networklayer_tcp.c 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341
  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #ifdef WIN32
  6. #include <winsock2.h>
  7. #include <sys/types.h>
  8. #include <Windows.h>
  9. #include <ws2tcpip.h>
  10. #define CLOSESOCKET(S) closesocket(S)
  11. #define IOCTLSOCKET ioctlsocket
  12. #else
  13. #include <sys/select.h>
  14. #include <sys/socket.h>
  15. #include <netinet/in.h>
  16. #include <sys/socketvar.h>
  17. #include <unistd.h> // read, write, close
  18. #define CLOSESOCKET(S) close(S)
  19. #define IOCTLSOCKET ioctl
  20. #endif /* WIN32 */
  21. #include <stdlib.h> // exit
  22. #include <stdio.h>
  23. #include <errno.h> // errno, EINTR
  24. #include <memory.h> // memset
  25. #include <fcntl.h> // fcntl
  26. #include "ua_securechannel.h"
  27. #include "networklayer_tcp.h"
  28. typedef struct TCPConnection {
  29. UA_Int32 sockfd;
  30. UA_Connection connection;
  31. } TCPConnection;
  32. struct NetworklayerTCP {
  33. UA_ConnectionConfig localConf;
  34. UA_UInt32 port;
  35. fd_set fdset;
  36. UA_Int32 serversockfd;
  37. UA_Int32 highestfd;
  38. UA_UInt32 connectionsSize;
  39. TCPConnection *connections;
  40. };
  41. /** This structure is stored in the UA_Connection for callbacks into the
  42. network layer. */
  43. typedef struct TCPConnectionHandle {
  44. UA_Int32 sockfd;
  45. NetworklayerTCP *layer;
  46. } TCPConnectionHandle;
  47. NetworklayerTCP *NetworklayerTCP_new(UA_ConnectionConfig localConf, UA_UInt32 port) {
  48. NetworklayerTCP *newlayer = malloc(sizeof(NetworklayerTCP));
  49. if(newlayer == NULL)
  50. return NULL;
  51. newlayer->localConf = localConf;
  52. newlayer->port = port;
  53. newlayer->connectionsSize = 0;
  54. newlayer->connections = NULL;
  55. return newlayer;
  56. }
  57. // copy the array of connections, but _loose_ one. This does not close the
  58. // actual socket.
  59. static UA_StatusCode NetworklayerTCP_remove(NetworklayerTCP *layer, UA_Int32 sockfd) {
  60. UA_UInt32 index;
  61. for(index = 0;index < layer->connectionsSize;index++) {
  62. if(layer->connections[index].sockfd == sockfd)
  63. break;
  64. }
  65. if(index == layer->connectionsSize)
  66. return UA_STATUSCODE_BADINTERNALERROR;
  67. if(layer->connections[index].connection.channel)
  68. layer->connections[index].connection.channel->connection = NULL;
  69. UA_Connection_deleteMembers(&layer->connections[index].connection);
  70. layer->connectionsSize--;
  71. TCPConnection *newconnections;
  72. newconnections = malloc(sizeof(TCPConnection) * layer->connectionsSize);
  73. memcpy(newconnections, layer->connections, sizeof(TCPConnection) * index);
  74. memcpy(&newconnections[index], &layer->connections[index+1],
  75. sizeof(TCPConnection) * (layer->connectionsSize - index));
  76. free(layer->connections);
  77. layer->connections = newconnections;
  78. return UA_STATUSCODE_GOOD;
  79. }
  80. void NetworklayerTCP_delete(NetworklayerTCP *layer) {
  81. for(UA_UInt32 index = 0;index < layer->connectionsSize;index++) {
  82. shutdown(layer->connections[index].sockfd, 2);
  83. if(layer->connections[index].connection.channel)
  84. layer->connections[index].connection.channel->connection = NULL;
  85. UA_Connection_deleteMembers(&layer->connections[index].connection);
  86. CLOSESOCKET(layer->connections[index].sockfd);
  87. }
  88. free(layer->connections);
  89. free(layer);
  90. }
  91. /** Callback function */
  92. void closeCallback(TCPConnectionHandle *handle) {
  93. shutdown(handle->sockfd,2);
  94. CLOSESOCKET(handle->sockfd);
  95. NetworklayerTCP_remove(handle->layer, handle->sockfd);
  96. }
  97. /** Callback function */
  98. void writeCallback(TCPConnectionHandle *handle, UA_ByteStringArray gather_buf) {
  99. UA_UInt32 total_len = 0;
  100. UA_UInt32 nWritten = 0;
  101. #ifdef WIN32
  102. LPWSABUF buf = malloc(gather_buf.stringsSize * sizeof(WSABUF));
  103. int result = 0;
  104. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  105. buf[i].buf = gather_buf.strings[i].data;
  106. buf[i].len = gather_buf.strings[i].length;
  107. total_len += gather_buf.strings[i].length;
  108. }
  109. while (nWritten < total_len) {
  110. UA_UInt32 n=0;
  111. do {
  112. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize , (LPDWORD)&n, 0, NULL, NULL);
  113. if(result != 0)
  114. printf("NL_TCP_Writer - Error WSASend, code: %d \n", WSAGetLastError());
  115. } while (errno == EINTR);
  116. nWritten += n;
  117. }
  118. free(buf);
  119. #else
  120. struct iovec iov[gather_buf.stringsSize];
  121. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  122. iov[i].iov_base = gather_buf.strings[i].data;
  123. iov[i].iov_len = gather_buf.strings[i].length;
  124. total_len += gather_buf.strings[i].length;
  125. }
  126. struct msghdr message = {.msg_name = NULL, .msg_namelen = 0, .msg_iov = iov,
  127. .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL,
  128. .msg_controllen = 0, .msg_flags = 0};
  129. while (nWritten < total_len) {
  130. UA_Int32 n = 0;
  131. do {
  132. n = sendmsg(handle->sockfd, &message, 0);
  133. } while (n == -1L && errno == EINTR);
  134. if (n >= 0) {
  135. // TODO: handle incompletely send messages
  136. /* nWritten += n; */
  137. break;
  138. } else {
  139. // TODO: error handling
  140. break;
  141. }
  142. }
  143. #endif
  144. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++)
  145. free(gather_buf.strings[i].data);
  146. }
  147. static UA_StatusCode NetworklayerTCP_add(NetworklayerTCP *layer, UA_Int32 newsockfd) {
  148. layer->connectionsSize++;
  149. layer->connections = realloc(layer->connections, sizeof(TCPConnection) * layer->connectionsSize);
  150. TCPConnection *newconnection = &layer->connections[layer->connectionsSize-1];
  151. newconnection->sockfd = newsockfd;
  152. struct TCPConnectionHandle *callbackhandle;
  153. callbackhandle = malloc(sizeof(struct TCPConnectionHandle));
  154. if(!callbackhandle)
  155. return UA_STATUSCODE_BADOUTOFMEMORY;
  156. callbackhandle->layer = layer;
  157. callbackhandle->sockfd = newsockfd;
  158. UA_Connection_init(&newconnection->connection, layer->localConf, callbackhandle,
  159. (UA_Connection_closeCallback)closeCallback, (UA_Connection_writeCallback)writeCallback);
  160. return UA_STATUSCODE_GOOD;
  161. }
  162. static UA_StatusCode setNonBlocking(int sockid) {
  163. #ifdef WIN32
  164. u_long iMode = 1;
  165. int opts = IOCTLSOCKET(sockid, FIONBIO, &iMode);
  166. if (opts != NO_ERROR){
  167. printf("ioctlsocket failed with error: %ld\n", opts);
  168. return UA_STATUSCODE_BADINTERNALERROR;
  169. }
  170. return UA_STATUSCODE_GOOD;
  171. #else
  172. int opts = fcntl(sockid,F_GETFL);
  173. if (opts < 0) {
  174. perror("fcntl(F_GETFL)");
  175. return UA_STATUSCODE_BADINTERNALERROR;
  176. }
  177. opts = (opts | O_NONBLOCK);
  178. if (fcntl(sockid,F_SETFL,opts) < 0) {
  179. perror("fcntl(F_SETFL)");
  180. return UA_STATUSCODE_BADINTERNALERROR;
  181. }
  182. return UA_STATUSCODE_GOOD;
  183. #endif
  184. }
  185. void readConnection(NetworklayerTCP *layer, UA_Server *server, TCPConnection *entry) {
  186. UA_ByteString readBuffer;
  187. readBuffer.data = malloc(layer->localConf.recvBufferSize);
  188. #ifdef WIN32
  189. readBuffer.length = recv(entry->sockfd, (char *)readBuffer.data,
  190. layer->localConf.recvBufferSize, 0);
  191. #else
  192. readBuffer.length = read(entry->sockfd, readBuffer.data, layer->localConf.recvBufferSize);
  193. #endif
  194. if (errno != 0) {
  195. shutdown(entry->sockfd,2);
  196. CLOSESOCKET(entry->sockfd);
  197. NetworklayerTCP_remove(layer, entry->sockfd);
  198. } else {
  199. if(readBuffer.length>0){ //data received to process?
  200. UA_Server_processBinaryMessage(server, &entry->connection, &readBuffer);
  201. }
  202. }
  203. readBuffer.length = layer->localConf.recvBufferSize; // because this was malloc'd. Length=0 would lead to errors.
  204. UA_ByteString_deleteMembers(&readBuffer);
  205. }
  206. void worksocks(NetworklayerTCP *layer, UA_Server *server, UA_UInt32 workamount) {
  207. // accept new connections
  208. if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
  209. struct sockaddr_in cli_addr;
  210. socklen_t cli_len = sizeof(cli_addr);
  211. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  212. if (newsockfd >= 0) {
  213. setNonBlocking(newsockfd);
  214. NetworklayerTCP_add(layer, newsockfd);
  215. }
  216. workamount--;
  217. }
  218. // read from established sockets
  219. for(UA_UInt32 i=0;i<layer->connectionsSize && workamount > 0;i++) {
  220. if(FD_ISSET(layer->connections[i].sockfd, &layer->fdset)) {
  221. readConnection(layer, server, &layer->connections[i]);
  222. workamount--;
  223. }
  224. }
  225. }
  226. // after every select, reset the set of sockets we want to listen on
  227. void setFDSet(NetworklayerTCP *layer) {
  228. FD_ZERO(&layer->fdset);
  229. FD_SET(layer->serversockfd, &layer->fdset);
  230. layer->highestfd = layer->serversockfd;
  231. for(UA_UInt32 i=0;i<layer->connectionsSize;i++) {
  232. FD_SET(layer->connections[i].sockfd, &layer->fdset);
  233. if(layer->connections[i].sockfd > layer->highestfd)
  234. layer->highestfd = layer->connections[i].sockfd;
  235. }
  236. layer->highestfd++;
  237. }
  238. UA_StatusCode NetworkLayerTCP_run(NetworklayerTCP *layer, UA_Server *server, struct timeval tv,
  239. void(*worker)(UA_Server*), UA_Boolean *running) {
  240. #ifdef WIN32
  241. WORD wVersionRequested;
  242. WSADATA wsaData;
  243. wVersionRequested = MAKEWORD(2, 2);
  244. WSAStartup(wVersionRequested, &wsaData);
  245. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  246. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  247. return UA_STATUSCODE_BADINTERNALERROR;
  248. }
  249. #else
  250. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  251. perror("ERROR opening socket");
  252. return UA_STATUSCODE_BADINTERNALERROR;
  253. }
  254. #endif
  255. struct sockaddr_in serv_addr;
  256. memset((void *)&serv_addr, sizeof(serv_addr), 1);
  257. serv_addr.sin_family = AF_INET;
  258. serv_addr.sin_addr.s_addr = INADDR_ANY;
  259. serv_addr.sin_port = htons(layer->port);
  260. int optval = 1;
  261. if(setsockopt(layer->serversockfd, SOL_SOCKET, SO_REUSEADDR, (const char *)&optval, sizeof(optval)) == -1) {
  262. perror("setsockopt");
  263. CLOSESOCKET(layer->serversockfd);
  264. return UA_STATUSCODE_BADINTERNALERROR;
  265. }
  266. if(bind(layer->serversockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) {
  267. perror("binding");
  268. CLOSESOCKET(layer->serversockfd);
  269. return UA_STATUSCODE_BADINTERNALERROR;
  270. }
  271. #define MAXBACKLOG 10
  272. setNonBlocking(layer->serversockfd);
  273. listen(layer->serversockfd, MAXBACKLOG);
  274. while (*running) {
  275. setFDSet(layer);
  276. struct timeval tmptv = tv;
  277. UA_Int32 resultsize = select(layer->highestfd, &layer->fdset, NULL, NULL, &tmptv);
  278. if (resultsize <= 0) {
  279. #ifdef WIN32
  280. UA_Int32 err = (resultsize == SOCKET_ERROR) ? WSAGetLastError() : 0;
  281. switch (err) {
  282. case WSANOTINITIALISED:
  283. case WSAEFAULT:
  284. case WSAENETDOWN:
  285. case WSAEINVAL:
  286. case WSAEINTR:
  287. case WSAEINPROGRESS:
  288. case WSAENOTSOCK:
  289. #else
  290. UA_Int32 err = errno;
  291. switch (err) {
  292. case EBADF:
  293. case EINTR:
  294. case EINVAL:
  295. #endif
  296. // todo: handle errors
  297. printf("UA_Stack_msgLoop - result=%d, errno={%d,%s}\n", resultsize, errno, strerror(errno));
  298. break;
  299. default:
  300. // timeout
  301. worker(server);
  302. }
  303. } else { // activity on listener or client socket
  304. worksocks(layer, server, resultsize);
  305. worker(server);
  306. }
  307. }
  308. #ifdef WIN32
  309. WSACleanup();
  310. #endif
  311. return UA_STATUSCODE_GOOD;
  312. }