networklayer_tcp.c 23 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include "networklayer_tcp.h"
  6. #include <stdlib.h> // malloc, free
  7. #include <stdio.h> // snprintf
  8. #include <string.h> // memset
  9. #include <errno.h>
  10. #ifdef _WIN32
  11. # include <malloc.h>
  12. # include <winsock2.h>
  13. # include <ws2tcpip.h>
  14. # define CLOSESOCKET(S) closesocket(S)
  15. # define ssize_t long
  16. #else
  17. # include <fcntl.h>
  18. # include <sys/select.h>
  19. # include <netinet/in.h>
  20. # ifndef __CYGWIN__
  21. # include <netinet/tcp.h>
  22. # endif
  23. # include <sys/ioctl.h>
  24. # include <netdb.h> //gethostbyname for the client
  25. # include <unistd.h> // read, write, close
  26. # include <arpa/inet.h>
  27. # ifdef __QNX__
  28. # include <sys/socket.h>
  29. # endif
  30. # define CLOSESOCKET(S) close(S)
  31. #endif
  32. /* workaround a glibc bug where an integer conversion is required */
  33. #if !defined(_WIN32)
  34. # if defined(__GNU_LIBRARY__) && (__GNU_LIBRARY__ >= 6) && (__GLIBC__ >= 2) && (__GLIBC_MINOR__ >= 16)
  35. # define UA_fd_set(fd, fds) FD_SET(fd, fds)
  36. # define UA_fd_isset(fd, fds) FD_ISSET(fd, fds)
  37. # else
  38. # define UA_fd_set(fd, fds) FD_SET((unsigned int)fd, fds)
  39. # define UA_fd_isset(fd, fds) FD_ISSET((unsigned int)fd, fds)
  40. # endif
  41. #else
  42. # define UA_fd_set(fd, fds) FD_SET((unsigned int)fd, fds)
  43. # define UA_fd_isset(fd, fds) FD_ISSET((unsigned int)fd, fds)
  44. #endif
  45. #ifdef UA_ENABLE_MULTITHREADING
  46. # include <urcu/uatomic.h>
  47. #endif
  48. #ifndef MSG_NOSIGNAL
  49. #define MSG_NOSIGNAL 0
  50. #endif
  51. /****************************/
  52. /* Generic Socket Functions */
  53. /****************************/
  54. static void
  55. socket_close(UA_Connection *connection) {
  56. connection->state = UA_CONNECTION_CLOSED;
  57. shutdown(connection->sockfd,2);
  58. CLOSESOCKET(connection->sockfd);
  59. }
  60. static UA_StatusCode
  61. socket_write(UA_Connection *connection, UA_ByteString *buf) {
  62. size_t nWritten = 0;
  63. do {
  64. ssize_t n = 0;
  65. do {
  66. #ifdef _WIN32
  67. n = send((SOCKET)connection->sockfd, (const char*)buf->data, buf->length, 0);
  68. const int last_error = WSAGetLastError();
  69. if(n < 0 && last_error != WSAEINTR && last_error != WSAEWOULDBLOCK) {
  70. connection->close(connection);
  71. socket_close(connection);
  72. UA_ByteString_deleteMembers(buf);
  73. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  74. }
  75. #else
  76. n = send(connection->sockfd, (const char*)buf->data, buf->length, MSG_NOSIGNAL);
  77. if(n == -1L && errno != EINTR && errno != EAGAIN) {
  78. connection->close(connection);
  79. socket_close(connection);
  80. UA_ByteString_deleteMembers(buf);
  81. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  82. }
  83. #endif
  84. } while(n == -1L);
  85. nWritten += (size_t)n;
  86. } while(nWritten < buf->length);
  87. UA_ByteString_deleteMembers(buf);
  88. return UA_STATUSCODE_GOOD;
  89. }
  90. static UA_StatusCode
  91. socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
  92. response->data = malloc(connection->localConf.recvBufferSize);
  93. if(!response->data) {
  94. response->length = 0;
  95. return UA_STATUSCODE_BADOUTOFMEMORY; /* not enough memory retry */
  96. }
  97. if(timeout > 0) {
  98. /* currently, only the client uses timeouts */
  99. #ifndef _WIN32
  100. UA_UInt32 timeout_usec = timeout * 1000;
  101. #ifdef __APPLE__
  102. struct timeval tmptv = {(long int)(timeout_usec / 1000000), timeout_usec % 1000000};
  103. #else
  104. struct timeval tmptv = {(long int)(timeout_usec / 1000000), (long int)(timeout_usec % 1000000)};
  105. #endif
  106. int ret = setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (const char *)&tmptv, sizeof(struct timeval));
  107. #else
  108. DWORD timeout_dw = timeout;
  109. int ret = setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout_dw, sizeof(DWORD));
  110. #endif
  111. if(0 != ret) {
  112. UA_ByteString_deleteMembers(response);
  113. socket_close(connection);
  114. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  115. }
  116. }
  117. #ifdef __CYGWIN__
  118. /* WORKAROUND for https://cygwin.com/ml/cygwin/2013-07/msg00107.html */
  119. ssize_t ret;
  120. if (timeout > 0) {
  121. fd_set fdset;
  122. UA_UInt32 timeout_usec = timeout * 1000;
  123. #ifdef __APPLE__
  124. struct timeval tmptv = {(long int)(timeout_usec / 1000000), timeout_usec % 1000000};
  125. #else
  126. struct timeval tmptv = {(long int)(timeout_usec / 1000000), (long int)(timeout_usec % 1000000)};
  127. #endif
  128. UA_Int32 retval;
  129. FD_ZERO(&fdset);
  130. UA_fd_set(connection->sockfd, &fdset);
  131. retval = select(connection->sockfd+1, &fdset, NULL, NULL, &tmptv);
  132. if(retval && UA_fd_isset(connection->sockfd, &fdset)) {
  133. ret = recv(connection->sockfd, (char*)response->data, connection->localConf.recvBufferSize, 0);
  134. } else {
  135. ret = 0;
  136. }
  137. } else {
  138. ret = recv(connection->sockfd, (char*)response->data, connection->localConf.recvBufferSize, 0);
  139. }
  140. #else
  141. ssize_t ret = recv(connection->sockfd, (char*)response->data, connection->localConf.recvBufferSize, 0);
  142. #endif
  143. if(ret == 0) {
  144. /* server has closed the connection */
  145. UA_ByteString_deleteMembers(response);
  146. socket_close(connection);
  147. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  148. } else if(ret < 0) {
  149. UA_ByteString_deleteMembers(response);
  150. #ifdef _WIN32
  151. const int last_error = WSAGetLastError();
  152. #define TEST_RETRY (last_error == WSAEINTR || (timeout > 0) ? 0 : (last_error == WSAEWOULDBLOCK))
  153. #else
  154. #define TEST_RETRY (errno == EINTR || (timeout > 0) ? 0 : (errno == EAGAIN || errno == EWOULDBLOCK))
  155. #endif
  156. if (TEST_RETRY)
  157. return UA_STATUSCODE_GOOD; /* retry */
  158. else {
  159. socket_close(connection);
  160. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  161. }
  162. }
  163. response->length = (size_t)ret;
  164. return UA_STATUSCODE_GOOD;
  165. }
  166. static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
  167. #ifdef _WIN32
  168. u_long iMode = 1;
  169. if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
  170. return UA_STATUSCODE_BADINTERNALERROR;
  171. #else
  172. int opts = fcntl(sockfd, F_GETFL);
  173. if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
  174. return UA_STATUSCODE_BADINTERNALERROR;
  175. #endif
  176. return UA_STATUSCODE_GOOD;
  177. }
  178. static void FreeConnectionCallback(UA_Server *server, void *ptr) {
  179. UA_Connection_deleteMembers((UA_Connection*)ptr);
  180. free(ptr);
  181. }
  182. /***************************/
  183. /* Server NetworkLayer TCP */
  184. /***************************/
  185. /**
  186. * For the multithreaded mode, assume a single thread that periodically "gets work" from the network
  187. * layer. In addition, several worker threads are asynchronously calling into the callbacks of the
  188. * UA_Connection that holds a single connection.
  189. *
  190. * Creating a connection: When "GetWork" encounters a new connection, it creates a UA_Connection
  191. * with the socket information. This is added to the mappings array that links sockets to
  192. * UA_Connection structs.
  193. *
  194. * Reading data: In "GetWork", we listen on the sockets in the mappings array. If data arrives (or
  195. * the connection closes), a WorkItem is created that carries the work and a pointer to the
  196. * connection.
  197. *
  198. * Closing a connection: Closing can happen in two ways. Either it is triggered by the server in an
  199. * asynchronous callback. Or the connection is close by the client and this is detected in
  200. * "GetWork". The server needs to do some internal cleanups (close attached securechannels, etc.).
  201. * So even when a closed connection is detected in "GetWork", we trigger the server to close the
  202. * connection (with a WorkItem) and continue from the callback.
  203. *
  204. * - Server calls close-callback: We close the socket, set the connection-state to closed and add
  205. * the connection to a linked list from which it is deleted later. The connection cannot be freed
  206. * right away since other threads might still be using it.
  207. *
  208. * - GetWork: We remove the connection from the mappings array. In the non-multithreaded case, the
  209. * connection is freed. For multithreading, we return a workitem that is delayed, i.e. that is
  210. * called only after all workitems created before are finished in all threads. This workitems
  211. * contains a callback that goes through the linked list of connections to be freed.
  212. *
  213. */
  214. #define MAXBACKLOG 100
  215. typedef struct {
  216. UA_ConnectionConfig conf;
  217. UA_UInt16 port;
  218. UA_Logger logger; // Set during start
  219. /* open sockets and connections */
  220. UA_Int32 serversockfd;
  221. size_t mappingsSize;
  222. struct ConnectionMapping {
  223. UA_Connection *connection;
  224. UA_Int32 sockfd;
  225. } *mappings;
  226. } ServerNetworkLayerTCP;
  227. static UA_StatusCode
  228. ServerNetworkLayerGetSendBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
  229. if(length > connection->remoteConf.recvBufferSize)
  230. return UA_STATUSCODE_BADCOMMUNICATIONERROR;
  231. return UA_ByteString_allocBuffer(buf, length);
  232. }
  233. static void
  234. ServerNetworkLayerReleaseSendBuffer(UA_Connection *connection, UA_ByteString *buf) {
  235. UA_ByteString_deleteMembers(buf);
  236. }
  237. static void
  238. ServerNetworkLayerReleaseRecvBuffer(UA_Connection *connection, UA_ByteString *buf) {
  239. UA_ByteString_deleteMembers(buf);
  240. }
  241. /* after every select, we need to reset the sockets we want to listen on */
  242. static UA_Int32
  243. setFDSet(ServerNetworkLayerTCP *layer, fd_set *fdset) {
  244. FD_ZERO(fdset);
  245. UA_fd_set(layer->serversockfd, fdset);
  246. UA_Int32 highestfd = layer->serversockfd;
  247. for(size_t i = 0; i < layer->mappingsSize; i++) {
  248. UA_fd_set(layer->mappings[i].sockfd, fdset);
  249. if(layer->mappings[i].sockfd > highestfd)
  250. highestfd = layer->mappings[i].sockfd;
  251. }
  252. return highestfd;
  253. }
  254. /* callback triggered from the server */
  255. static void
  256. ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
  257. #ifdef UA_ENABLE_MULTITHREADING
  258. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  259. return;
  260. #else
  261. if(connection->state == UA_CONNECTION_CLOSED)
  262. return;
  263. connection->state = UA_CONNECTION_CLOSED;
  264. #endif
  265. #if UA_LOGLEVEL <= 300
  266. //cppcheck-suppress unreadVariable
  267. ServerNetworkLayerTCP *layer = connection->handle;
  268. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK, "Connection %i | Force closing the connection",
  269. connection->sockfd);
  270. #endif
  271. /* only "shutdown" here. this triggers the select, where the socket is
  272. "closed" in the mainloop */
  273. shutdown(connection->sockfd, 2);
  274. }
  275. /* call only from the single networking thread */
  276. static UA_StatusCode
  277. ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  278. UA_Connection *c = malloc(sizeof(UA_Connection));
  279. if(!c)
  280. return UA_STATUSCODE_BADINTERNALERROR;
  281. struct sockaddr_in addr;
  282. socklen_t addrlen = sizeof(struct sockaddr_in);
  283. getpeername(newsockfd, (struct sockaddr*)&addr, &addrlen);
  284. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK, "Connection %i | New connection over TCP from %s:%d",
  285. newsockfd, inet_ntoa(addr.sin_addr), ntohs(addr.sin_port));
  286. UA_Connection_init(c);
  287. c->sockfd = newsockfd;
  288. c->handle = layer;
  289. c->localConf = layer->conf;
  290. c->send = socket_write;
  291. c->close = ServerNetworkLayerTCP_closeConnection;
  292. c->getSendBuffer = ServerNetworkLayerGetSendBuffer;
  293. c->releaseSendBuffer = ServerNetworkLayerReleaseSendBuffer;
  294. c->releaseRecvBuffer = ServerNetworkLayerReleaseRecvBuffer;
  295. c->state = UA_CONNECTION_OPENING;
  296. struct ConnectionMapping *nm;
  297. nm = realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
  298. if(!nm) {
  299. UA_LOG_ERROR(layer->logger, UA_LOGCATEGORY_NETWORK, "No memory for a new Connection");
  300. free(c);
  301. return UA_STATUSCODE_BADINTERNALERROR;
  302. }
  303. layer->mappings = nm;
  304. layer->mappings[layer->mappingsSize] = (struct ConnectionMapping){c, newsockfd};
  305. layer->mappingsSize++;
  306. return UA_STATUSCODE_GOOD;
  307. }
  308. static UA_StatusCode
  309. ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, UA_Logger logger) {
  310. ServerNetworkLayerTCP *layer = nl->handle;
  311. layer->logger = logger;
  312. /* get the discovery url from the hostname */
  313. UA_String du = UA_STRING_NULL;
  314. char hostname[256];
  315. if(gethostname(hostname, 255) == 0) {
  316. char discoveryUrl[256];
  317. #ifndef _MSC_VER
  318. du.length = (size_t)snprintf(discoveryUrl, 255, "opc.tcp://%s:%d", hostname, layer->port);
  319. #else
  320. du.length = (size_t)_snprintf_s(discoveryUrl, 255, _TRUNCATE,
  321. "opc.tcp://%s:%d", hostname, layer->port);
  322. #endif
  323. du.data = (UA_Byte*)discoveryUrl;
  324. }
  325. UA_String_copy(&du, &nl->discoveryUrl);
  326. /* open the server socket */
  327. #ifdef _WIN32
  328. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  329. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "Error opening socket, code: %d",
  330. WSAGetLastError());
  331. return UA_STATUSCODE_BADINTERNALERROR;
  332. }
  333. #else
  334. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  335. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "Error opening socket");
  336. return UA_STATUSCODE_BADINTERNALERROR;
  337. }
  338. #endif
  339. const struct sockaddr_in serv_addr =
  340. {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  341. .sin_port = htons(layer->port), .sin_zero = {0}};
  342. int optval = 1;
  343. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  344. SO_REUSEADDR, (const char *)&optval, sizeof(optval)) == -1) {
  345. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  346. "Error during setting of socket options");
  347. CLOSESOCKET(layer->serversockfd);
  348. return UA_STATUSCODE_BADINTERNALERROR;
  349. }
  350. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  351. sizeof(serv_addr)) < 0) {
  352. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "Error during socket binding");
  353. CLOSESOCKET(layer->serversockfd);
  354. return UA_STATUSCODE_BADINTERNALERROR;
  355. }
  356. socket_set_nonblocking(layer->serversockfd);
  357. listen(layer->serversockfd, MAXBACKLOG);
  358. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK, "TCP network layer listening on %.*s",
  359. nl->discoveryUrl.length, nl->discoveryUrl.data);
  360. return UA_STATUSCODE_GOOD;
  361. }
  362. static size_t
  363. ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job **jobs, UA_UInt16 timeout) {
  364. ServerNetworkLayerTCP *layer = nl->handle;
  365. fd_set fdset, errset;
  366. UA_Int32 highestfd = setFDSet(layer, &fdset);
  367. setFDSet(layer, &errset);
  368. struct timeval tmptv = {0, timeout * 1000};
  369. UA_Int32 resultsize;
  370. resultsize = select(highestfd+1, &fdset, NULL, &errset, &tmptv);
  371. if(resultsize < 0) {
  372. *jobs = NULL;
  373. return 0;
  374. }
  375. /* accept new connections (can only be a single one) */
  376. if(UA_fd_isset(layer->serversockfd, &fdset)) {
  377. resultsize--;
  378. struct sockaddr_in cli_addr;
  379. socklen_t cli_len = sizeof(cli_addr);
  380. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  381. int i = 1;
  382. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  383. if(newsockfd >= 0) {
  384. socket_set_nonblocking(newsockfd);
  385. ServerNetworkLayerTCP_add(layer, newsockfd);
  386. }
  387. }
  388. /* alloc enough space for a cleanup-connection and free-connection job per resulted socket */
  389. if(resultsize == 0)
  390. return 0;
  391. UA_Job *js = malloc(sizeof(UA_Job) * (size_t)resultsize * 2);
  392. if(!js)
  393. return 0;
  394. /* read from established sockets */
  395. size_t j = 0;
  396. UA_ByteString buf = UA_BYTESTRING_NULL;
  397. for(size_t i = 0; i < layer->mappingsSize && j < (size_t)resultsize; i++) {
  398. if(!UA_fd_isset(layer->mappings[i].sockfd, &errset) &&
  399. !UA_fd_isset(layer->mappings[i].sockfd, &fdset))
  400. continue;
  401. UA_StatusCode retval = socket_recv(layer->mappings[i].connection, &buf, 0);
  402. if(retval == UA_STATUSCODE_GOOD) {
  403. js[j].job.binaryMessage.connection = layer->mappings[i].connection;
  404. js[j].job.binaryMessage.message = buf;
  405. js[j].type = UA_JOBTYPE_BINARYMESSAGE_NETWORKLAYER;
  406. j++;
  407. } else if (retval == UA_STATUSCODE_BADCONNECTIONCLOSED) {
  408. UA_Connection *c = layer->mappings[i].connection;
  409. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  410. "Connection %i | Connection closed from remote", c->sockfd);
  411. /* the socket was closed from remote */
  412. js[j].type = UA_JOBTYPE_DETACHCONNECTION;
  413. js[j].job.closeConnection = layer->mappings[i].connection;
  414. layer->mappings[i] = layer->mappings[layer->mappingsSize-1];
  415. layer->mappingsSize--;
  416. j++;
  417. js[j].type = UA_JOBTYPE_METHODCALL_DELAYED;
  418. js[j].job.methodCall.method = FreeConnectionCallback;
  419. js[j].job.methodCall.data = c;
  420. j++;
  421. }
  422. }
  423. if(j == 0) {
  424. free(js);
  425. js = NULL;
  426. }
  427. *jobs = js;
  428. return j;
  429. }
  430. static size_t
  431. ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Job **jobs) {
  432. ServerNetworkLayerTCP *layer = nl->handle;
  433. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  434. "Shutting down the TCP network layer with %d open connection(s)", layer->mappingsSize);
  435. shutdown(layer->serversockfd,2);
  436. CLOSESOCKET(layer->serversockfd);
  437. UA_Job *items = malloc(sizeof(UA_Job) * layer->mappingsSize * 2);
  438. if(!items)
  439. return 0;
  440. for(size_t i = 0; i < layer->mappingsSize; i++) {
  441. socket_close(layer->mappings[i].connection);
  442. items[i*2].type = UA_JOBTYPE_DETACHCONNECTION;
  443. items[i*2].job.closeConnection = layer->mappings[i].connection;
  444. items[(i*2)+1].type = UA_JOBTYPE_METHODCALL_DELAYED;
  445. items[(i*2)+1].job.methodCall.method = FreeConnectionCallback;
  446. items[(i*2)+1].job.methodCall.data = layer->mappings[i].connection;
  447. }
  448. #ifdef _WIN32
  449. WSACleanup();
  450. #endif
  451. *jobs = items;
  452. return layer->mappingsSize*2;
  453. }
  454. /* run only when the server is stopped */
  455. static void ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
  456. ServerNetworkLayerTCP *layer = nl->handle;
  457. free(layer->mappings);
  458. free(layer);
  459. UA_String_deleteMembers(&nl->discoveryUrl);
  460. }
  461. UA_ServerNetworkLayer
  462. UA_ServerNetworkLayerTCP(UA_ConnectionConfig conf, UA_UInt16 port) {
  463. #ifdef _WIN32
  464. WORD wVersionRequested;
  465. WSADATA wsaData;
  466. wVersionRequested = MAKEWORD(2, 2);
  467. WSAStartup(wVersionRequested, &wsaData);
  468. #endif
  469. UA_ServerNetworkLayer nl;
  470. memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
  471. ServerNetworkLayerTCP *layer = calloc(1,sizeof(ServerNetworkLayerTCP));
  472. if(!layer)
  473. return nl;
  474. layer->conf = conf;
  475. layer->port = port;
  476. nl.handle = layer;
  477. nl.start = ServerNetworkLayerTCP_start;
  478. nl.getJobs = ServerNetworkLayerTCP_getJobs;
  479. nl.stop = ServerNetworkLayerTCP_stop;
  480. nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers;
  481. return nl;
  482. }
  483. /***************************/
  484. /* Client NetworkLayer TCP */
  485. /***************************/
  486. static UA_StatusCode
  487. ClientNetworkLayerGetBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
  488. if(length > connection->remoteConf.recvBufferSize)
  489. return UA_STATUSCODE_BADCOMMUNICATIONERROR;
  490. if(connection->state == UA_CONNECTION_CLOSED)
  491. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  492. return UA_ByteString_allocBuffer(buf, connection->remoteConf.recvBufferSize);
  493. }
  494. static void
  495. ClientNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
  496. UA_ByteString_deleteMembers(buf);
  497. }
  498. static void
  499. ClientNetworkLayerClose(UA_Connection *connection) {
  500. #ifdef UA_ENABLE_MULTITHREADING
  501. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  502. return;
  503. #else
  504. if(connection->state == UA_CONNECTION_CLOSED)
  505. return;
  506. connection->state = UA_CONNECTION_CLOSED;
  507. #endif
  508. socket_close(connection);
  509. }
  510. /* we have no networklayer. instead, attach the reusable buffer to the handle */
  511. UA_Connection
  512. UA_ClientConnectionTCP(UA_ConnectionConfig localConf, const char *endpointUrl, UA_Logger logger) {
  513. UA_Connection connection;
  514. UA_Connection_init(&connection);
  515. connection.localConf = localConf;
  516. //socket_set_nonblocking(connection.sockfd);
  517. connection.send = socket_write;
  518. connection.recv = socket_recv;
  519. connection.close = ClientNetworkLayerClose;
  520. connection.getSendBuffer = ClientNetworkLayerGetBuffer;
  521. connection.releaseSendBuffer = ClientNetworkLayerReleaseBuffer;
  522. connection.releaseRecvBuffer = ClientNetworkLayerReleaseBuffer;
  523. size_t urlLength = strlen(endpointUrl);
  524. if(urlLength < 11 || urlLength >= 512) {
  525. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Server url size invalid");
  526. return connection;
  527. }
  528. if(strncmp(endpointUrl, "opc.tcp://", 10) != 0) {
  529. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Server url does not begin with opc.tcp://");
  530. return connection;
  531. }
  532. UA_UInt16 portpos = 9;
  533. UA_UInt16 port;
  534. for(port = 0; portpos < urlLength-1; portpos++) {
  535. if(endpointUrl[portpos] == ':') {
  536. char *endPtr = NULL;
  537. unsigned long int tempulong = strtoul(&endpointUrl[portpos+1], &endPtr, 10);
  538. if (ERANGE != errno && tempulong < UINT16_MAX && endPtr != &endpointUrl[portpos+1])
  539. port = (UA_UInt16)tempulong;
  540. break;
  541. }
  542. }
  543. if(port == 0) {
  544. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Port invalid");
  545. return connection;
  546. }
  547. char hostname[512];
  548. for(int i=10; i < portpos; i++)
  549. hostname[i-10] = endpointUrl[i];
  550. hostname[portpos-10] = 0;
  551. #ifdef _WIN32
  552. WORD wVersionRequested;
  553. WSADATA wsaData;
  554. wVersionRequested = MAKEWORD(2, 2);
  555. WSAStartup(wVersionRequested, &wsaData);
  556. if((connection.sockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  557. #else
  558. if((connection.sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
  559. #endif
  560. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Could not create socket");
  561. return connection;
  562. }
  563. struct hostent *server = gethostbyname(hostname);
  564. if(!server) {
  565. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "DNS lookup of %s failed", hostname);
  566. return connection;
  567. }
  568. struct sockaddr_in server_addr;
  569. memset(&server_addr, 0, sizeof(server_addr));
  570. memcpy((char *)&server_addr.sin_addr.s_addr, (char *)server->h_addr_list[0], (size_t)server->h_length);
  571. server_addr.sin_family = AF_INET;
  572. server_addr.sin_port = htons(port);
  573. connection.state = UA_CONNECTION_OPENING;
  574. if(connect(connection.sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) {
  575. ClientNetworkLayerClose(&connection);
  576. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Connection failed");
  577. return connection;
  578. }
  579. #ifdef SO_NOSIGPIPE
  580. int val = 1;
  581. if(setsockopt(connection.sockfd, SOL_SOCKET, SO_NOSIGPIPE, (void*)&val, sizeof(val)) < 0) {
  582. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Couldn't set SO_NOSIGPIPE");
  583. return connection;
  584. }
  585. #endif
  586. return connection;
  587. }