networklayer_tcp.c 21 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include "networklayer_tcp.h"
  6. #include <stdlib.h> // malloc, free
  7. #include <string.h> // memset
  8. #include <errno.h>
  9. #ifdef _WIN32
  10. # include <malloc.h>
  11. # include <winsock2.h>
  12. # include <ws2tcpip.h>
  13. # define CLOSESOCKET(S) closesocket(S)
  14. #else
  15. # include <fcntl.h>
  16. # include <sys/select.h>
  17. # include <netinet/in.h>
  18. # include <netinet/tcp.h>
  19. # include <sys/ioctl.h>
  20. # include <netdb.h> //gethostbyname for the client
  21. # include <unistd.h> // read, write, close
  22. # include <arpa/inet.h>
  23. # define CLOSESOCKET(S) close(S)
  24. #endif
  25. #ifdef UA_MULTITHREADING
  26. # include <urcu/uatomic.h>
  27. #endif
  28. /****************************/
  29. /* Generic Socket Functions */
  30. /****************************/
  31. static UA_StatusCode socket_write(UA_Connection *connection, UA_ByteString *buf, size_t buflen) {
  32. size_t nWritten = 0;
  33. while (nWritten < buflen) {
  34. UA_Int32 n = 0;
  35. do {
  36. #ifdef _WIN32
  37. n = send((SOCKET)connection->sockfd, (const char*)buf->data, buflen, 0);
  38. if(n < 0 && WSAGetLastError() != WSAEINTR && WSAGetLastError() != WSAEWOULDBLOCK)
  39. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  40. #else
  41. n = send(connection->sockfd, (const char*)buf->data, buflen, MSG_NOSIGNAL);
  42. if(n == -1L && errno != EINTR && errno != EAGAIN)
  43. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  44. #endif
  45. } while (n == -1L);
  46. nWritten += n;
  47. }
  48. #ifdef UA_MULTITHREADING
  49. UA_ByteString_deleteMembers(buf);
  50. #endif
  51. return UA_STATUSCODE_GOOD;
  52. }
  53. static UA_StatusCode socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
  54. response->data = malloc(connection->localConf.recvBufferSize);
  55. if(!response->data)
  56. return UA_STATUSCODE_BADOUTOFMEMORY;
  57. struct timeval tmptv = {0, timeout * 1000};
  58. if(0 != setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&tmptv, sizeof(struct timeval))){
  59. free(response->data);
  60. return UA_STATUSCODE_BADINTERNALERROR;
  61. }
  62. int ret = recv(connection->sockfd, (char*)response->data, connection->localConf.recvBufferSize, 0);
  63. if(ret == 0) {
  64. free(response->data);
  65. UA_ByteString_init(response);
  66. connection->close(connection);
  67. connection->state = UA_CONNECTION_CLOSED;
  68. return UA_CONNECTION_CLOSED; /* ret == 0 -> server has closed the connection */
  69. } else if(ret < 0) {
  70. free(response->data);
  71. UA_ByteString_init(response);
  72. #ifdef _WIN32
  73. if(WSAGetLastError() == WSAEINTR || WSAGetLastError() == WSAEWOULDBLOCK) {
  74. #else
  75. if (errno == EAGAIN || errno == EWOULDBLOCK) {
  76. #endif
  77. return UA_STATUSCODE_GOOD; /* retry */
  78. } else {
  79. connection->close(connection);
  80. connection->state = UA_CONNECTION_CLOSED;
  81. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  82. }
  83. }
  84. response->length = ret;
  85. *response = UA_Connection_completeMessages(connection, *response);
  86. return UA_STATUSCODE_GOOD;
  87. }
  88. static void socket_close(UA_Connection *connection) {
  89. connection->state = UA_CONNECTION_CLOSED;
  90. shutdown(connection->sockfd,2);
  91. CLOSESOCKET(connection->sockfd);
  92. }
  93. static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
  94. #ifdef _WIN32
  95. u_long iMode = 1;
  96. if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
  97. return UA_STATUSCODE_BADINTERNALERROR;
  98. #else
  99. int opts = fcntl(sockfd, F_GETFL);
  100. if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
  101. return UA_STATUSCODE_BADINTERNALERROR;
  102. #endif
  103. return UA_STATUSCODE_GOOD;
  104. }
  105. /***************************/
  106. /* Server NetworkLayer TCP */
  107. /***************************/
  108. /**
  109. * For the multithreaded mode, assume a single thread that periodically "gets work" from the network
  110. * layer. In addition, several worker threads are asynchronously calling into the callbacks of the
  111. * UA_Connection that holds a single connection.
  112. *
  113. * Creating a connection: When "GetWork" encounters a new connection, it creates a UA_Connection
  114. * with the socket information. This is added to the mappings array that links sockets to
  115. * UA_Connection structs.
  116. *
  117. * Reading data: In "GetWork", we listen on the sockets in the mappings array. If data arrives (or
  118. * the connection closes), a WorkItem is created that carries the work and a pointer to the
  119. * connection.
  120. *
  121. * Closing a connection: Closing can happen in two ways. Either it is triggered by the server in an
  122. * asynchronous callback. Or the connection is close by the client and this is detected in
  123. * "GetWork". The server needs to do some internal cleanups (close attached securechannels, etc.).
  124. * So even when a closed connection is detected in "GetWork", we trigger the server to close the
  125. * connection (with a WorkItem) and continue from the callback.
  126. *
  127. * - Server calls close-callback: We close the socket, set the connection-state to closed and add
  128. * the connection to a linked list from which it is deleted later. The connection cannot be freed
  129. * right away since other threads might still be using it.
  130. *
  131. * - GetWork: We remove the connection from the mappings array. In the non-multithreaded case, the
  132. * connection is freed. For multithreading, we return a workitem that is delayed, i.e. that is
  133. * called only after all workitems created before are finished in all threads. This workitems
  134. * contains a callback that goes through the linked list of connections to be freed.
  135. *
  136. */
  137. #define MAXBACKLOG 100
  138. typedef struct {
  139. /* config */
  140. UA_Logger *logger;
  141. UA_UInt32 port;
  142. UA_ConnectionConfig conf; /* todo: rename to localconf. */
  143. #ifndef UA_MULTITHREADING
  144. UA_ByteString buffer; // message buffer that is reused
  145. #endif
  146. /* open sockets and connections */
  147. fd_set fdset;
  148. UA_Int32 serversockfd;
  149. UA_Int32 highestfd;
  150. size_t mappingsSize;
  151. struct ConnectionMapping {
  152. UA_Connection *connection;
  153. UA_Int32 sockfd;
  154. } *mappings;
  155. /* to-be-deleted connections */
  156. struct DeleteList {
  157. struct DeleteList *next;
  158. UA_Connection *connection;
  159. } *deletes;
  160. } ServerNetworkLayerTCP;
  161. static UA_StatusCode ServerNetworkLayerGetBuffer(UA_Connection *connection, UA_ByteString *buf) {
  162. #ifdef UA_MULTITHREADING
  163. return UA_ByteString_newMembers(buf, connection->remoteConf.recvBufferSize);
  164. #else
  165. ServerNetworkLayerTCP *layer = connection->handle;
  166. *buf = layer->buffer;
  167. return UA_STATUSCODE_GOOD;
  168. #endif
  169. }
  170. static void ServerNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
  171. #ifdef UA_MULTITHREADING
  172. UA_ByteString_deleteMembers(buf);
  173. #endif
  174. }
  175. /* after every select, we need to reset the sockets we want to listen on */
  176. static void setFDSet(ServerNetworkLayerTCP *layer) {
  177. FD_ZERO(&layer->fdset);
  178. #ifdef _WIN32
  179. FD_SET((UA_UInt32)layer->serversockfd, &layer->fdset);
  180. #else
  181. FD_SET(layer->serversockfd, &layer->fdset);
  182. #endif
  183. layer->highestfd = layer->serversockfd;
  184. for(size_t i = 0; i < layer->mappingsSize; i++) {
  185. #ifdef _WIN32
  186. FD_SET((UA_UInt32)layer->mappings[i].sockfd, &layer->fdset);
  187. #else
  188. FD_SET(layer->mappings[i].sockfd, &layer->fdset);
  189. #endif
  190. if(layer->mappings[i].sockfd > layer->highestfd)
  191. layer->highestfd = layer->mappings[i].sockfd;
  192. }
  193. }
  194. /* callback triggered from the server */
  195. static void ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
  196. #ifdef UA_MULTITHREADING
  197. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  198. return;
  199. #else
  200. if(connection->state == UA_CONNECTION_CLOSED)
  201. return;
  202. connection->state = UA_CONNECTION_CLOSED;
  203. #endif
  204. socket_close(connection);
  205. ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)connection->handle;
  206. struct DeleteList *d = malloc(sizeof(struct DeleteList));
  207. if(!d){
  208. return;
  209. }
  210. d->connection = connection;
  211. #ifdef UA_MULTITHREADING
  212. while(1) {
  213. d->next = layer->deletes;
  214. if(uatomic_cmpxchg(&layer->deletes, d->next, d) == d->next)
  215. break;
  216. }
  217. #else
  218. d->next = layer->deletes;
  219. layer->deletes = d;
  220. #endif
  221. }
  222. /* call only from the single networking thread */
  223. static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  224. UA_Connection *c = malloc(sizeof(UA_Connection));
  225. if(!c)
  226. return UA_STATUSCODE_BADINTERNALERROR;
  227. UA_Connection_init(c);
  228. c->sockfd = newsockfd;
  229. c->handle = layer;
  230. c->localConf = layer->conf;
  231. c->write = socket_write;
  232. c->close = ServerNetworkLayerTCP_closeConnection;
  233. c->getBuffer = ServerNetworkLayerGetBuffer;
  234. c->releaseBuffer = ServerNetworkLayerReleaseBuffer;
  235. c->state = UA_CONNECTION_OPENING;
  236. struct ConnectionMapping *nm =
  237. realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
  238. if(!nm) {
  239. free(c);
  240. return UA_STATUSCODE_BADINTERNALERROR;
  241. }
  242. layer->mappings = nm;
  243. layer->mappings[layer->mappingsSize] = (struct ConnectionMapping){c, newsockfd};
  244. layer->mappingsSize++;
  245. return UA_STATUSCODE_GOOD;
  246. }
  247. static UA_StatusCode ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, UA_Logger *logger) {
  248. ServerNetworkLayerTCP *layer = nl->handle;
  249. layer->logger = logger;
  250. #ifdef _WIN32
  251. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  252. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error opening socket, code: %d",
  253. WSAGetLastError());
  254. return UA_STATUSCODE_BADINTERNALERROR;
  255. }
  256. #else
  257. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  258. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error opening socket");
  259. return UA_STATUSCODE_BADINTERNALERROR;
  260. }
  261. #endif
  262. const struct sockaddr_in serv_addr =
  263. {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  264. .sin_port = htons(layer->port), .sin_zero = {0}};
  265. int optval = 1;
  266. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  267. SO_REUSEADDR, (const char *)&optval,
  268. sizeof(optval)) == -1) {
  269. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error during setting of socket options");
  270. CLOSESOCKET(layer->serversockfd);
  271. return UA_STATUSCODE_BADINTERNALERROR;
  272. }
  273. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  274. sizeof(serv_addr)) < 0) {
  275. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error during socket binding");
  276. CLOSESOCKET(layer->serversockfd);
  277. return UA_STATUSCODE_BADINTERNALERROR;
  278. }
  279. socket_set_nonblocking(layer->serversockfd);
  280. listen(layer->serversockfd, MAXBACKLOG);
  281. UA_LOG_INFO((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Listening on %.*s",
  282. nl->discoveryUrl.length, nl->discoveryUrl.data);
  283. return UA_STATUSCODE_GOOD;
  284. }
  285. /* delayed callback that frees old connections */
  286. static void freeConnections(UA_Server *server, struct DeleteList *d) {
  287. while(d) {
  288. UA_Connection_deleteMembers(d->connection);
  289. free(d->connection);
  290. struct DeleteList *old = d;
  291. d = d->next;
  292. free(old);
  293. }
  294. }
  295. /* remove the closed sockets from the mappings array */
  296. static void removeMappings(ServerNetworkLayerTCP *layer, struct DeleteList *d) {
  297. while(d) {
  298. size_t i = 0;
  299. for(; i < layer->mappingsSize; i++) {
  300. if(layer->mappings[i].sockfd == d->connection->sockfd)
  301. break;
  302. }
  303. if(i >= layer->mappingsSize)
  304. continue;
  305. layer->mappingsSize--;
  306. layer->mappings[i] = layer->mappings[layer->mappingsSize];
  307. d = d->next;
  308. }
  309. }
  310. static UA_Int32 ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job **jobs, UA_UInt16 timeout) {
  311. ServerNetworkLayerTCP *layer = nl->handle;
  312. /* remove the deleted sockets from the array */
  313. struct DeleteList *deletes;
  314. #ifdef UA_MULTITHREADING
  315. deletes = uatomic_xchg(&layer->deletes, NULL);
  316. #else
  317. deletes = layer->deletes;
  318. layer->deletes = NULL;
  319. #endif
  320. removeMappings(layer, deletes);
  321. setFDSet(layer);
  322. struct timeval tmptv = {0, timeout};
  323. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  324. /* accept new connections (can only be a single one) */
  325. if(FD_ISSET(layer->serversockfd, &layer->fdset)) {
  326. resultsize--;
  327. struct sockaddr_in cli_addr;
  328. socklen_t cli_len = sizeof(cli_addr);
  329. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  330. int i = 1;
  331. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  332. if (newsockfd >= 0) {
  333. socket_set_nonblocking(newsockfd);
  334. ServerNetworkLayerTCP_add(layer, newsockfd);
  335. }
  336. }
  337. if(!deletes && resultsize <= 0) {
  338. *jobs = NULL;
  339. return 0;
  340. }
  341. if(resultsize < 0)
  342. resultsize = 0;
  343. UA_Int32 deletesJob = 0;
  344. if(deletes)
  345. deletesJob = 1;
  346. UA_Job *items = malloc(sizeof(UA_Job) * (resultsize + deletesJob));
  347. if(deletes && !items) {
  348. /* abort. reattach the deletes so that they get deleted eventually. */
  349. #ifdef UA_MULTITHREADING
  350. struct DeleteList *last_delete;
  351. while(deletes) {
  352. last_delete = deletes;
  353. deletes = deletes->next;
  354. }
  355. while(1) {
  356. last_delete->next = layer->deletes;
  357. if(uatomic_cmpxchg(&layer->deletes, last_delete->next, deletes) == last_delete->next)
  358. break;
  359. }
  360. #else
  361. layer->deletes = deletes;
  362. #endif
  363. }
  364. /* read from established sockets */
  365. UA_Int32 j = 0;
  366. UA_ByteString buf = UA_BYTESTRING_NULL;
  367. for(size_t i = 0; i < layer->mappingsSize && j < resultsize; i++) {
  368. if(!(FD_ISSET(layer->mappings[i].sockfd, &layer->fdset)))
  369. continue;
  370. if(socket_recv(layer->mappings[i].connection, &buf, 0) == UA_STATUSCODE_GOOD) {
  371. if(!buf.data)
  372. continue;
  373. items[j].type = UA_JOBTYPE_BINARYMESSAGE;
  374. items[j].job.binaryMessage.message = buf;
  375. items[j].job.binaryMessage.connection = layer->mappings[i].connection;
  376. buf.data = NULL;
  377. } else {
  378. items[j].type = UA_JOBTYPE_CLOSECONNECTION;
  379. items[j].job.closeConnection = layer->mappings[i].connection;
  380. }
  381. j++;
  382. }
  383. /* add the delayed job that frees the connections */
  384. if(deletes) {
  385. items[j].type = UA_JOBTYPE_DELAYEDMETHODCALL;
  386. items[j].job.methodCall.data = deletes;
  387. items[j].job.methodCall.method = (void (*)(UA_Server *server, void *data))freeConnections;
  388. j++;
  389. }
  390. /* free the array if there is no job */
  391. if(j == 0) {
  392. free(items);
  393. *jobs = NULL;
  394. } else
  395. *jobs = items;
  396. return j;
  397. }
  398. static UA_Int32 ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Job **jobs) {
  399. ServerNetworkLayerTCP *layer = nl->handle;
  400. struct DeleteList *deletes;
  401. #ifdef UA_MULTITHREADING
  402. deletes = uatomic_xchg(&layer->deletes, NULL);
  403. #else
  404. deletes = layer->deletes;
  405. layer->deletes = NULL;
  406. #endif
  407. removeMappings(layer, deletes);
  408. UA_Job *items = malloc(sizeof(UA_Job) * layer->mappingsSize);
  409. if(!items)
  410. return 0;
  411. for(size_t i = 0; i < layer->mappingsSize; i++) {
  412. items[i].type = UA_JOBTYPE_CLOSECONNECTION;
  413. items[i].job.closeConnection = layer->mappings[i].connection;
  414. }
  415. #ifdef _WIN32
  416. WSACleanup();
  417. #endif
  418. *jobs = items;
  419. return layer->mappingsSize;
  420. }
  421. /* run only when the server is stopped */
  422. static void ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
  423. ServerNetworkLayerTCP *layer = nl->handle;
  424. removeMappings(layer, layer->deletes);
  425. freeConnections(NULL, layer->deletes);
  426. #ifndef UA_MULTITHREADING
  427. UA_ByteString_deleteMembers(&layer->buffer);
  428. #endif
  429. for(size_t i = 0; i < layer->mappingsSize; i++)
  430. free(layer->mappings[i].connection);
  431. free(layer->mappings);
  432. free(layer);
  433. }
  434. UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  435. #ifdef _WIN32
  436. WORD wVersionRequested;
  437. WSADATA wsaData;
  438. wVersionRequested = MAKEWORD(2, 2);
  439. WSAStartup(wVersionRequested, &wsaData);
  440. #endif
  441. UA_ServerNetworkLayer nl;
  442. memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
  443. ServerNetworkLayerTCP *layer = malloc(sizeof(ServerNetworkLayerTCP));
  444. if(!layer){
  445. return nl;
  446. }
  447. layer->conf = conf;
  448. layer->mappingsSize = 0;
  449. layer->mappings = NULL;
  450. layer->port = port;
  451. layer->deletes = NULL;
  452. char hostname[256];
  453. gethostname(hostname, 255);
  454. UA_String_copyprintf("opc.tcp://%s:%d", &nl.discoveryUrl, hostname, port);
  455. #ifndef UA_MULTITHREADING
  456. layer->buffer = (UA_ByteString){.length = conf.maxMessageSize, .data = malloc(conf.maxMessageSize)};
  457. #endif
  458. nl.handle = layer;
  459. nl.start = ServerNetworkLayerTCP_start;
  460. nl.getJobs = ServerNetworkLayerTCP_getJobs;
  461. nl.stop = ServerNetworkLayerTCP_stop;
  462. nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers;
  463. return nl;
  464. }
  465. /***************************/
  466. /* Client NetworkLayer TCP */
  467. /***************************/
  468. static UA_StatusCode ClientNetworkLayerGetBuffer(UA_Connection *connection, UA_ByteString *buf) {
  469. #ifndef UA_MULTITHREADING
  470. *buf = *(UA_ByteString*)connection->handle;
  471. return UA_STATUSCODE_GOOD;
  472. #else
  473. return UA_ByteString_newMembers(buf, connection->remoteConf.recvBufferSize);
  474. #endif
  475. }
  476. static void ClientNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
  477. #ifdef UA_MULTITHREADING
  478. UA_ByteString_deleteMembers(buf);
  479. #endif
  480. }
  481. static void ClientNetworkLayerClose(UA_Connection *connection) {
  482. if(connection->state == UA_CONNECTION_CLOSED)
  483. return;
  484. connection->state = UA_CONNECTION_CLOSED;
  485. socket_close(connection);
  486. #ifndef UA_MULTITHREADING
  487. UA_ByteString_delete(connection->handle);
  488. #endif
  489. }
  490. /* we have no networklayer. instead, attach the reusable buffer to the handle */
  491. UA_Connection ClientNetworkLayerTCP_connect(UA_ConnectionConfig localConf, char *endpointUrl,
  492. UA_Logger *logger) {
  493. UA_Connection connection;
  494. UA_Connection_init(&connection);
  495. connection.localConf = localConf;
  496. #ifndef UA_MULTITHREADING
  497. connection.handle = UA_ByteString_new();
  498. UA_ByteString_newMembers(connection.handle, localConf.maxMessageSize);
  499. #endif
  500. size_t urlLength = strlen(endpointUrl);
  501. if(urlLength < 11 || urlLength >= 512) {
  502. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Server url size invalid");
  503. return connection;
  504. }
  505. if(strncmp(endpointUrl, "opc.tcp://", 10) != 0) {
  506. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Server url does not begin with opc.tcp://");
  507. return connection;
  508. }
  509. UA_UInt16 portpos = 9;
  510. UA_UInt16 port = 0;
  511. for(;portpos < urlLength-1; portpos++) {
  512. if(endpointUrl[portpos] == ':') {
  513. port = atoi(&endpointUrl[portpos+1]);
  514. break;
  515. }
  516. }
  517. if(port == 0) {
  518. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Port invalid");
  519. return connection;
  520. }
  521. char hostname[512];
  522. for(int i=10; i < portpos; i++)
  523. hostname[i-10] = endpointUrl[i];
  524. hostname[portpos-10] = 0;
  525. #ifdef _WIN32
  526. WORD wVersionRequested;
  527. WSADATA wsaData;
  528. wVersionRequested = MAKEWORD(2, 2);
  529. WSAStartup(wVersionRequested, &wsaData);
  530. if((connection.sockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  531. #else
  532. if((connection.sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
  533. #endif
  534. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Could not create socket");
  535. return connection;
  536. }
  537. struct hostent *server = gethostbyname(hostname);
  538. if(server == NULL) {
  539. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "DNS lookup of %s failed", hostname);
  540. return connection;
  541. }
  542. struct sockaddr_in server_addr;
  543. memset(&server_addr, 0, sizeof(server_addr));
  544. memcpy((char *)&server_addr.sin_addr.s_addr, (char *)server->h_addr_list[0], server->h_length);
  545. server_addr.sin_family = AF_INET;
  546. server_addr.sin_port = htons(port);
  547. if(connect(connection.sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) {
  548. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Connection failed");
  549. return connection;
  550. }
  551. connection.state = UA_CONNECTION_OPENING;
  552. //socket_set_nonblocking(connection.sockfd);
  553. connection.write = socket_write;
  554. connection.recv = socket_recv;
  555. connection.close = ClientNetworkLayerClose;
  556. connection.getBuffer = ClientNetworkLayerGetBuffer;
  557. connection.releaseBuffer = ClientNetworkLayerReleaseBuffer;
  558. return connection;
  559. }