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- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
- #include <ua_server.h>
- #include <ua_config_default.h>
- #include <ua_log_stdout.h>
- #include <signal.h>
- /**
- * Generating events
- * -----------------
- * To make sense of the many things going on in a server, monitoring items can be useful. Though in many cases, data
- * change does not convey enough information to be the optimal solution. Events can be generated at any time,
- * hold a lot of information and can be filtered so the client only receives the specific attributes he is interested in.
- *
- * Emitting events by calling methods
- * ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- * The following example will be based on the server method tutorial. We will be
- * creating a method node which generates an event from the server node.
- *
- * The event we want to generate should be very simple. Since the `BaseEventType` is abstract,
- * we will have to create our own event type. `EventTypes` are saved internally as `ObjectTypes`,
- * so add the type as you would a new `ObjectType`. */
- static UA_NodeId eventType;
- static UA_StatusCode
- addNewEventType(UA_Server *server) {
- UA_ObjectTypeAttributes attr = UA_ObjectTypeAttributes_default;
- attr.displayName = UA_LOCALIZEDTEXT("en-US", "SimpleEventType");
- attr.description = UA_LOCALIZEDTEXT("en-US", "The simple event type we created");
- return UA_Server_addObjectTypeNode(server, UA_NODEID_NULL,
- UA_NODEID_NUMERIC(0, UA_NS0ID_BASEEVENTTYPE),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASSUBTYPE),
- UA_QUALIFIEDNAME(0, "SimpleEventType"),
- attr, NULL, &eventType);
- }
- /**
- * Setting up an event
- * ^^^^^^^^^^^^^^^^^^^
- * In order to set up the event, we can first use ``UA_Server_createEvent`` to give us a node representation of the event.
- * All we need for this is our `EventType`. Once we have our event node, which is saved internally as an `ObjectNode`,
- * we can define the attributes the event has the same way we would define the attributes of an object node. It is not
- * necessary to define the attributes `EventId`, `ReceiveTime`, `SourceNode` or `EventType` since these are set
- * automatically by the server. In this example, we will be setting the fields 'Message' and 'Severity' in addition
- * to `Time` which is needed to make the example UaExpert compliant.
- */
- static UA_StatusCode
- setUpEvent(UA_Server *server, UA_NodeId *outId) {
- UA_StatusCode retval = UA_Server_createEvent(server, eventType, outId);
- if (retval != UA_STATUSCODE_GOOD) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_SERVER,
- "createEvent failed. StatusCode %s", UA_StatusCode_name(retval));
- return retval;
- }
- /* Set the Event Attributes */
- /* Setting the Time is required or else the event will not show up in UAExpert! */
- UA_DateTime eventTime = UA_DateTime_now();
- UA_Server_writeObjectProperty_scalar(server, *outId, UA_QUALIFIEDNAME(0, "Time"),
- &eventTime, &UA_TYPES[UA_TYPES_DATETIME]);
-
- UA_UInt16 eventSeverity = 100;
- UA_Server_writeObjectProperty_scalar(server, *outId, UA_QUALIFIEDNAME(0, "Severity"),
- &eventSeverity, &UA_TYPES[UA_TYPES_UINT16]);
- UA_LocalizedText eventMessage = UA_LOCALIZEDTEXT("en-US", "An event has been generated.");
- UA_Server_writeObjectProperty_scalar(server, *outId, UA_QUALIFIEDNAME(0, "Message"),
- &eventMessage, &UA_TYPES[UA_TYPES_LOCALIZEDTEXT]);
- UA_String eventSourceName = UA_STRING("Server");
- UA_Server_writeObjectProperty_scalar(server, *outId, UA_QUALIFIEDNAME(0, "SourceName"),
- &eventSourceName, &UA_TYPES[UA_TYPES_STRING]);
- return UA_STATUSCODE_GOOD;
- }
- /**
- * Triggering an event
- * ^^^^^^^^^^^^^^^^^^^
- * First a node representing an event is generated using ``setUpEvent``. Once our event is good to go, we specify
- * a node which emits the event - in this case the server node. We can use ``UA_Server_triggerEvent`` to trigger our
- * event onto said node. Passing ``NULL`` as the second-last argument means we will not receive the `EventId`.
- * The last boolean argument states whether the node should be deleted. */
- static UA_StatusCode
- generateEventMethodCallback(UA_Server *server,
- const UA_NodeId *sessionId, void *sessionHandle,
- const UA_NodeId *methodId, void *methodContext,
- const UA_NodeId *objectId, void *objectContext,
- size_t inputSize, const UA_Variant *input,
- size_t outputSize, UA_Variant *output) {
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "Creating event");
- /* set up event */
- UA_NodeId eventNodeId;
- UA_StatusCode retval = setUpEvent(server, &eventNodeId);
- if(retval != UA_STATUSCODE_GOOD) {
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND,
- "Creating event failed. StatusCode %s", UA_StatusCode_name(retval));
- return retval;
- }
- retval = UA_Server_triggerEvent(server, eventNodeId,
- UA_NODEID_NUMERIC(0, UA_NS0ID_SERVER),
- NULL, UA_TRUE);
- if(retval != UA_STATUSCODE_GOOD)
- UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND,
- "Triggering event failed. StatusCode %s", UA_StatusCode_name(retval));
- return retval;
- }
- /**
- * Now, all that is left to do is to create a method node which uses our callback. We do not
- * require any input and as output we will be using the `EventId` we receive from ``triggerEvent``. The `EventId` is
- * generated by the server internally and is a random unique ID which identifies that specific event.
- *
- * This method node will be added to a basic server setup.
- */
- static void
- addGenerateEventMethod(UA_Server *server) {
- UA_MethodAttributes generateAttr = UA_MethodAttributes_default;
- generateAttr.description = UA_LOCALIZEDTEXT("en-US","Generate an event.");
- generateAttr.displayName = UA_LOCALIZEDTEXT("en-US","Generate Event");
- generateAttr.executable = true;
- generateAttr.userExecutable = true;
- UA_Server_addMethodNode(server, UA_NODEID_NUMERIC(1, 62541),
- UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASORDEREDCOMPONENT),
- UA_QUALIFIEDNAME(1, "Generate Event"),
- generateAttr, &generateEventMethodCallback,
- 0, NULL, 0, NULL, NULL, NULL);
- }
- /** It follows the main server code, making use of the above definitions. */
- UA_Boolean running = true;
- static void stopHandler(int sig) {
- running = false;
- }
- int main (void) {
- /* default server values */
- signal(SIGINT, stopHandler);
- signal(SIGTERM, stopHandler);
- UA_ServerConfig *config = UA_ServerConfig_new_default();
- UA_Server *server = UA_Server_new(config);
- addNewEventType(server);
- addGenerateEventMethod(server);
- /* return value */
- UA_StatusCode retval = UA_Server_run(server, &running);
- UA_Server_delete(server);
- UA_ServerConfig_delete(config);
- return (int) retval;
- }
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