networklayer_tcp.c 16 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <stdlib.h> // malloc, free
  6. #ifdef _WIN32
  7. #include <malloc.h>
  8. #include <winsock2.h>
  9. #include <sys/types.h>
  10. #include <windows.h>
  11. #include <ws2tcpip.h>
  12. #define CLOSESOCKET(S) closesocket(S)
  13. #else
  14. #include <sys/select.h>
  15. #include <netinet/in.h>
  16. #include <netinet/tcp.h>
  17. #include <sys/socketvar.h>
  18. #include <sys/ioctl.h>
  19. #include <unistd.h> // read, write, close
  20. #include <arpa/inet.h>
  21. #define CLOSESOCKET(S) close(S)
  22. #endif
  23. #include <stdio.h>
  24. #include <errno.h> // errno, EINTR
  25. #include <fcntl.h> // fcntl
  26. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  27. #ifdef UA_MULTITHREADING
  28. #include <urcu/uatomic.h>
  29. #endif
  30. /* Forwarded as a (UA_Connection) and used for callbacks back into the
  31. networklayer */
  32. typedef struct {
  33. UA_Connection connection;
  34. UA_Int32 sockfd;
  35. void *layer;
  36. } TCPConnection;
  37. /***************************/
  38. /* Server NetworkLayer TCP */
  39. /***************************/
  40. #define MAXBACKLOG 100
  41. /* Internal mapping of sockets to connections */
  42. typedef struct {
  43. TCPConnection *connection;
  44. #ifdef _WIN32
  45. UA_UInt32 sockfd;
  46. #else
  47. UA_Int32 sockfd;
  48. #endif
  49. } ConnectionLink;
  50. typedef struct {
  51. UA_ConnectionConfig conf;
  52. fd_set fdset;
  53. #ifdef _WIN32
  54. UA_UInt32 serversockfd;
  55. UA_UInt32 highestfd;
  56. #else
  57. UA_Int32 serversockfd;
  58. UA_Int32 highestfd;
  59. #endif
  60. UA_UInt16 conLinksSize;
  61. ConnectionLink *conLinks;
  62. UA_UInt32 port;
  63. /* We remove the connection links only in the main thread. Attach
  64. to-be-deleted links with atomic operations */
  65. struct deleteLink {
  66. #ifdef _WIN32
  67. UA_UInt32 sockfd;
  68. #else
  69. UA_Int32 sockfd;
  70. #endif
  71. struct deleteLink *next;
  72. } *deleteLinkList;
  73. } ServerNetworkLayerTCP;
  74. static UA_StatusCode setNonBlocking(int sockid) {
  75. #ifdef _WIN32
  76. u_long iMode = 1;
  77. if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR)
  78. return UA_STATUSCODE_BADINTERNALERROR;
  79. #else
  80. int opts = fcntl(sockid,F_GETFL);
  81. if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0)
  82. return UA_STATUSCODE_BADINTERNALERROR;
  83. #endif
  84. return UA_STATUSCODE_GOOD;
  85. }
  86. static void freeConnectionCallback(UA_Server *server, TCPConnection *connection) {
  87. free(connection);
  88. }
  89. // after every select, reset the set of sockets we want to listen on
  90. static void setFDSet(ServerNetworkLayerTCP *layer) {
  91. FD_ZERO(&layer->fdset);
  92. FD_SET(layer->serversockfd, &layer->fdset);
  93. layer->highestfd = layer->serversockfd;
  94. for(UA_Int32 i=0;i<layer->conLinksSize;i++) {
  95. FD_SET(layer->conLinks[i].sockfd, &layer->fdset);
  96. if(layer->conLinks[i].sockfd > layer->highestfd)
  97. layer->highestfd = layer->conLinks[i].sockfd;
  98. }
  99. }
  100. // the callbacks are thread-safe if UA_MULTITHREADING is defined
  101. void closeConnection(TCPConnection *handle);
  102. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf);
  103. static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  104. setNonBlocking(newsockfd);
  105. TCPConnection *c = malloc(sizeof(TCPConnection));
  106. if(!c)
  107. return UA_STATUSCODE_BADINTERNALERROR;
  108. c->sockfd = newsockfd;
  109. c->layer = layer;
  110. c->connection.state = UA_CONNECTION_OPENING;
  111. c->connection.localConf = layer->conf;
  112. c->connection.channel = (void*)0;
  113. c->connection.close = (void (*)(void*))closeConnection;
  114. c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallback;
  115. layer->conLinks = realloc(layer->conLinks, sizeof(ConnectionLink)*(layer->conLinksSize+1));
  116. if(!layer->conLinks) {
  117. free(c);
  118. return UA_STATUSCODE_BADINTERNALERROR;
  119. }
  120. layer->conLinks[layer->conLinksSize].connection = c;
  121. layer->conLinks[layer->conLinksSize].sockfd = newsockfd;
  122. layer->conLinksSize++;
  123. return UA_STATUSCODE_GOOD;
  124. }
  125. // Takes the linked list of closed connections and returns the work for the server loop
  126. static UA_UInt32 batchDeleteLinks(ServerNetworkLayerTCP *layer, UA_WorkItem **returnWork) {
  127. UA_WorkItem *work = malloc(sizeof(UA_WorkItem)*layer->conLinksSize);
  128. if (!work) {
  129. *returnWork = NULL;
  130. return 0;
  131. }
  132. #ifdef UA_MULTITHREADING
  133. struct deleteLink *d = uatomic_xchg(&layer->deleteLinkList, (void*)0);
  134. #else
  135. struct deleteLink *d = layer->deleteLinkList;
  136. layer->deleteLinkList = (void*)0;
  137. #endif
  138. UA_UInt32 count = 0;
  139. while(d) {
  140. UA_Int32 i;
  141. for(i = 0;i<layer->conLinksSize;i++) {
  142. if(layer->conLinks[i].sockfd == d->sockfd)
  143. break;
  144. }
  145. if(i < layer->conLinksSize) {
  146. TCPConnection *c = layer->conLinks[i].connection;
  147. layer->conLinksSize--;
  148. layer->conLinks[i] = layer->conLinks[layer->conLinksSize];
  149. work[count] = (UA_WorkItem)
  150. {.type = UA_WORKITEMTYPE_DELAYEDMETHODCALL,
  151. .work.methodCall = {.data = c,
  152. .method = (void (*)(UA_Server*,void*))freeConnectionCallback} };
  153. }
  154. struct deleteLink *oldd = d;
  155. d = d->next;
  156. free(oldd);
  157. count++;
  158. }
  159. *returnWork = work;
  160. return count;
  161. }
  162. #ifdef UA_MULTITHREADING
  163. void closeConnection(TCPConnection *handle) {
  164. if(uatomic_xchg(&handle->connection.state, UA_CONNECTION_CLOSING) == UA_CONNECTION_CLOSING)
  165. return;
  166. UA_Connection_detachSecureChannel(&handle->connection);
  167. shutdown(handle->sockfd,2);
  168. CLOSESOCKET(handle->sockfd);
  169. // Remove the link later in the main thread
  170. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  171. d->sockfd = handle->sockfd;
  172. while(1) {
  173. d->next = handle->layer->deleteLinkList;
  174. if(uatomic_cmpxchg(&handle->layer->deleteLinkList, d->next, d) == d->next)
  175. break;
  176. }
  177. }
  178. #else
  179. void closeConnection(TCPConnection *handle) {
  180. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  181. if(!d)
  182. return;
  183. if(handle->connection.state == UA_CONNECTION_CLOSING)
  184. return;
  185. handle->connection.state = UA_CONNECTION_CLOSING;
  186. UA_Connection_detachSecureChannel(&handle->connection);
  187. shutdown(handle->sockfd,2);
  188. CLOSESOCKET(handle->sockfd);
  189. // Remove the link later in the main thread
  190. d->sockfd = handle->sockfd;
  191. ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)handle->layer;
  192. d->next = layer->deleteLinkList;
  193. layer->deleteLinkList = d;
  194. }
  195. #endif
  196. /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
  197. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf) {
  198. UA_UInt32 total_len = 0, nWritten = 0;
  199. #ifdef _WIN32
  200. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  201. int result = 0;
  202. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  203. buf[i].buf = (char*)gather_buf.strings[i].data;
  204. buf[i].len = gather_buf.strings[i].length;
  205. total_len += gather_buf.strings[i].length;
  206. }
  207. while(nWritten < total_len) {
  208. UA_UInt32 n = 0;
  209. do {
  210. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize ,
  211. (LPDWORD)&n, 0, NULL, NULL);
  212. if(result != 0)
  213. printf("Error WSASend, code: %d \n", WSAGetLastError());
  214. } while(errno == EINTR);
  215. nWritten += n;
  216. }
  217. #else
  218. struct iovec iov[gather_buf.stringsSize];
  219. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  220. iov[i] = (struct iovec) {.iov_base = gather_buf.strings[i].data,
  221. .iov_len = gather_buf.strings[i].length};
  222. total_len += gather_buf.strings[i].length;
  223. }
  224. struct msghdr message = {.msg_name = NULL, .msg_namelen = 0, .msg_iov = iov,
  225. .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL,
  226. .msg_controllen = 0, .msg_flags = 0};
  227. while (nWritten < total_len) {
  228. UA_Int32 n = 0;
  229. do {
  230. n = sendmsg(handle->sockfd, &message, 0);
  231. } while (n == -1L && errno == EINTR);
  232. nWritten += n;
  233. }
  234. #endif
  235. }
  236. static UA_StatusCode ServerNetworkLayerTCP_start(ServerNetworkLayerTCP *layer) {
  237. #ifdef _WIN32
  238. WORD wVersionRequested;
  239. WSADATA wsaData;
  240. wVersionRequested = MAKEWORD(2, 2);
  241. WSAStartup(wVersionRequested, &wsaData);
  242. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  243. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  244. return UA_STATUSCODE_BADINTERNALERROR;
  245. }
  246. #else
  247. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  248. perror("ERROR opening socket");
  249. return UA_STATUSCODE_BADINTERNALERROR;
  250. }
  251. #endif
  252. const struct sockaddr_in serv_addr = {
  253. .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  254. .sin_port = htons(layer->port), .sin_zero = {0}};
  255. int optval = 1;
  256. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  257. SO_REUSEADDR, (const char *)&optval,
  258. sizeof(optval)) == -1) {
  259. perror("setsockopt");
  260. CLOSESOCKET(layer->serversockfd);
  261. return UA_STATUSCODE_BADINTERNALERROR;
  262. }
  263. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  264. sizeof(serv_addr)) < 0) {
  265. perror("binding");
  266. CLOSESOCKET(layer->serversockfd);
  267. return UA_STATUSCODE_BADINTERNALERROR;
  268. }
  269. setNonBlocking(layer->serversockfd);
  270. listen(layer->serversockfd, MAXBACKLOG);
  271. printf("Listening for TCP connections on %s:%d\n",
  272. inet_ntoa(serv_addr.sin_addr),
  273. ntohs(serv_addr.sin_port));
  274. return UA_STATUSCODE_GOOD;
  275. }
  276. static UA_Int32 ServerNetworkLayerTCP_getWork(ServerNetworkLayerTCP *layer, UA_WorkItem **workItems,
  277. UA_UInt16 timeout) {
  278. UA_WorkItem *items = (void*)0;
  279. UA_Int32 itemsCount = batchDeleteLinks(layer, &items);
  280. setFDSet(layer);
  281. struct timeval tmptv = {0, timeout};
  282. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  283. if(resultsize < 0) {
  284. *workItems = items;
  285. return itemsCount;
  286. }
  287. // accept new connections (can only be a single one)
  288. if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
  289. resultsize--;
  290. struct sockaddr_in cli_addr;
  291. socklen_t cli_len = sizeof(cli_addr);
  292. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  293. int i = 1;
  294. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  295. if (newsockfd >= 0)
  296. ServerNetworkLayerTCP_add(layer, newsockfd);
  297. }
  298. items = realloc(items, sizeof(UA_WorkItem)*(itemsCount+resultsize));
  299. // read from established sockets
  300. UA_Int32 j = itemsCount;
  301. UA_ByteString buf = { -1, NULL};
  302. for(UA_Int32 i=0;i<layer->conLinksSize && j<itemsCount+resultsize;i++) {
  303. if(!(FD_ISSET(layer->conLinks[i].sockfd, &layer->fdset)))
  304. continue;
  305. if(!buf.data) {
  306. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  307. if(!buf.data)
  308. break;
  309. }
  310. #ifdef _WIN32
  311. buf.length = recv(layer->conLinks[i].sockfd, (char *)buf.data,
  312. layer->conf.recvBufferSize, 0);
  313. #else
  314. buf.length = read(layer->conLinks[i].sockfd, buf.data, layer->conf.recvBufferSize);
  315. #endif
  316. if (buf.length <= 0) {
  317. closeConnection(layer->conLinks[i].connection); // work is returned in the next iteration
  318. } else {
  319. items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
  320. items[j].work.binaryNetworkMessage.message = buf;
  321. items[j].work.binaryNetworkMessage.connection = &layer->conLinks[i].connection->connection;
  322. buf.data = NULL;
  323. j++;
  324. }
  325. }
  326. if(buf.data)
  327. free(buf.data);
  328. if(j == 0) {
  329. free(items);
  330. *workItems = NULL;
  331. } else
  332. *workItems = items;
  333. return j;
  334. }
  335. static UA_Int32 ServerNetworkLayerTCP_stop(ServerNetworkLayerTCP * layer, UA_WorkItem **workItems) {
  336. for(UA_Int32 index = 0;index < layer->conLinksSize;index++)
  337. closeConnection(layer->conLinks[index].connection);
  338. #ifdef _WIN32
  339. WSACleanup();
  340. #endif
  341. return batchDeleteLinks(layer, workItems);
  342. }
  343. static void ServerNetworkLayerTCP_delete(ServerNetworkLayerTCP *layer) {
  344. free(layer->conLinks);
  345. free(layer);
  346. }
  347. UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  348. NetworkLayerTCP *tcplayer = malloc(sizeof(NetworkLayerTCP));
  349. tcplayer->conf = conf;
  350. tcplayer->conLinksSize = 0;
  351. tcplayer->conLinks = NULL;
  352. tcplayer->port = port;
  353. tcplayer->deleteLinkList = (void*)0;
  354. UA_ServerNetworkLayer nl;
  355. nl.nlHandle = tcplayer;
  356. nl.start = (UA_StatusCode (*)(void*))NetworkLayerTCP_start;
  357. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16)) NetworkLayerTCP_getWork;
  358. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**)) NetworkLayerTCP_stop;
  359. nl.free = (void (*)(void*))NetworkLayerTCP_delete;
  360. return nl;
  361. }
  362. /***************************/
  363. /* Client NetworkLayer TCP */
  364. /***************************/
  365. static UA_StatusCode ClientNetworkLayerTCP_connect(const UA_String endpointUrl, void **resultHandle) {
  366. if(endpointUrl.length < 11 || endpointUrl.length >= 512) {
  367. printf("server url size invalid");
  368. return UA_STATUSCODE_BADINTERNALERROR;
  369. }
  370. if(strncmp((char*)endpointUrl.data, "opc.tcp://", 10) != 0) {
  371. printf("server url does not begin with opc.tcp://");
  372. return UA_STATUSCODE_BADINTERNALERROR;
  373. }
  374. UA_UInt16 portpos = 9;
  375. UA_UInt16 port = 0;
  376. for(;portpos < endpointUrl.length; portpos++) {
  377. if(endpointUrl.data[portpos] == ':') {
  378. port = atoi((char*)&endpointUrl.data[portpos+1]);
  379. break;
  380. }
  381. }
  382. if(port == 0) {
  383. printf("port invalid");
  384. return UA_STATUSCODE_BADINTERNALERROR;
  385. }
  386. char hostname[512];
  387. for(int i=10; i < portpos; i++)
  388. hostname[i-10] = endpointUrl.data[i];
  389. hostname[portpos-10] = 0;
  390. UA_Int32 *sock = UA_Int32_new();
  391. if(!sock)
  392. return UA_STATUSCODE_BADOUTOFMEMORY;
  393. if((*sock = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
  394. free(sock);
  395. printf("Could not create socket");
  396. return UA_STATUSCODE_BADINTERNALERROR;
  397. }
  398. struct sockaddr_in server;
  399. server.sin_addr.s_addr = inet_addr(hostname);
  400. server.sin_family = AF_INET;
  401. server.sin_port = port;
  402. if(connect(*sock, (struct sockaddr *) &server, sizeof(server)) < 0) {
  403. free(sock);
  404. printf("Connect failed.");
  405. return UA_STATUSCODE_BADINTERNALERROR;
  406. }
  407. if(setNonBlocking(*sock) != UA_STATUSCODE_GOOD) {
  408. free(sock);
  409. printf("Could not switch to nonblocking.");
  410. return UA_STATUSCODE_BADINTERNALERROR;
  411. }
  412. *resultHandle = sock;
  413. return UA_STATUSCODE_GOOD;
  414. }
  415. static void ClientNetworkLayerTCP_disconnect(UA_Int32 *handle) {
  416. close(*handle);
  417. free(handle);
  418. }
  419. static UA_StatusCode ClientNetworkLayerTCP_send(UA_Int32 *handle, UA_ByteStringArray gather_buf) {
  420. struct iovec iov[gather_buf.stringsSize];
  421. int total_len = 0;
  422. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  423. iov[i] = (struct iovec) {.iov_base = gather_buf.strings[i].data,
  424. .iov_len = gather_buf.strings[i].length};
  425. total_len += gather_buf.strings[i].length;
  426. }
  427. struct msghdr message = {.msg_name = NULL, .msg_namelen = 0, .msg_iov = iov,
  428. .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL,
  429. .msg_controllen = 0, .msg_flags = 0};
  430. int nWritten = 0;
  431. while (nWritten < total_len) {
  432. int n = sendmsg(*handle, &message, 0);
  433. if(n <= -1)
  434. return UA_STATUSCODE_BADINTERNALERROR;
  435. nWritten += n;
  436. }
  437. return UA_STATUSCODE_GOOD;
  438. }
  439. static UA_StatusCode ClientNetworkLayerTCP_awaitResponse(UA_Int32 *handle, UA_ByteString *response,
  440. UA_UInt32 timeout) {
  441. fd_set read_fds;
  442. FD_ZERO(&read_fds);
  443. struct timeval tmptv = {0, timeout};
  444. int ret = select(*handle+1, &read_fds, NULL, NULL, &tmptv);
  445. if(ret <= -1)
  446. return UA_STATUSCODE_BADINTERNALERROR;
  447. if(ret == 0)
  448. return UA_STATUSCODE_BADTIMEOUT;
  449. ret = recv(*handle, response->data, response->length, 0);
  450. if(ret <= -1)
  451. return UA_STATUSCODE_BADINTERNALERROR;
  452. if(ret == 0)
  453. return UA_STATUSCODE_BADSERVERNOTCONNECTED;
  454. response->length = ret;
  455. return UA_STATUSCODE_GOOD;
  456. }
  457. UA_ClientNetworkLayer ClientNetworkLayerTCP_new(UA_ConnectionConfig conf) {
  458. UA_ClientNetworkLayer layer;
  459. layer.connect = (UA_StatusCode (*)(const UA_String, void**)) ClientNetworkLayerTCP_connect;
  460. layer.disconnect = (void (*)(void*)) ClientNetworkLayerTCP_disconnect;
  461. layer.send = (UA_StatusCode (*)(void*, UA_ByteStringArray)) ClientNetworkLayerTCP_send;
  462. layer.awaitResponse = (UA_StatusCode (*)(void*, UA_ByteString *, UA_UInt32))ClientNetworkLayerTCP_awaitResponse;
  463. return layer;
  464. }