networklayer_tcp.c 18 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <stdlib.h> // malloc, free
  6. #ifdef _WIN32
  7. #include <malloc.h>
  8. #include <winsock2.h>
  9. #include <sys/types.h>
  10. #include <windows.h>
  11. #include <ws2tcpip.h>
  12. #define CLOSESOCKET(S) closesocket(S)
  13. #else
  14. #include <sys/select.h>
  15. #include <netinet/in.h>
  16. #include <netinet/tcp.h>
  17. #include <sys/socketvar.h>
  18. #include <sys/ioctl.h>
  19. #define __USE_BSD
  20. #include <unistd.h> // read, write, close
  21. #include <arpa/inet.h>
  22. #define CLOSESOCKET(S) close(S)
  23. #endif
  24. #include <stdio.h>
  25. #include <errno.h> // errno, EINTR
  26. #include <fcntl.h> // fcntl
  27. #include <string.h> // memset
  28. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  29. #ifdef UA_MULTITHREADING
  30. #include <urcu/uatomic.h>
  31. #endif
  32. struct ServerNetworklayer_TCP;
  33. /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
  34. the networklayer */
  35. typedef struct {
  36. UA_Connection connection;
  37. UA_Int32 sockfd;
  38. void *layer;
  39. } TCPConnection;
  40. /***************************/
  41. /* Server NetworkLayer TCP */
  42. /***************************/
  43. #define MAXBACKLOG 100
  44. /* Internal mapping of sockets to connections */
  45. typedef struct {
  46. TCPConnection *connection;
  47. #ifdef _WIN32
  48. UA_UInt32 sockfd;
  49. #else
  50. UA_Int32 sockfd;
  51. #endif
  52. } ConnectionLink;
  53. typedef struct ServerNetworkLayerTCP {
  54. UA_ConnectionConfig conf;
  55. fd_set fdset;
  56. #ifdef _WIN32
  57. UA_UInt32 serversockfd;
  58. UA_UInt32 highestfd;
  59. #else
  60. UA_Int32 serversockfd;
  61. UA_Int32 highestfd;
  62. #endif
  63. UA_UInt16 conLinksSize;
  64. ConnectionLink *conLinks;
  65. UA_UInt32 port;
  66. UA_String discoveryUrl;
  67. /* We remove the connection links only in the main thread. Attach
  68. to-be-deleted links with atomic operations */
  69. struct deleteLink {
  70. #ifdef _WIN32
  71. UA_UInt32 sockfd;
  72. #else
  73. UA_Int32 sockfd;
  74. #endif
  75. struct deleteLink *next;
  76. } *deleteLinkList;
  77. } ServerNetworkLayerTCP;
  78. static UA_StatusCode setNonBlocking(int sockid) {
  79. #ifdef _WIN32
  80. u_long iMode = 1;
  81. if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR)
  82. return UA_STATUSCODE_BADINTERNALERROR;
  83. #else
  84. int opts = fcntl(sockid,F_GETFL);
  85. if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0)
  86. return UA_STATUSCODE_BADINTERNALERROR;
  87. #endif
  88. return UA_STATUSCODE_GOOD;
  89. }
  90. static void freeConnectionCallback(UA_Server *server, TCPConnection *connection) {
  91. free(connection);
  92. }
  93. // after every select, reset the set of sockets we want to listen on
  94. static void setFDSet(ServerNetworkLayerTCP *layer) {
  95. FD_ZERO(&layer->fdset);
  96. FD_SET(layer->serversockfd, &layer->fdset);
  97. layer->highestfd = layer->serversockfd;
  98. for(UA_Int32 i=0;i<layer->conLinksSize;i++) {
  99. FD_SET(layer->conLinks[i].sockfd, &layer->fdset);
  100. if(layer->conLinks[i].sockfd > layer->highestfd)
  101. layer->highestfd = layer->conLinks[i].sockfd;
  102. }
  103. }
  104. // the callbacks are thread-safe if UA_MULTITHREADING is defined
  105. void closeConnection(TCPConnection *handle);
  106. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf);
  107. static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  108. setNonBlocking(newsockfd);
  109. TCPConnection *c = malloc(sizeof(TCPConnection));
  110. if(!c)
  111. return UA_STATUSCODE_BADINTERNALERROR;
  112. c->sockfd = newsockfd;
  113. c->layer = layer;
  114. c->connection.state = UA_CONNECTION_OPENING;
  115. c->connection.localConf = layer->conf;
  116. c->connection.channel = (void*)0;
  117. c->connection.close = (void (*)(void*))closeConnection;
  118. c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallback;
  119. layer->conLinks = realloc(layer->conLinks, sizeof(ConnectionLink)*(layer->conLinksSize+1));
  120. if(!layer->conLinks) {
  121. free(c);
  122. return UA_STATUSCODE_BADINTERNALERROR;
  123. }
  124. layer->conLinks[layer->conLinksSize].connection = c;
  125. layer->conLinks[layer->conLinksSize].sockfd = newsockfd;
  126. layer->conLinksSize++;
  127. return UA_STATUSCODE_GOOD;
  128. }
  129. /* Removes all connections from the network layer. Returns the work items to close them properly. */
  130. static UA_UInt32 removeAllConnections(ServerNetworkLayerTCP *layer, UA_WorkItem **returnWork) {
  131. UA_WorkItem *work;
  132. if (layer->conLinksSize <= 0 || !(work = malloc(sizeof(UA_WorkItem)*layer->conLinksSize))) {
  133. *returnWork = NULL;
  134. return 0;
  135. }
  136. #ifdef UA_MULTITHREADING
  137. struct deleteLink *d = uatomic_xchg(&layer->deleteLinkList, (void*)0);
  138. #else
  139. struct deleteLink *d = layer->deleteLinkList;
  140. layer->deleteLinkList = (void*)0;
  141. #endif
  142. UA_UInt32 count = 0;
  143. while(d) {
  144. UA_Int32 i;
  145. for(i = 0;i<layer->conLinksSize;i++) {
  146. if(layer->conLinks[i].sockfd == d->sockfd)
  147. break;
  148. }
  149. if(i < layer->conLinksSize) {
  150. TCPConnection *c = layer->conLinks[i].connection;
  151. layer->conLinksSize--;
  152. layer->conLinks[i] = layer->conLinks[layer->conLinksSize];
  153. work[count] = (UA_WorkItem)
  154. {.type = UA_WORKITEMTYPE_DELAYEDMETHODCALL,
  155. .work.methodCall = {.data = c,
  156. .method = (void (*)(UA_Server*,void*))freeConnectionCallback} };
  157. }
  158. struct deleteLink *oldd = d;
  159. d = d->next;
  160. free(oldd);
  161. count++;
  162. }
  163. *returnWork = work;
  164. return count;
  165. }
  166. #ifdef UA_MULTITHREADING
  167. void closeConnection(TCPConnection *handle) {
  168. if(uatomic_xchg(&handle->connection.state, UA_CONNECTION_CLOSING) == UA_CONNECTION_CLOSING)
  169. return;
  170. UA_Connection_detachSecureChannel(&handle->connection);
  171. shutdown(handle->sockfd,2);
  172. CLOSESOCKET(handle->sockfd);
  173. ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)handle->layer;
  174. // Remove the link later in the main thread
  175. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  176. d->sockfd = handle->sockfd;
  177. while(1) {
  178. d->next = layer->deleteLinkList;
  179. if(uatomic_cmpxchg(&layer->deleteLinkList, d->next, d) == d->next)
  180. break;
  181. }
  182. }
  183. #else
  184. void closeConnection(TCPConnection *handle) {
  185. if(handle->connection.state == UA_CONNECTION_CLOSING)
  186. return;
  187. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  188. if(!d)
  189. return;
  190. handle->connection.state = UA_CONNECTION_CLOSING;
  191. UA_Connection_detachSecureChannel(&handle->connection);
  192. shutdown(handle->sockfd,2);
  193. CLOSESOCKET(handle->sockfd);
  194. // Remove the link later in the main thread
  195. d->sockfd = handle->sockfd;
  196. ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)handle->layer;
  197. d->next = layer->deleteLinkList;
  198. layer->deleteLinkList = d;
  199. }
  200. #endif
  201. /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
  202. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf) {
  203. UA_UInt32 total_len = 0, nWritten = 0;
  204. #ifdef _WIN32
  205. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  206. memset(buf, 0, sizeof(gather_buf.stringsSize * sizeof(WSABUF)));
  207. int result = 0;
  208. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  209. buf[i].buf = (char*)gather_buf.strings[i].data;
  210. buf[i].len = gather_buf.strings[i].length;
  211. total_len += gather_buf.strings[i].length;
  212. }
  213. while(nWritten < total_len) {
  214. UA_UInt32 n = 0;
  215. do {
  216. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize ,
  217. (LPDWORD)&n, 0, NULL, NULL);
  218. if(result != 0)
  219. printf("Error WSASend, code: %d \n", WSAGetLastError());
  220. } while(errno == EINTR);
  221. nWritten += n;
  222. }
  223. #else
  224. struct iovec iov[gather_buf.stringsSize];
  225. memset(iov, 0, sizeof(struct iovec)*gather_buf.stringsSize);
  226. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  227. iov[i].iov_base = gather_buf.strings[i].data;
  228. iov[i].iov_len = gather_buf.strings[i].length;
  229. total_len += gather_buf.strings[i].length;
  230. }
  231. struct msghdr message;
  232. memset(&message, 0, sizeof(message));
  233. message.msg_iov = iov;
  234. message.msg_iovlen = gather_buf.stringsSize;
  235. while (nWritten < total_len) {
  236. UA_Int32 n = 0;
  237. do {
  238. n = sendmsg(handle->sockfd, &message, 0);
  239. } while (n == -1L && errno == EINTR);
  240. nWritten += n;
  241. }
  242. #endif
  243. }
  244. static UA_StatusCode ServerNetworkLayerTCP_start(ServerNetworkLayerTCP *layer, UA_Logger *logger) {
  245. #ifdef _WIN32
  246. WORD wVersionRequested;
  247. WSADATA wsaData;
  248. wVersionRequested = MAKEWORD(2, 2);
  249. WSAStartup(wVersionRequested, &wsaData);
  250. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  251. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  252. return UA_STATUSCODE_BADINTERNALERROR;
  253. }
  254. #else
  255. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  256. perror("ERROR opening socket");
  257. return UA_STATUSCODE_BADINTERNALERROR;
  258. }
  259. #endif
  260. const struct sockaddr_in serv_addr = {
  261. .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  262. .sin_port = htons(layer->port), .sin_zero = {0}};
  263. int optval = 1;
  264. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  265. SO_REUSEADDR, (const char *)&optval,
  266. sizeof(optval)) == -1) {
  267. perror("setsockopt");
  268. CLOSESOCKET(layer->serversockfd);
  269. return UA_STATUSCODE_BADINTERNALERROR;
  270. }
  271. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  272. sizeof(serv_addr)) < 0) {
  273. perror("binding");
  274. CLOSESOCKET(layer->serversockfd);
  275. return UA_STATUSCODE_BADINTERNALERROR;
  276. }
  277. setNonBlocking(layer->serversockfd);
  278. listen(layer->serversockfd, MAXBACKLOG);
  279. char msg[256];
  280. sprintf(msg, "Listening on %.*s\n", layer->discoveryUrl.length, layer->discoveryUrl.data);
  281. UA_LOG_INFO((*logger), UA_LOGGERCATEGORY_SERVER, msg);
  282. return UA_STATUSCODE_GOOD;
  283. }
  284. static UA_Int32 ServerNetworkLayerTCP_getWork(ServerNetworkLayerTCP *layer, UA_WorkItem **workItems,
  285. UA_UInt16 timeout) {
  286. UA_WorkItem *items = (void*)0;
  287. UA_Int32 itemsCount = removeAllConnections(layer, &items);
  288. setFDSet(layer);
  289. struct timeval tmptv = {0, timeout};
  290. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  291. if(resultsize < 0) {
  292. *workItems = items;
  293. return itemsCount;
  294. }
  295. // accept new connections (can only be a single one)
  296. if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
  297. resultsize--;
  298. struct sockaddr_in cli_addr;
  299. socklen_t cli_len = sizeof(cli_addr);
  300. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  301. int i = 1;
  302. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  303. if (newsockfd >= 0)
  304. ServerNetworkLayerTCP_add(layer, newsockfd);
  305. }
  306. items = realloc(items, sizeof(UA_WorkItem)*(itemsCount+resultsize));
  307. // read from established sockets
  308. UA_Int32 j = itemsCount;
  309. UA_ByteString buf = { -1, NULL};
  310. for(UA_Int32 i=0;i<layer->conLinksSize && j<itemsCount+resultsize;i++) {
  311. if(!(FD_ISSET(layer->conLinks[i].sockfd, &layer->fdset)))
  312. continue;
  313. if(!buf.data) {
  314. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  315. if(!buf.data)
  316. break;
  317. }
  318. #ifdef _WIN32
  319. buf.length = recv(layer->conLinks[i].sockfd, (char *)buf.data,
  320. layer->conf.recvBufferSize, 0);
  321. #else
  322. buf.length = read(layer->conLinks[i].sockfd, buf.data, layer->conf.recvBufferSize);
  323. #endif
  324. if (buf.length <= 0) {
  325. closeConnection(layer->conLinks[i].connection); // work is returned in the next iteration
  326. } else {
  327. items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
  328. items[j].work.binaryNetworkMessage.message = buf;
  329. items[j].work.binaryNetworkMessage.connection = &layer->conLinks[i].connection->connection;
  330. buf.data = NULL;
  331. j++;
  332. }
  333. }
  334. if(buf.data)
  335. free(buf.data);
  336. if(j == 0) {
  337. free(items);
  338. *workItems = NULL;
  339. } else
  340. *workItems = items;
  341. return j;
  342. }
  343. static UA_Int32 ServerNetworkLayerTCP_stop(ServerNetworkLayerTCP * layer, UA_WorkItem **workItems) {
  344. for(UA_Int32 index = 0;index < layer->conLinksSize;index++)
  345. closeConnection(layer->conLinks[index].connection);
  346. #ifdef _WIN32
  347. WSACleanup();
  348. #endif
  349. return removeAllConnections(layer, workItems);
  350. }
  351. static void ServerNetworkLayerTCP_delete(ServerNetworkLayerTCP *layer) {
  352. UA_String_deleteMembers(&layer->discoveryUrl);
  353. for(UA_Int32 i=0;i<layer->conLinksSize;++i){
  354. free(layer->conLinks[i].connection);
  355. }
  356. free(layer->conLinks);
  357. free(layer);
  358. }
  359. UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  360. ServerNetworkLayerTCP *tcplayer = malloc(sizeof(ServerNetworkLayerTCP));
  361. tcplayer->conf = conf;
  362. tcplayer->conLinksSize = 0;
  363. tcplayer->conLinks = NULL;
  364. tcplayer->port = port;
  365. tcplayer->deleteLinkList = (void*)0;
  366. char hostname[256];
  367. gethostname(hostname, 255);
  368. UA_String_copyprintf("opc.tcp://%s:%d", &tcplayer->discoveryUrl, hostname, port);
  369. UA_ServerNetworkLayer nl;
  370. nl.nlHandle = tcplayer;
  371. nl.start = (UA_StatusCode (*)(void*, UA_Logger *logger))ServerNetworkLayerTCP_start;
  372. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16))ServerNetworkLayerTCP_getWork;
  373. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**))ServerNetworkLayerTCP_stop;
  374. nl.free = (void (*)(void*))ServerNetworkLayerTCP_delete;
  375. nl.discoveryUrl = &tcplayer->discoveryUrl;
  376. return nl;
  377. }
  378. /***************************/
  379. /* Client NetworkLayer TCP */
  380. /***************************/
  381. static UA_StatusCode ClientNetworkLayerTCP_connect(const UA_String endpointUrl, void **resultHandle) {
  382. if(endpointUrl.length < 11 || endpointUrl.length >= 512) {
  383. printf("server url size invalid");
  384. return UA_STATUSCODE_BADINTERNALERROR;
  385. }
  386. if(strncmp((char*)endpointUrl.data, "opc.tcp://", 10) != 0) {
  387. printf("server url does not begin with opc.tcp://");
  388. return UA_STATUSCODE_BADINTERNALERROR;
  389. }
  390. UA_UInt16 portpos = 9;
  391. UA_UInt16 port = 0;
  392. for(;portpos < endpointUrl.length; portpos++) {
  393. if(endpointUrl.data[portpos] == ':') {
  394. port = atoi((char*)&endpointUrl.data[portpos+1]);
  395. break;
  396. }
  397. }
  398. if(port == 0) {
  399. printf("port invalid");
  400. return UA_STATUSCODE_BADINTERNALERROR;
  401. }
  402. char hostname[512];
  403. for(int i=10; i < portpos; i++)
  404. hostname[i-10] = endpointUrl.data[i];
  405. hostname[portpos-10] = 0;
  406. UA_Int32 *sock = UA_Int32_new();
  407. if(!sock)
  408. return UA_STATUSCODE_BADOUTOFMEMORY;
  409. if((*sock = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
  410. free(sock);
  411. printf("Could not create socket");
  412. return UA_STATUSCODE_BADINTERNALERROR;
  413. }
  414. struct sockaddr_in server;
  415. server.sin_addr.s_addr = inet_addr(hostname);
  416. server.sin_family = AF_INET;
  417. server.sin_port = port;
  418. if(connect(*sock, (struct sockaddr *) &server, sizeof(server)) < 0) {
  419. free(sock);
  420. printf("Connect failed.");
  421. return UA_STATUSCODE_BADINTERNALERROR;
  422. }
  423. if(setNonBlocking(*sock) != UA_STATUSCODE_GOOD) {
  424. free(sock);
  425. printf("Could not switch to nonblocking.");
  426. return UA_STATUSCODE_BADINTERNALERROR;
  427. }
  428. *resultHandle = sock;
  429. return UA_STATUSCODE_GOOD;
  430. }
  431. static void ClientNetworkLayerTCP_disconnect(UA_Int32 *handle) {
  432. close(*handle);
  433. free(handle);
  434. }
  435. static UA_StatusCode ClientNetworkLayerTCP_send(UA_Int32 *handle, UA_ByteStringArray gather_buf) {
  436. UA_UInt32 total_len = 0, nWritten = 0;
  437. #ifdef _WIN32
  438. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  439. int result = 0;
  440. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  441. buf[i].buf = (char*)gather_buf.strings[i].data;
  442. buf[i].len = gather_buf.strings[i].length;
  443. total_len += gather_buf.strings[i].length;
  444. }
  445. while(nWritten < total_len) {
  446. UA_UInt32 n = 0;
  447. do {
  448. result = WSASend(*handle, buf, gather_buf.stringsSize ,
  449. (LPDWORD)&n, 0, NULL, NULL);
  450. if(result != 0)
  451. printf("Error WSASend, code: %d \n", WSAGetLastError());
  452. } while(errno == EINTR);
  453. nWritten += n;
  454. }
  455. #else
  456. struct iovec iov[gather_buf.stringsSize];
  457. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  458. iov[i] = (struct iovec) {.iov_base = gather_buf.strings[i].data,
  459. .iov_len = gather_buf.strings[i].length};
  460. total_len += gather_buf.strings[i].length;
  461. }
  462. struct msghdr message = {.msg_name = NULL, .msg_namelen = 0, .msg_iov = iov,
  463. .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL,
  464. .msg_controllen = 0, .msg_flags = 0};
  465. while (nWritten < total_len) {
  466. int n = sendmsg(*handle, &message, 0);
  467. if(n <= -1)
  468. return UA_STATUSCODE_BADINTERNALERROR;
  469. nWritten += n;
  470. }
  471. #endif
  472. return UA_STATUSCODE_GOOD;
  473. }
  474. static UA_StatusCode ClientNetworkLayerTCP_awaitResponse(UA_Int32 *handle, UA_ByteString *response,
  475. UA_UInt32 timeout) {
  476. fd_set read_fds;
  477. FD_ZERO(&read_fds);
  478. struct timeval tmptv = {0, timeout};
  479. int ret = select(*handle+1, &read_fds, NULL, NULL, &tmptv);
  480. if(ret <= -1)
  481. return UA_STATUSCODE_BADINTERNALERROR;
  482. if(ret == 0)
  483. return UA_STATUSCODE_BADTIMEOUT;
  484. ret = recv(*handle, (char*)response->data, response->length, 0);
  485. if(ret <= -1)
  486. return UA_STATUSCODE_BADINTERNALERROR;
  487. if(ret == 0)
  488. return UA_STATUSCODE_BADSERVERNOTCONNECTED;
  489. response->length = ret;
  490. return UA_STATUSCODE_GOOD;
  491. }
  492. UA_ClientNetworkLayer ClientNetworkLayerTCP_new(UA_ConnectionConfig conf) {
  493. UA_ClientNetworkLayer layer;
  494. layer.connect = (UA_StatusCode (*)(const UA_String, void**)) ClientNetworkLayerTCP_connect;
  495. layer.disconnect = (void (*)(void*)) ClientNetworkLayerTCP_disconnect;
  496. layer.send = (UA_StatusCode (*)(void*, UA_ByteStringArray)) ClientNetworkLayerTCP_send;
  497. layer.awaitResponse = (UA_StatusCode (*)(void*, UA_ByteString *, UA_UInt32))ClientNetworkLayerTCP_awaitResponse;
  498. return layer;
  499. }