networklayer_udp.c 7.8 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <stdlib.h> // malloc, free
  6. #ifdef _WIN32
  7. #include <malloc.h>
  8. #include <winsock2.h>
  9. #include <sys/types.h>
  10. #include <Windows.h>
  11. #include <ws2tcpip.h>
  12. #define CLOSESOCKET(S) closesocket(S)
  13. #else
  14. #include <sys/select.h>
  15. #include <netinet/in.h>
  16. #include <sys/socketvar.h>
  17. #include <sys/ioctl.h>
  18. #include <unistd.h> // read, write, close
  19. #include <arpa/inet.h>
  20. #define CLOSESOCKET(S) close(S)
  21. #endif
  22. #include <stdio.h>
  23. #include <errno.h> // errno, EINTR
  24. #include <fcntl.h> // fcntl
  25. #include "networklayer_udp.h" // UA_MULTITHREADING is defined in here
  26. #ifdef UA_MULTITHREADING
  27. #include <urcu/uatomic.h>
  28. #endif
  29. #define MAXBACKLOG 100
  30. struct Networklayer_UDP;
  31. /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
  32. the networklayer */
  33. typedef struct {
  34. UA_Connection connection;
  35. struct sockaddr from;
  36. socklen_t fromlen;
  37. struct NetworkLayerUDP *layer;
  38. } UDPConnection;
  39. typedef struct NetworkLayerUDP {
  40. UA_ConnectionConfig conf;
  41. fd_set fdset;
  42. UA_Int32 serversockfd;
  43. UA_UInt32 port;
  44. /* We remove the connection links only in the main thread. Attach
  45. to-be-deleted links with atomic operations */
  46. struct deleteLink {
  47. UA_Int32 sockfd;
  48. struct deleteLink *next;
  49. } *deleteLinkList;
  50. } NetworkLayerUDP;
  51. static UA_StatusCode setNonBlocking(int sockid) {
  52. #ifdef _WIN32
  53. u_long iMode = 1;
  54. if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR)
  55. return UA_STATUSCODE_BADINTERNALERROR;
  56. #else
  57. int opts = fcntl(sockid,F_GETFL);
  58. if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0)
  59. return UA_STATUSCODE_BADINTERNALERROR;
  60. #endif
  61. return UA_STATUSCODE_GOOD;
  62. }
  63. // after every select, reset the set of sockets we want to listen on
  64. static void setFDSet(NetworkLayerUDP *layer) {
  65. FD_ZERO(&layer->fdset);
  66. FD_SET(layer->serversockfd, &layer->fdset);
  67. }
  68. // the callbacks are thread-safe if UA_MULTITHREADING is defined
  69. void closeConnectionUDP(UDPConnection *handle){
  70. }
  71. void writeCallbackUDP(UDPConnection *handle, UA_ByteStringArray gather_buf);
  72. /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
  73. void writeCallbackUDP(UDPConnection *handle, UA_ByteStringArray gather_buf) {
  74. UA_UInt32 total_len = 0, nWritten = 0;
  75. #ifdef _WIN32
  76. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  77. int result = 0;
  78. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  79. buf[i].buf = gather_buf.strings[i].data;
  80. buf[i].len = gather_buf.strings[i].length;
  81. total_len += gather_buf.strings[i].length;
  82. }
  83. while(nWritten < total_len) {
  84. UA_UInt32 n = 0;
  85. do {
  86. result = WSASendto(handle->sockfd, buf, gather_buf.stringsSize ,
  87. (LPDWORD)&n, 0, NULL, NULL);
  88. //FIXME:
  89. if(result != 0)
  90. printf("Error WSASend, code: %d \n", WSAGetLastError());
  91. } while(errno == EINTR);
  92. nWritten += n;
  93. }
  94. #else
  95. struct iovec iov[gather_buf.stringsSize];
  96. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  97. iov[i] = (struct iovec) {.iov_base = gather_buf.strings[i].data,
  98. .iov_len = gather_buf.strings[i].length};
  99. total_len += gather_buf.strings[i].length;
  100. }
  101. struct msghdr message = {.msg_name = &(handle->from), .msg_namelen = handle->fromlen, .msg_iov = iov,
  102. .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL,
  103. .msg_controllen = 0, .msg_flags = 0};
  104. while (nWritten < total_len) {
  105. UA_Int32 n = 0;
  106. do {
  107. n = sendmsg(handle->layer->serversockfd, &message, 0);
  108. } while (n == -1L && errno == EINTR);
  109. nWritten += n;
  110. }
  111. #endif
  112. }
  113. UA_StatusCode NetworkLayerUDP_start(NetworkLayerUDP *layer) {
  114. #ifdef _WIN32
  115. WORD wVersionRequested;
  116. WSADATA wsaData;
  117. wVersionRequested = MAKEWORD(2, 2);
  118. WSAStartup(wVersionRequested, &wsaData);
  119. if((layer->serversockfd = socket(PF_INET, SOCK_DGRAM,0)) == INVALID_SOCKET) {
  120. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  121. return UA_STATUSCODE_BADINTERNALERROR;
  122. }
  123. #else
  124. if((layer->serversockfd = socket(PF_INET, SOCK_DGRAM, 0)) < 0) {
  125. perror("ERROR opening socket");
  126. return UA_STATUSCODE_BADINTERNALERROR;
  127. }
  128. #endif
  129. const struct sockaddr_in serv_addr = {
  130. .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  131. .sin_port = htons(layer->port), .sin_zero = {0}};
  132. int optval = 1;
  133. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  134. SO_REUSEADDR, (const char *)&optval,
  135. sizeof(optval)) == -1) {
  136. perror("setsockopt");
  137. CLOSESOCKET(layer->serversockfd);
  138. return UA_STATUSCODE_BADINTERNALERROR;
  139. }
  140. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  141. sizeof(serv_addr)) < 0) {
  142. perror("binding");
  143. CLOSESOCKET(layer->serversockfd);
  144. return UA_STATUSCODE_BADINTERNALERROR;
  145. }
  146. setNonBlocking(layer->serversockfd);
  147. printf("Listening for UDP connections on %s:%d\n",
  148. inet_ntoa(serv_addr.sin_addr),
  149. ntohs(serv_addr.sin_port));
  150. return UA_STATUSCODE_GOOD;
  151. }
  152. UA_Int32 NetworkLayerUDP_getWork(NetworkLayerUDP *layer, UA_WorkItem **workItems,
  153. UA_UInt16 timeout) {
  154. UA_WorkItem *items = UA_NULL;
  155. UA_Int32 itemsCount = 0;
  156. setFDSet(layer);
  157. struct timeval tmptv = {0, timeout};
  158. UA_Int32 resultsize = select(layer->serversockfd+1, &layer->fdset, NULL, NULL, &tmptv);
  159. if(resultsize < 0) {
  160. *workItems = items;
  161. return itemsCount;
  162. }
  163. items = realloc(items, sizeof(UA_WorkItem)*(itemsCount+resultsize));
  164. // read from established sockets
  165. UA_Int32 j = itemsCount;
  166. UA_ByteString buf = { -1, NULL};
  167. if(!buf.data) {
  168. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  169. if(!buf.data){
  170. //TODO:
  171. }
  172. }
  173. struct sockaddr src_addr;
  174. socklen_t addrlen;
  175. #ifdef _WIN32
  176. buf.length = recvfrom(layer->conLinks[i].sockfd, (char *)buf.data,
  177. layer->conf.recvBufferSize, 0);
  178. //todo: fixme
  179. #else
  180. buf.length = recvfrom(layer->serversockfd, buf.data, layer->conf.recvBufferSize, 0, &src_addr, &addrlen);
  181. #endif
  182. if (errno != 0 || buf.length == 0) {
  183. } else {
  184. UDPConnection *c = malloc(sizeof(UDPConnection));
  185. if(!c)
  186. return UA_STATUSCODE_BADINTERNALERROR;
  187. c->layer = layer;
  188. c->from = src_addr;
  189. c->fromlen = addrlen;
  190. c->connection.state = UA_CONNECTION_OPENING;
  191. c->connection.localConf = layer->conf;
  192. c->connection.channel = UA_NULL;
  193. c->connection.close = (void (*)(void*))closeConnectionUDP;
  194. c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallbackUDP;
  195. items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
  196. items[j].work.binaryNetworkMessage.message = buf;
  197. items[j].work.binaryNetworkMessage.connection = (UA_Connection*)c;
  198. buf.data = NULL;
  199. j++;
  200. }
  201. if(buf.data)
  202. free(buf.data);
  203. if(j == 0) {
  204. free(items);
  205. *workItems = NULL;
  206. } else
  207. *workItems = items;
  208. return j;
  209. }
  210. UA_Int32 NetworkLayerUDP_stop(NetworkLayerUDP * layer, UA_WorkItem **workItems) {
  211. CLOSESOCKET(layer->serversockfd);
  212. return 0;
  213. }
  214. void NetworkLayerUDP_delete(NetworkLayerUDP *layer) {
  215. free(layer);
  216. }
  217. UA_NetworkLayer NetworkLayerUDP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  218. NetworkLayerUDP *udplayer = malloc(sizeof(NetworkLayerUDP));
  219. udplayer->conf = conf;
  220. udplayer->port = port;
  221. udplayer->deleteLinkList = UA_NULL;
  222. UA_NetworkLayer nl;
  223. nl.nlHandle = udplayer;
  224. nl.start = (UA_StatusCode (*)(void*))NetworkLayerUDP_start;
  225. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16)) NetworkLayerUDP_getWork;
  226. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**)) NetworkLayerUDP_stop;
  227. nl.delete = (void (*)(void*))NetworkLayerUDP_delete;
  228. return nl;
  229. }