networklayer_tcp.c 20 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #ifdef NOT_AMALGATED
  6. # define _XOPEN_SOURCE 500 //some users need this for some reason
  7. # include <stdlib.h> // malloc, free
  8. # include <string.h> // memset
  9. #endif
  10. #ifdef _WIN32
  11. # include <malloc.h>
  12. # include <winsock2.h>
  13. # include <ws2tcpip.h>
  14. # define CLOSESOCKET(S) closesocket(S)
  15. #else
  16. # include <fcntl.h>
  17. # include <sys/select.h>
  18. # include <netinet/in.h>
  19. # include <netinet/tcp.h>
  20. # include <sys/ioctl.h>
  21. # include <netdb.h> //gethostbyname for the client
  22. # include <unistd.h> // read, write, close
  23. # include <arpa/inet.h>
  24. # define CLOSESOCKET(S) close(S)
  25. #endif
  26. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  27. #ifdef UA_MULTITHREADING
  28. # include <urcu/uatomic.h>
  29. #endif
  30. /* with a space, so the include is not removed during amalgamation */
  31. # include <errno.h>
  32. /****************************/
  33. /* Generic Socket Functions */
  34. /****************************/
  35. static UA_StatusCode socket_write(UA_Connection *connection, UA_ByteStringArray gather_buf) {
  36. UA_UInt32 total_len = 0, nWritten = 0;
  37. #ifdef _WIN32
  38. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  39. memset(buf, 0, sizeof(gather_buf.stringsSize * sizeof(WSABUF)));
  40. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  41. buf[i].buf = (char*)gather_buf.strings[i].data;
  42. buf[i].len = gather_buf.strings[i].length;
  43. total_len += gather_buf.strings[i].length;
  44. }
  45. int result = 0;
  46. while(nWritten < total_len) {
  47. UA_UInt32 n = 0;
  48. do {
  49. result = WSASend(connection->sockfd, buf, gather_buf.stringsSize, (LPDWORD)&n, 0, NULL, NULL);
  50. if(result != 0 &&WSAGetLastError() != WSAEINTR)
  51. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  52. } while(result != 0);
  53. nWritten += n;
  54. }
  55. #else
  56. struct iovec iov[gather_buf.stringsSize];
  57. memset(iov, 0, sizeof(struct iovec)*gather_buf.stringsSize);
  58. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  59. iov[i].iov_base = gather_buf.strings[i].data;
  60. iov[i].iov_len = gather_buf.strings[i].length;
  61. total_len += gather_buf.strings[i].length;
  62. }
  63. struct msghdr message;
  64. memset(&message, 0, sizeof(message));
  65. message.msg_iov = iov;
  66. message.msg_iovlen = gather_buf.stringsSize;
  67. while (nWritten < total_len) {
  68. UA_Int32 n = 0;
  69. do {
  70. n = sendmsg(connection->sockfd, &message, 0);
  71. if(n == -1L && errno != EINTR)
  72. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  73. } while (n == -1L);
  74. nWritten += n;
  75. }
  76. #endif
  77. return UA_STATUSCODE_GOOD;
  78. }
  79. static UA_StatusCode socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
  80. struct timeval tmptv = {0, timeout * 1000};
  81. setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&tmptv, sizeof(struct timeval));
  82. int ret = recv(connection->sockfd, (char*)response->data, response->length, 0);
  83. if(ret <= -1) {
  84. if(errno == EAGAIN) {
  85. UA_ByteString_deleteMembers(response);
  86. UA_ByteString_init(response);
  87. return UA_STATUSCODE_GOOD;
  88. }
  89. return UA_STATUSCODE_BADINTERNALERROR;
  90. }
  91. response->length = ret;
  92. *response = UA_Connection_completeMessages(connection, *response);
  93. return UA_STATUSCODE_GOOD;
  94. }
  95. static void socket_close(UA_Connection *connection) {
  96. connection->state = UA_CONNECTION_CLOSED;
  97. shutdown(connection->sockfd,2);
  98. CLOSESOCKET(connection->sockfd);
  99. }
  100. static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
  101. #ifdef _WIN32
  102. u_long iMode = 1;
  103. if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
  104. return UA_STATUSCODE_BADINTERNALERROR;
  105. #else
  106. int opts = fcntl(sockfd, F_GETFL);
  107. if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
  108. return UA_STATUSCODE_BADINTERNALERROR;
  109. #endif
  110. return UA_STATUSCODE_GOOD;
  111. }
  112. /*****************************/
  113. /* Generic Buffer Management */
  114. /*****************************/
  115. static UA_StatusCode GetMallocedBuffer(UA_Connection *connection, UA_ByteString *buf, size_t minSize) {
  116. if(minSize > connection->remoteConf.recvBufferSize)
  117. return UA_STATUSCODE_BADINTERNALERROR;
  118. return UA_ByteString_newMembers(buf, minSize);
  119. }
  120. static void ReleaseMallocedBuffer(UA_Connection *connection, UA_ByteString *buf) {
  121. UA_ByteString_deleteMembers(buf);
  122. }
  123. /***************************/
  124. /* Server NetworkLayer TCP */
  125. /***************************/
  126. /**
  127. * For the multithreaded mode, assume a single thread that periodically "gets work" from the network
  128. * layer. In addition, several worker threads are asynchronously calling into the callbacks of the
  129. * UA_Connection that holds a single connection.
  130. *
  131. * Creating a connection: When "GetWork" encounters a new connection, it creates a UA_Connection
  132. * with the socket information. This is added to the mappings array that links sockets to
  133. * UA_Connection structs.
  134. *
  135. * Reading data: In "GetWork", we listen on the sockets in the mappings array. If data arrives (or
  136. * the connection closes), a WorkItem is created that carries the work and a pointer to the
  137. * connection.
  138. *
  139. * Closing a connection: Closing can happen in two ways. Either it is triggered by the server in an
  140. * asynchronous callback. Or the connection is close by the client and this is detected in
  141. * "GetWork". The server needs to do some internal cleanups (close attached securechannels, etc.).
  142. * So even when a closed connection is detected in "GetWork", we trigger the server to close the
  143. * connection (with a WorkItem) and continue from the callback.
  144. *
  145. * - Server calls close-callback: We close the socket, set the connection-state to closed and add
  146. * the connection to a linked list from which it is deleted later. The connection cannot be freed
  147. * right away since other threads might still be using it.
  148. *
  149. * - GetWork: We remove the connection from the mappings array. In the non-multithreaded case, the
  150. * connection is freed. For multithreading, we return a workitem that is delayed, i.e. that is
  151. * called only after all workitems created before are finished in all threads. This workitems
  152. * contains a callback that goes through the linked list of connections to be freed.
  153. *
  154. */
  155. #define MAXBACKLOG 100
  156. typedef struct {
  157. /* config */
  158. UA_Logger *logger;
  159. UA_UInt32 port;
  160. UA_String discoveryUrl;
  161. UA_ConnectionConfig conf; /* todo: rename to localconf. */
  162. /* open sockets and connections */
  163. fd_set fdset;
  164. UA_Int32 serversockfd;
  165. UA_Int32 highestfd;
  166. size_t mappingsSize;
  167. struct ConnectionMapping {
  168. UA_Connection *connection;
  169. UA_Int32 sockfd;
  170. } *mappings;
  171. /* to-be-deleted connections */
  172. struct DeleteList {
  173. struct DeleteList *next;
  174. UA_Connection *connection;
  175. } *deletes;
  176. } ServerNetworkLayerTCP;
  177. /* after every select, we need to reset the sockets we want to listen on */
  178. static void setFDSet(ServerNetworkLayerTCP *layer) {
  179. FD_ZERO(&layer->fdset);
  180. #ifdef _WIN32
  181. FD_SET((UA_UInt32)layer->serversockfd, &layer->fdset);
  182. #else
  183. FD_SET(layer->serversockfd, &layer->fdset);
  184. #endif
  185. layer->highestfd = layer->serversockfd;
  186. for(size_t i = 0; i < layer->mappingsSize; i++) {
  187. #ifdef _WIN32
  188. FD_SET((UA_UInt32)layer->mappings[i].sockfd, &layer->fdset);
  189. #else
  190. FD_SET(layer->mappings[i].sockfd, &layer->fdset);
  191. #endif
  192. if(layer->mappings[i].sockfd > layer->highestfd)
  193. layer->highestfd = layer->mappings[i].sockfd;
  194. }
  195. }
  196. /* callback triggered from the server */
  197. static void ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
  198. #ifdef UA_MULTITHREADING
  199. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  200. return;
  201. #else
  202. if(connection->state == UA_CONNECTION_CLOSED)
  203. return;
  204. connection->state = UA_CONNECTION_CLOSED;
  205. #endif
  206. socket_close(connection);
  207. ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)connection->handle;
  208. struct DeleteList *d = malloc(sizeof(struct DeleteList));
  209. d->connection = connection;
  210. #ifdef UA_MULTITHREADING
  211. while(1) {
  212. d->next = layer->deletes;
  213. if(uatomic_cmpxchg(&layer->deletes, d->next, d) == d->next)
  214. break;
  215. }
  216. #else
  217. d->next = layer->deletes;
  218. layer->deletes = d;
  219. #endif
  220. }
  221. /* call only from the single networking thread */
  222. static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  223. UA_Connection *c = malloc(sizeof(UA_Connection));
  224. if(!c)
  225. return UA_STATUSCODE_BADINTERNALERROR;
  226. UA_Connection_init(c);
  227. c->sockfd = newsockfd;
  228. c->handle = layer;
  229. c->localConf = layer->conf;
  230. c->write = socket_write;
  231. c->close = ServerNetworkLayerTCP_closeConnection;
  232. c->getBuffer = GetMallocedBuffer;
  233. c->releaseBuffer = ReleaseMallocedBuffer;
  234. struct ConnectionMapping *nm =
  235. realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
  236. if(!nm) {
  237. free(c);
  238. return UA_STATUSCODE_BADINTERNALERROR;
  239. }
  240. layer->mappings = nm;
  241. layer->mappings[layer->mappingsSize] = (struct ConnectionMapping){c, newsockfd};
  242. layer->mappingsSize++;
  243. return UA_STATUSCODE_GOOD;
  244. }
  245. static UA_StatusCode ServerNetworkLayerTCP_start(ServerNetworkLayerTCP *layer, UA_Logger *logger) {
  246. layer->logger = logger;
  247. #ifdef _WIN32
  248. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  249. UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error opening socket, code: %d",
  250. WSAGetLastError());
  251. return UA_STATUSCODE_BADINTERNALERROR;
  252. }
  253. #else
  254. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  255. UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error opening socket");
  256. return UA_STATUSCODE_BADINTERNALERROR;
  257. }
  258. #endif
  259. const struct sockaddr_in serv_addr =
  260. {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  261. .sin_port = htons(layer->port), .sin_zero = {0}};
  262. int optval = 1;
  263. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  264. SO_REUSEADDR, (const char *)&optval,
  265. sizeof(optval)) == -1) {
  266. UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error during setting of socket options");
  267. CLOSESOCKET(layer->serversockfd);
  268. return UA_STATUSCODE_BADINTERNALERROR;
  269. }
  270. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  271. sizeof(serv_addr)) < 0) {
  272. UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error during socket binding");
  273. CLOSESOCKET(layer->serversockfd);
  274. return UA_STATUSCODE_BADINTERNALERROR;
  275. }
  276. socket_set_nonblocking(layer->serversockfd);
  277. listen(layer->serversockfd, MAXBACKLOG);
  278. UA_LOG_INFO((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Listening on %.*s",
  279. layer->discoveryUrl.length, layer->discoveryUrl.data);
  280. return UA_STATUSCODE_GOOD;
  281. }
  282. /* delayed callback that frees old connections */
  283. static void freeConnections(UA_Server *server, struct DeleteList *d) {
  284. while(d) {
  285. UA_Connection_deleteMembers(d->connection);
  286. free(d->connection);
  287. struct DeleteList *old = d;
  288. d = d->next;
  289. free(old);
  290. }
  291. }
  292. /* remove the closed sockets from the mappings array */
  293. static void removeMappings(ServerNetworkLayerTCP *layer, struct DeleteList *d) {
  294. while(d) {
  295. size_t i = 0;
  296. for(; i < layer->mappingsSize; i++) {
  297. if(layer->mappings[i].sockfd == d->connection->sockfd)
  298. break;
  299. }
  300. if(i >= layer->mappingsSize)
  301. continue;
  302. layer->mappingsSize--;
  303. layer->mappings[i] = layer->mappings[layer->mappingsSize];
  304. d = d->next;
  305. }
  306. }
  307. static UA_Int32 ServerNetworkLayerTCP_getWork(ServerNetworkLayerTCP *layer, UA_WorkItem **workItems,
  308. UA_UInt16 timeout) {
  309. struct DeleteList *deletes;
  310. #ifdef UA_MULTITHREADING
  311. deletes = uatomic_xchg(&layer->deletes, NULL);
  312. #else
  313. deletes = layer->deletes;
  314. layer->deletes = NULL;
  315. #endif
  316. removeMappings(layer, deletes);
  317. setFDSet(layer);
  318. struct timeval tmptv = {0, timeout * 1000};
  319. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  320. UA_WorkItem *items;
  321. if(resultsize < 0 || !(items = malloc(sizeof(UA_WorkItem)*(resultsize+1)))) {
  322. /* abort .. reattach the deletes so that they get deleted eventually.. */
  323. #ifdef UA_MULTITHREADING
  324. struct DeleteList *last_delete = deletes;
  325. while(last_delete->next != NULL)
  326. last_delete = last_delete->next;
  327. while(1) {
  328. last_delete->next = layer->deletes;
  329. if(uatomic_cmpxchg(&layer->deletes, last_delete->next, deletes) == last_delete->next)
  330. break;
  331. }
  332. #else
  333. layer->deletes = deletes;
  334. #endif
  335. *workItems = NULL;
  336. return 0;
  337. }
  338. /* accept new connections (can only be a single one) */
  339. if(FD_ISSET(layer->serversockfd, &layer->fdset)) {
  340. resultsize--;
  341. struct sockaddr_in cli_addr;
  342. socklen_t cli_len = sizeof(cli_addr);
  343. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  344. int i = 1;
  345. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  346. if (newsockfd >= 0) {
  347. socket_set_nonblocking(newsockfd);
  348. ServerNetworkLayerTCP_add(layer, newsockfd);
  349. }
  350. }
  351. /* read from established sockets */
  352. UA_Int32 j = 0;
  353. UA_ByteString buf = UA_BYTESTRING_NULL;
  354. for(size_t i = 0; i < layer->mappingsSize && j < resultsize; i++) {
  355. if(!(FD_ISSET(layer->mappings[i].sockfd, &layer->fdset)))
  356. continue;
  357. if(!buf.data) {
  358. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  359. buf.length = layer->conf.recvBufferSize;
  360. if(!buf.data)
  361. break;
  362. }
  363. if(socket_recv(layer->mappings[i].connection, &buf, 0) == UA_STATUSCODE_GOOD) {
  364. items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
  365. items[j].work.binaryNetworkMessage.message = buf;
  366. items[j].work.binaryNetworkMessage.connection = layer->mappings[i].connection;
  367. buf.data = NULL;
  368. } else {
  369. items[j].type = UA_WORKITEMTYPE_CLOSECONNECTION;
  370. items[j].work.closeConnection = layer->mappings[i].connection;
  371. }
  372. j++;
  373. }
  374. /* add the delayed work that frees the connections */
  375. if(deletes) {
  376. items[j].type = UA_WORKITEMTYPE_DELAYEDMETHODCALL;
  377. items[j].work.methodCall.data = deletes;
  378. items[j].work.methodCall.method = (void (*)(UA_Server *server, void *data))freeConnections;
  379. j++;
  380. }
  381. /* free the array if there is no work */
  382. if(j == 0) {
  383. free(items);
  384. *workItems = NULL;
  385. } else
  386. *workItems = items;
  387. return j;
  388. }
  389. static UA_Int32 ServerNetworkLayerTCP_stop(ServerNetworkLayerTCP *layer, UA_WorkItem **workItems) {
  390. struct DeleteList *deletes;
  391. #ifdef UA_MULTITHREADING
  392. deletes = uatomic_xchg(&layer->deletes, NULL);
  393. #else
  394. deletes = layer->deletes;
  395. layer->deletes = NULL;
  396. #endif
  397. removeMappings(layer, deletes);
  398. UA_WorkItem *items = malloc(sizeof(UA_WorkItem) * layer->mappingsSize);
  399. if(!items)
  400. return 0;
  401. for(size_t i = 0; i < layer->mappingsSize; i++) {
  402. items[i].type = UA_WORKITEMTYPE_CLOSECONNECTION;
  403. items[i].work.closeConnection = layer->mappings[i].connection;
  404. }
  405. #ifdef _WIN32
  406. WSACleanup();
  407. #endif
  408. *workItems = items;
  409. return layer->mappingsSize;
  410. }
  411. /* run only when the server is stopped */
  412. static void ServerNetworkLayerTCP_delete(ServerNetworkLayerTCP *layer) {
  413. UA_String_deleteMembers(&layer->discoveryUrl);
  414. for(size_t i = 0; i < layer->mappingsSize; i++)
  415. free(layer->mappings[i].connection);
  416. free(layer->mappings);
  417. freeConnections(NULL, layer->deletes);
  418. free(layer);
  419. }
  420. UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  421. #ifdef _WIN32
  422. WORD wVersionRequested;
  423. WSADATA wsaData;
  424. wVersionRequested = MAKEWORD(2, 2);
  425. WSAStartup(wVersionRequested, &wsaData);
  426. #endif
  427. ServerNetworkLayerTCP *layer = malloc(sizeof(ServerNetworkLayerTCP));
  428. layer->conf = conf;
  429. layer->mappingsSize = 0;
  430. layer->mappings = NULL;
  431. layer->port = port;
  432. layer->deletes = NULL;
  433. char hostname[256];
  434. gethostname(hostname, 255);
  435. UA_String_copyprintf("opc.tcp://%s:%d", &layer->discoveryUrl, hostname, port);
  436. UA_ServerNetworkLayer nl;
  437. nl.nlHandle = layer;
  438. nl.start = (UA_StatusCode (*)(void*, UA_Logger *logger))ServerNetworkLayerTCP_start;
  439. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16))ServerNetworkLayerTCP_getWork;
  440. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**))ServerNetworkLayerTCP_stop;
  441. nl.free = (void (*)(void*))ServerNetworkLayerTCP_delete;
  442. nl.discoveryUrl = &layer->discoveryUrl;
  443. return nl;
  444. }
  445. /***************************/
  446. /* Client NetworkLayer TCP */
  447. /***************************/
  448. UA_Connection ClientNetworkLayerTCP_connect(char *endpointUrl, UA_Logger *logger) {
  449. UA_Connection connection;
  450. UA_Connection_init(&connection);
  451. size_t urlLength = strlen(endpointUrl);
  452. if(urlLength < 11 || urlLength >= 512) {
  453. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Server url size invalid");
  454. return connection;
  455. }
  456. if(strncmp(endpointUrl, "opc.tcp://", 10) != 0) {
  457. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Server url does not begin with opc.tcp://");
  458. return connection;
  459. }
  460. UA_UInt16 portpos = 9;
  461. UA_UInt16 port = 0;
  462. for(;portpos < urlLength-1; portpos++) {
  463. if(endpointUrl[portpos] == ':') {
  464. port = atoi(&endpointUrl[portpos+1]);
  465. break;
  466. }
  467. }
  468. if(port == 0) {
  469. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Port invalid");
  470. return connection;
  471. }
  472. char hostname[512];
  473. for(int i=10; i < portpos; i++)
  474. hostname[i-10] = endpointUrl[i];
  475. hostname[portpos-10] = 0;
  476. #ifdef _WIN32
  477. WORD wVersionRequested;
  478. WSADATA wsaData;
  479. wVersionRequested = MAKEWORD(2, 2);
  480. WSAStartup(wVersionRequested, &wsaData);
  481. if((connection.sockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  482. #else
  483. if((connection.sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
  484. #endif
  485. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Could not create socket");
  486. return connection;
  487. }
  488. struct hostent *server = gethostbyname(hostname);
  489. if(server == NULL) {
  490. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "DNS lookup of %s failed", hostname);
  491. return connection;
  492. }
  493. struct sockaddr_in server_addr;
  494. memset(&server_addr, 0, sizeof(server_addr));
  495. memcpy((char *)&server_addr.sin_addr.s_addr, (char *)server->h_addr_list[0], server->h_length);
  496. server_addr.sin_family = AF_INET;
  497. server_addr.sin_port = htons(port);
  498. if(connect(connection.sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) {
  499. UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Connection failed");
  500. return connection;
  501. }
  502. connection.state = UA_CONNECTION_OPENING;
  503. socket_set_nonblocking(connection.sockfd);
  504. connection.write = socket_write;
  505. connection.recv = socket_recv;
  506. connection.close = socket_close;
  507. connection.getBuffer = GetMallocedBuffer;
  508. connection.releaseBuffer = ReleaseMallocedBuffer;
  509. return connection;
  510. }