ua_server_worker.c 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528
  1. /* This Source Code Form is subject to the terms of the Mozilla Public
  2. * License, v. 2.0. If a copy of the MPL was not distributed with this
  3. * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  4. #include "ua_util.h"
  5. #include "ua_server_internal.h"
  6. /**
  7. * There are four types of job execution:
  8. *
  9. * 1. Normal jobs (dispatched to worker threads if multithreading is activated)
  10. *
  11. * 2. Repeated jobs with a repetition interval (dispatched to worker threads)
  12. *
  13. * 3. Mainloop jobs are executed (once) from the mainloop and not in the worker threads. The server
  14. * contains a stack structure where all threads can add mainloop jobs for the next mainloop
  15. * iteration. This is used e.g. to trigger adding and removing repeated jobs without blocking the
  16. * mainloop.
  17. *
  18. * 4. Delayed jobs are executed once in a worker thread. But only when all normal jobs that were
  19. * dispatched earlier have been executed. This is achieved by a counter in the worker threads. We
  20. * compute from the counter if all previous jobs have finished. The delay can be very long, since we
  21. * try to not interfere too much with normal execution. A use case is to eventually free obsolete
  22. * structures that _could_ still be accessed from concurrent threads.
  23. *
  24. * - Remove the entry from the list
  25. * - mark it as "dead" with an atomic operation
  26. * - add a delayed job that frees the memory when all concurrent operations have completed
  27. *
  28. * This approach to concurrently accessible memory is known as epoch based reclamation [1]. According to
  29. * [2], it performs competitively well on many-core systems. Our version of EBR does however not require
  30. * a global epoch. Instead, every worker thread has its own epoch counter that we observe for changes.
  31. *
  32. * [1] Fraser, K. 2003. Practical lock freedom. Ph.D. thesis. Computer Laboratory, University of Cambridge.
  33. * [2] Hart, T. E., McKenney, P. E., Brown, A. D., & Walpole, J. (2007). Performance of memory reclamation
  34. * for lockless synchronization. Journal of Parallel and Distributed Computing, 67(12), 1270-1285.
  35. *
  36. * Future Plans: Use work-stealing to load-balance between cores.
  37. * [3] Le, Nhat Minh, et al. "Correct and efficient work-stealing for weak
  38. * memory models." ACM SIGPLAN Notices. Vol. 48. No. 8. ACM, 2013.
  39. */
  40. #define UA_MAXTIMEOUT 50 // max timeout in millisec until the next main loop iteration
  41. #ifdef UA_ENABLE_DISCOVERY_MULTICAST
  42. # ifndef _WIN32
  43. # include <unistd.h> // gethostname
  44. # endif
  45. #endif
  46. void
  47. UA_Server_processJob(UA_Server *server, UA_Job *job) {
  48. UA_ASSERT_RCU_UNLOCKED();
  49. UA_RCU_LOCK();
  50. switch(job->type) {
  51. case UA_JOBTYPE_NOTHING:
  52. break;
  53. case UA_JOBTYPE_DETACHCONNECTION:
  54. UA_Connection_detachSecureChannel(job->job.closeConnection);
  55. break;
  56. case UA_JOBTYPE_BINARYMESSAGE_NETWORKLAYER:
  57. {
  58. UA_Server_processBinaryMessage(server, job->job.binaryMessage.connection,
  59. &job->job.binaryMessage.message);
  60. UA_Connection *connection = job->job.binaryMessage.connection;
  61. connection->releaseRecvBuffer(connection, &job->job.binaryMessage.message);
  62. }
  63. break;
  64. case UA_JOBTYPE_BINARYMESSAGE_ALLOCATED:
  65. UA_Server_processBinaryMessage(server, job->job.binaryMessage.connection,
  66. &job->job.binaryMessage.message);
  67. UA_ByteString_deleteMembers(&job->job.binaryMessage.message);
  68. break;
  69. case UA_JOBTYPE_METHODCALL:
  70. case UA_JOBTYPE_METHODCALL_DELAYED:
  71. job->job.methodCall.method(server, job->job.methodCall.data);
  72. break;
  73. default:
  74. UA_LOG_WARNING(server->config.logger, UA_LOGCATEGORY_SERVER,
  75. "Trying to execute a job of unknown type");
  76. break;
  77. }
  78. UA_RCU_UNLOCK();
  79. }
  80. /*******************************/
  81. /* Worker Threads and Dispatch */
  82. /*******************************/
  83. #ifdef UA_ENABLE_MULTITHREADING
  84. struct DispatchJob {
  85. struct cds_wfcq_node node; // node for the queue
  86. UA_Job job;
  87. };
  88. static void *
  89. workerLoop(UA_Worker *worker) {
  90. UA_Server *server = worker->server;
  91. UA_UInt32 *counter = &worker->counter;
  92. volatile UA_Boolean *running = &worker->running;
  93. /* Initialize the (thread local) random seed with the ram address of worker */
  94. UA_random_seed((uintptr_t)worker);
  95. rcu_register_thread();
  96. while(*running) {
  97. struct DispatchJob *dj = (struct DispatchJob*)
  98. cds_wfcq_dequeue_blocking(&server->dispatchQueue_head, &server->dispatchQueue_tail);
  99. if(dj) {
  100. UA_Server_processJob(server, &dj->job);
  101. UA_free(dj);
  102. } else {
  103. /* nothing to do. sleep until a job is dispatched (and wakes up all worker threads) */
  104. pthread_mutex_lock(&server->dispatchQueue_mutex);
  105. pthread_cond_wait(&server->dispatchQueue_condition, &server->dispatchQueue_mutex);
  106. pthread_mutex_unlock(&server->dispatchQueue_mutex);
  107. }
  108. UA_atomic_add(counter, 1);
  109. }
  110. UA_ASSERT_RCU_UNLOCKED();
  111. rcu_barrier(); // wait for all scheduled call_rcu work to complete
  112. rcu_unregister_thread();
  113. UA_LOG_DEBUG(server->config.logger, UA_LOGCATEGORY_SERVER, "Worker shut down");
  114. return NULL;
  115. }
  116. void
  117. UA_Server_dispatchJob(UA_Server *server, const UA_Job *job) {
  118. struct DispatchJob *dj = UA_malloc(sizeof(struct DispatchJob));
  119. // todo: check malloc
  120. dj->job = *job;
  121. cds_wfcq_node_init(&dj->node);
  122. cds_wfcq_enqueue(&server->dispatchQueue_head, &server->dispatchQueue_tail, &dj->node);
  123. }
  124. static void
  125. emptyDispatchQueue(UA_Server *server) {
  126. while(!cds_wfcq_empty(&server->dispatchQueue_head, &server->dispatchQueue_tail)) {
  127. struct DispatchJob *dj = (struct DispatchJob*)
  128. cds_wfcq_dequeue_blocking(&server->dispatchQueue_head, &server->dispatchQueue_tail);
  129. UA_Server_processJob(server, &dj->job);
  130. UA_free(dj);
  131. }
  132. }
  133. #endif
  134. /****************/
  135. /* Delayed Jobs */
  136. /****************/
  137. static void
  138. delayed_free(UA_Server *server, void *data) {
  139. UA_free(data);
  140. }
  141. UA_StatusCode UA_Server_delayedFree(UA_Server *server, void *data) {
  142. return UA_Server_delayedCallback(server, delayed_free, data);
  143. }
  144. #ifndef UA_ENABLE_MULTITHREADING
  145. typedef struct UA_DelayedJob {
  146. SLIST_ENTRY(UA_DelayedJob) next;
  147. UA_Job job;
  148. } UA_DelayedJob;
  149. UA_StatusCode
  150. UA_Server_delayedCallback(UA_Server *server, UA_ServerCallback callback, void *data) {
  151. UA_DelayedJob *dj = (UA_DelayedJob *)UA_malloc(sizeof(UA_DelayedJob));
  152. if(!dj)
  153. return UA_STATUSCODE_BADOUTOFMEMORY;
  154. dj->job.type = UA_JOBTYPE_METHODCALL;
  155. dj->job.job.methodCall.data = data;
  156. dj->job.job.methodCall.method = callback;
  157. SLIST_INSERT_HEAD(&server->delayedCallbacks, dj, next);
  158. return UA_STATUSCODE_GOOD;
  159. }
  160. static void
  161. processDelayedCallbacks(UA_Server *server) {
  162. UA_DelayedJob *dj, *dj_tmp;
  163. SLIST_FOREACH_SAFE(dj, &server->delayedCallbacks, next, dj_tmp) {
  164. SLIST_REMOVE(&server->delayedCallbacks, dj, UA_DelayedJob, next);
  165. UA_Server_processJob(server, &dj->job);
  166. UA_free(dj);
  167. }
  168. }
  169. #else
  170. #define DELAYEDJOBSSIZE 100 // Collect delayed jobs until we have DELAYEDWORKSIZE items
  171. struct DelayedJobs {
  172. struct DelayedJobs *next;
  173. UA_UInt32 *workerCounters; // initially NULL until the counter are set
  174. UA_UInt32 jobsCount; // the size of the array is DELAYEDJOBSSIZE, the count may be less
  175. UA_Job jobs[DELAYEDJOBSSIZE]; // when it runs full, a new delayedJobs entry is created
  176. };
  177. /* Dispatched as an ordinary job when the DelayedJobs list is full */
  178. static void getCounters(UA_Server *server, struct DelayedJobs *delayed) {
  179. UA_UInt32 *counters = UA_malloc(server->config.nThreads * sizeof(UA_UInt32));
  180. for(UA_UInt16 i = 0; i < server->config.nThreads; ++i)
  181. counters[i] = server->workers[i].counter;
  182. delayed->workerCounters = counters;
  183. }
  184. /* Call from the main thread only. This is the only function that modifies */
  185. /* server->delayedWork. processDelayedWorkQueue modifies the "next" (after the */
  186. /* head). */
  187. static void
  188. addDelayedJob(UA_Server *server, UA_Job *job) {
  189. struct DelayedJobs *dj = server->delayedJobs;
  190. if(!dj || dj->jobsCount >= DELAYEDJOBSSIZE) {
  191. /* create a new DelayedJobs and add it to the linked list */
  192. dj = UA_malloc(sizeof(struct DelayedJobs));
  193. if(!dj) {
  194. UA_LOG_ERROR(server->config.logger, UA_LOGCATEGORY_SERVER,
  195. "Not enough memory to add a delayed job");
  196. return;
  197. }
  198. dj->jobsCount = 0;
  199. dj->workerCounters = NULL;
  200. dj->next = server->delayedJobs;
  201. server->delayedJobs = dj;
  202. /* dispatch a method that sets the counter for the full list that comes afterwards */
  203. if(dj->next) {
  204. UA_Job setCounter = (UA_Job){
  205. .type = UA_JOBTYPE_METHODCALL, .job.methodCall =
  206. {.method = (void (*)(UA_Server*, void*))getCounters, .data = dj->next}};
  207. UA_Server_dispatchJob(server, &setCounter);
  208. }
  209. }
  210. dj->jobs[dj->jobsCount] = *job;
  211. ++dj->jobsCount;
  212. }
  213. static void
  214. addDelayedJobAsync(UA_Server *server, UA_Job *job) {
  215. addDelayedJob(server, job);
  216. UA_free(job);
  217. }
  218. UA_StatusCode
  219. UA_Server_delayedCallback(UA_Server *server, UA_ServerCallback callback, void *data) {
  220. UA_Job *j = UA_malloc(sizeof(UA_Job));
  221. if(!j)
  222. return UA_STATUSCODE_BADOUTOFMEMORY;
  223. j->type = UA_JOBTYPE_METHODCALL;
  224. j->job.methodCall.data = data;
  225. j->job.methodCall.method = callback;
  226. struct MainLoopJob *mlw = UA_malloc(sizeof(struct MainLoopJob));
  227. mlw->job = (UA_Job) {.type = UA_JOBTYPE_METHODCALL, .job.methodCall =
  228. {.data = j, .method = (UA_ServerCallback)addDelayedJobAsync}};
  229. cds_lfs_push(&server->mainLoopJobs, &mlw->node);
  230. return UA_STATUSCODE_GOOD;
  231. }
  232. /* Find out which delayed jobs can be executed now */
  233. static void
  234. dispatchDelayedJobs(UA_Server *server, void *_) {
  235. /* start at the second */
  236. struct DelayedJobs *dw = server->delayedJobs, *beforedw = dw;
  237. if(dw)
  238. dw = dw->next;
  239. /* find the first delayedwork where the counters have been set and have moved */
  240. while(dw) {
  241. if(!dw->workerCounters) {
  242. beforedw = dw;
  243. dw = dw->next;
  244. continue;
  245. }
  246. UA_Boolean allMoved = true;
  247. for(size_t i = 0; i < server->config.nThreads; ++i) {
  248. if(dw->workerCounters[i] == server->workers[i].counter) {
  249. allMoved = false;
  250. break;
  251. }
  252. }
  253. if(allMoved)
  254. break;
  255. beforedw = dw;
  256. dw = dw->next;
  257. }
  258. /* process and free all delayed jobs from here on */
  259. while(dw) {
  260. for(size_t i = 0; i < dw->jobsCount; ++i)
  261. UA_Server_processJob(server, &dw->jobs[i]);
  262. struct DelayedJobs *next = UA_atomic_xchg((void**)&beforedw->next, NULL);
  263. UA_free(dw->workerCounters);
  264. UA_free(dw);
  265. dw = next;
  266. }
  267. }
  268. #endif
  269. /********************/
  270. /* Main Server Loop */
  271. /********************/
  272. #ifdef UA_ENABLE_MULTITHREADING
  273. static void processMainLoopJobs(UA_Server *server) {
  274. /* no synchronization required if we only use push and pop_all */
  275. struct cds_lfs_head *head = __cds_lfs_pop_all(&server->mainLoopJobs);
  276. if(!head)
  277. return;
  278. struct MainLoopJob *mlw = (struct MainLoopJob*)&head->node;
  279. struct MainLoopJob *next;
  280. do {
  281. UA_Server_processJob(server, &mlw->job);
  282. next = (struct MainLoopJob*)mlw->node.next;
  283. UA_free(mlw);
  284. //cppcheck-suppress unreadVariable
  285. } while((mlw = next));
  286. }
  287. #endif
  288. UA_StatusCode UA_Server_run_startup(UA_Server *server) {
  289. #ifdef UA_ENABLE_MULTITHREADING
  290. /* Spin up the worker threads */
  291. UA_LOG_INFO(server->config.logger, UA_LOGCATEGORY_SERVER,
  292. "Spinning up %u worker thread(s)", server->config.nThreads);
  293. pthread_cond_init(&server->dispatchQueue_condition, 0);
  294. pthread_mutex_init(&server->dispatchQueue_mutex, 0);
  295. server->workers = UA_malloc(server->config.nThreads * sizeof(UA_Worker));
  296. if(!server->workers)
  297. return UA_STATUSCODE_BADOUTOFMEMORY;
  298. for(size_t i = 0; i < server->config.nThreads; ++i) {
  299. UA_Worker *worker = &server->workers[i];
  300. worker->server = server;
  301. worker->counter = 0;
  302. worker->running = true;
  303. pthread_create(&worker->thr, NULL, (void* (*)(void*))workerLoop, worker);
  304. }
  305. /* Try to execute delayed callbacks every 10 sec */
  306. UA_Job processDelayed = {.type = UA_JOBTYPE_METHODCALL,
  307. .job.methodCall = {.method = dispatchDelayedJobs, .data = NULL} };
  308. UA_RepeatedJobsList_addRepeatedJob(&server->repeatedJobs, processDelayed, 10000, NULL);
  309. #endif
  310. /* Start the networklayers */
  311. UA_StatusCode result = UA_STATUSCODE_GOOD;
  312. for(size_t i = 0; i < server->config.networkLayersSize; ++i) {
  313. UA_ServerNetworkLayer *nl = &server->config.networkLayers[i];
  314. result |= nl->start(nl, server->config.logger);
  315. }
  316. #ifdef UA_ENABLE_DISCOVERY_MULTICAST
  317. if(server->config.applicationDescription.applicationType == UA_APPLICATIONTYPE_DISCOVERYSERVER)
  318. startMulticastDiscoveryServer(server);
  319. #endif
  320. return result;
  321. }
  322. /* completeMessages is run synchronous on the jobs returned from the network
  323. layer, so that the order for processing TCP packets is never mixed up. */
  324. static void
  325. completeMessages(UA_Server *server, UA_Job *job) {
  326. UA_Boolean realloced = UA_FALSE;
  327. UA_StatusCode retval = UA_Connection_completeMessages(job->job.binaryMessage.connection,
  328. &job->job.binaryMessage.message, &realloced);
  329. if(retval != UA_STATUSCODE_GOOD) {
  330. if(retval == UA_STATUSCODE_BADOUTOFMEMORY)
  331. UA_LOG_WARNING(server->config.logger, UA_LOGCATEGORY_NETWORK,
  332. "Lost message(s) from Connection %i as memory could not be allocated",
  333. job->job.binaryMessage.connection->sockfd);
  334. else if(retval != UA_STATUSCODE_GOOD)
  335. UA_LOG_INFO(server->config.logger, UA_LOGCATEGORY_NETWORK,
  336. "Could not merge half-received messages on Connection %i with error 0x%08x",
  337. job->job.binaryMessage.connection->sockfd, retval);
  338. job->type = UA_JOBTYPE_NOTHING;
  339. return;
  340. }
  341. if(realloced)
  342. job->type = UA_JOBTYPE_BINARYMESSAGE_ALLOCATED;
  343. /* discard the job if message is empty - also no leak is possible here */
  344. if(job->job.binaryMessage.message.length == 0)
  345. job->type = UA_JOBTYPE_NOTHING;
  346. }
  347. UA_UInt16 UA_Server_run_iterate(UA_Server *server, UA_Boolean waitInternal) {
  348. #ifdef UA_ENABLE_MULTITHREADING
  349. /* Run work assigned for the main thread */
  350. processMainLoopJobs(server);
  351. #endif
  352. /* Process repeated work */
  353. UA_DateTime now = UA_DateTime_nowMonotonic();
  354. UA_Boolean dispatched = false; /* to wake up worker threads */
  355. UA_DateTime nextRepeated =
  356. UA_RepeatedJobsList_process(&server->repeatedJobs, now, &dispatched);
  357. UA_DateTime latest = now + (UA_MAXTIMEOUT * UA_MSEC_TO_DATETIME);
  358. if(nextRepeated > latest)
  359. nextRepeated = latest;
  360. UA_UInt16 timeout = 0;
  361. if(waitInternal)
  362. timeout = (UA_UInt16)((nextRepeated - now) / UA_MSEC_TO_DATETIME);
  363. /* Get work from the networklayer */
  364. for(size_t i = 0; i < server->config.networkLayersSize; ++i) {
  365. UA_ServerNetworkLayer *nl = &server->config.networkLayers[i];
  366. UA_Job *jobs = NULL;
  367. size_t jobsSize;
  368. /* only the last networklayer waits on the tieout */
  369. if(i == server->config.networkLayersSize-1)
  370. jobsSize = nl->getJobs(nl, &jobs, timeout);
  371. else
  372. jobsSize = nl->getJobs(nl, &jobs, 0);
  373. for(size_t k = 0; k < jobsSize; ++k) {
  374. #ifdef UA_ENABLE_MULTITHREADING
  375. /* Filter out delayed work */
  376. if(jobs[k].type == UA_JOBTYPE_METHODCALL_DELAYED) {
  377. addDelayedJob(server, &jobs[k]);
  378. jobs[k].type = UA_JOBTYPE_NOTHING;
  379. continue;
  380. }
  381. #endif
  382. /* Merge half-received messages */
  383. if(jobs[k].type == UA_JOBTYPE_BINARYMESSAGE_NETWORKLAYER)
  384. completeMessages(server, &jobs[k]);
  385. }
  386. /* Dispatch/process jobs */
  387. for(size_t j = 0; j < jobsSize; ++j) {
  388. #ifdef UA_ENABLE_MULTITHREADING
  389. UA_Server_dispatchJob(server, &jobs[j]);
  390. dispatched = true;
  391. #else
  392. UA_Server_processJob(server, &jobs[j]);
  393. #endif
  394. }
  395. /* Clean up jobs list */
  396. if(jobsSize > 0)
  397. UA_free(jobs);
  398. }
  399. #ifdef UA_ENABLE_MULTITHREADING
  400. /* Wake up worker threads */
  401. if(dispatched)
  402. pthread_cond_broadcast(&server->dispatchQueue_condition);
  403. #else
  404. processDelayedCallbacks(server);
  405. #endif
  406. #if defined(UA_ENABLE_DISCOVERY_MULTICAST) && !defined(UA_ENABLE_MULTITHREADING)
  407. if(server->config.applicationDescription.applicationType == UA_APPLICATIONTYPE_DISCOVERYSERVER) {
  408. UA_DateTime multicastNextRepeat = 0;
  409. // TODO multicastNextRepeat does not consider new input data (requests)
  410. // on the socket. It will be handled on the next call. if needed, we
  411. // need to use select with timeout on the multicast socket
  412. // server->mdnsSocket (see example in mdnsd library) on higher level.
  413. if(iterateMulticastDiscoveryServer(server, &multicastNextRepeat, UA_TRUE) &&
  414. multicastNextRepeat < nextRepeated)
  415. nextRepeated = multicastNextRepeat;
  416. }
  417. #endif
  418. now = UA_DateTime_nowMonotonic();
  419. timeout = 0;
  420. if(nextRepeated > now)
  421. timeout = (UA_UInt16)((nextRepeated - now) / UA_MSEC_TO_DATETIME);
  422. return timeout;
  423. }
  424. UA_StatusCode UA_Server_run_shutdown(UA_Server *server) {
  425. for(size_t i = 0; i < server->config.networkLayersSize; ++i) {
  426. UA_ServerNetworkLayer *nl = &server->config.networkLayers[i];
  427. UA_Job *stopJobs = NULL;
  428. size_t stopJobsSize = nl->stop(nl, &stopJobs);
  429. for(size_t j = 0; j < stopJobsSize; ++j)
  430. UA_Server_processJob(server, &stopJobs[j]);
  431. UA_free(stopJobs);
  432. }
  433. #ifdef UA_ENABLE_MULTITHREADING
  434. /* Ensure that run_shutdown can be called multiple times */
  435. if(server->workers) {
  436. UA_LOG_INFO(server->config.logger, UA_LOGCATEGORY_SERVER,
  437. "Shutting down %u worker thread(s)", server->config.nThreads);
  438. /* Wait for all worker threads to finish */
  439. for(size_t i = 0; i < server->config.nThreads; ++i)
  440. server->workers[i].running = false;
  441. pthread_cond_broadcast(&server->dispatchQueue_condition);
  442. for(size_t i = 0; i < server->config.nThreads; ++i)
  443. pthread_join(server->workers[i].thr, NULL);
  444. /* Free the worker structures */
  445. UA_free(server->workers);
  446. server->workers = NULL;
  447. }
  448. /* Manually finish the work still enqueued */
  449. emptyDispatchQueue(server);
  450. UA_ASSERT_RCU_UNLOCKED();
  451. rcu_barrier(); // wait for all scheduled call_rcu work to complete
  452. #else
  453. processDelayedCallbacks(server);
  454. #endif
  455. #ifdef UA_ENABLE_DISCOVERY_MULTICAST
  456. if(server->config.applicationDescription.applicationType == UA_APPLICATIONTYPE_DISCOVERYSERVER)
  457. stopMulticastDiscoveryServer(server);
  458. #endif
  459. return UA_STATUSCODE_GOOD;
  460. }
  461. UA_StatusCode UA_Server_run(UA_Server *server, volatile UA_Boolean *running) {
  462. UA_StatusCode retval = UA_Server_run_startup(server);
  463. if(retval != UA_STATUSCODE_GOOD)
  464. return retval;
  465. while(*running)
  466. UA_Server_run_iterate(server, true);
  467. return UA_Server_run_shutdown(server);
  468. }