tutorial_server_method.rst 3.5 KB

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  1. 3. Adding a server-side method
  2. ==============================
  3. This tutorial demonstrates how to add method nodes to the server. Use an UA
  4. client, e.g., UaExpert to call the method (right-click on the method node ->
  5. call).
  6. .. code-block:: c
  7. #include <signal.h>
  8. #include <stdlib.h>
  9. #include "open62541.h"
  10. UA_Boolean running = true;
  11. static void stopHandler(int sign) {
  12. UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c");
  13. running = 0;
  14. }
  15. UA_Logger logger = UA_Log_Stdout;
  16. static UA_StatusCode
  17. helloWorldMethod(void *handle, const UA_NodeId objectId, size_t inputSize,
  18. const UA_Variant *input, size_t outputSize, UA_Variant *output) {
  19. UA_String *inputStr = (UA_String*)input->data;
  20. UA_String tmp = UA_STRING_ALLOC("Hello ");
  21. if(inputStr->length > 0) {
  22. tmp.data = realloc(tmp.data, tmp.length + inputStr->length);
  23. memcpy(&tmp.data[tmp.length], inputStr->data, inputStr->length);
  24. tmp.length += inputStr->length;
  25. }
  26. UA_Variant_setScalarCopy(output, &tmp, &UA_TYPES[UA_TYPES_STRING]);
  27. UA_String_deleteMembers(&tmp);
  28. UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "Hello World was called");
  29. return UA_STATUSCODE_GOOD;
  30. }
  31. int main(int argc, char** argv) {
  32. signal(SIGINT, stopHandler); /* catches ctrl-c */
  33. /* initialize the server */
  34. UA_ServerConfig config = UA_ServerConfig_standard;
  35. UA_ServerNetworkLayer nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
  36. config.networkLayers = &nl;
  37. config.networkLayersSize = 1;
  38. UA_Server *server = UA_Server_new(config);
  39. /* add the method node with the callback */
  40. UA_Argument inputArguments;
  41. UA_Argument_init(&inputArguments);
  42. inputArguments.arrayDimensionsSize = 0;
  43. inputArguments.arrayDimensions = NULL;
  44. inputArguments.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
  45. inputArguments.description = UA_LOCALIZEDTEXT("en_US", "A String");
  46. inputArguments.name = UA_STRING("MyInput");
  47. inputArguments.valueRank = -1;
  48. UA_Argument outputArguments;
  49. UA_Argument_init(&outputArguments);
  50. outputArguments.arrayDimensionsSize = 0;
  51. outputArguments.arrayDimensions = NULL;
  52. outputArguments.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
  53. outputArguments.description = UA_LOCALIZEDTEXT("en_US", "A String");
  54. outputArguments.name = UA_STRING("MyOutput");
  55. outputArguments.valueRank = -1;
  56. UA_MethodAttributes helloAttr;
  57. UA_MethodAttributes_init(&helloAttr);
  58. helloAttr.description = UA_LOCALIZEDTEXT("en_US","Say `Hello World`");
  59. helloAttr.displayName = UA_LOCALIZEDTEXT("en_US","Hello World");
  60. helloAttr.executable = true;
  61. helloAttr.userExecutable = true;
  62. UA_Server_addMethodNode(server, UA_NODEID_NUMERIC(1,62541),
  63. UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
  64. UA_NODEID_NUMERIC(0, UA_NS0ID_HASORDEREDCOMPONENT),
  65. UA_QUALIFIEDNAME(1, "hello world"),
  66. helloAttr, &helloWorldMethod, NULL,
  67. 1, &inputArguments, 1, &outputArguments, NULL);
  68. /* run the server */
  69. UA_Server_run(server, &running);
  70. UA_Server_delete(server);
  71. nl.deleteMembers(&nl);
  72. return 0;
  73. }