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- /*
- * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
- */
- #ifndef NETWORKLAYERTCP_H_
- #define NETWORKLAYERTCP_H_
- #ifdef WIN32
- #include "winsock2.h"
- #else
- #include <sys/mman.h>
- #include <sys/wait.h>
- #include <unistd.h>
- #include <sys/time.h>
- #endif
- #include "ua_server.h"
- struct NetworklayerTCP;
- typedef struct NetworklayerTCP NetworklayerTCP;
- #define BINARYCONNECTION_PROTOCOL_VERSION 0
- #define BINARYCONNECTION_MAX_CHUNK_COUNT 1
- #define BINARYCONNECTION_MAX_MESSAGE_SIZE 8192
- UA_Int32 NetworklayerTCP_new(NetworklayerTCP **newlayer, UA_ConnectionConfig localConf,
- UA_UInt32 port);
- void NetworklayerTCP_delete(NetworklayerTCP *layer);
- UA_Int32 NetworkLayerTCP_run(NetworklayerTCP *layer, UA_Server *server, struct timeval tv,
- void(*worker)(UA_Server*), UA_Boolean *running);
- #endif /* NETWORKLAYERTCP_H_ */
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