ua_network_udp.c 8.5 KB

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  1. /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  2. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
  3. #include "ua_network_udp.h"
  4. #include <stdio.h>
  5. #include <string.h> // memset
  6. #ifdef UA_ENABLE_MULTITHREADING
  7. # include <urcu/uatomic.h>
  8. #endif
  9. /* with a space so amalgamation does not remove the includes */
  10. # include <errno.h> // errno, EINTR
  11. # include <fcntl.h> // fcntl
  12. # include <strings.h> //bzero
  13. #if defined(UA_FREERTOS)
  14. # include <lwip/udp.h>
  15. # include <lwip/tcpip.h>
  16. #else
  17. # ifndef _WRS_KERNEL
  18. # include <sys/select.h>
  19. # else
  20. # include <selectLib.h>
  21. # endif
  22. # include <netinet/in.h>
  23. # include <netinet/tcp.h>
  24. # include <sys/socketvar.h>
  25. # include <sys/ioctl.h>
  26. # include <unistd.h> // read, write, close
  27. # include <arpa/inet.h>
  28. #endif
  29. #ifdef __QNX__
  30. #include <sys/socket.h>
  31. #endif
  32. #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
  33. # include <sys/param.h>
  34. # if defined(BSD)
  35. # include<sys/socket.h>
  36. # endif
  37. #endif
  38. # define CLOSESOCKET(S) close(S)
  39. #define MAXBACKLOG 100
  40. #ifdef _WIN32
  41. # error udp not yet implemented for windows
  42. #endif
  43. /*****************************/
  44. /* Generic Buffer Management */
  45. /*****************************/
  46. static UA_StatusCode GetMallocedBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
  47. if(length > connection->remoteConf.recvBufferSize)
  48. return UA_STATUSCODE_BADCOMMUNICATIONERROR;
  49. return UA_ByteString_allocBuffer(buf, connection->remoteConf.recvBufferSize);
  50. }
  51. static void ReleaseMallocedBuffer(UA_Connection *connection, UA_ByteString *buf) {
  52. UA_ByteString_deleteMembers(buf);
  53. }
  54. /*********************/
  55. /* UDP Network Layer */
  56. /*********************/
  57. /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
  58. the networklayer */
  59. typedef struct {
  60. UA_Connection connection;
  61. struct sockaddr from;
  62. socklen_t fromlen;
  63. } UDPConnection;
  64. typedef struct {
  65. UA_ConnectionConfig conf;
  66. UA_UInt16 port;
  67. fd_set fdset;
  68. UA_Int32 serversockfd;
  69. UA_Logger logger; // Set during start
  70. } ServerNetworkLayerUDP;
  71. /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
  72. static UA_StatusCode sendUDP(UA_Connection *connection, UA_ByteString *buf) {
  73. UDPConnection *udpc = (UDPConnection*)connection;
  74. ServerNetworkLayerUDP *layer = (ServerNetworkLayerUDP*)connection->handle;
  75. long nWritten = 0;
  76. struct sockaddr_in *sin = NULL;
  77. if (udpc->from.sa_family == AF_INET) {
  78. #if ((__GNUC__ == 4 && __GNUC_MINOR__ >= 6) || __GNUC__ > 4 || defined(__clang__))
  79. #pragma GCC diagnostic push
  80. #pragma GCC diagnostic ignored "-Wcast-align"
  81. #endif
  82. sin = (struct sockaddr_in *) &udpc->from;
  83. #if ((__GNUC__ == 4 && __GNUC_MINOR__ >= 6) || __GNUC__ > 4 || defined(__clang__))
  84. #pragma GCC diagnostic pop
  85. #endif
  86. } else {
  87. UA_ByteString_deleteMembers(buf);
  88. return UA_STATUSCODE_BADINTERNALERROR;
  89. }
  90. while (nWritten < (long)buf->length) {
  91. long n = sendto(layer->serversockfd, buf->data, buf->length, 0,
  92. (struct sockaddr*)sin, sizeof(struct sockaddr_in));
  93. if(n == -1L) {
  94. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "UDP send error %i", errno);
  95. UA_ByteString_deleteMembers(buf);
  96. return UA_STATUSCODE_BADINTERNALERROR;
  97. }
  98. nWritten += n;
  99. }
  100. UA_ByteString_deleteMembers(buf);
  101. return UA_STATUSCODE_GOOD;
  102. }
  103. static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
  104. int opts = fcntl(sockfd, F_GETFL);
  105. if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
  106. return UA_STATUSCODE_BADINTERNALERROR;
  107. return UA_STATUSCODE_GOOD;
  108. }
  109. static void setFDSet(ServerNetworkLayerUDP *layer) {
  110. FD_ZERO(&layer->fdset);
  111. FD_SET(layer->serversockfd, &layer->fdset);
  112. }
  113. static void closeConnectionUDP(UA_Connection *handle) {
  114. UA_free(handle);
  115. }
  116. static UA_StatusCode ServerNetworkLayerUDP_start(UA_ServerNetworkLayer *nl, UA_Logger logger) {
  117. ServerNetworkLayerUDP *layer = nl->handle;
  118. layer->logger = logger;
  119. layer->serversockfd = socket(AF_INET6, SOCK_DGRAM, 0);
  120. if(layer->serversockfd < 0) {
  121. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "Error opening socket");
  122. return UA_STATUSCODE_BADINTERNALERROR;
  123. }
  124. struct sockaddr_in6 serv_addr;
  125. memset(&serv_addr, 0, sizeof(serv_addr));
  126. serv_addr.sin6_family = AF_INET6;
  127. serv_addr.sin6_port = htons(layer->port);
  128. serv_addr.sin6_addr = in6addr_any;
  129. int optval = 1;
  130. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  131. SO_REUSEADDR, (const char *)&optval, sizeof(optval)) == -1) {
  132. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "Could not setsockopt");
  133. CLOSESOCKET(layer->serversockfd);
  134. return UA_STATUSCODE_BADINTERNALERROR;
  135. }
  136. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  137. sizeof(serv_addr)) < 0) {
  138. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "Could not bind the socket");
  139. CLOSESOCKET(layer->serversockfd);
  140. return UA_STATUSCODE_BADINTERNALERROR;
  141. }
  142. socket_set_nonblocking(layer->serversockfd);
  143. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "Listening for UDP connections on %s:%d",
  144. inet_ntoa(serv_addr.sin_addr), ntohs(serv_addr.sin_port));
  145. return UA_STATUSCODE_GOOD;
  146. }
  147. static size_t ServerNetworkLayerUDP_getJobs(UA_ServerNetworkLayer *nl, UA_Job **jobs, UA_UInt16 timeout) {
  148. ServerNetworkLayerUDP *layer = nl->handle;
  149. UA_Job *items = NULL;
  150. setFDSet(layer);
  151. struct timeval tmptv = {0, timeout};
  152. int resultsize = select(layer->serversockfd+1, &layer->fdset, NULL, NULL, &tmptv);
  153. if(resultsize <= 0 || !FD_ISSET(layer->serversockfd, &layer->fdset)) {
  154. *jobs = items;
  155. return 0;
  156. }
  157. items = UA_malloc(sizeof(UA_Job)*(unsigned long)resultsize);
  158. // read from established sockets
  159. size_t j = 0;
  160. UA_ByteString buf = {0, NULL};
  161. if(!buf.data) {
  162. buf.data = UA_malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  163. if(!buf.data)
  164. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "malloc failed");
  165. }
  166. struct sockaddr sender;
  167. socklen_t sendsize = sizeof(sender);
  168. bzero(&sender, sizeof(sender));
  169. ssize_t rec_result = recvfrom(layer->serversockfd, buf.data, layer->conf.recvBufferSize, 0, &sender, &sendsize);
  170. if (rec_result > 0) {
  171. buf.length = (size_t)rec_result;
  172. UDPConnection *c = UA_malloc(sizeof(UDPConnection));
  173. if(!c){
  174. UA_free(items);
  175. return UA_STATUSCODE_BADINTERNALERROR;
  176. }
  177. UA_Connection_init(&c->connection);
  178. c->from = sender;
  179. c->fromlen = sendsize;
  180. // c->sockfd = newsockfd;
  181. c->connection.getSendBuffer = GetMallocedBuffer;
  182. c->connection.releaseSendBuffer = ReleaseMallocedBuffer;
  183. c->connection.releaseRecvBuffer = ReleaseMallocedBuffer;
  184. c->connection.handle = layer;
  185. c->connection.send = sendUDP;
  186. c->connection.close = closeConnectionUDP;
  187. c->connection.localConf = layer->conf;
  188. c->connection.state = UA_CONNECTION_OPENING;
  189. items[j].type = UA_JOBTYPE_BINARYMESSAGE_NETWORKLAYER;
  190. items[j].job.binaryMessage.message = buf;
  191. items[j].job.binaryMessage.connection = (UA_Connection*)c;
  192. buf.data = NULL;
  193. j++;
  194. *jobs = items;
  195. } else {
  196. UA_free(items);
  197. *jobs = NULL;
  198. }
  199. if(buf.data)
  200. UA_free(buf.data);
  201. return j;
  202. }
  203. static size_t ServerNetworkLayerUDP_stop(UA_ServerNetworkLayer *nl, UA_Job **jobs) {
  204. ServerNetworkLayerUDP *layer = nl->handle;
  205. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  206. "Shutting down the UDP network layer");
  207. CLOSESOCKET(layer->serversockfd);
  208. return 0;
  209. }
  210. static void ServerNetworkLayerUDP_deleteMembers(UA_ServerNetworkLayer *nl) {
  211. ServerNetworkLayerUDP *layer = nl->handle;
  212. UA_free(layer);
  213. UA_String_deleteMembers(&nl->discoveryUrl);
  214. }
  215. UA_ServerNetworkLayer
  216. UA_ServerNetworkLayerUDP(UA_ConnectionConfig conf, UA_UInt16 port) {
  217. UA_ServerNetworkLayer nl;
  218. memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
  219. ServerNetworkLayerUDP *layer = UA_malloc(sizeof(ServerNetworkLayerUDP));
  220. if(!layer)
  221. return nl;
  222. memset(layer, 0, sizeof(ServerNetworkLayerUDP));
  223. layer->conf = conf;
  224. layer->port = port;
  225. nl.handle = layer;
  226. nl.start = ServerNetworkLayerUDP_start;
  227. nl.getJobs = ServerNetworkLayerUDP_getJobs;
  228. nl.stop = ServerNetworkLayerUDP_stop;
  229. nl.deleteMembers = ServerNetworkLayerUDP_deleteMembers;
  230. return nl;
  231. }