server_variable.c 3.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485
  1. /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  2. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
  3. #include <signal.h>
  4. #include "open62541.h"
  5. UA_Boolean running = true;
  6. UA_Logger logger = UA_Log_Stdout;
  7. static void stopHandler(int sign) {
  8. UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c");
  9. running = false;
  10. }
  11. static void onRead(void *handle, const UA_NodeId nodeid, const UA_Variant *data,
  12. const UA_NumericRange *range) {
  13. UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "onRead; handle is: %i",
  14. (uintptr_t)handle);
  15. }
  16. static void onWrite(void *h, const UA_NodeId nodeid, const UA_Variant *data,
  17. const UA_NumericRange *range) {
  18. UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "onWrite; handle: %i",
  19. (uintptr_t)h);
  20. }
  21. int main(int argc, char** argv) {
  22. signal(SIGINT, stopHandler); /* catches ctrl-c */
  23. UA_ServerConfig config = UA_ServerConfig_standard;
  24. UA_ServerNetworkLayer nl;
  25. nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
  26. config.networkLayers = &nl;
  27. config.networkLayersSize = 1;
  28. UA_Server *server = UA_Server_new(config);
  29. /* 1) Define the attribute of the myInteger variable node */
  30. UA_VariableAttributes attr;
  31. UA_VariableAttributes_init(&attr);
  32. UA_Int32 myInteger = 42;
  33. UA_Variant_setScalar(&attr.value, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
  34. attr.description = UA_LOCALIZEDTEXT("en_US","the answer");
  35. attr.displayName = UA_LOCALIZEDTEXT("en_US","the answer");
  36. /* 2) Add the variable node to the information model */
  37. UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
  38. UA_QualifiedName myIntegerName = UA_QUALIFIEDNAME(1, "the answer");
  39. UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
  40. UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
  41. UA_Server_addVariableNode(server, myIntegerNodeId, parentNodeId,
  42. parentReferenceNodeId, myIntegerName,
  43. UA_NODEID_NULL, attr, NULL, NULL);
  44. UA_ValueCallback callback = {(void*)7, onRead, onWrite};
  45. UA_Server_setVariableNode_valueCallback(server, myIntegerNodeId, callback);
  46. /* 3) Write another value */
  47. myInteger = 43;
  48. UA_Variant myVar;
  49. UA_Variant_init(&myVar);
  50. UA_Variant_setScalar(&myVar, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
  51. UA_Server_writeValue(server, myIntegerNodeId, myVar);
  52. /* 4) Set the status code of the value */
  53. UA_WriteValue wv;
  54. UA_WriteValue_init(&wv);
  55. wv.nodeId = myIntegerNodeId;
  56. wv.attributeId = UA_ATTRIBUTEID_VALUE;
  57. wv.value.status = UA_STATUSCODE_BADNOTCONNECTED;
  58. wv.value.hasStatus = true;
  59. UA_Server_write(server, &wv);
  60. /* 5) Reset to a good statuscode with a value */
  61. wv.value.hasStatus = false;
  62. wv.value.value = myVar;
  63. wv.value.hasValue = true;
  64. UA_Server_write(server, &wv);
  65. UA_StatusCode retval = UA_Server_run(server, &running);
  66. UA_Server_delete(server);
  67. nl.deleteMembers(&nl);
  68. return (int)retval;
  69. }