networklayer_tcp.c 19 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #ifdef NOT_AMALGATED
  6. # define _XOPEN_SOURCE 500 //some users need this for some reason
  7. # include <stdlib.h> // malloc, free
  8. # include <string.h> // memset
  9. #endif
  10. #ifdef _WIN32
  11. # include <malloc.h>
  12. # include <winsock2.h>
  13. # include <ws2tcpip.h>
  14. # define CLOSESOCKET(S) closesocket(S)
  15. #else
  16. # include <fcntl.h>
  17. # include <sys/select.h>
  18. # include <netinet/in.h>
  19. # include <netinet/tcp.h>
  20. # include <sys/ioctl.h>
  21. # include <netdb.h> //gethostbyname for the client
  22. # include <unistd.h> // read, write, close
  23. # include <arpa/inet.h>
  24. # define CLOSESOCKET(S) close(S)
  25. #endif
  26. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  27. #ifdef UA_MULTITHREADING
  28. # include <urcu/uatomic.h>
  29. #endif
  30. /* with a space, so the include is not removed during amalgamation */
  31. # include <errno.h>
  32. /****************************/
  33. /* Generic Socket Functions */
  34. /****************************/
  35. static UA_StatusCode socket_write(UA_Connection *connection, const UA_ByteString *buf) {
  36. if(buf->length < 0)
  37. return UA_STATUSCODE_BADINTERNALERROR;
  38. UA_Int32 nWritten = 0;
  39. while (nWritten < buf->length) {
  40. UA_Int32 n = 0;
  41. do {
  42. #ifdef _WIN32
  43. n = send((SOCKET)connection->sockfd, (const char*)buf->data, buf->length, 0);
  44. if(n < 0 && WSAGetLastError() != WSAEINTR && WSAGetLastError() != WSAEWOULDBLOCK)
  45. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  46. #else
  47. n = send(connection->sockfd, (const char*)buf->data, buf->length, MSG_NOSIGNAL);
  48. if(n == -1L && errno != EINTR && errno != EAGAIN)
  49. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  50. #endif
  51. } while (n == -1L);
  52. nWritten += n;
  53. }
  54. return UA_STATUSCODE_GOOD;
  55. }
  56. static UA_StatusCode socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
  57. UA_StatusCode retval = UA_STATUSCODE_GOOD;
  58. if(response->data == UA_NULL)
  59. retval = connection->getBuffer(connection, response, connection->localConf.recvBufferSize);
  60. if(retval != UA_STATUSCODE_GOOD)
  61. return retval;
  62. struct timeval tmptv = {0, timeout * 1000};
  63. setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&tmptv, sizeof(struct timeval));
  64. int ret = recv(connection->sockfd, (char*)response->data, response->length, 0);
  65. if(ret == 0) {
  66. connection->releaseBuffer(connection, response);
  67. connection->close(connection);
  68. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  69. } else if(ret < 0) {
  70. #ifdef _WIN32
  71. if(WSAGetLastError() == WSAEINTR || WSAGetLastError() == WSAEWOULDBLOCK) {
  72. #else
  73. if (errno == EAGAIN) {
  74. #endif
  75. return UA_STATUSCODE_BADCOMMUNICATIONERROR;
  76. }
  77. connection->releaseBuffer(connection, response);
  78. connection->close(connection);
  79. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  80. }
  81. response->length = ret;
  82. *response = UA_Connection_completeMessages(connection, *response);
  83. return UA_STATUSCODE_GOOD;
  84. }
  85. static void socket_close(UA_Connection *connection) {
  86. connection->state = UA_CONNECTION_CLOSED;
  87. shutdown(connection->sockfd,2);
  88. CLOSESOCKET(connection->sockfd);
  89. }
  90. static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
  91. #ifdef _WIN32
  92. u_long iMode = 1;
  93. if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
  94. return UA_STATUSCODE_BADINTERNALERROR;
  95. #else
  96. int opts = fcntl(sockfd, F_GETFL);
  97. if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
  98. return UA_STATUSCODE_BADINTERNALERROR;
  99. #endif
  100. return UA_STATUSCODE_GOOD;
  101. }
  102. /*****************************/
  103. /* Generic Buffer Management */
  104. /*****************************/
  105. static UA_StatusCode GetMallocedBuffer(UA_Connection *connection, UA_ByteString *buf, size_t minSize) {
  106. return UA_ByteString_newMembers(buf, minSize);
  107. }
  108. static void ReleaseMallocedBuffer(UA_Connection *connection, UA_ByteString *buf) {
  109. UA_ByteString_deleteMembers(buf);
  110. }
  111. /***************************/
  112. /* Server NetworkLayer TCP */
  113. /***************************/
  114. /**
  115. * For the multithreaded mode, assume a single thread that periodically "gets work" from the network
  116. * layer. In addition, several worker threads are asynchronously calling into the callbacks of the
  117. * UA_Connection that holds a single connection.
  118. *
  119. * Creating a connection: When "GetWork" encounters a new connection, it creates a UA_Connection
  120. * with the socket information. This is added to the mappings array that links sockets to
  121. * UA_Connection structs.
  122. *
  123. * Reading data: In "GetWork", we listen on the sockets in the mappings array. If data arrives (or
  124. * the connection closes), a WorkItem is created that carries the work and a pointer to the
  125. * connection.
  126. *
  127. * Closing a connection: Closing can happen in two ways. Either it is triggered by the server in an
  128. * asynchronous callback. Or the connection is close by the client and this is detected in
  129. * "GetWork". The server needs to do some internal cleanups (close attached securechannels, etc.).
  130. * So even when a closed connection is detected in "GetWork", we trigger the server to close the
  131. * connection (with a WorkItem) and continue from the callback.
  132. *
  133. * - Server calls close-callback: We close the socket, set the connection-state to closed and add
  134. * the connection to a linked list from which it is deleted later. The connection cannot be freed
  135. * right away since other threads might still be using it.
  136. *
  137. * - GetWork: We remove the connection from the mappings array. In the non-multithreaded case, the
  138. * connection is freed. For multithreading, we return a workitem that is delayed, i.e. that is
  139. * called only after all workitems created before are finished in all threads. This workitems
  140. * contains a callback that goes through the linked list of connections to be freed.
  141. *
  142. */
  143. #define MAXBACKLOG 100
  144. typedef struct {
  145. /* config */
  146. UA_Logger *logger;
  147. UA_UInt32 port;
  148. UA_String discoveryUrl;
  149. UA_ConnectionConfig conf; /* todo: rename to localconf. */
  150. /* open sockets and connections */
  151. fd_set fdset;
  152. UA_Int32 serversockfd;
  153. UA_Int32 highestfd;
  154. size_t mappingsSize;
  155. struct ConnectionMapping {
  156. UA_Connection *connection;
  157. UA_Int32 sockfd;
  158. } *mappings;
  159. /* to-be-deleted connections */
  160. struct DeleteList {
  161. struct DeleteList *next;
  162. UA_Connection *connection;
  163. } *deletes;
  164. } ServerNetworkLayerTCP;
  165. /* after every select, we need to reset the sockets we want to listen on */
  166. static void setFDSet(ServerNetworkLayerTCP *layer) {
  167. FD_ZERO(&layer->fdset);
  168. #ifdef _WIN32
  169. FD_SET((UA_UInt32)layer->serversockfd, &layer->fdset);
  170. #else
  171. FD_SET(layer->serversockfd, &layer->fdset);
  172. #endif
  173. layer->highestfd = layer->serversockfd;
  174. for(size_t i = 0; i < layer->mappingsSize; i++) {
  175. #ifdef _WIN32
  176. FD_SET((UA_UInt32)layer->mappings[i].sockfd, &layer->fdset);
  177. #else
  178. FD_SET(layer->mappings[i].sockfd, &layer->fdset);
  179. #endif
  180. if(layer->mappings[i].sockfd > layer->highestfd)
  181. layer->highestfd = layer->mappings[i].sockfd;
  182. }
  183. }
  184. /* callback triggered from the server */
  185. static void ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
  186. #ifdef UA_MULTITHREADING
  187. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  188. return;
  189. #else
  190. if(connection->state == UA_CONNECTION_CLOSED)
  191. return;
  192. connection->state = UA_CONNECTION_CLOSED;
  193. #endif
  194. socket_close(connection);
  195. ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)connection->handle;
  196. struct DeleteList *d = malloc(sizeof(struct DeleteList));
  197. d->connection = connection;
  198. #ifdef UA_MULTITHREADING
  199. while(1) {
  200. d->next = layer->deletes;
  201. if(uatomic_cmpxchg(&layer->deletes, d->next, d) == d->next)
  202. break;
  203. }
  204. #else
  205. d->next = layer->deletes;
  206. layer->deletes = d;
  207. #endif
  208. }
  209. /* call only from the single networking thread */
  210. static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  211. UA_Connection *c = malloc(sizeof(UA_Connection));
  212. if(!c)
  213. return UA_STATUSCODE_BADINTERNALERROR;
  214. UA_Connection_init(c);
  215. c->sockfd = newsockfd;
  216. c->handle = layer;
  217. c->localConf = layer->conf;
  218. c->write = socket_write;
  219. c->close = ServerNetworkLayerTCP_closeConnection;
  220. c->getBuffer = GetMallocedBuffer;
  221. c->releaseBuffer = ReleaseMallocedBuffer;
  222. c->state = UA_CONNECTION_OPENING;
  223. struct ConnectionMapping *nm =
  224. realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
  225. if(!nm) {
  226. free(c);
  227. return UA_STATUSCODE_BADINTERNALERROR;
  228. }
  229. layer->mappings = nm;
  230. layer->mappings[layer->mappingsSize] = (struct ConnectionMapping){c, newsockfd};
  231. layer->mappingsSize++;
  232. return UA_STATUSCODE_GOOD;
  233. }
  234. static UA_StatusCode ServerNetworkLayerTCP_start(ServerNetworkLayerTCP *layer, UA_Logger *logger) {
  235. layer->logger = logger;
  236. #ifdef _WIN32
  237. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  238. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error opening socket, code: %d",
  239. WSAGetLastError());
  240. return UA_STATUSCODE_BADINTERNALERROR;
  241. }
  242. #else
  243. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  244. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error opening socket");
  245. return UA_STATUSCODE_BADINTERNALERROR;
  246. }
  247. #endif
  248. const struct sockaddr_in serv_addr =
  249. {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  250. .sin_port = htons(layer->port), .sin_zero = {0}};
  251. int optval = 1;
  252. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  253. SO_REUSEADDR, (const char *)&optval,
  254. sizeof(optval)) == -1) {
  255. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error during setting of socket options");
  256. CLOSESOCKET(layer->serversockfd);
  257. return UA_STATUSCODE_BADINTERNALERROR;
  258. }
  259. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  260. sizeof(serv_addr)) < 0) {
  261. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error during socket binding");
  262. CLOSESOCKET(layer->serversockfd);
  263. return UA_STATUSCODE_BADINTERNALERROR;
  264. }
  265. socket_set_nonblocking(layer->serversockfd);
  266. listen(layer->serversockfd, MAXBACKLOG);
  267. UA_LOG_INFO((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Listening on %.*s",
  268. layer->discoveryUrl.length, layer->discoveryUrl.data);
  269. return UA_STATUSCODE_GOOD;
  270. }
  271. /* delayed callback that frees old connections */
  272. static void freeConnections(UA_Server *server, struct DeleteList *d) {
  273. while(d) {
  274. UA_Connection_deleteMembers(d->connection);
  275. free(d->connection);
  276. struct DeleteList *old = d;
  277. d = d->next;
  278. free(old);
  279. }
  280. }
  281. /* remove the closed sockets from the mappings array */
  282. static void removeMappings(ServerNetworkLayerTCP *layer, struct DeleteList *d) {
  283. while(d) {
  284. size_t i = 0;
  285. for(; i < layer->mappingsSize; i++) {
  286. if(layer->mappings[i].sockfd == d->connection->sockfd)
  287. break;
  288. }
  289. if(i >= layer->mappingsSize)
  290. continue;
  291. layer->mappingsSize--;
  292. layer->mappings[i] = layer->mappings[layer->mappingsSize];
  293. d = d->next;
  294. }
  295. }
  296. static UA_Int32 ServerNetworkLayerTCP_getWork(ServerNetworkLayerTCP *layer, UA_WorkItem **workItems,
  297. UA_UInt16 timeout) {
  298. struct DeleteList *deletes;
  299. #ifdef UA_MULTITHREADING
  300. deletes = uatomic_xchg(&layer->deletes, NULL);
  301. #else
  302. deletes = layer->deletes;
  303. layer->deletes = NULL;
  304. #endif
  305. removeMappings(layer, deletes);
  306. setFDSet(layer);
  307. struct timeval tmptv = {0, timeout};
  308. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  309. UA_WorkItem *items;
  310. if(resultsize < 0 || !(items = malloc(sizeof(UA_WorkItem)*(resultsize+1)))) {
  311. /* abort .. reattach the deletes so that they get deleted eventually.. */
  312. #ifdef UA_MULTITHREADING
  313. struct DeleteList *last_delete = deletes;
  314. while(last_delete->next != NULL)
  315. last_delete = last_delete->next;
  316. while(1) {
  317. last_delete->next = layer->deletes;
  318. if(uatomic_cmpxchg(&layer->deletes, last_delete->next, deletes) == last_delete->next)
  319. break;
  320. }
  321. #else
  322. layer->deletes = deletes;
  323. #endif
  324. *workItems = NULL;
  325. return 0;
  326. }
  327. /* accept new connections (can only be a single one) */
  328. if(FD_ISSET(layer->serversockfd, &layer->fdset)) {
  329. resultsize--;
  330. struct sockaddr_in cli_addr;
  331. socklen_t cli_len = sizeof(cli_addr);
  332. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  333. int i = 1;
  334. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  335. if (newsockfd >= 0) {
  336. socket_set_nonblocking(newsockfd);
  337. ServerNetworkLayerTCP_add(layer, newsockfd);
  338. }
  339. }
  340. /* read from established sockets */
  341. UA_Int32 j = 0;
  342. UA_ByteString buf = UA_BYTESTRING_NULL;
  343. for(size_t i = 0; i < layer->mappingsSize && j < resultsize; i++) {
  344. if(!(FD_ISSET(layer->mappings[i].sockfd, &layer->fdset)))
  345. continue;
  346. if(!buf.data) {
  347. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  348. buf.length = layer->conf.recvBufferSize;
  349. if(!buf.data)
  350. break;
  351. }
  352. if(socket_recv(layer->mappings[i].connection, &buf, 0) == UA_STATUSCODE_GOOD) {
  353. items[j].type = UA_WORKITEMTYPE_BINARYMESSAGE;
  354. items[j].work.binaryMessage.message = buf;
  355. items[j].work.binaryMessage.connection = layer->mappings[i].connection;
  356. buf.data = NULL;
  357. } else {
  358. items[j].type = UA_WORKITEMTYPE_CLOSECONNECTION;
  359. items[j].work.closeConnection = layer->mappings[i].connection;
  360. }
  361. j++;
  362. }
  363. /* add the delayed work that frees the connections */
  364. if(deletes) {
  365. items[j].type = UA_WORKITEMTYPE_DELAYEDMETHODCALL;
  366. items[j].work.methodCall.data = deletes;
  367. items[j].work.methodCall.method = (void (*)(UA_Server *server, void *data))freeConnections;
  368. j++;
  369. }
  370. /* free the array if there is no work */
  371. if(j == 0) {
  372. free(items);
  373. *workItems = NULL;
  374. } else
  375. *workItems = items;
  376. return j;
  377. }
  378. static UA_Int32 ServerNetworkLayerTCP_stop(ServerNetworkLayerTCP *layer, UA_WorkItem **workItems) {
  379. struct DeleteList *deletes;
  380. #ifdef UA_MULTITHREADING
  381. deletes = uatomic_xchg(&layer->deletes, NULL);
  382. #else
  383. deletes = layer->deletes;
  384. layer->deletes = NULL;
  385. #endif
  386. removeMappings(layer, deletes);
  387. UA_WorkItem *items = malloc(sizeof(UA_WorkItem) * layer->mappingsSize);
  388. if(!items)
  389. return 0;
  390. for(size_t i = 0; i < layer->mappingsSize; i++) {
  391. items[i].type = UA_WORKITEMTYPE_CLOSECONNECTION;
  392. items[i].work.closeConnection = layer->mappings[i].connection;
  393. }
  394. #ifdef _WIN32
  395. WSACleanup();
  396. #endif
  397. *workItems = items;
  398. return layer->mappingsSize;
  399. }
  400. /* run only when the server is stopped */
  401. static void ServerNetworkLayerTCP_delete(ServerNetworkLayerTCP *layer) {
  402. UA_String_deleteMembers(&layer->discoveryUrl);
  403. removeMappings(layer, layer->deletes);
  404. freeConnections(NULL, layer->deletes);
  405. for(size_t i = 0; i < layer->mappingsSize; i++)
  406. free(layer->mappings[i].connection);
  407. free(layer->mappings);
  408. free(layer);
  409. }
  410. UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  411. #ifdef _WIN32
  412. WORD wVersionRequested;
  413. WSADATA wsaData;
  414. wVersionRequested = MAKEWORD(2, 2);
  415. WSAStartup(wVersionRequested, &wsaData);
  416. #endif
  417. ServerNetworkLayerTCP *layer = malloc(sizeof(ServerNetworkLayerTCP));
  418. layer->conf = conf;
  419. layer->mappingsSize = 0;
  420. layer->mappings = NULL;
  421. layer->port = port;
  422. layer->deletes = NULL;
  423. char hostname[256];
  424. gethostname(hostname, 255);
  425. UA_String_copyprintf("opc.tcp://%s:%d", &layer->discoveryUrl, hostname, port);
  426. UA_ServerNetworkLayer nl;
  427. nl.nlHandle = layer;
  428. nl.start = (UA_StatusCode (*)(void*, UA_Logger *logger))ServerNetworkLayerTCP_start;
  429. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16))ServerNetworkLayerTCP_getWork;
  430. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**))ServerNetworkLayerTCP_stop;
  431. nl.free = (void (*)(void*))ServerNetworkLayerTCP_delete;
  432. nl.discoveryUrl = &layer->discoveryUrl;
  433. return nl;
  434. }
  435. /***************************/
  436. /* Client NetworkLayer TCP */
  437. /***************************/
  438. UA_Connection ClientNetworkLayerTCP_connect(char *endpointUrl, UA_Logger *logger) {
  439. UA_Connection connection;
  440. UA_Connection_init(&connection);
  441. size_t urlLength = strlen(endpointUrl);
  442. if(urlLength < 11 || urlLength >= 512) {
  443. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Server url size invalid");
  444. return connection;
  445. }
  446. if(strncmp(endpointUrl, "opc.tcp://", 10) != 0) {
  447. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Server url does not begin with opc.tcp://");
  448. return connection;
  449. }
  450. UA_UInt16 portpos = 9;
  451. UA_UInt16 port = 0;
  452. for(;portpos < urlLength-1; portpos++) {
  453. if(endpointUrl[portpos] == ':') {
  454. port = atoi(&endpointUrl[portpos+1]);
  455. break;
  456. }
  457. }
  458. if(port == 0) {
  459. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Port invalid");
  460. return connection;
  461. }
  462. char hostname[512];
  463. for(int i=10; i < portpos; i++)
  464. hostname[i-10] = endpointUrl[i];
  465. hostname[portpos-10] = 0;
  466. #ifdef _WIN32
  467. WORD wVersionRequested;
  468. WSADATA wsaData;
  469. wVersionRequested = MAKEWORD(2, 2);
  470. WSAStartup(wVersionRequested, &wsaData);
  471. if((connection.sockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  472. #else
  473. if((connection.sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
  474. #endif
  475. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Could not create socket");
  476. return connection;
  477. }
  478. struct hostent *server = gethostbyname(hostname);
  479. if(server == NULL) {
  480. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "DNS lookup of %s failed", hostname);
  481. return connection;
  482. }
  483. struct sockaddr_in server_addr;
  484. memset(&server_addr, 0, sizeof(server_addr));
  485. memcpy((char *)&server_addr.sin_addr.s_addr, (char *)server->h_addr_list[0], server->h_length);
  486. server_addr.sin_family = AF_INET;
  487. server_addr.sin_port = htons(port);
  488. if(connect(connection.sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) {
  489. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Connection failed");
  490. return connection;
  491. }
  492. connection.state = UA_CONNECTION_OPENING;
  493. //socket_set_nonblocking(connection.sockfd);
  494. connection.write = socket_write;
  495. connection.recv = socket_recv;
  496. connection.close = socket_close;
  497. connection.getBuffer = GetMallocedBuffer;
  498. connection.releaseBuffer = ReleaseMallocedBuffer;
  499. return connection;
  500. }