networklayer_tcp.c 12 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <stdlib.h> // malloc, free
  6. #ifdef _WIN32
  7. #include <malloc.h>
  8. #include <winsock2.h>
  9. #include <sys/types.h>
  10. #include <windows.h>
  11. #include <ws2tcpip.h>
  12. #define CLOSESOCKET(S) closesocket(S)
  13. #else
  14. #include <sys/select.h>
  15. #include <netinet/in.h>
  16. #include <sys/socketvar.h>
  17. #include <sys/ioctl.h>
  18. #include <unistd.h> // read, write, close
  19. #include <arpa/inet.h>
  20. #define CLOSESOCKET(S) close(S)
  21. #endif
  22. #include <stdio.h>
  23. #include <errno.h> // errno, EINTR
  24. #include <fcntl.h> // fcntl
  25. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  26. #ifdef UA_MULTITHREADING
  27. #include <urcu/uatomic.h>
  28. #endif
  29. #define MAXBACKLOG 100
  30. struct Networklayer_TCP;
  31. /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
  32. the networklayer */
  33. typedef struct {
  34. UA_Connection connection;
  35. UA_Int32 sockfd;
  36. struct NetworkLayerTCP *layer;
  37. } TCPConnection;
  38. /* Internal mapping of sockets to connections */
  39. typedef struct {
  40. TCPConnection *connection;
  41. UA_Int32 sockfd;
  42. } ConnectionLink;
  43. typedef struct NetworkLayerTCP {
  44. UA_ConnectionConfig conf;
  45. fd_set fdset;
  46. #ifdef _WIN32
  47. UA_UInt32 serversockfd;
  48. #else
  49. UA_Int32 serversockfd;
  50. #endif
  51. UA_Int32 highestfd;
  52. UA_UInt16 conLinksSize;
  53. ConnectionLink *conLinks;
  54. UA_UInt32 port;
  55. /* We remove the connection links only in the main thread. Attach
  56. to-be-deleted links with atomic operations */
  57. struct deleteLink {
  58. UA_Int32 sockfd;
  59. struct deleteLink *next;
  60. } *deleteLinkList;
  61. } NetworkLayerTCP;
  62. static UA_StatusCode setNonBlocking(int sockid) {
  63. #ifdef _WIN32
  64. u_long iMode = 1;
  65. if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR)
  66. return UA_STATUSCODE_BADINTERNALERROR;
  67. #else
  68. int opts = fcntl(sockid,F_GETFL);
  69. if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0)
  70. return UA_STATUSCODE_BADINTERNALERROR;
  71. #endif
  72. return UA_STATUSCODE_GOOD;
  73. }
  74. static void freeConnectionCallback(UA_Server *server, TCPConnection *connection) {
  75. free(connection);
  76. }
  77. // after every select, reset the set of sockets we want to listen on
  78. static void setFDSet(NetworkLayerTCP *layer) {
  79. FD_ZERO(&layer->fdset);
  80. FD_SET(layer->serversockfd, &layer->fdset);
  81. layer->highestfd = layer->serversockfd;
  82. for(UA_Int32 i=0;i<layer->conLinksSize;i++) {
  83. FD_SET(layer->conLinks[i].sockfd, &layer->fdset);
  84. if(layer->conLinks[i].sockfd > layer->highestfd)
  85. layer->highestfd = layer->conLinks[i].sockfd;
  86. }
  87. }
  88. // the callbacks are thread-safe if UA_MULTITHREADING is defined
  89. void closeConnection(TCPConnection *handle);
  90. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf);
  91. static UA_StatusCode NetworkLayerTCP_add(NetworkLayerTCP *layer, UA_Int32 newsockfd) {
  92. setNonBlocking(newsockfd);
  93. TCPConnection *c = malloc(sizeof(TCPConnection));
  94. if(!c)
  95. return UA_STATUSCODE_BADINTERNALERROR;
  96. c->sockfd = newsockfd;
  97. c->layer = layer;
  98. c->connection.state = UA_CONNECTION_OPENING;
  99. c->connection.localConf = layer->conf;
  100. c->connection.channel = UA_NULL;
  101. c->connection.close = (void (*)(void*))closeConnection;
  102. c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallback;
  103. layer->conLinks = realloc(layer->conLinks, sizeof(ConnectionLink)*(layer->conLinksSize+1));
  104. if(!layer->conLinks) {
  105. free(c);
  106. return UA_STATUSCODE_BADINTERNALERROR;
  107. }
  108. layer->conLinks[layer->conLinksSize].connection = c;
  109. layer->conLinks[layer->conLinksSize].sockfd = newsockfd;
  110. layer->conLinksSize++;
  111. return UA_STATUSCODE_GOOD;
  112. }
  113. // Takes the linked list of closed connections and returns the work for the server loop
  114. static UA_UInt32 batchDeleteLinks(NetworkLayerTCP *layer, UA_WorkItem **returnWork) {
  115. UA_WorkItem *work = malloc(sizeof(UA_WorkItem)*layer->conLinksSize);
  116. if (!work) {
  117. *returnWork = NULL;
  118. return 0;
  119. }
  120. #ifdef UA_MULTITHREADING
  121. struct deleteLink *d = uatomic_xchg(&layer->deleteLinkList, UA_NULL);
  122. #else
  123. struct deleteLink *d = layer->deleteLinkList;
  124. layer->deleteLinkList = UA_NULL;
  125. #endif
  126. UA_UInt32 count = 0;
  127. while(d) {
  128. UA_Int32 i;
  129. for(i = 0;i<layer->conLinksSize;i++) {
  130. if(layer->conLinks[i].sockfd == d->sockfd)
  131. break;
  132. }
  133. if(i < layer->conLinksSize) {
  134. TCPConnection *c = layer->conLinks[i].connection;
  135. layer->conLinksSize--;
  136. layer->conLinks[i] = layer->conLinks[layer->conLinksSize];
  137. work[count] = (UA_WorkItem)
  138. {.type = UA_WORKITEMTYPE_DELAYEDMETHODCALL,
  139. .work.methodCall = {.data = c,
  140. .method = (void (*)(UA_Server*,void*))freeConnectionCallback} };
  141. }
  142. struct deleteLink *oldd = d;
  143. d = d->next;
  144. free(oldd);
  145. count++;
  146. }
  147. *returnWork = work;
  148. return count;
  149. }
  150. #ifdef UA_MULTITHREADING
  151. void closeConnection(TCPConnection *handle) {
  152. if(uatomic_xchg(&handle->connection.state, UA_CONNECTION_CLOSING) == UA_CONNECTION_CLOSING)
  153. return;
  154. UA_Connection_detachSecureChannel(&handle->connection);
  155. shutdown(handle->sockfd,2);
  156. CLOSESOCKET(handle->sockfd);
  157. // Remove the link later in the main thread
  158. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  159. d->sockfd = handle->sockfd;
  160. while(1) {
  161. d->next = handle->layer->deleteLinkList;
  162. if(uatomic_cmpxchg(&handle->layer->deleteLinkList, d->next, d) == d->next)
  163. break;
  164. }
  165. }
  166. #else
  167. void closeConnection(TCPConnection *handle) {
  168. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  169. if(!d)
  170. return;
  171. if(handle->connection.state == UA_CONNECTION_CLOSING)
  172. return;
  173. handle->connection.state = UA_CONNECTION_CLOSING;
  174. UA_Connection_detachSecureChannel(&handle->connection);
  175. shutdown(handle->sockfd,2);
  176. CLOSESOCKET(handle->sockfd);
  177. // Remove the link later in the main thread
  178. d->sockfd = handle->sockfd;
  179. d->next = handle->layer->deleteLinkList;
  180. handle->layer->deleteLinkList = d;
  181. }
  182. #endif
  183. /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
  184. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf) {
  185. UA_UInt32 total_len = 0, nWritten = 0;
  186. #ifdef _WIN32
  187. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  188. int result = 0;
  189. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  190. buf[i].buf = (char*)gather_buf.strings[i].data;
  191. buf[i].len = gather_buf.strings[i].length;
  192. total_len += gather_buf.strings[i].length;
  193. }
  194. while(nWritten < total_len) {
  195. UA_UInt32 n = 0;
  196. do {
  197. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize ,
  198. (LPDWORD)&n, 0, NULL, NULL);
  199. if(result != 0)
  200. printf("Error WSASend, code: %d \n", WSAGetLastError());
  201. } while(errno == EINTR);
  202. nWritten += n;
  203. }
  204. #else
  205. struct iovec iov[gather_buf.stringsSize];
  206. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  207. iov[i] = (struct iovec) {.iov_base = gather_buf.strings[i].data,
  208. .iov_len = gather_buf.strings[i].length};
  209. total_len += gather_buf.strings[i].length;
  210. }
  211. struct msghdr message = {.msg_name = NULL, .msg_namelen = 0, .msg_iov = iov,
  212. .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL,
  213. .msg_controllen = 0, .msg_flags = 0};
  214. while (nWritten < total_len) {
  215. UA_Int32 n = 0;
  216. do {
  217. n = sendmsg(handle->sockfd, &message, 0);
  218. } while (n == -1L && errno == EINTR);
  219. nWritten += n;
  220. }
  221. #endif
  222. }
  223. static UA_StatusCode NetworkLayerTCP_start(NetworkLayerTCP *layer) {
  224. #ifdef _WIN32
  225. WORD wVersionRequested;
  226. WSADATA wsaData;
  227. wVersionRequested = MAKEWORD(2, 2);
  228. WSAStartup(wVersionRequested, &wsaData);
  229. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  230. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  231. return UA_STATUSCODE_BADINTERNALERROR;
  232. }
  233. #else
  234. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  235. perror("ERROR opening socket");
  236. return UA_STATUSCODE_BADINTERNALERROR;
  237. }
  238. #endif
  239. const struct sockaddr_in serv_addr = {
  240. .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  241. .sin_port = htons(layer->port), .sin_zero = {0}};
  242. int optval = 1;
  243. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  244. SO_REUSEADDR, (const char *)&optval,
  245. sizeof(optval)) == -1) {
  246. perror("setsockopt");
  247. CLOSESOCKET(layer->serversockfd);
  248. return UA_STATUSCODE_BADINTERNALERROR;
  249. }
  250. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  251. sizeof(serv_addr)) < 0) {
  252. perror("binding");
  253. CLOSESOCKET(layer->serversockfd);
  254. return UA_STATUSCODE_BADINTERNALERROR;
  255. }
  256. setNonBlocking(layer->serversockfd);
  257. listen(layer->serversockfd, MAXBACKLOG);
  258. printf("Listening for TCP connections on %s:%d\n",
  259. inet_ntoa(serv_addr.sin_addr),
  260. ntohs(serv_addr.sin_port));
  261. return UA_STATUSCODE_GOOD;
  262. }
  263. static UA_Int32 NetworkLayerTCP_getWork(NetworkLayerTCP *layer, UA_WorkItem **workItems,
  264. UA_UInt16 timeout) {
  265. UA_WorkItem *items = UA_NULL;
  266. UA_Int32 itemsCount = batchDeleteLinks(layer, &items);
  267. setFDSet(layer);
  268. struct timeval tmptv = {0, timeout};
  269. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  270. if(resultsize < 0) {
  271. *workItems = items;
  272. return itemsCount;
  273. }
  274. // accept new connections (can only be a single one)
  275. if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
  276. resultsize--;
  277. struct sockaddr_in cli_addr;
  278. socklen_t cli_len = sizeof(cli_addr);
  279. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  280. if (newsockfd >= 0)
  281. NetworkLayerTCP_add(layer, newsockfd);
  282. }
  283. items = realloc(items, sizeof(UA_WorkItem)*(itemsCount+resultsize));
  284. // read from established sockets
  285. UA_Int32 j = itemsCount;
  286. UA_ByteString buf = { -1, NULL};
  287. for(UA_Int32 i=0;i<layer->conLinksSize && j<itemsCount+resultsize;i++) {
  288. if(!(FD_ISSET(layer->conLinks[i].sockfd, &layer->fdset)))
  289. continue;
  290. if(!buf.data) {
  291. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  292. if(!buf.data)
  293. break;
  294. }
  295. #ifdef _WIN32
  296. buf.length = recv(layer->conLinks[i].sockfd, (char *)buf.data,
  297. layer->conf.recvBufferSize, 0);
  298. #else
  299. buf.length = read(layer->conLinks[i].sockfd, buf.data, layer->conf.recvBufferSize);
  300. #endif
  301. if (buf.length <= 0) {
  302. closeConnection(layer->conLinks[i].connection); // work is returned in the next iteration
  303. } else {
  304. items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
  305. items[j].work.binaryNetworkMessage.message = buf;
  306. items[j].work.binaryNetworkMessage.connection = &layer->conLinks[i].connection->connection;
  307. buf.data = NULL;
  308. j++;
  309. }
  310. }
  311. if(buf.data)
  312. free(buf.data);
  313. if(j == 0) {
  314. free(items);
  315. *workItems = NULL;
  316. } else
  317. *workItems = items;
  318. return j;
  319. }
  320. static UA_Int32 NetworkLayerTCP_stop(NetworkLayerTCP * layer, UA_WorkItem **workItems) {
  321. for(UA_Int32 index = 0;index < layer->conLinksSize;index++)
  322. closeConnection(layer->conLinks[index].connection);
  323. #ifdef _WIN32
  324. WSACleanup();
  325. #endif
  326. return batchDeleteLinks(layer, workItems);
  327. }
  328. static void NetworkLayerTCP_delete(NetworkLayerTCP *layer) {
  329. free(layer->conLinks);
  330. free(layer);
  331. }
  332. UA_NetworkLayer NetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  333. NetworkLayerTCP *tcplayer = malloc(sizeof(NetworkLayerTCP));
  334. tcplayer->conf = conf;
  335. tcplayer->conLinksSize = 0;
  336. tcplayer->conLinks = NULL;
  337. tcplayer->port = port;
  338. tcplayer->deleteLinkList = UA_NULL;
  339. UA_NetworkLayer nl;
  340. nl.nlHandle = tcplayer;
  341. nl.start = (UA_StatusCode (*)(void*))NetworkLayerTCP_start;
  342. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16)) NetworkLayerTCP_getWork;
  343. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**)) NetworkLayerTCP_stop;
  344. nl.delete = (void (*)(void*))NetworkLayerTCP_delete;
  345. return nl;
  346. }