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- /*
- * Copyright (C) 2014 the contributors as stated in the AUTHORS file
- *
- * This file is part of open62541. open62541 is free software: you can
- * redistribute it and/or modify it under the terms of the GNU Lesser General
- * Public License, version 3 (as published by the Free Software Foundation) with
- * a static linking exception as stated in the LICENSE file provided with
- * open62541.
- *
- * open62541 is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
- * details.
- */
- #ifndef UA_CONNECTION_H_
- #define UA_CONNECTION_H_
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include "ua_types.h"
- #include "ua_job.h"
- typedef enum UA_ConnectionState {
- UA_CONNECTION_OPENING, ///< The socket is open, but the HEL/ACK handshake is not done
- UA_CONNECTION_ESTABLISHED, ///< The socket is open and the connection configured
- UA_CONNECTION_CLOSED, ///< The socket has been closed and the connection will be deleted
- } UA_ConnectionState;
- typedef struct UA_ConnectionConfig {
- UA_UInt32 protocolVersion;
- UA_UInt32 sendBufferSize;
- UA_UInt32 recvBufferSize;
- UA_UInt32 maxMessageSize;
- UA_UInt32 maxChunkCount;
- } UA_ConnectionConfig;
- extern const UA_EXPORT UA_ConnectionConfig UA_ConnectionConfig_standard;
- /* Forward declaration */
- struct UA_SecureChannel;
- typedef struct UA_SecureChannel UA_SecureChannel;
- /**
- * The connection to a single client (or server). The connection is defined independent of the
- * underlying network layer implementation. This allows a plugging-in custom implementations (e.g.
- * an embedded TCP stack)
- */
- struct UA_Connection {
- UA_ConnectionState state;
- UA_ConnectionConfig localConf;
- UA_ConnectionConfig remoteConf;
- UA_SecureChannel *channel; ///< The securechannel that is attached to this connection (or null)
- UA_Int32 sockfd; ///< Most connectivity solutions run on sockets. Having the socket id here
- /// simplifies the design.
- void *handle; ///< A pointer to the networklayer
- UA_ByteString incompleteMessage; ///< A half-received message (TCP is a streaming protocol) is stored here
- /** Get a buffer for sending */
- UA_StatusCode (*getSendBuffer)(UA_Connection *connection, size_t length, UA_ByteString *buf);
- /** Release the send buffer manually */
- void (*releaseSendBuffer)(UA_Connection *connection, UA_ByteString *buf);
- /**
- * Sends a message over the connection.
- * @param connection The connection
- * @param buf The message buffer is always released (freed) internally
- * @return Returns an error code or UA_STATUSCODE_GOOD.
- */
- UA_StatusCode (*send)(UA_Connection *connection, UA_ByteString *buf);
- /**
- * Receive a message from the remote connection
- * @param connection The connection
- * @param response The response string. It is allocated by the connection and needs to be freed
- with connection->releaseBuffer
- * @param timeout Timeout of the recv operation in milliseconds
- * @return Returns UA_STATUSCODE_BADCOMMUNICATIONERROR if the recv operation can be repeated,
- * UA_STATUSCODE_GOOD if it succeeded and UA_STATUSCODE_BADCONNECTIONCLOSED if the
- * connection was closed.
- */
- UA_StatusCode (*recv)(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout);
- /** Release the buffer of a received message */
- void (*releaseRecvBuffer)(UA_Connection *connection, UA_ByteString *buf);
- /** Close the connection */
- void (*close)(UA_Connection *connection);
- };
- void UA_EXPORT UA_Connection_init(UA_Connection *connection);
- void UA_EXPORT UA_Connection_deleteMembers(UA_Connection *connection);
- void UA_EXPORT UA_Connection_detachSecureChannel(UA_Connection *connection);
- void UA_EXPORT UA_Connection_attachSecureChannel(UA_Connection *connection, UA_SecureChannel *channel);
- /**
- * The network layer may receive chopped up messages since TCP is a streaming
- * protocol. Furthermore, the networklayer may operate on ringbuffers or
- * statically assigned memory.
- *
- * If an entire message is received, it is forwarded directly. But the memory
- * needs to be freed with the networklayer-specific mechanism. If a half message
- * is received, we copy it into a local buffer. Then, the stack-specific free
- * needs to be used.
- *
- * @param connection The connection
- * @param message The received message. The content may be overwritten when a
- * previsouly received buffer is completed.
- * @param realloced The Boolean value is set to true if the outgoing message has
- * been reallocated from the network layer.
- * @return Returns UA_STATUSCODE_GOOD or an error code. When an error occurs, the ingoing message
- * and the current buffer in the connection are freed.
- */
- UA_StatusCode UA_EXPORT
- UA_Connection_completeMessages(UA_Connection *connection, UA_ByteString * UA_RESTRICT message,
- UA_Boolean * UA_RESTRICT realloced);
- #ifdef __cplusplus
- } // extern "C"
- #endif
- #endif /* UA_CONNECTION_H_ */
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