networklayer_tcp.c 21 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #ifdef NOT_AMALGATED
  6. # define _XOPEN_SOURCE 500 //some users need this for some reason
  7. # include <stdlib.h> // malloc, free
  8. # include <string.h> // memset
  9. #endif
  10. #ifdef _WIN32
  11. # include <malloc.h>
  12. # include <winsock2.h>
  13. # include <ws2tcpip.h>
  14. # define CLOSESOCKET(S) closesocket(S)
  15. #else
  16. # include <fcntl.h>
  17. # include <sys/select.h>
  18. # include <netinet/in.h>
  19. # include <netinet/tcp.h>
  20. # include <sys/ioctl.h>
  21. # include <netdb.h> //gethostbyname for the client
  22. # include <unistd.h> // read, write, close
  23. # include <arpa/inet.h>
  24. # define CLOSESOCKET(S) close(S)
  25. #endif
  26. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  27. #ifdef UA_MULTITHREADING
  28. # include <urcu/uatomic.h>
  29. #endif
  30. /* with a space, so the include is not removed during amalgamation */
  31. # include <errno.h>
  32. /****************************/
  33. /* Generic Socket Functions */
  34. /****************************/
  35. static UA_StatusCode socket_write(UA_Connection *connection, UA_ByteString *buf, size_t buflen) {
  36. size_t nWritten = 0;
  37. while (nWritten < buflen) {
  38. UA_Int32 n = 0;
  39. do {
  40. #ifdef _WIN32
  41. n = send((SOCKET)connection->sockfd, (const char*)buf->data, buflen, 0);
  42. if(n < 0 && WSAGetLastError() != WSAEINTR && WSAGetLastError() != WSAEWOULDBLOCK)
  43. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  44. #else
  45. n = send(connection->sockfd, (const char*)buf->data, buflen, MSG_NOSIGNAL);
  46. if(n == -1L && errno != EINTR && errno != EAGAIN)
  47. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  48. #endif
  49. } while (n == -1L);
  50. nWritten += n;
  51. }
  52. #ifdef UA_MULTITHREADING
  53. UA_ByteString_deleteMembers(buf);
  54. #endif
  55. return UA_STATUSCODE_GOOD;
  56. }
  57. static UA_StatusCode socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
  58. response->data = malloc(connection->localConf.recvBufferSize);
  59. if(!response->data)
  60. return UA_STATUSCODE_BADOUTOFMEMORY;
  61. struct timeval tmptv = {0, timeout * 1000};
  62. if(0 != setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&tmptv, sizeof(struct timeval))){
  63. UA_free(response->data);
  64. return UA_STATUSCODE_BADINTERNALERROR;
  65. }
  66. int ret = recv(connection->sockfd, (char*)response->data, connection->localConf.recvBufferSize, 0);
  67. if(ret == 0) {
  68. UA_free(response->data);
  69. UA_ByteString_init(response);
  70. return UA_STATUSCODE_GOOD; /* no response -> retry */
  71. } else if(ret < 0) {
  72. UA_free(response->data);
  73. UA_ByteString_init(response);
  74. #ifdef _WIN32
  75. if(WSAGetLastError() == WSAEINTR || WSAGetLastError() == WSAEWOULDBLOCK) {
  76. #else
  77. if (errno == EAGAIN || errno == EWOULDBLOCK) {
  78. #endif
  79. return UA_STATUSCODE_GOOD; /* retry */
  80. } else {
  81. connection->close(connection);
  82. connection->state = UA_CONNECTION_CLOSED;
  83. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  84. }
  85. }
  86. response->length = ret;
  87. *response = UA_Connection_completeMessages(connection, *response);
  88. return UA_STATUSCODE_GOOD;
  89. }
  90. static void socket_close(UA_Connection *connection) {
  91. connection->state = UA_CONNECTION_CLOSED;
  92. shutdown(connection->sockfd,2);
  93. CLOSESOCKET(connection->sockfd);
  94. }
  95. static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
  96. #ifdef _WIN32
  97. u_long iMode = 1;
  98. if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
  99. return UA_STATUSCODE_BADINTERNALERROR;
  100. #else
  101. int opts = fcntl(sockfd, F_GETFL);
  102. if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
  103. return UA_STATUSCODE_BADINTERNALERROR;
  104. #endif
  105. return UA_STATUSCODE_GOOD;
  106. }
  107. /***************************/
  108. /* Server NetworkLayer TCP */
  109. /***************************/
  110. /**
  111. * For the multithreaded mode, assume a single thread that periodically "gets work" from the network
  112. * layer. In addition, several worker threads are asynchronously calling into the callbacks of the
  113. * UA_Connection that holds a single connection.
  114. *
  115. * Creating a connection: When "GetWork" encounters a new connection, it creates a UA_Connection
  116. * with the socket information. This is added to the mappings array that links sockets to
  117. * UA_Connection structs.
  118. *
  119. * Reading data: In "GetWork", we listen on the sockets in the mappings array. If data arrives (or
  120. * the connection closes), a WorkItem is created that carries the work and a pointer to the
  121. * connection.
  122. *
  123. * Closing a connection: Closing can happen in two ways. Either it is triggered by the server in an
  124. * asynchronous callback. Or the connection is close by the client and this is detected in
  125. * "GetWork". The server needs to do some internal cleanups (close attached securechannels, etc.).
  126. * So even when a closed connection is detected in "GetWork", we trigger the server to close the
  127. * connection (with a WorkItem) and continue from the callback.
  128. *
  129. * - Server calls close-callback: We close the socket, set the connection-state to closed and add
  130. * the connection to a linked list from which it is deleted later. The connection cannot be freed
  131. * right away since other threads might still be using it.
  132. *
  133. * - GetWork: We remove the connection from the mappings array. In the non-multithreaded case, the
  134. * connection is freed. For multithreading, we return a workitem that is delayed, i.e. that is
  135. * called only after all workitems created before are finished in all threads. This workitems
  136. * contains a callback that goes through the linked list of connections to be freed.
  137. *
  138. */
  139. #define MAXBACKLOG 100
  140. typedef struct {
  141. /* config */
  142. UA_Logger *logger;
  143. UA_UInt32 port;
  144. UA_ConnectionConfig conf; /* todo: rename to localconf. */
  145. #ifndef UA_MULTITHREADING
  146. UA_ByteString buffer; // message buffer that is reused
  147. #endif
  148. /* open sockets and connections */
  149. fd_set fdset;
  150. UA_Int32 serversockfd;
  151. UA_Int32 highestfd;
  152. size_t mappingsSize;
  153. struct ConnectionMapping {
  154. UA_Connection *connection;
  155. UA_Int32 sockfd;
  156. } *mappings;
  157. /* to-be-deleted connections */
  158. struct DeleteList {
  159. struct DeleteList *next;
  160. UA_Connection *connection;
  161. } *deletes;
  162. } ServerNetworkLayerTCP;
  163. static UA_StatusCode ServerNetworkLayerGetBuffer(UA_Connection *connection, UA_ByteString *buf) {
  164. #ifdef UA_MULTITHREADING
  165. return UA_ByteString_newMembers(buf, connection->remoteConf.recvBufferSize);
  166. #else
  167. ServerNetworkLayerTCP *layer = connection->handle;
  168. *buf = layer->buffer;
  169. return UA_STATUSCODE_GOOD;
  170. #endif
  171. }
  172. static void ServerNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
  173. #ifdef UA_MULTITHREADING
  174. UA_ByteString_deleteMembers(buf);
  175. #endif
  176. }
  177. /* after every select, we need to reset the sockets we want to listen on */
  178. static void setFDSet(ServerNetworkLayerTCP *layer) {
  179. FD_ZERO(&layer->fdset);
  180. #ifdef _WIN32
  181. FD_SET((UA_UInt32)layer->serversockfd, &layer->fdset);
  182. #else
  183. FD_SET(layer->serversockfd, &layer->fdset);
  184. #endif
  185. layer->highestfd = layer->serversockfd;
  186. for(size_t i = 0; i < layer->mappingsSize; i++) {
  187. #ifdef _WIN32
  188. FD_SET((UA_UInt32)layer->mappings[i].sockfd, &layer->fdset);
  189. #else
  190. FD_SET(layer->mappings[i].sockfd, &layer->fdset);
  191. #endif
  192. if(layer->mappings[i].sockfd > layer->highestfd)
  193. layer->highestfd = layer->mappings[i].sockfd;
  194. }
  195. }
  196. /* callback triggered from the server */
  197. static void ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
  198. #ifdef UA_MULTITHREADING
  199. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  200. return;
  201. #else
  202. if(connection->state == UA_CONNECTION_CLOSED)
  203. return;
  204. connection->state = UA_CONNECTION_CLOSED;
  205. #endif
  206. socket_close(connection);
  207. ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)connection->handle;
  208. struct DeleteList *d = malloc(sizeof(struct DeleteList));
  209. if(!d){
  210. return;
  211. }
  212. d->connection = connection;
  213. #ifdef UA_MULTITHREADING
  214. while(1) {
  215. d->next = layer->deletes;
  216. if(uatomic_cmpxchg(&layer->deletes, d->next, d) == d->next)
  217. break;
  218. }
  219. #else
  220. d->next = layer->deletes;
  221. layer->deletes = d;
  222. #endif
  223. }
  224. /* call only from the single networking thread */
  225. static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  226. UA_Connection *c = malloc(sizeof(UA_Connection));
  227. if(!c)
  228. return UA_STATUSCODE_BADINTERNALERROR;
  229. UA_Connection_init(c);
  230. c->sockfd = newsockfd;
  231. c->handle = layer;
  232. c->localConf = layer->conf;
  233. c->write = socket_write;
  234. c->close = ServerNetworkLayerTCP_closeConnection;
  235. c->getBuffer = ServerNetworkLayerGetBuffer;
  236. c->releaseBuffer = ServerNetworkLayerReleaseBuffer;
  237. c->state = UA_CONNECTION_OPENING;
  238. struct ConnectionMapping *nm =
  239. realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
  240. if(!nm) {
  241. free(c);
  242. return UA_STATUSCODE_BADINTERNALERROR;
  243. }
  244. layer->mappings = nm;
  245. layer->mappings[layer->mappingsSize] = (struct ConnectionMapping){c, newsockfd};
  246. layer->mappingsSize++;
  247. return UA_STATUSCODE_GOOD;
  248. }
  249. static UA_StatusCode ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, UA_Logger *logger) {
  250. ServerNetworkLayerTCP *layer = nl->handle;
  251. layer->logger = logger;
  252. #ifdef _WIN32
  253. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  254. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error opening socket, code: %d",
  255. WSAGetLastError());
  256. return UA_STATUSCODE_BADINTERNALERROR;
  257. }
  258. #else
  259. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  260. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error opening socket");
  261. return UA_STATUSCODE_BADINTERNALERROR;
  262. }
  263. #endif
  264. const struct sockaddr_in serv_addr =
  265. {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  266. .sin_port = htons(layer->port), .sin_zero = {0}};
  267. int optval = 1;
  268. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  269. SO_REUSEADDR, (const char *)&optval,
  270. sizeof(optval)) == -1) {
  271. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error during setting of socket options");
  272. CLOSESOCKET(layer->serversockfd);
  273. return UA_STATUSCODE_BADINTERNALERROR;
  274. }
  275. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  276. sizeof(serv_addr)) < 0) {
  277. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error during socket binding");
  278. CLOSESOCKET(layer->serversockfd);
  279. return UA_STATUSCODE_BADINTERNALERROR;
  280. }
  281. socket_set_nonblocking(layer->serversockfd);
  282. listen(layer->serversockfd, MAXBACKLOG);
  283. UA_LOG_INFO((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Listening on %.*s",
  284. nl->discoveryUrl.length, nl->discoveryUrl.data);
  285. return UA_STATUSCODE_GOOD;
  286. }
  287. /* delayed callback that frees old connections */
  288. static void freeConnections(UA_Server *server, struct DeleteList *d) {
  289. while(d) {
  290. UA_Connection_deleteMembers(d->connection);
  291. free(d->connection);
  292. struct DeleteList *old = d;
  293. d = d->next;
  294. free(old);
  295. }
  296. }
  297. /* remove the closed sockets from the mappings array */
  298. static void removeMappings(ServerNetworkLayerTCP *layer, struct DeleteList *d) {
  299. while(d) {
  300. size_t i = 0;
  301. for(; i < layer->mappingsSize; i++) {
  302. if(layer->mappings[i].sockfd == d->connection->sockfd)
  303. break;
  304. }
  305. if(i >= layer->mappingsSize)
  306. continue;
  307. layer->mappingsSize--;
  308. layer->mappings[i] = layer->mappings[layer->mappingsSize];
  309. d = d->next;
  310. }
  311. }
  312. static UA_Int32 ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job **jobs, UA_UInt16 timeout) {
  313. ServerNetworkLayerTCP *layer = nl->handle;
  314. /* remove the deleted sockets from the array */
  315. struct DeleteList *deletes;
  316. #ifdef UA_MULTITHREADING
  317. deletes = uatomic_xchg(&layer->deletes, NULL);
  318. #else
  319. deletes = layer->deletes;
  320. layer->deletes = NULL;
  321. #endif
  322. removeMappings(layer, deletes);
  323. setFDSet(layer);
  324. struct timeval tmptv = {0, timeout};
  325. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  326. /* accept new connections (can only be a single one) */
  327. if(FD_ISSET(layer->serversockfd, &layer->fdset)) {
  328. resultsize--;
  329. struct sockaddr_in cli_addr;
  330. socklen_t cli_len = sizeof(cli_addr);
  331. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  332. int i = 1;
  333. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  334. if (newsockfd >= 0) {
  335. socket_set_nonblocking(newsockfd);
  336. ServerNetworkLayerTCP_add(layer, newsockfd);
  337. }
  338. }
  339. if(!deletes && resultsize <= 0) {
  340. *jobs = NULL;
  341. return 0;
  342. }
  343. if(resultsize < 0)
  344. resultsize = 0;
  345. UA_Int32 deletesJob = 0;
  346. if(deletes)
  347. deletesJob = 1;
  348. UA_Job *items = malloc(sizeof(UA_Job) * (resultsize + deletesJob));
  349. if(deletes && !items) {
  350. /* abort. reattach the deletes so that they get deleted eventually. */
  351. #ifdef UA_MULTITHREADING
  352. struct DeleteList *last_delete;
  353. while(deletes) {
  354. last_delete = deletes;
  355. deletes = deletes->next;
  356. }
  357. while(1) {
  358. last_delete->next = layer->deletes;
  359. if(uatomic_cmpxchg(&layer->deletes, last_delete->next, deletes) == last_delete->next)
  360. break;
  361. }
  362. #else
  363. layer->deletes = deletes;
  364. #endif
  365. }
  366. /* read from established sockets */
  367. UA_Int32 j = 0;
  368. UA_ByteString buf = UA_BYTESTRING_NULL;
  369. for(size_t i = 0; i < layer->mappingsSize && j < resultsize; i++) {
  370. if(!(FD_ISSET(layer->mappings[i].sockfd, &layer->fdset)))
  371. continue;
  372. if(socket_recv(layer->mappings[i].connection, &buf, 0) == UA_STATUSCODE_GOOD) {
  373. if(!buf.data)
  374. continue;
  375. items[j].type = UA_JOBTYPE_BINARYMESSAGE;
  376. items[j].job.binaryMessage.message = buf;
  377. items[j].job.binaryMessage.connection = layer->mappings[i].connection;
  378. buf.data = NULL;
  379. } else {
  380. items[j].type = UA_JOBTYPE_CLOSECONNECTION;
  381. items[j].job.closeConnection = layer->mappings[i].connection;
  382. }
  383. j++;
  384. }
  385. /* add the delayed job that frees the connections */
  386. if(deletes) {
  387. items[j].type = UA_JOBTYPE_DELAYEDMETHODCALL;
  388. items[j].job.methodCall.data = deletes;
  389. items[j].job.methodCall.method = (void (*)(UA_Server *server, void *data))freeConnections;
  390. j++;
  391. }
  392. /* free the array if there is no job */
  393. if(j == 0) {
  394. free(items);
  395. *jobs = NULL;
  396. } else
  397. *jobs = items;
  398. return j;
  399. }
  400. static UA_Int32 ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Job **jobs) {
  401. ServerNetworkLayerTCP *layer = nl->handle;
  402. struct DeleteList *deletes;
  403. #ifdef UA_MULTITHREADING
  404. deletes = uatomic_xchg(&layer->deletes, NULL);
  405. #else
  406. deletes = layer->deletes;
  407. layer->deletes = NULL;
  408. #endif
  409. removeMappings(layer, deletes);
  410. UA_Job *items = malloc(sizeof(UA_Job) * layer->mappingsSize);
  411. if(!items)
  412. return 0;
  413. for(size_t i = 0; i < layer->mappingsSize; i++) {
  414. items[i].type = UA_JOBTYPE_CLOSECONNECTION;
  415. items[i].job.closeConnection = layer->mappings[i].connection;
  416. }
  417. #ifdef _WIN32
  418. WSACleanup();
  419. #endif
  420. *jobs = items;
  421. return layer->mappingsSize;
  422. }
  423. /* run only when the server is stopped */
  424. static void ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
  425. ServerNetworkLayerTCP *layer = nl->handle;
  426. removeMappings(layer, layer->deletes);
  427. freeConnections(NULL, layer->deletes);
  428. #ifndef UA_MULTITHREADING
  429. UA_ByteString_deleteMembers(&layer->buffer);
  430. #endif
  431. for(size_t i = 0; i < layer->mappingsSize; i++)
  432. free(layer->mappings[i].connection);
  433. free(layer->mappings);
  434. free(layer);
  435. }
  436. UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  437. #ifdef _WIN32
  438. WORD wVersionRequested;
  439. WSADATA wsaData;
  440. wVersionRequested = MAKEWORD(2, 2);
  441. WSAStartup(wVersionRequested, &wsaData);
  442. #endif
  443. UA_ServerNetworkLayer nl;
  444. memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
  445. ServerNetworkLayerTCP *layer = malloc(sizeof(ServerNetworkLayerTCP));
  446. if(!layer){
  447. return nl;
  448. }
  449. layer->conf = conf;
  450. layer->mappingsSize = 0;
  451. layer->mappings = NULL;
  452. layer->port = port;
  453. layer->deletes = NULL;
  454. char hostname[256];
  455. gethostname(hostname, 255);
  456. UA_String_copyprintf("opc.tcp://%s:%d", &nl.discoveryUrl, hostname, port);
  457. #ifndef UA_MULTITHREADING
  458. layer->buffer = (UA_ByteString){.length = conf.maxMessageSize, .data = malloc(conf.maxMessageSize)};
  459. #endif
  460. nl.handle = layer;
  461. nl.start = ServerNetworkLayerTCP_start;
  462. nl.getJobs = ServerNetworkLayerTCP_getJobs;
  463. nl.stop = ServerNetworkLayerTCP_stop;
  464. nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers;
  465. return nl;
  466. }
  467. /***************************/
  468. /* Client NetworkLayer TCP */
  469. /***************************/
  470. static UA_StatusCode ClientNetworkLayerGetBuffer(UA_Connection *connection, UA_ByteString *buf) {
  471. #ifndef UA_MULTITHREADING
  472. *buf = *(UA_ByteString*)connection->handle;
  473. return UA_STATUSCODE_GOOD;
  474. #else
  475. return UA_ByteString_newMembers(buf, connection->remoteConf.recvBufferSize);
  476. #endif
  477. }
  478. static void ClientNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
  479. #ifdef UA_MULTITHREADING
  480. UA_ByteString_deleteMembers(buf);
  481. #endif
  482. }
  483. static void ClientNetworkLayerClose(UA_Connection *connection) {
  484. if(connection->state == UA_CONNECTION_CLOSED)
  485. return;
  486. connection->state = UA_CONNECTION_CLOSED;
  487. socket_close(connection);
  488. #ifndef UA_MULTITHREADING
  489. UA_ByteString_delete(connection->handle);
  490. #endif
  491. }
  492. /* we have no networklayer. instead, attach the reusable buffer to the handle */
  493. UA_Connection ClientNetworkLayerTCP_connect(UA_ConnectionConfig localConf, char *endpointUrl,
  494. UA_Logger *logger) {
  495. UA_Connection connection;
  496. UA_Connection_init(&connection);
  497. connection.localConf = localConf;
  498. #ifndef UA_MULTITHREADING
  499. connection.handle = UA_ByteString_new();
  500. UA_ByteString_newMembers(connection.handle, localConf.maxMessageSize);
  501. #endif
  502. size_t urlLength = strlen(endpointUrl);
  503. if(urlLength < 11 || urlLength >= 512) {
  504. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Server url size invalid");
  505. return connection;
  506. }
  507. if(strncmp(endpointUrl, "opc.tcp://", 10) != 0) {
  508. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Server url does not begin with opc.tcp://");
  509. return connection;
  510. }
  511. UA_UInt16 portpos = 9;
  512. UA_UInt16 port = 0;
  513. for(;portpos < urlLength-1; portpos++) {
  514. if(endpointUrl[portpos] == ':') {
  515. port = atoi(&endpointUrl[portpos+1]);
  516. break;
  517. }
  518. }
  519. if(port == 0) {
  520. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Port invalid");
  521. return connection;
  522. }
  523. char hostname[512];
  524. for(int i=10; i < portpos; i++)
  525. hostname[i-10] = endpointUrl[i];
  526. hostname[portpos-10] = 0;
  527. #ifdef _WIN32
  528. WORD wVersionRequested;
  529. WSADATA wsaData;
  530. wVersionRequested = MAKEWORD(2, 2);
  531. WSAStartup(wVersionRequested, &wsaData);
  532. if((connection.sockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  533. #else
  534. if((connection.sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
  535. #endif
  536. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Could not create socket");
  537. return connection;
  538. }
  539. struct hostent *server = gethostbyname(hostname);
  540. if(server == NULL) {
  541. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "DNS lookup of %s failed", hostname);
  542. return connection;
  543. }
  544. struct sockaddr_in server_addr;
  545. memset(&server_addr, 0, sizeof(server_addr));
  546. memcpy((char *)&server_addr.sin_addr.s_addr, (char *)server->h_addr_list[0], server->h_length);
  547. server_addr.sin_family = AF_INET;
  548. server_addr.sin_port = htons(port);
  549. if(connect(connection.sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) {
  550. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Connection failed");
  551. return connection;
  552. }
  553. connection.state = UA_CONNECTION_OPENING;
  554. //socket_set_nonblocking(connection.sockfd);
  555. connection.write = socket_write;
  556. connection.recv = socket_recv;
  557. connection.close = ClientNetworkLayerClose;
  558. connection.getBuffer = ClientNetworkLayerGetBuffer;
  559. connection.releaseBuffer = ClientNetworkLayerReleaseBuffer;
  560. return connection;
  561. }