networklayer_tcp.c 13 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <stdlib.h> // malloc, free
  6. #ifdef _WIN32
  7. #include <malloc.h>
  8. #include <winsock2.h>
  9. #include <sys/types.h>
  10. #include <windows.h>
  11. #include <ws2tcpip.h>
  12. #define CLOSESOCKET(S) closesocket(S)
  13. #else
  14. #include <sys/select.h>
  15. #include <netinet/in.h>
  16. #include <netinet/tcp.h>
  17. #include <sys/socketvar.h>
  18. #include <sys/ioctl.h>
  19. #include <unistd.h> // read, write, close
  20. #include <arpa/inet.h>
  21. #define CLOSESOCKET(S) close(S)
  22. #endif
  23. #include <stdio.h>
  24. #include <errno.h> // errno, EINTR
  25. #include <fcntl.h> // fcntl
  26. #include <string.h> // memset
  27. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  28. #ifdef UA_MULTITHREADING
  29. #include <urcu/uatomic.h>
  30. #endif
  31. #define MAXBACKLOG 100
  32. struct Networklayer_TCP;
  33. /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
  34. the networklayer */
  35. typedef struct {
  36. UA_Connection connection;
  37. UA_Int32 sockfd;
  38. struct NetworkLayerTCP *layer;
  39. } TCPConnection;
  40. /* Internal mapping of sockets to connections */
  41. typedef struct {
  42. TCPConnection *connection;
  43. #ifdef _WIN32
  44. UA_UInt32 sockfd;
  45. #else
  46. UA_Int32 sockfd;
  47. #endif
  48. } ConnectionLink;
  49. typedef struct NetworkLayerTCP {
  50. UA_ConnectionConfig conf;
  51. fd_set fdset;
  52. #ifdef _WIN32
  53. UA_UInt32 serversockfd;
  54. UA_UInt32 highestfd;
  55. #else
  56. UA_Int32 serversockfd;
  57. UA_Int32 highestfd;
  58. #endif
  59. UA_UInt16 conLinksSize;
  60. ConnectionLink *conLinks;
  61. UA_UInt32 port;
  62. /* We remove the connection links only in the main thread. Attach
  63. to-be-deleted links with atomic operations */
  64. struct deleteLink {
  65. #ifdef _WIN32
  66. UA_UInt32 sockfd;
  67. #else
  68. UA_Int32 sockfd;
  69. #endif
  70. struct deleteLink *next;
  71. } *deleteLinkList;
  72. } NetworkLayerTCP;
  73. static UA_StatusCode setNonBlocking(int sockid) {
  74. #ifdef _WIN32
  75. u_long iMode = 1;
  76. if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR)
  77. return UA_STATUSCODE_BADINTERNALERROR;
  78. #else
  79. int opts = fcntl(sockid,F_GETFL);
  80. if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0)
  81. return UA_STATUSCODE_BADINTERNALERROR;
  82. #endif
  83. return UA_STATUSCODE_GOOD;
  84. }
  85. static void freeConnectionCallback(UA_Server *server, TCPConnection *connection) {
  86. free(connection);
  87. }
  88. // after every select, reset the set of sockets we want to listen on
  89. static void setFDSet(NetworkLayerTCP *layer) {
  90. FD_ZERO(&layer->fdset);
  91. FD_SET(layer->serversockfd, &layer->fdset);
  92. layer->highestfd = layer->serversockfd;
  93. for(UA_Int32 i=0;i<layer->conLinksSize;i++) {
  94. FD_SET(layer->conLinks[i].sockfd, &layer->fdset);
  95. if(layer->conLinks[i].sockfd > layer->highestfd)
  96. layer->highestfd = layer->conLinks[i].sockfd;
  97. }
  98. }
  99. // the callbacks are thread-safe if UA_MULTITHREADING is defined
  100. void closeConnection(TCPConnection *handle);
  101. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf);
  102. static UA_StatusCode NetworkLayerTCP_add(NetworkLayerTCP *layer, UA_Int32 newsockfd) {
  103. setNonBlocking(newsockfd);
  104. TCPConnection *c = malloc(sizeof(TCPConnection));
  105. if(!c)
  106. return UA_STATUSCODE_BADINTERNALERROR;
  107. c->sockfd = newsockfd;
  108. c->layer = layer;
  109. c->connection.state = UA_CONNECTION_OPENING;
  110. c->connection.localConf = layer->conf;
  111. c->connection.channel = (void*)0;
  112. c->connection.close = (void (*)(void*))closeConnection;
  113. c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallback;
  114. layer->conLinks = realloc(layer->conLinks, sizeof(ConnectionLink)*(layer->conLinksSize+1));
  115. if(!layer->conLinks) {
  116. free(c);
  117. return UA_STATUSCODE_BADINTERNALERROR;
  118. }
  119. layer->conLinks[layer->conLinksSize].connection = c;
  120. layer->conLinks[layer->conLinksSize].sockfd = newsockfd;
  121. layer->conLinksSize++;
  122. return UA_STATUSCODE_GOOD;
  123. }
  124. /* Removes all connections from the network layer. Returns the work items to close them properly. */
  125. static UA_UInt32 removeAllConnections(NetworkLayerTCP *layer, UA_WorkItem **returnWork) {
  126. UA_WorkItem *work;
  127. if (layer->conLinksSize <= 0 || !(work = malloc(sizeof(UA_WorkItem)*layer->conLinksSize))) {
  128. *returnWork = NULL;
  129. return 0;
  130. }
  131. #ifdef UA_MULTITHREADING
  132. struct deleteLink *d = uatomic_xchg(&layer->deleteLinkList, (void*)0);
  133. #else
  134. struct deleteLink *d = layer->deleteLinkList;
  135. layer->deleteLinkList = (void*)0;
  136. #endif
  137. UA_UInt32 count = 0;
  138. while(d) {
  139. UA_Int32 i;
  140. for(i = 0;i<layer->conLinksSize;i++) {
  141. if(layer->conLinks[i].sockfd == d->sockfd)
  142. break;
  143. }
  144. if(i < layer->conLinksSize) {
  145. TCPConnection *c = layer->conLinks[i].connection;
  146. layer->conLinksSize--;
  147. layer->conLinks[i] = layer->conLinks[layer->conLinksSize];
  148. work[count] = (UA_WorkItem)
  149. {.type = UA_WORKITEMTYPE_DELAYEDMETHODCALL,
  150. .work.methodCall = {.data = c,
  151. .method = (void (*)(UA_Server*,void*))freeConnectionCallback} };
  152. }
  153. struct deleteLink *oldd = d;
  154. d = d->next;
  155. free(oldd);
  156. count++;
  157. }
  158. *returnWork = work;
  159. return count;
  160. }
  161. #ifdef UA_MULTITHREADING
  162. void closeConnection(TCPConnection *handle) {
  163. if(uatomic_xchg(&handle->connection.state, UA_CONNECTION_CLOSING) == UA_CONNECTION_CLOSING)
  164. return;
  165. UA_Connection_detachSecureChannel(&handle->connection);
  166. shutdown(handle->sockfd,2);
  167. CLOSESOCKET(handle->sockfd);
  168. // Remove the link later in the main thread
  169. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  170. d->sockfd = handle->sockfd;
  171. while(1) {
  172. d->next = handle->layer->deleteLinkList;
  173. if(uatomic_cmpxchg(&handle->layer->deleteLinkList, d->next, d) == d->next)
  174. break;
  175. }
  176. }
  177. #else
  178. void closeConnection(TCPConnection *handle) {
  179. if(handle->connection.state == UA_CONNECTION_CLOSING)
  180. return;
  181. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  182. if(!d)
  183. return;
  184. handle->connection.state = UA_CONNECTION_CLOSING;
  185. UA_Connection_detachSecureChannel(&handle->connection);
  186. shutdown(handle->sockfd,2);
  187. CLOSESOCKET(handle->sockfd);
  188. // Remove the link later in the main thread
  189. d->sockfd = handle->sockfd;
  190. d->next = handle->layer->deleteLinkList;
  191. handle->layer->deleteLinkList = d;
  192. }
  193. #endif
  194. /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
  195. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf) {
  196. UA_UInt32 total_len = 0, nWritten = 0;
  197. #ifdef _WIN32
  198. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  199. memset(buf, 0, sizeof(gather_buf.stringsSize * sizeof(WSABUF)));
  200. int result = 0;
  201. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  202. buf[i].buf = (char*)gather_buf.strings[i].data;
  203. buf[i].len = gather_buf.strings[i].length;
  204. total_len += gather_buf.strings[i].length;
  205. }
  206. while(nWritten < total_len) {
  207. UA_UInt32 n = 0;
  208. do {
  209. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize ,
  210. (LPDWORD)&n, 0, NULL, NULL);
  211. if(result != 0)
  212. printf("Error WSASend, code: %d \n", WSAGetLastError());
  213. } while(errno == EINTR);
  214. nWritten += n;
  215. }
  216. #else
  217. struct iovec iov[gather_buf.stringsSize];
  218. memset(iov, 0, sizeof(struct iovec)*gather_buf.stringsSize);
  219. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  220. iov[i].iov_base = gather_buf.strings[i].data;
  221. iov[i].iov_len = gather_buf.strings[i].length;
  222. total_len += gather_buf.strings[i].length;
  223. }
  224. struct msghdr message;
  225. memset(&message, 0, sizeof(message));
  226. message.msg_iov = iov;
  227. message.msg_iovlen = gather_buf.stringsSize;
  228. while (nWritten < total_len) {
  229. UA_Int32 n = 0;
  230. do {
  231. n = sendmsg(handle->sockfd, &message, 0);
  232. } while (n == -1L && errno == EINTR);
  233. nWritten += n;
  234. }
  235. #endif
  236. }
  237. static UA_StatusCode NetworkLayerTCP_start(NetworkLayerTCP *layer, UA_Logger *logger) {
  238. #ifdef _WIN32
  239. WORD wVersionRequested;
  240. WSADATA wsaData;
  241. wVersionRequested = MAKEWORD(2, 2);
  242. WSAStartup(wVersionRequested, &wsaData);
  243. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  244. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  245. return UA_STATUSCODE_BADINTERNALERROR;
  246. }
  247. #else
  248. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  249. perror("ERROR opening socket");
  250. return UA_STATUSCODE_BADINTERNALERROR;
  251. }
  252. #endif
  253. const struct sockaddr_in serv_addr = {
  254. .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  255. .sin_port = htons(layer->port), .sin_zero = {0}};
  256. int optval = 1;
  257. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  258. SO_REUSEADDR, (const char *)&optval,
  259. sizeof(optval)) == -1) {
  260. perror("setsockopt");
  261. CLOSESOCKET(layer->serversockfd);
  262. return UA_STATUSCODE_BADINTERNALERROR;
  263. }
  264. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  265. sizeof(serv_addr)) < 0) {
  266. perror("binding");
  267. CLOSESOCKET(layer->serversockfd);
  268. return UA_STATUSCODE_BADINTERNALERROR;
  269. }
  270. setNonBlocking(layer->serversockfd);
  271. listen(layer->serversockfd, MAXBACKLOG);
  272. char msg[256];
  273. sprintf(msg, "Listening for TCP connections on %s:%d",
  274. inet_ntoa(serv_addr.sin_addr),
  275. ntohs(serv_addr.sin_port));
  276. UA_LOG_INFO((*logger), UA_LOGGERCATEGORY_SERVER, msg);
  277. return UA_STATUSCODE_GOOD;
  278. }
  279. static UA_Int32 NetworkLayerTCP_getWork(NetworkLayerTCP *layer, UA_WorkItem **workItems,
  280. UA_UInt16 timeout) {
  281. UA_WorkItem *items = (void*)0;
  282. UA_Int32 itemsCount = removeAllConnections(layer, &items);
  283. setFDSet(layer);
  284. struct timeval tmptv = {0, timeout};
  285. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  286. if(resultsize < 0) {
  287. *workItems = items;
  288. return itemsCount;
  289. }
  290. // accept new connections (can only be a single one)
  291. if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
  292. resultsize--;
  293. struct sockaddr_in cli_addr;
  294. socklen_t cli_len = sizeof(cli_addr);
  295. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  296. int i = 1;
  297. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  298. if (newsockfd >= 0)
  299. NetworkLayerTCP_add(layer, newsockfd);
  300. }
  301. items = realloc(items, sizeof(UA_WorkItem)*(itemsCount+resultsize));
  302. // read from established sockets
  303. UA_Int32 j = itemsCount;
  304. UA_ByteString buf = { -1, NULL};
  305. for(UA_Int32 i=0;i<layer->conLinksSize && j<itemsCount+resultsize;i++) {
  306. if(!(FD_ISSET(layer->conLinks[i].sockfd, &layer->fdset)))
  307. continue;
  308. if(!buf.data) {
  309. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  310. if(!buf.data)
  311. break;
  312. }
  313. #ifdef _WIN32
  314. buf.length = recv(layer->conLinks[i].sockfd, (char *)buf.data,
  315. layer->conf.recvBufferSize, 0);
  316. #else
  317. buf.length = read(layer->conLinks[i].sockfd, buf.data, layer->conf.recvBufferSize);
  318. #endif
  319. if (buf.length <= 0) {
  320. closeConnection(layer->conLinks[i].connection); // work is returned in the next iteration
  321. } else {
  322. items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
  323. items[j].work.binaryNetworkMessage.message = buf;
  324. items[j].work.binaryNetworkMessage.connection = &layer->conLinks[i].connection->connection;
  325. buf.data = NULL;
  326. j++;
  327. }
  328. }
  329. if(buf.data)
  330. free(buf.data);
  331. if(j == 0) {
  332. free(items);
  333. *workItems = NULL;
  334. } else
  335. *workItems = items;
  336. return j;
  337. }
  338. static UA_Int32 NetworkLayerTCP_stop(NetworkLayerTCP * layer, UA_WorkItem **workItems) {
  339. for(UA_Int32 index = 0;index < layer->conLinksSize;index++)
  340. closeConnection(layer->conLinks[index].connection);
  341. #ifdef _WIN32
  342. WSACleanup();
  343. #endif
  344. return removeAllConnections(layer, workItems);
  345. }
  346. static void NetworkLayerTCP_delete(NetworkLayerTCP *layer) {
  347. for(UA_Int32 i=0;i<layer->conLinksSize;++i){
  348. free(layer->conLinks[i].connection);
  349. }
  350. free(layer->conLinks);
  351. free(layer);
  352. }
  353. UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  354. NetworkLayerTCP *tcplayer = malloc(sizeof(NetworkLayerTCP));
  355. tcplayer->conf = conf;
  356. tcplayer->conLinksSize = 0;
  357. tcplayer->conLinks = NULL;
  358. tcplayer->port = port;
  359. tcplayer->deleteLinkList = (void*)0;
  360. UA_ServerNetworkLayer nl;
  361. nl.nlHandle = tcplayer;
  362. nl.start = (UA_StatusCode (*)(void*, UA_Logger *logger))NetworkLayerTCP_start;
  363. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16)) NetworkLayerTCP_getWork;
  364. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**)) NetworkLayerTCP_stop;
  365. nl.free = (void (*)(void*))NetworkLayerTCP_delete;
  366. return nl;
  367. }