This is a fork of open62541, https://github.com/open62541/open62541

Stasik0 7d040a0bc9 fixing tcp layer, rels #153 10 éve
cmake a457f31c0f worker threads for multithreading, use UA_malloc instead of UA_alloc 10 éve
doc 8ee327ac44 add introduction to UA to documentation. reset doxygen style until a more complete reskin is ready 10 éve
examples 7d040a0bc9 fixing tcp layer, rels #153 10 éve
include a457f31c0f worker threads for multithreading, use UA_malloc instead of UA_alloc 10 éve
ports d118257529 fix WAGO port 10 éve
src 171fc1fb97 a better fix of valgrind related issues, relates to #153 10 éve
tests c267991b6e giving up -m32, fixes #149 10 éve
tools 70d5d88da9 fix #149, remove magic values 10 éve
.gitignore 9f6a679802 updated gitignore 10 éve
.travis.yml c267991b6e giving up -m32, fixes #149 10 éve
AUTHORS c495d9b248 Update AUTHORS 10 éve
CMakeLists.txt fec4c1ed62 initial work on UDP support, got it to compile, however it is completely untested 10 éve
LICENSE 9310d323c9 changed .gitignore again 11 éve
LICENSE-CC0 f8265df738 clean up include structure 10 éve
README.md a845547e44 Update README.md 10 éve

README.md

open62541

open62541 (http://open62541.org) is an open-source implementation of OPC UA (OPC Unified Architecture) licensed under LGPL + static linking exception. The open62541 library can be used to build a dedicated OPC UA server or to integrate OPC UA-based communication into existing applications.

The project is in an early stage but already usable. See below for a simple server implemenation that provides access to a single variable.

Ohloh Project Status Build Status Coverage Status Coverity Scan Build Status

Documentation

A general introduction to OPC UA and the open62541 documentation can be found at http://open62541.org/doc. Build instruction are here: https://github.com/acplt/open62541/wiki/Building-open62541.

For discussion and help, you can use

Contribute to open62541

As an open source project, we invite new contributors to help improving open6241. If you are a developer, your bugfixes and new features are very welcome. Note that there are ways to contribute even without deep knowledge of the project or the UA standard:

Example Server Implementation

#include <stdio.h>
#include <signal.h>

// provided by the open62541 lib
#include "ua_server.h"
#include "ua_namespace_0.h"

// provided by the user, implementations available in the /examples folder
#include "logger_stdout.h"
#include "networklayer_tcp.h"

#define WORKER_THREADS 2 /* if multithreading is enabled */
#define PORT 16664

UA_Boolean running = UA_TRUE;
void signalHandler(int sign) {
	running = UA_FALSE;
}

int main(int argc, char** argv) {
    /* catch ctrl-c */
	signal(SIGINT, signalHandler);

    /* init the server */
	UA_Server *server = UA_Server_new();
    NetworklayerTCP *nl = NetworkLayerTCP_new(UA_ConnectionConfig_standard, PORT);
    UA_Server_addNetworkLayer(server, nl);

    /* add a variable node */
    UA_Int32 myInteger = 42;
    UA_String myIntegerName;
    UA_STRING_STATIC(myIntegerName, "The Answer");
    UA_Server_addScalarVariableNode(server,
                 /* the browse name, the value, and the datatype vtable */
                 &myIntegerName, (void*)&myInteger, &UA_TYPES[UA_INT32],
                 /* the parent node of the variable */
                 &UA_NODEIDS[UA_OBJECTSFOLDER],
                 /* the (hierarchical) referencetype from the parent */
                 &UA_NODEIDS[UA_ORGANIZES]);

    /* run the server loop */
    UA_StatusCode retval = UA_Server_run(server, WORKER_THREADS, &running);
	UA_Server_delete(server);
	return retval;
}