin_family = AF_INET;
  477. server_addr.sin_port = htons(port);
  478. if(connect(connection.sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) {
  479. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Connection failed");
  480. return connection;
  481. }
  482. connection.state = UA_CONNECTION_OPENING;
  483. socket_set_nonblocking(connection.sockfd);
  484. connection.write = socket_write;
  485. connection.recv = socket_recv;
  486. connection.close = socket_close;
  487. connection.getBuffer = GetMallocedBuffer;
  488. connection.releaseBuffer = ReleaseMallocedBuffer;
  489. return connection;
  490. }