networklayer_tcp.c 12 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <stdlib.h> // malloc, free
  6. #ifdef _WIN32
  7. #include <malloc.h>
  8. #include <winsock2.h>
  9. #include <sys/types.h>
  10. #include <windows.h>
  11. #include <ws2tcpip.h>
  12. #define CLOSESOCKET(S) closesocket(S)
  13. #else
  14. #include <sys/select.h>
  15. #include <netinet/in.h>
  16. #include <sys/socketvar.h>
  17. #include <sys/ioctl.h>
  18. #include <unistd.h> // read, write, close
  19. #include <arpa/inet.h>
  20. #define CLOSESOCKET(S) close(S)
  21. #endif
  22. #include <stdio.h>
  23. #include <errno.h> // errno, EINTR
  24. #include <fcntl.h> // fcntl
  25. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  26. #ifdef UA_MULTITHREADING
  27. #include <urcu/uatomic.h>
  28. #endif
  29. #define MAXBACKLOG 100
  30. struct Networklayer_TCP;
  31. /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
  32. the networklayer */
  33. typedef struct {
  34. UA_Connection connection;
  35. UA_Int32 sockfd;
  36. struct NetworkLayerTCP *layer;
  37. } TCPConnection;
  38. /* Internal mapping of sockets to connections */
  39. typedef struct {
  40. TCPConnection *connection;
  41. UA_Int32 sockfd;
  42. } ConnectionLink;
  43. typedef struct NetworkLayerTCP {
  44. UA_ConnectionConfig conf;
  45. fd_set fdset;
  46. #ifdef _WIN32
  47. UA_UInt32 serversockfd;
  48. #else
  49. UA_Int32 serversockfd;
  50. #endif
  51. UA_Int32 highestfd;
  52. UA_UInt16 conLinksSize;
  53. ConnectionLink *conLinks;
  54. UA_UInt32 port;
  55. /* We remove the connection links only in the main thread. Attach
  56. to-be-deleted links with atomic operations */
  57. struct deleteLink {
  58. #ifdef _WIN32
  59. UA_UInt32 sockfd;
  60. #else
  61. UA_Int32 sockfd;
  62. #endif
  63. struct deleteLink *next;
  64. } *deleteLinkList;
  65. } NetworkLayerTCP;
  66. static UA_StatusCode setNonBlocking(int sockid) {
  67. #ifdef _WIN32
  68. u_long iMode = 1;
  69. if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR)
  70. return UA_STATUSCODE_BADINTERNALERROR;
  71. #else
  72. int opts = fcntl(sockid,F_GETFL);
  73. if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0)
  74. return UA_STATUSCODE_BADINTERNALERROR;
  75. #endif
  76. return UA_STATUSCODE_GOOD;
  77. }
  78. static void freeConnectionCallback(UA_Server *server, TCPConnection *connection) {
  79. free(connection);
  80. }
  81. // after every select, reset the set of sockets we want to listen on
  82. static void setFDSet(NetworkLayerTCP *layer) {
  83. FD_ZERO(&layer->fdset);
  84. FD_SET(layer->serversockfd, &layer->fdset);
  85. layer->highestfd = layer->serversockfd;
  86. for(UA_Int32 i=0;i<layer->conLinksSize;i++) {
  87. FD_SET(layer->conLinks[i].sockfd, &layer->fdset);
  88. if(layer->conLinks[i].sockfd > layer->highestfd)
  89. layer->highestfd = layer->conLinks[i].sockfd;
  90. }
  91. }
  92. // the callbacks are thread-safe if UA_MULTITHREADING is defined
  93. void closeConnection(TCPConnection *handle);
  94. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf);
  95. static UA_StatusCode NetworkLayerTCP_add(NetworkLayerTCP *layer, UA_Int32 newsockfd) {
  96. setNonBlocking(newsockfd);
  97. TCPConnection *c = malloc(sizeof(TCPConnection));
  98. if(!c)
  99. return UA_STATUSCODE_BADINTERNALERROR;
  100. c->sockfd = newsockfd;
  101. c->layer = layer;
  102. c->connection.state = UA_CONNECTION_OPENING;
  103. c->connection.localConf = layer->conf;
  104. c->connection.channel = UA_NULL;
  105. c->connection.close = (void (*)(void*))closeConnection;
  106. c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallback;
  107. layer->conLinks = realloc(layer->conLinks, sizeof(ConnectionLink)*(layer->conLinksSize+1));
  108. if(!layer->conLinks) {
  109. free(c);
  110. return UA_STATUSCODE_BADINTERNALERROR;
  111. }
  112. layer->conLinks[layer->conLinksSize].connection = c;
  113. layer->conLinks[layer->conLinksSize].sockfd = newsockfd;
  114. layer->conLinksSize++;
  115. return UA_STATUSCODE_GOOD;
  116. }
  117. // Takes the linked list of closed connections and returns the work for the server loop
  118. static UA_UInt32 batchDeleteLinks(NetworkLayerTCP *layer, UA_WorkItem **returnWork) {
  119. UA_WorkItem *work = malloc(sizeof(UA_WorkItem)*layer->conLinksSize);
  120. if (!work) {
  121. *returnWork = NULL;
  122. return 0;
  123. }
  124. #ifdef UA_MULTITHREADING
  125. struct deleteLink *d = uatomic_xchg(&layer->deleteLinkList, UA_NULL);
  126. #else
  127. struct deleteLink *d = layer->deleteLinkList;
  128. layer->deleteLinkList = UA_NULL;
  129. #endif
  130. UA_UInt32 count = 0;
  131. while(d) {
  132. UA_Int32 i;
  133. for(i = 0;i<layer->conLinksSize;i++) {
  134. if(layer->conLinks[i].sockfd == d->sockfd)
  135. break;
  136. }
  137. if(i < layer->conLinksSize) {
  138. TCPConnection *c = layer->conLinks[i].connection;
  139. layer->conLinksSize--;
  140. layer->conLinks[i] = layer->conLinks[layer->conLinksSize];
  141. work[count] = (UA_WorkItem)
  142. {.type = UA_WORKITEMTYPE_DELAYEDMETHODCALL,
  143. .work.methodCall = {.data = c,
  144. .method = (void (*)(UA_Server*,void*))freeConnectionCallback} };
  145. }
  146. struct deleteLink *oldd = d;
  147. d = d->next;
  148. free(oldd);
  149. count++;
  150. }
  151. *returnWork = work;
  152. return count;
  153. }
  154. #ifdef UA_MULTITHREADING
  155. void closeConnection(TCPConnection *handle) {
  156. if(uatomic_xchg(&handle->connection.state, UA_CONNECTION_CLOSING) == UA_CONNECTION_CLOSING)
  157. return;
  158. UA_Connection_detachSecureChannel(&handle->connection);
  159. shutdown(handle->sockfd,2);
  160. CLOSESOCKET(handle->sockfd);
  161. // Remove the link later in the main thread
  162. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  163. d->sockfd = handle->sockfd;
  164. while(1) {
  165. d->next = handle->layer->deleteLinkList;
  166. if(uatomic_cmpxchg(&handle->layer->deleteLinkList, d->next, d) == d->next)
  167. break;
  168. }
  169. }
  170. #else
  171. void closeConnection(TCPConnection *handle) {
  172. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  173. if(!d)
  174. return;
  175. if(handle->connection.state == UA_CONNECTION_CLOSING)
  176. return;
  177. handle->connection.state = UA_CONNECTION_CLOSING;
  178. UA_Connection_detachSecureChannel(&handle->connection);
  179. shutdown(handle->sockfd,2);
  180. CLOSESOCKET(handle->sockfd);
  181. // Remove the link later in the main thread
  182. d->sockfd = handle->sockfd;
  183. d->next = handle->layer->deleteLinkList;
  184. handle->layer->deleteLinkList = d;
  185. }
  186. #endif
  187. /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
  188. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf) {
  189. UA_UInt32 total_len = 0, nWritten = 0;
  190. #ifdef _WIN32
  191. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  192. int result = 0;
  193. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  194. buf[i].buf = (char*)gather_buf.strings[i].data;
  195. buf[i].len = gather_buf.strings[i].length;
  196. total_len += gather_buf.strings[i].length;
  197. }
  198. while(nWritten < total_len) {
  199. UA_UInt32 n = 0;
  200. do {
  201. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize ,
  202. (LPDWORD)&n, 0, NULL, NULL);
  203. if(result != 0)
  204. printf("Error WSASend, code: %d \n", WSAGetLastError());
  205. } while(errno == EINTR);
  206. nWritten += n;
  207. }
  208. #else
  209. struct iovec iov[gather_buf.stringsSize];
  210. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  211. iov[i] = (struct iovec) {.iov_base = gather_buf.strings[i].data,
  212. .iov_len = gather_buf.strings[i].length};
  213. total_len += gather_buf.strings[i].length;
  214. }
  215. struct msghdr message = {.msg_name = NULL, .msg_namelen = 0, .msg_iov = iov,
  216. .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL,
  217. .msg_controllen = 0, .msg_flags = 0};
  218. while (nWritten < total_len) {
  219. UA_Int32 n = 0;
  220. do {
  221. n = sendmsg(handle->sockfd, &message, 0);
  222. } while (n == -1L && errno == EINTR);
  223. nWritten += n;
  224. }
  225. #endif
  226. }
  227. static UA_StatusCode NetworkLayerTCP_start(NetworkLayerTCP *layer) {
  228. #ifdef _WIN32
  229. WORD wVersionRequested;
  230. WSADATA wsaData;
  231. wVersionRequested = MAKEWORD(2, 2);
  232. WSAStartup(wVersionRequested, &wsaData);
  233. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  234. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  235. return UA_STATUSCODE_BADINTERNALERROR;
  236. }
  237. #else
  238. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  239. perror("ERROR opening socket");
  240. return UA_STATUSCODE_BADINTERNALERROR;
  241. }
  242. #endif
  243. const struct sockaddr_in serv_addr = {
  244. .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  245. .sin_port = htons(layer->port), .sin_zero = {0}};
  246. int optval = 1;
  247. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  248. SO_REUSEADDR, (const char *)&optval,
  249. sizeof(optval)) == -1) {
  250. perror("setsockopt");
  251. CLOSESOCKET(layer->serversockfd);
  252. return UA_STATUSCODE_BADINTERNALERROR;
  253. }
  254. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  255. sizeof(serv_addr)) < 0) {
  256. perror("binding");
  257. CLOSESOCKET(layer->serversockfd);
  258. return UA_STATUSCODE_BADINTERNALERROR;
  259. }
  260. setNonBlocking(layer->serversockfd);
  261. listen(layer->serversockfd, MAXBACKLOG);
  262. printf("Listening for TCP connections on %s:%d\n",
  263. inet_ntoa(serv_addr.sin_addr),
  264. ntohs(serv_addr.sin_port));
  265. return UA_STATUSCODE_GOOD;
  266. }
  267. static UA_Int32 NetworkLayerTCP_getWork(NetworkLayerTCP *layer, UA_WorkItem **workItems,
  268. UA_UInt16 timeout) {
  269. UA_WorkItem *items = UA_NULL;
  270. UA_Int32 itemsCount = batchDeleteLinks(layer, &items);
  271. setFDSet(layer);
  272. struct timeval tmptv = {0, timeout};
  273. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  274. if(resultsize < 0) {
  275. *workItems = items;
  276. return itemsCount;
  277. }
  278. // accept new connections (can only be a single one)
  279. if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
  280. resultsize--;
  281. struct sockaddr_in cli_addr;
  282. socklen_t cli_len = sizeof(cli_addr);
  283. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  284. if (newsockfd >= 0)
  285. NetworkLayerTCP_add(layer, newsockfd);
  286. }
  287. items = realloc(items, sizeof(UA_WorkItem)*(itemsCount+resultsize));
  288. // read from established sockets
  289. UA_Int32 j = itemsCount;
  290. UA_ByteString buf = { -1, NULL};
  291. for(UA_Int32 i=0;i<layer->conLinksSize && j<itemsCount+resultsize;i++) {
  292. if(!(FD_ISSET(layer->conLinks[i].sockfd, &layer->fdset)))
  293. continue;
  294. if(!buf.data) {
  295. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  296. if(!buf.data)
  297. break;
  298. }
  299. #ifdef _WIN32
  300. buf.length = recv(layer->conLinks[i].sockfd, (char *)buf.data,
  301. layer->conf.recvBufferSize, 0);
  302. #else
  303. buf.length = read(layer->conLinks[i].sockfd, buf.data, layer->conf.recvBufferSize);
  304. #endif
  305. if (buf.length <= 0) {
  306. closeConnection(layer->conLinks[i].connection); // work is returned in the next iteration
  307. } else {
  308. items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
  309. items[j].work.binaryNetworkMessage.message = buf;
  310. items[j].work.binaryNetworkMessage.connection = &layer->conLinks[i].connection->connection;
  311. buf.data = NULL;
  312. j++;
  313. }
  314. }
  315. if(buf.data)
  316. free(buf.data);
  317. if(j == 0) {
  318. free(items);
  319. *workItems = NULL;
  320. } else
  321. *workItems = items;
  322. return j;
  323. }
  324. static UA_Int32 NetworkLayerTCP_stop(NetworkLayerTCP * layer, UA_WorkItem **workItems) {
  325. for(UA_Int32 index = 0;index < layer->conLinksSize;index++)
  326. closeConnection(layer->conLinks[index].connection);
  327. #ifdef _WIN32
  328. WSACleanup();
  329. #endif
  330. return batchDeleteLinks(layer, workItems);
  331. }
  332. static void NetworkLayerTCP_delete(NetworkLayerTCP *layer) {
  333. free(layer->conLinks);
  334. free(layer);
  335. }
  336. UA_NetworkLayer NetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  337. NetworkLayerTCP *tcplayer = malloc(sizeof(NetworkLayerTCP));
  338. tcplayer->conf = conf;
  339. tcplayer->conLinksSize = 0;
  340. tcplayer->conLinks = NULL;
  341. tcplayer->port = port;
  342. tcplayer->deleteLinkList = UA_NULL;
  343. UA_NetworkLayer nl;
  344. nl.nlHandle = tcplayer;
  345. nl.start = (UA_StatusCode (*)(void*))NetworkLayerTCP_start;
  346. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16)) NetworkLayerTCP_getWork;
  347. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**)) NetworkLayerTCP_stop;
  348. nl.delete = (void (*)(void*))NetworkLayerTCP_delete;
  349. return nl;
  350. }