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- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
- /**
- * Working with Objects and Object Types
- * -------------------------------------
- *
- * Using objects to structure information models
- * ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- * Assume a situation where we want to model a set of pumps and their runtime
- * state in an OPC UA information model. Of course, all pump representations
- * should follow the same basic structure, For example, we might have graphical
- * representation of pumps in a SCADA visualisation that shall be resuable for
- * all pumps.
- *
- * Following the object-oriented programming paradigm, every pump is represented
- * by an object with the following layout:
- *
- * .. graphviz::
- *
- * digraph tree {
- *
- * fixedsize=true;
- * node [width=2, height=0, shape=box, fillcolor="#E5E5E5", concentrate=true]
- *
- * node_root [label=< <I>ObjectNode</I><BR/>Pump >]
- *
- * { rank=same
- * point_1 [shape=point]
- * node_1 [label=< <I>VariableNode</I><BR/>ManufacturerName >] }
- * node_root -> point_1 [arrowhead=none]
- * point_1 -> node_1 [label="hasComponent"]
- *
- * { rank=same
- * point_2 [shape=point]
- * node_2 [label=< <I>VariableNode</I><BR/>ModelName >] }
- * point_1 -> point_2 [arrowhead=none]
- * point_2 -> node_2 [label="hasComponent"]
- *
- * { rank=same
- * point_4 [shape=point]
- * node_4 [label=< <I>VariableNode</I><BR/>Status >] }
- * point_2 -> point_4 [arrowhead=none]
- * point_4 -> node_4 [label="hasComponent"]
- *
- * { rank=same
- * point_5 [shape=point]
- * node_5 [label=< <I>VariableNode</I><BR/>MotorRPM >] }
- * point_4 -> point_5 [arrowhead=none]
- * point_5 -> node_5 [label="hasComponent"]
- *
- * }
- *
- * The following code manually defines a pump and its member variables. We omit
- * setting constraints on the variable values as this is not the focus of this
- * tutorial and was already covered. */
- #include <signal.h>
- #include "open62541.h"
- static void
- manuallyDefinePump(UA_Server *server) {
- UA_NodeId pumpId; /* get the nodeid assigned by the server */
- UA_ObjectAttributes oAttr = UA_ObjectAttributes_default;
- oAttr.displayName = UA_LOCALIZEDTEXT("en_US", "Pump (Manual)");
- UA_Server_addObjectNode(server, UA_NODEID_NULL,
- UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
- UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES),
- UA_QUALIFIEDNAME(1, "Pump (Manual)"), UA_NODEID_NULL,
- oAttr, NULL, &pumpId);
- UA_VariableAttributes mnAttr = UA_VariableAttributes_default;
- UA_String manufacturerName = UA_STRING("Pump King Ltd.");
- UA_Variant_setScalar(&mnAttr.value, &manufacturerName, &UA_TYPES[UA_TYPES_STRING]);
- mnAttr.displayName = UA_LOCALIZEDTEXT("en_US", "ManufacturerName");
- UA_Server_addVariableNode(server, UA_NODEID_NULL, pumpId,
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "ManufacturerName"),
- UA_NODEID_NULL, mnAttr, NULL, NULL);
- UA_VariableAttributes modelAttr = UA_VariableAttributes_default;
- UA_String modelName = UA_STRING("Mega Pump 3000");
- UA_Variant_setScalar(&modelAttr.value, &modelName, &UA_TYPES[UA_TYPES_STRING]);
- modelAttr.displayName = UA_LOCALIZEDTEXT("en_US", "ModelName");
- UA_Server_addVariableNode(server, UA_NODEID_NULL, pumpId,
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "ModelName"),
- UA_NODEID_NULL, modelAttr, NULL, NULL);
- UA_VariableAttributes statusAttr = UA_VariableAttributes_default;
- UA_Boolean status = true;
- UA_Variant_setScalar(&statusAttr.value, &status, &UA_TYPES[UA_TYPES_BOOLEAN]);
- statusAttr.displayName = UA_LOCALIZEDTEXT("en_US", "Status");
- UA_Server_addVariableNode(server, UA_NODEID_NULL, pumpId,
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "Status"),
- UA_NODEID_NULL, statusAttr, NULL, NULL);
- UA_VariableAttributes rpmAttr = UA_VariableAttributes_default;
- UA_Double rpm = 50.0;
- UA_Variant_setScalar(&rpmAttr.value, &rpm, &UA_TYPES[UA_TYPES_DOUBLE]);
- rpmAttr.displayName = UA_LOCALIZEDTEXT("en_US", "MotorRPM");
- UA_Server_addVariableNode(server, UA_NODEID_NULL, pumpId,
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "MotorRPMs"),
- UA_NODEID_NULL, rpmAttr, NULL, NULL);
- }
- /**
- * Object types, type hierarchies and instantiation
- * ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- * Building up each object manually requires us to write a lot of code.
- * Furthermore, there is no way for clients to detect that an object represents
- * a pump. (We might use naming conventions or similar to detect pumps. But
- * that's not exactly a clean solution.) Furthermore, we might have more devices
- * than just pumps. And we require all devices to share some common structure.
- * The solution is to define ObjectTypes in a hierarchy with inheritance
- * relations.
- *
- * .. graphviz::
- *
- * digraph tree {
- *
- * fixedsize=true;
- * node [width=2, height=0, shape=box, fillcolor="#E5E5E5", concentrate=true]
- *
- * node_root [label=< <I>ObjectTypeNode</I><BR/>Device >]
- *
- * { rank=same
- * point_1 [shape=point]
- * node_1 [label=< <I>VariableNode</I><BR/>ManufacturerName<BR/>(mandatory) >] }
- * node_root -> point_1 [arrowhead=none]
- * point_1 -> node_1 [label="hasComponent"]
- *
- * { rank=same
- * point_2 [shape=point]
- * node_2 [label=< <I>VariableNode</I><BR/>ModelName >] }
- * point_1 -> point_2 [arrowhead=none]
- * point_2 -> node_2 [label="hasComponent"]
- *
- * { rank=same
- * point_3 [shape=point]
- * node_3 [label=< <I>ObjectTypeNode</I><BR/>Pump >] }
- * point_2 -> point_3 [arrowhead=none]
- * point_3 -> node_3 [label="hasSubtype"]
- *
- * { rank=same
- * point_4 [shape=point]
- * node_4 [label=< <I>VariableNode</I><BR/>Status<BR/>(mandatory) >] }
- * node_3 -> point_4 [arrowhead=none]
- * point_4 -> node_4 [label="hasComponent"]
- *
- * { rank=same
- * point_5 [shape=point]
- * node_5 [label=< <I>VariableNode</I><BR/>MotorRPM >] }
- * point_4 -> point_5 [arrowhead=none]
- * point_5 -> node_5 [label="hasComponent"]
- *
- * }
- *
- * Children that are marked mandatory are automatically instantiated together
- * with the parent object. This is indicated by a `hasModellingRule` reference
- * to an object that representes the `mandatory` modelling rule. */
- /* predefined identifier for later use */
- UA_NodeId pumpTypeId = {1, UA_NODEIDTYPE_NUMERIC, {1001}};
- static void
- defineObjectTypes(UA_Server *server) {
- /* Define the object type for "Device" */
- UA_NodeId deviceTypeId; /* get the nodeid assigned by the server */
- UA_ObjectTypeAttributes dtAttr = UA_ObjectTypeAttributes_default;
- dtAttr.displayName = UA_LOCALIZEDTEXT("en_US", "DeviceType");
- UA_Server_addObjectTypeNode(server, UA_NODEID_NULL,
- UA_NODEID_NUMERIC(0, UA_NS0ID_BASEOBJECTTYPE),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASSUBTYPE),
- UA_QUALIFIEDNAME(1, "DeviceType"), dtAttr,
- NULL, &deviceTypeId);
- UA_VariableAttributes mnAttr = UA_VariableAttributes_default;
- mnAttr.displayName = UA_LOCALIZEDTEXT("en_US", "ManufacturerName");
- UA_NodeId manufacturerNameId;
- UA_Server_addVariableNode(server, UA_NODEID_NULL, deviceTypeId,
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "ManufacturerName"),
- UA_NODEID_NULL, mnAttr, NULL, &manufacturerNameId);
- /* Make the manufacturer name mandatory */
- UA_Server_addReference(server, manufacturerNameId,
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASMODELLINGRULE),
- UA_EXPANDEDNODEID_NUMERIC(0, UA_NS0ID_MODELLINGRULE_MANDATORY), true);
- UA_VariableAttributes modelAttr = UA_VariableAttributes_default;
- modelAttr.displayName = UA_LOCALIZEDTEXT("en_US", "ModelName");
- UA_Server_addVariableNode(server, UA_NODEID_NULL, deviceTypeId,
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "ModelName"),
- UA_NODEID_NULL, modelAttr, NULL, NULL);
- /* Define the object type for "Pump" */
- UA_ObjectTypeAttributes ptAttr = UA_ObjectTypeAttributes_default;
- ptAttr.displayName = UA_LOCALIZEDTEXT("en_US", "PumpType");
- UA_Server_addObjectTypeNode(server, pumpTypeId,
- deviceTypeId, UA_NODEID_NUMERIC(0, UA_NS0ID_HASSUBTYPE),
- UA_QUALIFIEDNAME(1, "PumpType"), ptAttr,
- NULL, NULL);
- UA_VariableAttributes statusAttr = UA_VariableAttributes_default;
- statusAttr.displayName = UA_LOCALIZEDTEXT("en_US", "Status");
- statusAttr.valueRank = -1;
- UA_NodeId statusId;
- UA_Server_addVariableNode(server, UA_NODEID_NULL, pumpTypeId,
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "Status"),
- UA_NODEID_NULL, statusAttr, NULL, &statusId);
- /* Make the status variable mandatory */
- UA_Server_addReference(server, statusId,
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASMODELLINGRULE),
- UA_EXPANDEDNODEID_NUMERIC(0, UA_NS0ID_MODELLINGRULE_MANDATORY), true);
- UA_VariableAttributes rpmAttr = UA_VariableAttributes_default;
- rpmAttr.displayName = UA_LOCALIZEDTEXT("en_US", "MotorRPM");
- rpmAttr.valueRank = -1;
- UA_Server_addVariableNode(server, UA_NODEID_NULL, pumpTypeId,
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "MotorRPMs"),
- UA_NODEID_NULL, rpmAttr, NULL, NULL);
- }
- /**
- * Now we add the derived ObjectType for the pump that inherits from the device
- * object type. The resulting object contains all mandatory child variables.
- * These are simply copied over from the object type. The object has a reference
- * of type ``hasTypeDefinition`` to the object type, so that clients can detect
- * the type-instance relation at runtime.
- */
- static void
- addPumpObjectInstance(UA_Server *server, char *name) {
- UA_ObjectAttributes oAttr = UA_ObjectAttributes_default;
- oAttr.displayName = UA_LOCALIZEDTEXT("en_US", name);
- UA_Server_addObjectNode(server, UA_NODEID_NULL,
- UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
- UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES),
- UA_QUALIFIEDNAME(1, name),
- pumpTypeId, /* this refers to the object type
- identifier */
- oAttr, NULL, NULL);
- }
- /**
- * Often times, we want to run a constructor function on a new object. This is
- * especially useful when an object is instantiated at runtime (with the
- * AddNodes service) and the integration with an underlying process canot be
- * manually defined. In the following constructor example, we simply set the
- * pump status to on.
- */
- static UA_StatusCode
- pumpTypeConstructor(UA_Server *server,
- const UA_NodeId *sessionId, void *sessionContext,
- const UA_NodeId *typeId, void *typeContext,
- const UA_NodeId *nodeId, void **nodeContext) {
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "New pump created");
- /* Find the NodeId of the status child variable */
- UA_RelativePathElement rpe;
- UA_RelativePathElement_init(&rpe);
- rpe.referenceTypeId = UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT);
- rpe.isInverse = false;
- rpe.includeSubtypes = false;
- rpe.targetName = UA_QUALIFIEDNAME(1, "Status");
-
- UA_BrowsePath bp;
- UA_BrowsePath_init(&bp);
- bp.startingNode = *nodeId;
- bp.relativePath.elementsSize = 1;
- bp.relativePath.elements = &rpe;
-
- UA_BrowsePathResult bpr =
- UA_Server_translateBrowsePathToNodeIds(server, &bp);
- if(bpr.statusCode != UA_STATUSCODE_GOOD ||
- bpr.targetsSize < 1)
- return bpr.statusCode;
- /* Set the status value */
- UA_Boolean status = true;
- UA_Variant value;
- UA_Variant_setScalar(&value, &status, &UA_TYPES[UA_TYPES_BOOLEAN]);
- UA_Server_writeValue(server, bpr.targets[0].targetId.nodeId, value);
- UA_BrowsePathResult_deleteMembers(&bpr);
- /* At this point we could replace the node context .. */
- return UA_STATUSCODE_GOOD;
- }
- static void
- addPumpTypeConstructor(UA_Server *server) {
- UA_NodeTypeLifecycle lifecycle;
- lifecycle.constructor = pumpTypeConstructor;
- lifecycle.destructor = NULL;
- UA_Server_setNodeTypeLifecycle(server, pumpTypeId, lifecycle);
- }
- /** It follows the main server code, making use of the above definitions. */
- UA_Boolean running = true;
- static void stopHandler(int sign) {
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
- running = false;
- }
- int main(void) {
- signal(SIGINT, stopHandler);
- signal(SIGTERM, stopHandler);
- UA_ServerConfig *config = UA_ServerConfig_new_default();
- UA_Server *server = UA_Server_new(config);
- manuallyDefinePump(server);
- defineObjectTypes(server);
- addPumpObjectInstance(server, "pump2");
- addPumpObjectInstance(server, "pump3");
- addPumpTypeConstructor(server);
- addPumpObjectInstance(server, "pump4");
- addPumpObjectInstance(server, "pump5");
- UA_StatusCode retval = UA_Server_run(server, &running);
- UA_Server_delete(server);
- UA_ServerConfig_delete(config);
- return (int)retval;
- }
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