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- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
- *
- * Copyright 2016-2017 (c) Fraunhofer IOSB (Author: Julius Pfrommer)
- * Copyright 2016-2017 (c) Stefan Profanter, fortiss GmbH
- * Copyright 2017 (c) frax2222
- * Copyright 2017 (c) Jose Cabral
- * Copyright 2017 (c) Thomas Stalder, Blue Time Concept SA
- */
- #define UA_INTERNAL
- #include <open62541/network_tcp.h>
- #include <open62541/plugin/log_stdout.h>
- #include <open62541/util.h>
- #include "open62541_queue.h"
- #include <string.h> // memset
- #ifndef MSG_NOSIGNAL
- #define MSG_NOSIGNAL 0
- #endif
- /****************************/
- /* Generic Socket Functions */
- /****************************/
- static UA_StatusCode
- connection_getsendbuffer(UA_Connection *connection,
- size_t length, UA_ByteString *buf) {
- if(length > connection->config.sendBufferSize)
- return UA_STATUSCODE_BADCOMMUNICATIONERROR;
- return UA_ByteString_allocBuffer(buf, length);
- }
- static void
- connection_releasesendbuffer(UA_Connection *connection,
- UA_ByteString *buf) {
- UA_ByteString_deleteMembers(buf);
- }
- static void
- connection_releaserecvbuffer(UA_Connection *connection,
- UA_ByteString *buf) {
- UA_ByteString_deleteMembers(buf);
- }
- static UA_StatusCode
- connection_write(UA_Connection *connection, UA_ByteString *buf) {
- if(connection->state == UA_CONNECTION_CLOSED) {
- UA_ByteString_deleteMembers(buf);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- /* Prevent OS signals when sending to a closed socket */
- int flags = 0;
- flags |= MSG_NOSIGNAL;
- /* Send the full buffer. This may require several calls to send */
- size_t nWritten = 0;
- do {
- ssize_t n = 0;
- do {
- size_t bytes_to_send = buf->length - nWritten;
- n = UA_send(connection->sockfd,
- (const char*)buf->data + nWritten,
- bytes_to_send, flags);
- if(n < 0 && UA_ERRNO != UA_INTERRUPTED && UA_ERRNO != UA_AGAIN) {
- connection->close(connection);
- UA_ByteString_deleteMembers(buf);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- } while(n < 0);
- nWritten += (size_t)n;
- } while(nWritten < buf->length);
- /* Free the buffer */
- UA_ByteString_deleteMembers(buf);
- return UA_STATUSCODE_GOOD;
- }
- static UA_StatusCode
- connection_recv(UA_Connection *connection, UA_ByteString *response,
- UA_UInt32 timeout) {
- if(connection->state == UA_CONNECTION_CLOSED)
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- /* Listen on the socket for the given timeout until a message arrives */
- if(timeout > 0) {
- fd_set fdset;
- FD_ZERO(&fdset);
- UA_fd_set(connection->sockfd, &fdset);
- UA_UInt32 timeout_usec = timeout * 1000;
- struct timeval tmptv = {(long int)(timeout_usec / 1000000),
- (int)(timeout_usec % 1000000)};
- int resultsize = UA_select(connection->sockfd+1, &fdset, NULL,
- NULL, &tmptv);
- /* No result */
- if(resultsize == 0)
- return UA_STATUSCODE_GOODNONCRITICALTIMEOUT;
- if(resultsize == -1) {
- /* The call to select was interrupted manually. Act as if it timed
- * out */
- if(UA_ERRNO == EINTR)
- return UA_STATUSCODE_GOODNONCRITICALTIMEOUT;
- /* The error cannot be recovered. Close the connection. */
- connection->close(connection);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- }
- response->data = (UA_Byte*)UA_malloc(connection->config.recvBufferSize);
- if(!response->data) {
- response->length = 0;
- return UA_STATUSCODE_BADOUTOFMEMORY; /* not enough memory retry */
- }
- #ifdef _WIN32
- // windows requires int parameter for length
- int offset = (int)connection->incompleteChunk.length;
- int remaining = connection->config.recvBufferSize - offset;
- #else
- size_t offset = connection->incompleteChunk.length;
- size_t remaining = connection->config.recvBufferSize - offset;
- #endif
- /* Get the received packet(s) */
- ssize_t ret = UA_recv(connection->sockfd, (char*)&response->data[offset],
- remaining, 0);
- /* The remote side closed the connection */
- if(ret == 0) {
- UA_ByteString_deleteMembers(response);
- connection->close(connection);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- /* Error case */
- if(ret < 0) {
- UA_ByteString_deleteMembers(response);
- if(UA_ERRNO == UA_INTERRUPTED || (timeout > 0) ?
- false : (UA_ERRNO == UA_EAGAIN || UA_ERRNO == UA_WOULDBLOCK))
- return UA_STATUSCODE_GOOD; /* statuscode_good but no data -> retry */
- connection->close(connection);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- /* Preprend the last incompleteChunk into the buffer */
- if (connection->incompleteChunk.length > 0) {
- memcpy(response->data, connection->incompleteChunk.data,
- connection->incompleteChunk.length);
- UA_ByteString_deleteMembers(&connection->incompleteChunk);
- }
- /* Set the length of the received buffer */
- response->length = offset + (size_t)ret;
- return UA_STATUSCODE_GOOD;
- }
- /***************************/
- /* Server NetworkLayer TCP */
- /***************************/
- #define MAXBACKLOG 100
- #define NOHELLOTIMEOUT 120000 /* timeout in ms before close the connection
- * if server does not receive Hello Message */
- typedef struct ConnectionEntry {
- UA_Connection connection;
- LIST_ENTRY(ConnectionEntry) pointers;
- } ConnectionEntry;
- typedef struct {
- const UA_Logger *logger;
- UA_UInt16 port;
- UA_SOCKET serverSockets[FD_SETSIZE];
- UA_UInt16 serverSocketsSize;
- LIST_HEAD(, ConnectionEntry) connections;
- } ServerNetworkLayerTCP;
- static void
- ServerNetworkLayerTCP_freeConnection(UA_Connection *connection) {
- UA_Connection_clear(connection);
- UA_free(connection);
- }
- /* This performs only 'shutdown'. 'close' is called when the shutdown
- * socket is returned from select. */
- static void
- ServerNetworkLayerTCP_close(UA_Connection *connection) {
- if (connection->state == UA_CONNECTION_CLOSED)
- return;
- UA_shutdown((UA_SOCKET)connection->sockfd, 2);
- connection->state = UA_CONNECTION_CLOSED;
- }
- static UA_StatusCode
- ServerNetworkLayerTCP_add(UA_ServerNetworkLayer *nl, ServerNetworkLayerTCP *layer,
- UA_Int32 newsockfd, struct sockaddr_storage *remote) {
- /* Set nonblocking */
- UA_socket_set_nonblocking(newsockfd);//TODO: check return value
- /* Do not merge packets on the socket (disable Nagle's algorithm) */
- int dummy = 1;
- if(UA_setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY,
- (const char *)&dummy, sizeof(dummy)) < 0) {
- UA_LOG_SOCKET_ERRNO_WRAP(
- UA_LOG_ERROR(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Cannot set socket option TCP_NODELAY. Error: %s",
- errno_str));
- return UA_STATUSCODE_BADUNEXPECTEDERROR;
- }
- #if defined(UA_getnameinfo)
- /* Get the peer name for logging */
- char remote_name[100];
- int res = UA_getnameinfo((struct sockaddr*)remote,
- sizeof(struct sockaddr_storage),
- remote_name, sizeof(remote_name),
- NULL, 0, NI_NUMERICHOST);
- if(res == 0) {
- UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Connection %i | New connection over TCP from %s",
- (int)newsockfd, remote_name);
- } else {
- UA_LOG_SOCKET_ERRNO_WRAP(UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Connection %i | New connection over TCP, "
- "getnameinfo failed with error: %s",
- (int)newsockfd, errno_str));
- }
- #else
- UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Connection %i | New connection over TCP",
- (int)newsockfd);
- #endif
- /* Allocate and initialize the connection */
- ConnectionEntry *e = (ConnectionEntry*)UA_malloc(sizeof(ConnectionEntry));
- if(!e){
- UA_close(newsockfd);
- return UA_STATUSCODE_BADOUTOFMEMORY;
- }
- UA_Connection *c = &e->connection;
- memset(c, 0, sizeof(UA_Connection));
- c->sockfd = newsockfd;
- c->handle = layer;
- c->config = nl->localConnectionConfig;
- c->send = connection_write;
- c->close = ServerNetworkLayerTCP_close;
- c->free = ServerNetworkLayerTCP_freeConnection;
- c->getSendBuffer = connection_getsendbuffer;
- c->releaseSendBuffer = connection_releasesendbuffer;
- c->releaseRecvBuffer = connection_releaserecvbuffer;
- c->state = UA_CONNECTION_OPENING;
- c->openingDate = UA_DateTime_nowMonotonic();
- /* Add to the linked list */
- LIST_INSERT_HEAD(&layer->connections, e, pointers);
- return UA_STATUSCODE_GOOD;
- }
- static void
- addServerSocket(ServerNetworkLayerTCP *layer, struct addrinfo *ai) {
- /* Create the server socket */
- UA_SOCKET newsock = UA_socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol);
- if(newsock == UA_INVALID_SOCKET)
- {
- UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Error opening the server socket");
- return;
- }
- /* Some Linux distributions have net.ipv6.bindv6only not activated. So
- * sockets can double-bind to IPv4 and IPv6. This leads to problems. Use
- * AF_INET6 sockets only for IPv6. */
- int optval = 1;
- #if UA_IPV6
- if(ai->ai_family == AF_INET6 &&
- UA_setsockopt(newsock, IPPROTO_IPV6, IPV6_V6ONLY,
- (const char*)&optval, sizeof(optval)) == -1) {
- UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Could not set an IPv6 socket to IPv6 only");
- UA_close(newsock);
- return;
- }
- #endif
- if(UA_setsockopt(newsock, SOL_SOCKET, SO_REUSEADDR,
- (const char *)&optval, sizeof(optval)) == -1) {
- UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Could not make the socket reusable");
- UA_close(newsock);
- return;
- }
- if(UA_socket_set_nonblocking(newsock) != UA_STATUSCODE_GOOD) {
- UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Could not set the server socket to nonblocking");
- UA_close(newsock);
- return;
- }
- /* Bind socket to address */
- if(UA_bind(newsock, ai->ai_addr, (socklen_t)ai->ai_addrlen) < 0) {
- UA_LOG_SOCKET_ERRNO_WRAP(
- UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Error binding a server socket: %s", errno_str));
- UA_close(newsock);
- return;
- }
- /* Start listening */
- if(UA_listen(newsock, MAXBACKLOG) < 0) {
- UA_LOG_SOCKET_ERRNO_WRAP(
- UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Error listening on server socket: %s", errno_str));
- UA_close(newsock);
- return;
- }
- if (layer->port == 0) {
- /* Port was automatically chosen. Read it from the OS */
- struct sockaddr_in returned_addr;
- memset(&returned_addr, 0, sizeof(returned_addr));
- socklen_t len = sizeof(returned_addr);
- UA_getsockname(newsock, (struct sockaddr *)&returned_addr, &len);
- layer->port = ntohs(returned_addr.sin_port);
- }
- layer->serverSockets[layer->serverSocketsSize] = newsock;
- layer->serverSocketsSize++;
- }
- static UA_StatusCode
- ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, const UA_String *customHostname) {
- UA_initialize_architecture_network();
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- /* Get addrinfo of the server and create server sockets */
- char portno[6];
- UA_snprintf(portno, 6, "%d", layer->port);
- struct addrinfo hints, *res;
- memset(&hints, 0, sizeof hints);
- hints.ai_family = AF_UNSPEC;
- hints.ai_socktype = SOCK_STREAM;
- hints.ai_flags = AI_PASSIVE;
- hints.ai_protocol = IPPROTO_TCP;
- if(UA_getaddrinfo(NULL, portno, &hints, &res) != 0)
- return UA_STATUSCODE_BADINTERNALERROR;
- /* There might be serveral addrinfos (for different network cards,
- * IPv4/IPv6). Add a server socket for all of them. */
- struct addrinfo *ai = res;
- for(layer->serverSocketsSize = 0;
- layer->serverSocketsSize < FD_SETSIZE && ai != NULL;
- ai = ai->ai_next)
- addServerSocket(layer, ai);
- UA_freeaddrinfo(res);
- /* Get the discovery url from the hostname */
- UA_String du = UA_STRING_NULL;
- char discoveryUrlBuffer[256];
- if (customHostname->length) {
- du.length = (size_t)UA_snprintf(discoveryUrlBuffer, 255, "opc.tcp://%.*s:%d/",
- (int)customHostname->length,
- customHostname->data,
- layer->port);
- du.data = (UA_Byte*)discoveryUrlBuffer;
- }else{
- char hostnameBuffer[256];
- if(UA_gethostname(hostnameBuffer, 255) == 0) {
- du.length = (size_t)UA_snprintf(discoveryUrlBuffer, 255, "opc.tcp://%s:%d/",
- hostnameBuffer, layer->port);
- du.data = (UA_Byte*)discoveryUrlBuffer;
- } else {
- UA_LOG_ERROR(layer->logger, UA_LOGCATEGORY_NETWORK, "Could not get the hostname");
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- }
- UA_String_copy(&du, &nl->discoveryUrl);
- UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
- "TCP network layer listening on %.*s",
- (int)nl->discoveryUrl.length, nl->discoveryUrl.data);
- return UA_STATUSCODE_GOOD;
- }
- /* After every select, reset the sockets to listen on */
- static UA_Int32
- setFDSet(ServerNetworkLayerTCP *layer, fd_set *fdset) {
- FD_ZERO(fdset);
- UA_Int32 highestfd = 0;
- for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) {
- UA_fd_set(layer->serverSockets[i], fdset);
- if((UA_Int32)layer->serverSockets[i] > highestfd)
- highestfd = (UA_Int32)layer->serverSockets[i];
- }
- ConnectionEntry *e;
- LIST_FOREACH(e, &layer->connections, pointers) {
- UA_fd_set(e->connection.sockfd, fdset);
- if((UA_Int32)e->connection.sockfd > highestfd)
- highestfd = (UA_Int32)e->connection.sockfd;
- }
- return highestfd;
- }
- static UA_StatusCode
- ServerNetworkLayerTCP_listen(UA_ServerNetworkLayer *nl, UA_Server *server,
- UA_UInt16 timeout) {
- /* Every open socket can generate two jobs */
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- if (layer->serverSocketsSize == 0)
- return UA_STATUSCODE_GOOD;
- /* Listen on open sockets (including the server) */
- fd_set fdset, errset;
- UA_Int32 highestfd = setFDSet(layer, &fdset);
- setFDSet(layer, &errset);
- struct timeval tmptv = {0, timeout * 1000};
- if (UA_select(highestfd+1, &fdset, NULL, &errset, &tmptv) < 0) {
- UA_LOG_SOCKET_ERRNO_WRAP(
- UA_LOG_DEBUG(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Socket select failed with %s", errno_str));
- // we will retry, so do not return bad
- return UA_STATUSCODE_GOOD;
- }
- /* Accept new connections via the server sockets */
- for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) {
- if(!UA_fd_isset(layer->serverSockets[i], &fdset))
- continue;
- struct sockaddr_storage remote;
- socklen_t remote_size = sizeof(remote);
- UA_SOCKET newsockfd = UA_accept((UA_SOCKET)layer->serverSockets[i],
- (struct sockaddr*)&remote, &remote_size);
- if(newsockfd == UA_INVALID_SOCKET)
- continue;
- UA_LOG_TRACE(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Connection %i | New TCP connection on server socket %i",
- (int)newsockfd, (int)(layer->serverSockets[i]));
- ServerNetworkLayerTCP_add(nl, layer, (UA_Int32)newsockfd, &remote);
- }
- /* Read from established sockets */
- ConnectionEntry *e, *e_tmp;
- UA_DateTime now = UA_DateTime_nowMonotonic();
- LIST_FOREACH_SAFE(e, &layer->connections, pointers, e_tmp) {
- if ((e->connection.state == UA_CONNECTION_OPENING) &&
- (now > (e->connection.openingDate + (NOHELLOTIMEOUT * UA_DATETIME_MSEC)))){
- UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Connection %i | Closed by the server (no Hello Message)",
- (int)(e->connection.sockfd));
- LIST_REMOVE(e, pointers);
- UA_close(e->connection.sockfd);
- UA_Server_removeConnection(server, &e->connection);
- continue;
- }
- if(!UA_fd_isset(e->connection.sockfd, &errset) &&
- !UA_fd_isset(e->connection.sockfd, &fdset))
- continue;
- UA_LOG_TRACE(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Connection %i | Activity on the socket",
- (int)(e->connection.sockfd));
- UA_ByteString buf = UA_BYTESTRING_NULL;
- UA_StatusCode retval = connection_recv(&e->connection, &buf, 0);
- if(retval == UA_STATUSCODE_GOOD) {
- /* Process packets */
- UA_Server_processBinaryMessage(server, &e->connection, &buf);
- connection_releaserecvbuffer(&e->connection, &buf);
- } else if(retval == UA_STATUSCODE_BADCONNECTIONCLOSED) {
- /* The socket is shutdown but not closed */
- UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Connection %i | Closed",
- (int)(e->connection.sockfd));
- LIST_REMOVE(e, pointers);
- UA_close(e->connection.sockfd);
- UA_Server_removeConnection(server, &e->connection);
- }
- }
- return UA_STATUSCODE_GOOD;
- }
- static void
- ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Server *server) {
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Shutting down the TCP network layer");
- /* Close the server sockets */
- for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) {
- UA_shutdown(layer->serverSockets[i], 2);
- UA_close(layer->serverSockets[i]);
- }
- layer->serverSocketsSize = 0;
- /* Close open connections */
- ConnectionEntry *e;
- LIST_FOREACH(e, &layer->connections, pointers)
- ServerNetworkLayerTCP_close(&e->connection);
- /* Run recv on client sockets. This picks up the closed sockets and frees
- * the connection. */
- ServerNetworkLayerTCP_listen(nl, server, 0);
- UA_deinitialize_architecture_network();
- }
- /* run only when the server is stopped */
- static void
- ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- UA_String_deleteMembers(&nl->discoveryUrl);
- /* Hard-close and remove remaining connections. The server is no longer
- * running. So this is safe. */
- ConnectionEntry *e, *e_tmp;
- LIST_FOREACH_SAFE(e, &layer->connections, pointers, e_tmp) {
- LIST_REMOVE(e, pointers);
- UA_close(e->connection.sockfd);
- UA_free(e);
- }
- /* Free the layer */
- UA_free(layer);
- }
- UA_ServerNetworkLayer
- UA_ServerNetworkLayerTCP(UA_ConnectionConfig config, UA_UInt16 port,
- UA_Logger *logger) {
- UA_ServerNetworkLayer nl;
- memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
- nl.clear = ServerNetworkLayerTCP_deleteMembers;
- nl.localConnectionConfig = config;
- nl.start = ServerNetworkLayerTCP_start;
- nl.listen = ServerNetworkLayerTCP_listen;
- nl.stop = ServerNetworkLayerTCP_stop;
- nl.handle = NULL;
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)
- UA_calloc(1,sizeof(ServerNetworkLayerTCP));
- if(!layer)
- return nl;
- nl.handle = layer;
- layer->logger = logger;
- layer->port = port;
- return nl;
- }
- typedef struct TCPClientConnection {
- struct addrinfo hints, *server;
- UA_DateTime connStart;
- char* endpointURL;
- UA_UInt32 timeout;
- } TCPClientConnection;
- /***************************/
- /* Client NetworkLayer TCP */
- /***************************/
- static void
- ClientNetworkLayerTCP_close(UA_Connection *connection) {
- if (connection->state == UA_CONNECTION_CLOSED)
- return;
- if(connection->sockfd != UA_INVALID_SOCKET) {
- UA_shutdown(connection->sockfd, 2);
- UA_close(connection->sockfd);
- }
- connection->state = UA_CONNECTION_CLOSED;
- }
- static void
- ClientNetworkLayerTCP_free(UA_Connection *connection) {
- if(connection->handle) {
- TCPClientConnection *tcpConnection = (TCPClientConnection *)connection->handle;
- if(tcpConnection->server)
- UA_freeaddrinfo(tcpConnection->server);
- UA_free(tcpConnection);
- connection->handle = NULL;
- }
- }
- UA_StatusCode UA_ClientConnectionTCP_poll(UA_Client *client, void *data) {
- UA_Connection *connection = (UA_Connection*) data;
- if (connection->state == UA_CONNECTION_CLOSED)
- return UA_STATUSCODE_BADDISCONNECT;
- TCPClientConnection *tcpConnection =
- (TCPClientConnection*) connection->handle;
- UA_DateTime connStart = UA_DateTime_nowMonotonic();
- UA_SOCKET clientsockfd = connection->sockfd;
- UA_ClientConfig *config = UA_Client_getConfig(client);
- if (connection->state == UA_CONNECTION_ESTABLISHED) {
- UA_Client_removeRepeatedCallback(client, connection->connectCallbackID);
- connection->connectCallbackID = 0;
- return UA_STATUSCODE_GOOD;
- }
- if ((UA_Double) (UA_DateTime_nowMonotonic() - tcpConnection->connStart)
- > tcpConnection->timeout* UA_DATETIME_MSEC ) {
- // connection timeout
- ClientNetworkLayerTCP_close(connection);
- UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
- "Timed out");
- return UA_STATUSCODE_BADDISCONNECT;
- }
- /* On linux connect may immediately return with ECONNREFUSED but we still want to try to connect */
- /* Thus use a loop and retry until timeout is reached */
- /* Get a socket */
- if(clientsockfd <= 0) {
- clientsockfd = UA_socket(tcpConnection->server->ai_family,
- tcpConnection->server->ai_socktype,
- tcpConnection->server->ai_protocol);
- connection->sockfd = (UA_Int32)clientsockfd; /* cast for win32 */
- }
- if(clientsockfd == UA_INVALID_SOCKET) {
- UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
- "Could not create client socket: %s", strerror(UA_ERRNO));
- ClientNetworkLayerTCP_close(connection);
- return UA_STATUSCODE_BADDISCONNECT;
- }
- /* Non blocking connect to be able to timeout */
- if(UA_socket_set_nonblocking(clientsockfd) != UA_STATUSCODE_GOOD) {
- UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
- "Could not set the client socket to nonblocking");
- ClientNetworkLayerTCP_close(connection);
- return UA_STATUSCODE_BADDISCONNECT;
- }
- /* Non blocking connect */
- int error = UA_connect(clientsockfd, tcpConnection->server->ai_addr,
- tcpConnection->server->ai_addrlen);
- if ((error == -1) && (UA_ERRNO != UA_ERR_CONNECTION_PROGRESS)) {
- ClientNetworkLayerTCP_close(connection);
- UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
- "Connection to failed with error: %s", strerror(UA_ERRNO));
- return UA_STATUSCODE_BADDISCONNECT;
- }
- /* Use select to wait and check if connected */
- if (error == -1 && (UA_ERRNO == UA_ERR_CONNECTION_PROGRESS)) {
- /* connection in progress. Wait until connected using select */
- UA_UInt32 timeSinceStart = (UA_UInt32)
- ((UA_Double) (UA_DateTime_nowMonotonic() - connStart) / UA_DATETIME_MSEC);
- #ifdef _OS9000
- /* OS-9 can't use select for checking write sockets.
- * Therefore, we need to use connect until success or failed
- */
- UA_UInt32 timeout_usec = (tcpConnection->timeout - timeSinceStart)
- * 1000;
- int resultsize = 0;
- do {
- u_int32 time = 0x80000001;
- signal_code sig;
- timeout_usec -= 1000000/256; // Sleep 1/256 second
- if (timeout_usec < 0)
- break;
- _os_sleep(&time,&sig);
- error = connect(clientsockfd, tcpConnection->server->ai_addr,
- tcpConnection->server->ai_addrlen);
- if ((error == -1 && UA_ERRNO == EISCONN) || (error == 0))
- resultsize = 1;
- if (error == -1 && UA_ERRNO != EALREADY && UA_ERRNO != EINPROGRESS)
- break;
- }
- while(resultsize == 0);
- #else
- fd_set fdset;
- FD_ZERO(&fdset);
- UA_fd_set(clientsockfd, &fdset);
- UA_UInt32 timeout_usec = (tcpConnection->timeout - timeSinceStart)
- * 1000;
- struct timeval tmptv = { (long int) (timeout_usec / 1000000),
- (int) (timeout_usec % 1000000) };
- int resultsize = UA_select((UA_Int32) (clientsockfd + 1), NULL, &fdset,
- NULL, &tmptv);
- #endif
- if (resultsize == 1) {
- /* Windows does not have any getsockopt equivalent and it is not needed there */
- #ifdef _WIN32
- connection->sockfd = clientsockfd;
- connection->state = UA_CONNECTION_ESTABLISHED;
- return UA_STATUSCODE_GOOD;
- #else
- OPTVAL_TYPE so_error;
- socklen_t len = sizeof so_error;
- int ret = UA_getsockopt(clientsockfd, SOL_SOCKET, SO_ERROR, &so_error,
- &len);
- if (ret != 0 || so_error != 0) {
- /* on connection refused we should still try to connect */
- /* connection refused happens on localhost or local ip without timeout */
- if (so_error != ECONNREFUSED) {
- // general error
- ClientNetworkLayerTCP_close(connection);
- UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
- "Connection to failed with error: %s",
- strerror(ret == 0 ? so_error : UA_ERRNO));
- return UA_STATUSCODE_BADDISCONNECT;
- }
- /* wait until we try a again. Do not make this too small, otherwise the
- * timeout is somehow wrong */
- } else {
- connection->state = UA_CONNECTION_ESTABLISHED;
- return UA_STATUSCODE_GOOD;
- }
- #endif
- }
- } else {
- connection->state = UA_CONNECTION_ESTABLISHED;
- return UA_STATUSCODE_GOOD;
- }
- #ifdef SO_NOSIGPIPE
- int val = 1;
- int sso_result = setsockopt(connection->sockfd, SOL_SOCKET,
- SO_NOSIGPIPE, (void*)&val, sizeof(val));
- if(sso_result < 0)
- UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
- "Couldn't set SO_NOSIGPIPE");
- #endif
- return UA_STATUSCODE_GOOD;
- }
- UA_Connection
- UA_ClientConnectionTCP_init(UA_ConnectionConfig config, const UA_String endpointUrl,
- UA_UInt32 timeout, UA_Logger *logger) {
- UA_Connection connection;
- memset(&connection, 0, sizeof(UA_Connection));
- connection.state = UA_CONNECTION_OPENING;
- connection.config = config;
- connection.send = connection_write;
- connection.recv = connection_recv;
- connection.close = ClientNetworkLayerTCP_close;
- connection.free = ClientNetworkLayerTCP_free;
- connection.getSendBuffer = connection_getsendbuffer;
- connection.releaseSendBuffer = connection_releasesendbuffer;
- connection.releaseRecvBuffer = connection_releaserecvbuffer;
- TCPClientConnection *tcpClientConnection = (TCPClientConnection*) UA_malloc(
- sizeof(TCPClientConnection));
- memset(tcpClientConnection, 0, sizeof(TCPClientConnection));
- connection.handle = (void*) tcpClientConnection;
- tcpClientConnection->timeout = timeout;
- UA_String hostnameString = UA_STRING_NULL;
- UA_String pathString = UA_STRING_NULL;
- UA_UInt16 port = 0;
- char hostname[512];
- tcpClientConnection->connStart = UA_DateTime_nowMonotonic();
- UA_StatusCode parse_retval = UA_parseEndpointUrl(&endpointUrl,
- &hostnameString, &port, &pathString);
- if (parse_retval != UA_STATUSCODE_GOOD || hostnameString.length > 511) {
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "Server url is invalid: %.*s",
- (int)endpointUrl.length, endpointUrl.data);
- connection.state = UA_CONNECTION_CLOSED;
- return connection;
- }
- memcpy(hostname, hostnameString.data, hostnameString.length);
- hostname[hostnameString.length] = 0;
- if (port == 0) {
- port = 4840;
- UA_LOG_INFO(logger, UA_LOGCATEGORY_NETWORK,
- "No port defined, using default port %d", port);
- }
- memset(&tcpClientConnection->hints, 0, sizeof(tcpClientConnection->hints));
- tcpClientConnection->hints.ai_family = AF_UNSPEC;
- tcpClientConnection->hints.ai_socktype = SOCK_STREAM;
- char portStr[6];
- UA_snprintf(portStr, 6, "%d", port);
- int error = UA_getaddrinfo(hostname, portStr, &tcpClientConnection->hints,
- &tcpClientConnection->server);
- if (error != 0 || !tcpClientConnection->server) {
- UA_LOG_SOCKET_ERRNO_GAI_WRAP(UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "DNS lookup of %s failed with error %s", hostname, errno_str));
- connection.state = UA_CONNECTION_CLOSED;
- return connection;
- }
- return connection;
- }
- UA_Connection
- UA_ClientConnectionTCP(UA_ConnectionConfig config, const UA_String endpointUrl,
- UA_UInt32 timeout, UA_Logger *logger) {
- UA_initialize_architecture_network();
- UA_Connection connection;
- memset(&connection, 0, sizeof(UA_Connection));
- connection.state = UA_CONNECTION_CLOSED;
- connection.config = config;
- connection.send = connection_write;
- connection.recv = connection_recv;
- connection.close = ClientNetworkLayerTCP_close;
- connection.free = ClientNetworkLayerTCP_free;
- connection.getSendBuffer = connection_getsendbuffer;
- connection.releaseSendBuffer = connection_releasesendbuffer;
- connection.releaseRecvBuffer = connection_releaserecvbuffer;
- connection.handle = NULL;
- UA_String hostnameString = UA_STRING_NULL;
- UA_String pathString = UA_STRING_NULL;
- UA_UInt16 port = 0;
- char hostname[512];
- UA_StatusCode parse_retval =
- UA_parseEndpointUrl(&endpointUrl, &hostnameString, &port, &pathString);
- if(parse_retval != UA_STATUSCODE_GOOD || hostnameString.length > 511) {
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "Server url is invalid: %.*s",
- (int)endpointUrl.length, endpointUrl.data);
- return connection;
- }
- memcpy(hostname, hostnameString.data, hostnameString.length);
- hostname[hostnameString.length] = 0;
- if(port == 0) {
- port = 4840;
- UA_LOG_INFO(logger, UA_LOGCATEGORY_NETWORK,
- "No port defined, using default port %d", port);
- }
- struct addrinfo hints, *server;
- memset(&hints, 0, sizeof(hints));
- hints.ai_family = AF_UNSPEC;
- hints.ai_socktype = SOCK_STREAM;
- hints.ai_protocol = IPPROTO_TCP;
- char portStr[6];
- UA_snprintf(portStr, 6, "%d", port);
- int error = UA_getaddrinfo(hostname, portStr, &hints, &server);
- if(error != 0 || !server) {
- UA_LOG_SOCKET_ERRNO_GAI_WRAP(UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "DNS lookup of %s failed with error %s", hostname, errno_str));
- return connection;
- }
- UA_Boolean connected = false;
- UA_DateTime dtTimeout = timeout * UA_DATETIME_MSEC;
- UA_DateTime connStart = UA_DateTime_nowMonotonic();
- UA_SOCKET clientsockfd;
- /* On linux connect may immediately return with ECONNREFUSED but we still
- * want to try to connect. So use a loop and retry until timeout is
- * reached. */
- do {
- /* Get a socket */
- clientsockfd = UA_socket(server->ai_family,
- server->ai_socktype,
- server->ai_protocol);
- if(clientsockfd == UA_INVALID_SOCKET) {
- UA_LOG_SOCKET_ERRNO_WRAP(UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "Could not create client socket: %s", errno_str));
- UA_freeaddrinfo(server);
- return connection;
- }
- connection.state = UA_CONNECTION_OPENING;
- /* Connect to the server */
- connection.sockfd = clientsockfd;
- /* Non blocking connect to be able to timeout */
- if (UA_socket_set_nonblocking(clientsockfd) != UA_STATUSCODE_GOOD) {
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "Could not set the client socket to nonblocking");
- ClientNetworkLayerTCP_close(&connection);
- UA_freeaddrinfo(server);
- return connection;
- }
- /* Non blocking connect */
- error = UA_connect(clientsockfd, server->ai_addr, (socklen_t)server->ai_addrlen);
- if ((error == -1) && (UA_ERRNO != UA_ERR_CONNECTION_PROGRESS)) {
- ClientNetworkLayerTCP_close(&connection);
- UA_LOG_SOCKET_ERRNO_WRAP(
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "Connection to %.*s failed with error: %s",
- (int)endpointUrl.length, endpointUrl.data, errno_str));
- UA_freeaddrinfo(server);
- return connection;
- }
- /* Use select to wait and check if connected */
- if (error == -1 && (UA_ERRNO == UA_ERR_CONNECTION_PROGRESS)) {
- /* connection in progress. Wait until connected using select */
- UA_DateTime timeSinceStart = UA_DateTime_nowMonotonic() - connStart;
- if(timeSinceStart > dtTimeout)
- break;
- #ifdef _OS9000
- /* OS-9 can't use select for checking write sockets.
- * Therefore, we need to use connect until success or failed
- */
- UA_DateTime timeout_usec = (dtTimeout - timeSinceStart) / UA_DATETIME_USEC;
- int resultsize = 0;
- do {
- u_int32 time = 0x80000001;
- signal_code sig;
- timeout_usec -= 1000000/256; // Sleep 1/256 second
- if (timeout_usec < 0)
- break;
- _os_sleep(&time,&sig);
- error = connect(clientsockfd, server->ai_addr, server->ai_addrlen);
- if ((error == -1 && UA_ERRNO == EISCONN) || (error == 0))
- resultsize = 1;
- if (error == -1 && UA_ERRNO != EALREADY && UA_ERRNO != EINPROGRESS)
- break;
- }
- while(resultsize == 0);
- #else
- fd_set fdset;
- FD_ZERO(&fdset);
- UA_fd_set(clientsockfd, &fdset);
- UA_DateTime timeout_usec = (dtTimeout - timeSinceStart) / UA_DATETIME_USEC;
- struct timeval tmptv = {(long int) (timeout_usec / 1000000),
- (int) (timeout_usec % 1000000)};
- int resultsize = UA_select((UA_Int32)(clientsockfd + 1), NULL, &fdset, NULL, &tmptv);
- #endif
- if(resultsize == 1) {
- #ifdef _WIN32
- /* Windows does not have any getsockopt equivalent and it is not
- * needed there */
- connected = true;
- break;
- #else
- OPTVAL_TYPE so_error;
- socklen_t len = sizeof so_error;
- int ret = UA_getsockopt(clientsockfd, SOL_SOCKET, SO_ERROR, &so_error, &len);
- if (ret != 0 || so_error != 0) {
- /* on connection refused we should still try to connect */
- /* connection refused happens on localhost or local ip without timeout */
- if (so_error != ECONNREFUSED) {
- ClientNetworkLayerTCP_close(&connection);
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "Connection to %.*s failed with error: %s",
- (int)endpointUrl.length, endpointUrl.data,
- strerror(ret == 0 ? so_error : UA_ERRNO));
- UA_freeaddrinfo(server);
- return connection;
- }
- /* wait until we try a again. Do not make this too small, otherwise the
- * timeout is somehow wrong */
- UA_sleep_ms(100);
- } else {
- connected = true;
- break;
- }
- #endif
- }
- } else {
- connected = true;
- break;
- }
- ClientNetworkLayerTCP_close(&connection);
- } while ((UA_DateTime_nowMonotonic() - connStart) < dtTimeout);
- UA_freeaddrinfo(server);
- if(!connected) {
- /* connection timeout */
- if (connection.state != UA_CONNECTION_CLOSED)
- ClientNetworkLayerTCP_close(&connection);
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "Trying to connect to %.*s timed out",
- (int)endpointUrl.length, endpointUrl.data);
- return connection;
- }
- /* We are connected. Reset socket to blocking */
- if(UA_socket_set_blocking(clientsockfd) != UA_STATUSCODE_GOOD) {
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "Could not set the client socket to blocking");
- ClientNetworkLayerTCP_close(&connection);
- return connection;
- }
- #ifdef SO_NOSIGPIPE
- int val = 1;
- int sso_result = UA_setsockopt(connection.sockfd, SOL_SOCKET,
- SO_NOSIGPIPE, (void*)&val, sizeof(val));
- if(sso_result < 0)
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "Couldn't set SO_NOSIGPIPE");
- #endif
- return connection;
- }
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