server.c 13 KB

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  1. /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  2. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
  3. /* Compile with single file release:
  4. * - single-threaded: gcc -std=c99 server.c open62541.c -o server
  5. * - multi-threaded: gcc -std=c99 server.c open62541.c -o server -lurcu-cds -lurcu -lurcu-common -lpthread */
  6. #ifdef UA_NO_AMALGAMATION
  7. # include <time.h>
  8. # include "ua_types.h"
  9. # include "ua_server.h"
  10. # include "ua_config_standard.h"
  11. # include "ua_network_tcp.h"
  12. # include "ua_log_stdout.h"
  13. #else
  14. # include "open62541.h"
  15. #endif
  16. #include <signal.h>
  17. #include <errno.h> // errno, EINTR
  18. #include <stdio.h>
  19. #include <stdlib.h>
  20. #include <string.h>
  21. #ifdef _MSC_VER
  22. # include <io.h> //access
  23. #else
  24. # include <unistd.h> //access
  25. #endif
  26. #ifdef UA_ENABLE_MULTITHREADING
  27. # ifdef UA_NO_AMALGAMATION
  28. # ifndef __USE_XOPEN2K
  29. # define __USE_XOPEN2K
  30. # endif
  31. # endif
  32. #include <pthread.h>
  33. #endif
  34. UA_Boolean running = 1;
  35. UA_Logger logger = UA_Log_Stdout;
  36. static void stopHandler(int sign) {
  37. UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "Received Ctrl-C");
  38. running = 0;
  39. }
  40. /* Datasource Example */
  41. static UA_StatusCode
  42. readTimeData(void *handle, const UA_NodeId nodeId, UA_Boolean sourceTimeStamp,
  43. const UA_NumericRange *range, UA_DataValue *value) {
  44. if(range) {
  45. value->hasStatus = true;
  46. value->status = UA_STATUSCODE_BADINDEXRANGEINVALID;
  47. return UA_STATUSCODE_GOOD;
  48. }
  49. UA_DateTime currentTime = UA_DateTime_now();
  50. UA_Variant_setScalarCopy(&value->value, &currentTime, &UA_TYPES[UA_TYPES_DATETIME]);
  51. value->hasValue = true;
  52. if(sourceTimeStamp) {
  53. value->hasSourceTimestamp = true;
  54. value->sourceTimestamp = currentTime;
  55. }
  56. return UA_STATUSCODE_GOOD;
  57. }
  58. /* Method Node Example */
  59. #ifdef UA_ENABLE_METHODCALLS
  60. static UA_StatusCode
  61. helloWorld(void *methodHandle, const UA_NodeId objectId,
  62. size_t inputSize, const UA_Variant *input,
  63. size_t outputSize, UA_Variant *output) {
  64. /* input is a scalar string (checked by the server) */
  65. UA_String *name = (UA_String*)input[0].data;
  66. UA_String hello = UA_STRING("Hello ");
  67. UA_String greet;
  68. greet.length = hello.length + name->length;
  69. greet.data = malloc(greet.length);
  70. memcpy(greet.data, hello.data, hello.length);
  71. memcpy(greet.data + hello.length, name->data, name->length);
  72. UA_Variant_setScalarCopy(output, &greet, &UA_TYPES[UA_TYPES_STRING]);
  73. UA_String_deleteMembers(&greet);
  74. return UA_STATUSCODE_GOOD;
  75. }
  76. #endif
  77. int main(int argc, char** argv) {
  78. signal(SIGINT, stopHandler); /* catches ctrl-c */
  79. UA_ServerNetworkLayer nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
  80. UA_ServerConfig config = UA_ServerConfig_standard;
  81. config.networkLayers = &nl;
  82. config.networkLayersSize = 1;
  83. UA_Server *server = UA_Server_new(config);
  84. /* add a static variable node to the server */
  85. UA_VariableAttributes myVar;
  86. UA_VariableAttributes_init(&myVar);
  87. myVar.description = UA_LOCALIZEDTEXT("en_US", "the answer");
  88. myVar.displayName = UA_LOCALIZEDTEXT("en_US", "the answer");
  89. myVar.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE;
  90. UA_Int32 myInteger = 42;
  91. UA_Variant_setScalarCopy(&myVar.value, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
  92. const UA_QualifiedName myIntegerName = UA_QUALIFIEDNAME(1, "the answer");
  93. const UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
  94. UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
  95. UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
  96. UA_Server_addVariableNode(server, myIntegerNodeId, parentNodeId, parentReferenceNodeId,
  97. myIntegerName, UA_NODEID_NULL, myVar, NULL, NULL);
  98. UA_Variant_deleteMembers(&myVar.value);
  99. /* add a variable with the datetime data source */
  100. UA_DataSource dateDataSource = (UA_DataSource) {.handle = NULL, .read = readTimeData, .write = NULL};
  101. UA_VariableAttributes v_attr;
  102. UA_VariableAttributes_init(&v_attr);
  103. v_attr.description = UA_LOCALIZEDTEXT("en_US","current time");
  104. v_attr.displayName = UA_LOCALIZEDTEXT("en_US","current time");
  105. v_attr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE;
  106. const UA_QualifiedName dateName = UA_QUALIFIEDNAME(1, "current time");
  107. UA_NodeId dataSourceId;
  108. UA_Server_addDataSourceVariableNode(server, UA_NODEID_NULL, UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
  109. UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES), dateName,
  110. UA_NODEID_NULL, v_attr, dateDataSource, &dataSourceId);
  111. /* Add HelloWorld method to the server */
  112. #ifdef UA_ENABLE_METHODCALLS
  113. UA_Argument inputArguments;
  114. UA_Argument_init(&inputArguments);
  115. inputArguments.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
  116. inputArguments.description = UA_LOCALIZEDTEXT("en_US", "Say your name");
  117. inputArguments.name = UA_STRING("Name");
  118. inputArguments.valueRank = -1; /* scalar argument */
  119. UA_Argument outputArguments;
  120. UA_Argument_init(&outputArguments);
  121. outputArguments.arrayDimensionsSize = 0;
  122. outputArguments.arrayDimensions = NULL;
  123. outputArguments.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
  124. outputArguments.description = UA_LOCALIZEDTEXT("en_US", "Receive a greeting");
  125. outputArguments.name = UA_STRING("greeting");
  126. outputArguments.valueRank = -1;
  127. UA_MethodAttributes addmethodattributes;
  128. UA_MethodAttributes_init(&addmethodattributes);
  129. addmethodattributes.displayName = UA_LOCALIZEDTEXT("en_US", "Hello World");
  130. addmethodattributes.executable = true;
  131. addmethodattributes.userExecutable = true;
  132. UA_Server_addMethodNode(server, UA_NODEID_NUMERIC(1, 62541),
  133. UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
  134. UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
  135. UA_QUALIFIEDNAME(1, "hello_world"), addmethodattributes,
  136. &helloWorld, /* callback of the method node */
  137. NULL, /* handle passed with the callback */
  138. 1, &inputArguments, 1, &outputArguments, NULL);
  139. #endif
  140. /* Add folders for demo information model */
  141. #define DEMOID 50000
  142. #define SCALARID 50001
  143. #define ARRAYID 50002
  144. #define MATRIXID 50003
  145. #define DEPTHID 50004
  146. UA_ObjectAttributes object_attr;
  147. UA_ObjectAttributes_init(&object_attr);
  148. object_attr.description = UA_LOCALIZEDTEXT("en_US", "Demo");
  149. object_attr.displayName = UA_LOCALIZEDTEXT("en_US", "Demo");
  150. UA_Server_addObjectNode(server, UA_NODEID_NUMERIC(1, DEMOID),
  151. UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
  152. UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES), UA_QUALIFIEDNAME(1, "Demo"),
  153. UA_NODEID_NUMERIC(0, UA_NS0ID_FOLDERTYPE), object_attr, NULL, NULL);
  154. object_attr.description = UA_LOCALIZEDTEXT("en_US", "Scalar");
  155. object_attr.displayName = UA_LOCALIZEDTEXT("en_US", "Scalar");
  156. UA_Server_addObjectNode(server, UA_NODEID_NUMERIC(1, SCALARID),
  157. UA_NODEID_NUMERIC(1, DEMOID), UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES),
  158. UA_QUALIFIEDNAME(1, "Scalar"),
  159. UA_NODEID_NUMERIC(0, UA_NS0ID_FOLDERTYPE), object_attr, NULL, NULL);
  160. object_attr.description = UA_LOCALIZEDTEXT("en_US", "Array");
  161. object_attr.displayName = UA_LOCALIZEDTEXT("en_US", "Array");
  162. UA_Server_addObjectNode(server, UA_NODEID_NUMERIC(1, ARRAYID),
  163. UA_NODEID_NUMERIC(1, DEMOID), UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES),
  164. UA_QUALIFIEDNAME(1, "Array"),
  165. UA_NODEID_NUMERIC(0, UA_NS0ID_FOLDERTYPE), object_attr, NULL, NULL);
  166. object_attr.description = UA_LOCALIZEDTEXT("en_US", "Matrix");
  167. object_attr.displayName = UA_LOCALIZEDTEXT("en_US", "Matrix");
  168. UA_Server_addObjectNode(server, UA_NODEID_NUMERIC(1, MATRIXID), UA_NODEID_NUMERIC(1, DEMOID),
  169. UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES), UA_QUALIFIEDNAME(1, "Matrix"),
  170. UA_NODEID_NUMERIC(0, UA_NS0ID_FOLDERTYPE), object_attr, NULL, NULL);
  171. /* Fill demo nodes for each type*/
  172. UA_UInt32 id = 51000; // running id in namespace 0
  173. for(UA_UInt32 type = 0; type < UA_TYPES_DIAGNOSTICINFO; type++) {
  174. if(type == UA_TYPES_VARIANT || type == UA_TYPES_DIAGNOSTICINFO)
  175. continue;
  176. UA_VariableAttributes attr;
  177. UA_VariableAttributes_init(&attr);
  178. char name[15];
  179. #if defined(_WIN32) && !defined(__MINGW32__)
  180. sprintf_s(name, 15, "%02d", type);
  181. #else
  182. sprintf(name, "%02d", type);
  183. #endif
  184. attr.displayName = UA_LOCALIZEDTEXT("en_US",name);
  185. attr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE;
  186. attr.writeMask = UA_WRITEMASK_DISPLAYNAME | UA_WRITEMASK_DESCRIPTION;
  187. attr.userWriteMask = UA_WRITEMASK_DISPLAYNAME | UA_WRITEMASK_DESCRIPTION;
  188. UA_QualifiedName qualifiedName = UA_QUALIFIEDNAME(1, name);
  189. /* add a scalar node for every built-in type */
  190. void *value = UA_new(&UA_TYPES[type]);
  191. UA_Variant_setScalar(&attr.value, value, &UA_TYPES[type]);
  192. UA_Server_addVariableNode(server, UA_NODEID_NUMERIC(1, ++id),
  193. UA_NODEID_NUMERIC(1, SCALARID), UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES),
  194. qualifiedName, UA_NODEID_NULL, attr, NULL, NULL);
  195. UA_Variant_deleteMembers(&attr.value);
  196. /* add an array node for every built-in type */
  197. UA_Variant_setArray(&attr.value, UA_Array_new(10, &UA_TYPES[type]), 10, &UA_TYPES[type]);
  198. UA_Server_addVariableNode(server, UA_NODEID_NUMERIC(1, ++id), UA_NODEID_NUMERIC(1, ARRAYID),
  199. UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES), qualifiedName,
  200. UA_NODEID_NULL, attr, NULL, NULL);
  201. UA_Variant_deleteMembers(&attr.value);
  202. /* add an matrix node for every built-in type */
  203. void* myMultiArray = UA_Array_new(9, &UA_TYPES[type]);
  204. attr.value.arrayDimensions = UA_Array_new(2, &UA_TYPES[UA_TYPES_INT32]);
  205. attr.value.arrayDimensions[0] = 3;
  206. attr.value.arrayDimensions[1] = 3;
  207. attr.value.arrayDimensionsSize = 2;
  208. attr.value.arrayLength = 9;
  209. attr.value.data = myMultiArray;
  210. attr.value.type = &UA_TYPES[type];
  211. UA_Server_addVariableNode(server, UA_NODEID_NUMERIC(1, ++id), UA_NODEID_NUMERIC(1, MATRIXID),
  212. UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES), qualifiedName,
  213. UA_NODEID_NULL, attr, NULL, NULL);
  214. UA_Variant_deleteMembers(&attr.value);
  215. }
  216. /* Hierarchy of depth 10 for CTT testing with forward and inverse references */
  217. /* Enter node "depth 9" in CTT configuration - Project->Settings->Server Test->NodeIds->Paths->Starting Node 1 */
  218. object_attr.description = UA_LOCALIZEDTEXT("en_US","DepthDemo");
  219. object_attr.displayName = UA_LOCALIZEDTEXT("en_US","DepthDemo");
  220. UA_Server_addObjectNode(server, UA_NODEID_NUMERIC(1, DEPTHID),
  221. UA_NODEID_NUMERIC(1, DEMOID),
  222. UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES), UA_QUALIFIEDNAME(1, "DepthDemo"),
  223. UA_NODEID_NUMERIC(0, UA_NS0ID_FOLDERTYPE), object_attr, NULL, NULL);
  224. id = DEPTHID; // running id in namespace 0 - Start with Matrix NODE
  225. for(UA_UInt32 i = 1; i <= 20; i++) {
  226. char name[15];
  227. #if defined(_WIN32) && !defined(__MINGW32__)
  228. sprintf_s(name, 15, "depth%i", i);
  229. #else
  230. sprintf(name, "depth%i", i);
  231. #endif
  232. object_attr.description = UA_LOCALIZEDTEXT("en_US",name);
  233. object_attr.displayName = UA_LOCALIZEDTEXT("en_US",name);
  234. UA_Server_addObjectNode(server, UA_NODEID_NUMERIC(1, id+i),
  235. UA_NODEID_NUMERIC(1, i==1 ? DEPTHID : id+i-1), UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES),
  236. UA_QUALIFIEDNAME(1, name),
  237. UA_NODEID_NUMERIC(0, UA_NS0ID_FOLDERTYPE), object_attr, NULL, NULL);
  238. }
  239. /* Add the variable to some more places to get a node with three inverse references for the CTT */
  240. UA_ExpandedNodeId answer_nodeid = UA_EXPANDEDNODEID_STRING(1, "the.answer");
  241. UA_Server_addReference(server, UA_NODEID_NUMERIC(1, DEMOID),
  242. UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES), answer_nodeid, true);
  243. UA_Server_addReference(server, UA_NODEID_NUMERIC(1, SCALARID),
  244. UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES), answer_nodeid, true);
  245. /* Example for manually setting an attribute within the server */
  246. UA_LocalizedText objectsName = UA_LOCALIZEDTEXT("en_US", "Objects");
  247. UA_Server_writeDisplayName(server, UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER), objectsName);
  248. /* run server */
  249. UA_StatusCode retval = UA_Server_run(server, &running); /* run until ctrl-c is received */
  250. UA_Server_delete(server);
  251. nl.deleteMembers(&nl);
  252. return (int)retval;
  253. }