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- /*
- * Copyright (C) 2014 the contributors as stated in the AUTHORS file
- *
- * This file is part of open62541. open62541 is free software: you can
- * redistribute it and/or modify it under the terms of the GNU Lesser General
- * Public License, version 3 (as published by the Free Software Foundation) with
- * a static linking exception as stated in the LICENSE file provided with
- * open62541.
- *
- * open62541 is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
- * details.
- */
- #ifndef UA_CONNECTION_H_
- #define UA_CONNECTION_H_
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include "ua_types.h"
- /* Forward declaration */
- struct UA_SecureChannel;
- typedef struct UA_SecureChannel UA_SecureChannel;
- typedef struct UA_ConnectionConfig {
- UA_UInt32 protocolVersion;
- UA_UInt32 sendBufferSize;
- UA_UInt32 recvBufferSize;
- UA_UInt32 maxMessageSize;
- UA_UInt32 maxChunkCount;
- } UA_ConnectionConfig;
- extern const UA_EXPORT UA_ConnectionConfig UA_ConnectionConfig_standard;
- typedef enum UA_ConnectionState {
- UA_CONNECTION_OPENING, /* The socket is open, but the HEL/ACK handshake is not done */
- UA_CONNECTION_ESTABLISHED, /* The socket is open and the connection configured */
- UA_CONNECTION_CLOSED, /* The socket has been closed and the connection will be deleted */
- } UA_ConnectionState;
- struct UA_Connection;
- typedef struct UA_Connection UA_Connection;
- /**
- * The connection to a single client (or server). The connection is defined independent of the
- * underlying network layer implementation. This allows a plugging-in custom implementations (e.g.
- * an embedded TCP stack)
- */
- struct UA_Connection {
- UA_ConnectionState state;
- UA_ConnectionConfig localConf;
- UA_ConnectionConfig remoteConf;
- UA_SecureChannel *channel; /* The securechannel that is attached to this connection */
- UA_Int32 sockfd; /* Most connectivity solutions run on sockets. Having the
- socket id here simplifies the design. */
- void *handle; /* A pointer to the networklayer */
- UA_ByteString incompleteMessage; /* A half-received message (TCP is a streaming protocol) is
- stored here */
- /* Get a buffer for sending */
- UA_StatusCode (*getSendBuffer)(UA_Connection *connection, size_t length, UA_ByteString *buf);
- /* Release the send buffer manually */
- void (*releaseSendBuffer)(UA_Connection *connection, UA_ByteString *buf);
- /* Sends a message over the connection. The message buffer is always freed, even if sending
- * fails.
- *
- * @param connection The connection
- * @param buf The message buffer
- * @return Returns an error code or UA_STATUSCODE_GOOD. */
- UA_StatusCode (*send)(UA_Connection *connection, UA_ByteString *buf);
- /* Receive a message from the remote connection
- *
- * @param connection The connection
- * @param response The response string. It is allocated by the connection and needs to be freed
- with connection->releaseBuffer
- * @param timeout Timeout of the recv operation in milliseconds
- * @return Returns UA_STATUSCODE_BADCOMMUNICATIONERROR if the recv operation can be repeated,
- * UA_STATUSCODE_GOOD if it succeeded and UA_STATUSCODE_BADCONNECTIONCLOSED if the
- * connection was closed. */
- UA_StatusCode (*recv)(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout);
- /* Release the buffer of a received message */
- void (*releaseRecvBuffer)(UA_Connection *connection, UA_ByteString *buf);
- /* Close the connection */
- void (*close)(UA_Connection *connection);
- };
- void UA_EXPORT UA_Connection_init(UA_Connection *connection);
- void UA_EXPORT UA_Connection_deleteMembers(UA_Connection *connection);
- #ifdef __cplusplus
- } // extern "C"
- #endif
- #endif /* UA_CONNECTION_H_ */
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