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- #include "ua_util.h"
- #include "ua_server_internal.h"
- /**
- * There are four types of job execution:
- *
- * 1. Normal jobs (dispatched to worker threads if multithreading is activated)
- *
- * 2. Repeated jobs with a repetition interval (dispatched to worker threads)
- *
- * 3. Mainloop jobs are executed (once) from the mainloop and not in the worker threads. The server
- * contains a stack structure where all threads can add mainloop jobs for the next mainloop
- * iteration. This is used e.g. to trigger adding and removing repeated jobs without blocking the
- * mainloop.
- *
- * 4. Delayed jobs are executed once in a worker thread. But only when all normal jobs that were
- * dispatched earlier have been executed. This is achieved by a counter in the worker threads. We
- * compute from the counter if all previous jobs have finished. The delay can be very long, since we
- * try to not interfere too much with normal execution. A use case is to eventually free obsolete
- * structures that _could_ still be accessed from concurrent threads.
- *
- * - Remove the entry from the list
- * - mark it as "dead" with an atomic operation
- * - add a delayed job that frees the memory when all concurrent operations have completed
- */
- #define MAXTIMEOUT 50000 // max timeout in microsec until the next main loop iteration
- #define BATCHSIZE 20 // max number of jobs that are dispatched at once to workers
- static void processJobs(UA_Server *server, UA_Job *jobs, size_t jobsSize) {
- for(size_t i = 0; i < jobsSize; i++) {
- UA_Job *job = &jobs[i];
- switch(job->type) {
- case UA_JOBTYPE_BINARYMESSAGE:
- UA_Server_processBinaryMessage(server, job->job.binaryMessage.connection,
- &job->job.binaryMessage.message);
- UA_Connection *c = job->job.binaryMessage.connection;
- c->releaseBuffer(job->job.binaryMessage.connection, &job->job.binaryMessage.message);
- break;
- case UA_JOBTYPE_CLOSECONNECTION:
- UA_Connection_detachSecureChannel(job->job.closeConnection);
- job->job.closeConnection->close(job->job.closeConnection);
- break;
- case UA_JOBTYPE_METHODCALL:
- case UA_JOBTYPE_DELAYEDMETHODCALL:
- job->job.methodCall.method(server, job->job.methodCall.data);
- break;
- default:
- UA_LOG_WARNING(server->logger, UA_LOGCATEGORY_SERVER, "Trying to execute a job of unknown type");
- break;
- }
- }
- }
- /*******************************/
- /* Worker Threads and Dispatch */
- /*******************************/
- #ifdef UA_MULTITHREADING
- struct MainLoopJob {
- struct cds_lfs_node node;
- UA_Job job;
- };
- /** Entry in the dispatch queue */
- struct DispatchJobsList {
- struct cds_wfcq_node node; // node for the queue
- size_t jobsSize;
- UA_Job *jobs;
- };
- /** Dispatch jobs to workers. Slices the job array up if it contains more than BATCHSIZE items. The jobs
- array is freed in the worker threads. */
- static void dispatchJobs(UA_Server *server, UA_Job *jobs, size_t jobsSize) {
- size_t startIndex = jobsSize; // start at the end
- while(jobsSize > 0) {
- size_t size = BATCHSIZE;
- if(size > jobsSize)
- size = jobsSize;
- startIndex = startIndex - size;
- struct DispatchJobsList *wln = UA_malloc(sizeof(struct DispatchJobsList));
- if(startIndex > 0) {
- wln->jobs = UA_malloc(size * sizeof(UA_Job));
- UA_memcpy(wln->jobs, &jobs[startIndex], size * sizeof(UA_Job));
- wln->jobsSize = size;
- } else {
- /* forward the original array */
- wln->jobsSize = size;
- wln->jobs = jobs;
- }
- cds_wfcq_node_init(&wln->node);
- cds_wfcq_enqueue(&server->dispatchQueue_head, &server->dispatchQueue_tail, &wln->node);
- jobsSize -= size;
- }
- }
- // throwaway struct to bring data into the worker threads
- struct workerStartData {
- UA_Server *server;
- UA_UInt32 **workerCounter;
- };
- /** Waits until jobs arrive in the dispatch queue and processes them. */
- static void * workerLoop(struct workerStartData *startInfo) {
- rcu_register_thread();
- UA_UInt32 *c = UA_malloc(sizeof(UA_UInt32));
- uatomic_set(c, 0);
- *startInfo->workerCounter = c;
- UA_Server *server = startInfo->server;
- UA_free(startInfo);
-
- pthread_mutex_t mutex; // required for the condition variable
- pthread_mutex_init(&mutex,0);
- pthread_mutex_lock(&mutex);
- struct timespec to;
- while(*server->running) {
- struct DispatchJobsList *wln = (struct DispatchJobsList*)
- cds_wfcq_dequeue_blocking(&server->dispatchQueue_head, &server->dispatchQueue_tail);
- if(wln) {
- processJobs(server, wln->jobs, wln->jobsSize);
- UA_free(wln->jobs);
- UA_free(wln);
- } else {
- /* sleep until a work arrives (and wakes up all worker threads) */
- clock_gettime(CLOCK_REALTIME, &to);
- to.tv_sec += 2;
- pthread_cond_timedwait(&server->dispatchQueue_condition, &mutex, &to);
- }
- uatomic_inc(c); // increase the workerCounter;
- }
- pthread_mutex_unlock(&mutex);
- pthread_mutex_destroy(&mutex);
- rcu_barrier(); // wait for all scheduled call_rcu work to complete
- rcu_unregister_thread();
- /* we need to return _something_ for pthreads */
- return UA_NULL;
- }
- static void emptyDispatchQueue(UA_Server *server) {
- while(!cds_wfcq_empty(&server->dispatchQueue_head, &server->dispatchQueue_tail)) {
- struct DispatchJobsList *wln = (struct DispatchJobsList*)
- cds_wfcq_dequeue_blocking(&server->dispatchQueue_head, &server->dispatchQueue_tail);
- processJobs(server, wln->jobs, wln->jobsSize);
- UA_free(wln->jobs);
- UA_free(wln);
- }
- }
- #endif
- /*****************/
- /* Repeated Jobs */
- /*****************/
- struct IdentifiedJob {
- UA_Job job;
- UA_Guid id;
- };
- /**
- * The RepeatedJobs structure contains an array of jobs that are either executed with the same
- * repetition inverval. The linked list is sorted, so we can stop traversing when the first element
- * has nextTime > now.
- */
- struct RepeatedJobs {
- LIST_ENTRY(RepeatedJobs) pointers; ///> Links to the next list of repeated jobs (with a different) interval
- UA_DateTime nextTime; ///> The next time when the jobs are to be executed
- UA_UInt32 interval; ///> Interval in 100ns resolution
- size_t jobsSize; ///> Number of jobs contained
- struct IdentifiedJob jobs[]; ///> The jobs. This is not a pointer, instead the struct is variable sized.
- };
- /* throwaway struct for the mainloop callback */
- struct AddRepeatedJob {
- struct IdentifiedJob job;
- UA_UInt32 interval;
- };
- /* internal. call only from the main loop. */
- static UA_StatusCode addRepeatedJob(UA_Server *server, struct AddRepeatedJob * restrict arw) {
- struct RepeatedJobs *matchingTw = UA_NULL; // add the item here
- struct RepeatedJobs *lastTw = UA_NULL; // if there is no repeated job, add a new one this entry
- struct RepeatedJobs *tempTw;
- /* search for matching entry */
- UA_DateTime firstTime = UA_DateTime_now() + arw->interval;
- tempTw = LIST_FIRST(&server->repeatedJobs);
- while(tempTw) {
- if(arw->interval == tempTw->interval) {
- matchingTw = tempTw;
- break;
- }
- if(tempTw->nextTime > firstTime)
- break;
- lastTw = tempTw;
- tempTw = LIST_NEXT(lastTw, pointers);
- }
-
- if(matchingTw) {
- /* append to matching entry */
- matchingTw = UA_realloc(matchingTw, sizeof(struct RepeatedJobs) +
- (sizeof(struct IdentifiedJob) * (matchingTw->jobsSize + 1)));
- if(!matchingTw) {
- UA_free(arw);
- return UA_STATUSCODE_BADOUTOFMEMORY;
- }
- /* point the realloced struct */
- if(matchingTw->pointers.le_next)
- matchingTw->pointers.le_next->pointers.le_prev = &matchingTw->pointers.le_next;
- if(matchingTw->pointers.le_prev)
- *matchingTw->pointers.le_prev = matchingTw;
- } else {
- /* create a new entry */
- matchingTw = UA_malloc(sizeof(struct RepeatedJobs) + sizeof(struct IdentifiedJob));
- if(!matchingTw) {
- UA_free(arw);
- return UA_STATUSCODE_BADOUTOFMEMORY;
- }
- matchingTw->jobsSize = 0;
- matchingTw->nextTime = firstTime;
- matchingTw->interval = arw->interval;
- if(lastTw)
- LIST_INSERT_AFTER(lastTw, matchingTw, pointers);
- else
- LIST_INSERT_HEAD(&server->repeatedJobs, matchingTw, pointers);
- }
- matchingTw->jobs[matchingTw->jobsSize] = arw->job;
- matchingTw->jobsSize++;
- UA_free(arw);
- return UA_STATUSCODE_GOOD;
- }
- UA_StatusCode UA_Server_addRepeatedJob(UA_Server *server, UA_Job job, UA_UInt32 interval, UA_Guid *jobId) {
- /* the interval needs to be at least 5ms */
- if(interval < 5)
- return UA_STATUSCODE_BADINTERNALERROR;
- interval *= 10000; // from ms to 100ns resolution
- #ifdef UA_MULTITHREADING
- struct AddRepeatedJob *arw = UA_malloc(sizeof(struct AddRepeatedJob));
- if(!arw)
- return UA_STATUSCODE_BADOUTOFMEMORY;
- arw->interval = interval;
- arw->job.job = job;
- if(jobId) {
- arw->job.id = UA_Guid_random(&server->random_seed);
- *jobId = arw->job.id;
- } else
- UA_Guid_init(&arw->job.id);
- struct MainLoopJob *mlw = UA_malloc(sizeof(struct MainLoopJob));
- if(!mlw) {
- UA_free(arw);
- return UA_STATUSCODE_BADOUTOFMEMORY;
- }
- mlw->job = (UA_Job) {
- .type = UA_JOBTYPE_METHODCALL,
- .job.methodCall = {.data = arw, .method = (void (*)(UA_Server*, void*))addRepeatedJob}};
- cds_lfs_push(&server->mainLoopJobs, &mlw->node);
- #else
- struct AddRepeatedJob arw;
- arw.interval = interval;
- arw.job.job = job;
- if(jobId) {
- arw.job.id = UA_Guid_random(&server->random_seed);
- *jobId = arw.job.id;
- } else
- UA_Guid_init(&arw.job.id);
- addRepeatedJob(server, &arw);
- #endif
- return UA_STATUSCODE_GOOD;
- }
- /* Returns the timeout until the next repeated job in ms */
- static UA_UInt16 processRepeatedJobs(UA_Server *server) {
- UA_DateTime current = UA_DateTime_now();
- struct RepeatedJobs *next = LIST_FIRST(&server->repeatedJobs);
- struct RepeatedJobs *tw = UA_NULL;
- while(next) {
- tw = next;
- if(tw->nextTime > current)
- break;
- next = LIST_NEXT(tw, pointers);
- #ifdef UA_MULTITHREADING
- // copy the entry and insert at the new location
- UA_Job *jobsCopy = UA_malloc(sizeof(UA_Job) * tw->jobsSize);
- if(!jobsCopy) {
- UA_LOG_ERROR(server->logger, UA_LOGCATEGORY_SERVER, "Not enough memory to dispatch delayed jobs");
- break;
- }
- for(size_t i=0;i<tw->jobsSize;i++)
- jobsCopy[i] = tw->jobs[i].job;
- dispatchJobs(server, jobsCopy, tw->jobsSize); // frees the job pointer
- #else
- for(size_t i=0;i<tw->jobsSize;i++)
- processJobs(server, &tw->jobs[i].job, 1); // does not free the job ptr
- #endif
- tw->nextTime += tw->interval;
- struct RepeatedJobs *prevTw = tw; // after which tw do we insert?
- while(UA_TRUE) {
- struct RepeatedJobs *n = LIST_NEXT(prevTw, pointers);
- if(!n || n->nextTime > tw->nextTime)
- break;
- prevTw = n;
- }
- if(prevTw != tw) {
- LIST_REMOVE(tw, pointers);
- LIST_INSERT_AFTER(prevTw, tw, pointers);
- }
- }
- // check if the next repeated job is sooner than the usual timeout
- struct RepeatedJobs *first = LIST_FIRST(&server->repeatedJobs);
- UA_UInt16 timeout = MAXTIMEOUT;
- if(first) {
- timeout = (first->nextTime - current)/10;
- if(timeout > MAXTIMEOUT)
- return MAXTIMEOUT;
- }
- return timeout;
- }
- /* Call this function only from the main loop! */
- static void removeRepeatedJob(UA_Server *server, UA_Guid *jobId) {
- struct RepeatedJobs *tw;
- LIST_FOREACH(tw, &server->repeatedJobs, pointers) {
- for(size_t i = 0; i < tw->jobsSize; i++) {
- if(!UA_Guid_equal(jobId, &tw->jobs[i].id))
- continue;
- if(tw->jobsSize == 1) {
- LIST_REMOVE(tw, pointers);
- UA_free(tw);
- } else {
- tw->jobsSize--;
- tw->jobs[i] = tw->jobs[tw->jobsSize]; // move the last entry to overwrite
- }
- goto finish; // ugly break
- }
- }
- finish:
- #ifdef UA_MULTITHREADING
- UA_free(jobId);
- #endif
- return;
- }
- UA_StatusCode UA_Server_removeRepeatedJob(UA_Server *server, UA_Guid jobId) {
- #ifdef UA_MULTITHREADING
- UA_Guid *idptr = UA_malloc(sizeof(UA_Guid));
- if(!idptr)
- return UA_STATUSCODE_BADOUTOFMEMORY;
- *idptr = jobId;
- // dispatch to the mainloopjobs stack
- struct MainLoopJob *mlw = UA_malloc(sizeof(struct MainLoopJob));
- mlw->job = (UA_Job) {
- .type = UA_JOBTYPE_METHODCALL,
- .job.methodCall = {.data = idptr, .method = (void (*)(UA_Server*, void*))removeRepeatedJob}};
- cds_lfs_push(&server->mainLoopJobs, &mlw->node);
- #else
- removeRepeatedJob(server, &jobId);
- #endif
- return UA_STATUSCODE_GOOD;
- }
- void UA_Server_deleteAllRepeatedJobs(UA_Server *server) {
- struct RepeatedJobs *current;
- while((current = LIST_FIRST(&server->repeatedJobs))) {
- LIST_REMOVE(current, pointers);
- UA_free(current);
- }
- }
- /****************/
- /* Delayed Jobs */
- /****************/
- #ifdef UA_MULTITHREADING
- #define DELAYEDJOBSSIZE 100 // Collect delayed jobs until we have DELAYEDWORKSIZE items
- struct DelayedJobs {
- struct DelayedJobs *next;
- UA_UInt32 *workerCounters; // initially UA_NULL until the counter are set
- UA_UInt32 jobsCount; // the size of the array is DELAYEDJOBSSIZE, the count may be less
- UA_Job jobs[DELAYEDJOBSSIZE]; // when it runs full, a new delayedJobs entry is created
- };
- /* Dispatched as an ordinary job when the DelayedJobs list is full */
- static void getCounters(UA_Server *server, struct DelayedJobs *delayed) {
- UA_UInt32 *counters = UA_malloc(server->nThreads * sizeof(UA_UInt32));
- for(UA_UInt16 i = 0;i<server->nThreads;i++)
- counters[i] = *server->workerCounters[i];
- delayed->workerCounters = counters;
- }
- // Call from the main thread only. This is the only function that modifies
- // server->delayedWork. processDelayedWorkQueue modifies the "next" (after the
- // head).
- static void addDelayedJob(UA_Server *server, UA_Job *job) {
- struct DelayedJobs *dj = server->delayedJobs;
- if(!dj || dj->jobsCount >= DELAYEDJOBSSIZE) {
- /* create a new DelayedJobs and add it to the linked list */
- dj = UA_malloc(sizeof(struct DelayedJobs));
- if(!dj) {
- UA_LOG_ERROR(server->logger, UA_LOGCATEGORY_SERVER, "Not enough memory to add a delayed job");
- return;
- }
- dj->jobsCount = 0;
- dj->workerCounters = UA_NULL;
- dj->next = server->delayedJobs;
- server->delayedJobs = dj;
- /* dispatch a method that sets the counter for the full list that comes afterwards */
- if(dj->next) {
- UA_Job *setCounter = UA_malloc(sizeof(UA_Job));
- *setCounter = (UA_Job) {.type = UA_JOBTYPE_METHODCALL, .job.methodCall =
- {.method = (void (*)(UA_Server*, void*))getCounters, .data = dj->next}};
- dispatchJobs(server, setCounter, 1);
- }
- }
- dj->jobs[dj->jobsCount] = *job;
- dj->jobsCount++;
- }
- static void addDelayedJobAsync(UA_Server *server, UA_Job *job) {
- addDelayedJob(server, job);
- UA_free(job);
- }
- UA_StatusCode UA_Server_addDelayedJob(UA_Server *server, UA_Job job) {
- UA_Job *j = UA_malloc(sizeof(UA_Job));
- if(!j)
- return UA_STATUSCODE_BADOUTOFMEMORY;
- *j = job;
- struct MainLoopJob *mlw = UA_malloc(sizeof(struct MainLoopJob));
- mlw->job = (UA_Job) {.type = UA_JOBTYPE_METHODCALL, .job.methodCall =
- {.data = j, .method = (void (*)(UA_Server*, void*))addDelayedJobAsync}};
- cds_lfs_push(&server->mainLoopJobs, &mlw->node);
- return UA_STATUSCODE_GOOD;
- }
- /* Find out which delayed jobs can be executed now */
- static void dispatchDelayedJobs(UA_Server *server, void *data /* not used, but needed for the signature*/) {
- /* start at the second */
- struct DelayedJobs *dw = server->delayedJobs, *beforedw = dw;
- if(dw)
- dw = dw->next;
- /* find the first delayedwork where the counters have been set and have moved */
- while(dw) {
- if(!dw->workerCounters) {
- beforedw = dw;
- dw = dw->next;
- continue;
- }
- UA_Boolean allMoved = UA_TRUE;
- for(UA_UInt16 i=0;i<server->nThreads;i++) {
- if(dw->workerCounters[i] == *server->workerCounters[i]) {
- allMoved = UA_FALSE;
- break;
- }
- }
- if(allMoved)
- break;
- beforedw = dw;
- dw = dw->next;
- }
- /* process and free all delayed jobs from here on */
- while(dw) {
- processJobs(server, dw->jobs, dw->jobsCount);
- struct DelayedJobs *next = uatomic_xchg(&beforedw->next, UA_NULL);
- UA_free(dw);
- UA_free(dw->workerCounters);
- dw = next;
- }
- }
- #endif
- /********************/
- /* Main Server Loop */
- /********************/
- #ifdef UA_MULTITHREADING
- static void processMainLoopJobs(UA_Server *server) {
- /* no synchronization required if we only use push and pop_all */
- struct cds_lfs_head *head = __cds_lfs_pop_all(&server->mainLoopJobs);
- if(!head)
- return;
- struct MainLoopJob *mlw = (struct MainLoopJob*)&head->node;
- struct MainLoopJob *next;
- do {
- processJobs(server, &mlw->job, 1);
- next = (struct MainLoopJob*)mlw->node.next;
- UA_free(mlw);
- } while((mlw = next));
- //UA_free(head);
- }
- #endif
- UA_StatusCode UA_Server_run_startup(UA_Server *server, UA_UInt16 nThreads, UA_Boolean *running) {
- #ifdef UA_MULTITHREADING
- /* Prepare the worker threads */
- server->running = running; // the threads need to access the variable
- server->nThreads = nThreads;
- pthread_cond_init(&server->dispatchQueue_condition, 0);
- server->thr = UA_malloc(nThreads * sizeof(pthread_t));
- server->workerCounters = UA_malloc(nThreads * sizeof(UA_UInt32 *));
- for(UA_UInt32 i=0;i<nThreads;i++) {
- struct workerStartData *startData = UA_malloc(sizeof(struct workerStartData));
- startData->server = server;
- startData->workerCounter = &server->workerCounters[i];
- pthread_create(&server->thr[i], UA_NULL, (void* (*)(void*))workerLoop, startData);
- }
- /* try to execute the delayed callbacks every 10 sec */
- UA_Job processDelayed = {.type = UA_JOBTYPE_METHODCALL,
- .job.methodCall = {.method = dispatchDelayedJobs, .data = UA_NULL} };
- UA_Server_addRepeatedJob(server, processDelayed, 10000, UA_NULL);
- #endif
- /* Start the networklayers */
- for(size_t i = 0; i <server->networkLayersSize; i++)
- server->networkLayers[i].start(server->networkLayers[i].nlHandle, &server->logger);
- return UA_STATUSCODE_GOOD;
- }
- UA_StatusCode UA_Server_run_mainloop(UA_Server *server, UA_Boolean *running) {
- #ifdef UA_MULTITHREADING
- /* Run Work in the main loop */
- processMainLoopJobs(server);
- #endif
- /* Process repeated work */
- UA_UInt16 timeout = processRepeatedJobs(server);
- /* Get work from the networklayer */
- for(size_t i = 0; i < server->networkLayersSize; i++) {
- UA_ServerNetworkLayer *nl = &server->networkLayers[i];
- UA_Job *jobs;
- UA_Int32 jobsSize;
- if(*running) {
- if(i == server->networkLayersSize-1)
- jobsSize = nl->getJobs(nl->nlHandle, &jobs, timeout);
- else
- jobsSize = nl->getJobs(nl->nlHandle, &jobs, 0);
- } else
- jobsSize = server->networkLayers[i].stop(nl->nlHandle, &jobs);
- #ifdef UA_MULTITHREADING
- /* Filter out delayed work */
- for(UA_Int32 k=0;k<jobsSize;k++) {
- if(jobs[k].type != UA_JOBTYPE_DELAYEDMETHODCALL)
- continue;
- addDelayedJob(server, &jobs[k]);
- jobs[k].type = UA_JOBTYPE_NOTHING;
- }
- /* Dispatch work to the worker threads */
- dispatchJobs(server, jobs, jobsSize);
- /* Trigger sleeping worker threads */
- if(jobsSize > 0)
- pthread_cond_broadcast(&server->dispatchQueue_condition);
- #else
- processJobs(server, jobs, jobsSize);
- if(jobsSize > 0)
- UA_free(jobs);
- #endif
- }
- return UA_STATUSCODE_GOOD;
- }
- UA_StatusCode UA_Server_run_shutdown(UA_Server *server, UA_UInt16 nThreads){
- #ifdef UA_MULTITHREADING
- /* Wait for all worker threads to finish */
- for(UA_UInt32 i=0;i<nThreads;i++) {
- pthread_join(server->thr[i], UA_NULL);
- UA_free(server->workerCounters[i]);
- }
- UA_free(server->workerCounters);
- UA_free(server->thr);
- /* Manually finish the work still enqueued */
- emptyDispatchQueue(server);
- /* Process the remaining delayed work */
- struct DelayedJobs *dw = server->delayedJobs;
- while(dw) {
- processJobs(server, dw->jobs, dw->jobsCount);
- struct DelayedJobs *next = dw->next;
- UA_free(dw->workerCounters);
- UA_free(dw);
- dw = next;
- }
- #endif
- return UA_STATUSCODE_GOOD;
- }
- UA_StatusCode UA_Server_run(UA_Server *server, UA_UInt16 nThreads, UA_Boolean *running) {
- UA_Server_run_startup(server, nThreads, running);
- while(*running) {
- UA_Server_run_mainloop(server, running);
- }
- UA_Server_run_shutdown(server, nThreads);
- return UA_STATUSCODE_GOOD;
- }
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